Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 16:33:50 Player: Lunace Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (124) 620 Value Destroyed (4406) 4406 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (4356) 4356 TOTAL SCORE: 16442 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 780 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1676 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 97/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Ghost Barrier > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Phasing AFG GAL Module Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Improved Cooling System Experimental Cooling System Large Storage Unit Enhanced Optical Array Core Analyzer Advanced Remote Shield Improved Component Analysis Suite > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Experimental Focal Shield Ghost Barrier System Restoration Module Phasing AFG Vortex Driver Vortex Driver BFG-9k Vortex Edition Improved Plasma Cutter Power Sword GAL Module [Rating: 124] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Layered Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Vortex Driver Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . Utility 5 | . . 1 . 1 1 . . . . . . . . . 2 . . . . Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Attached 137 | 6 4 6 1 26 5 5 4 3 8 20 . . . . 20 2 3 21 3 Power 21 | 1 . 1 . 3 1 2 . . 2 3 . . . . 4 1 . 3 . Engine 12 | 1 . 1 . 2 1 1 . . 2 3 . . . . 1 . . . . Core 7 | . . . . 1 . 1 . . . . . . . . 2 1 . 2 . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 38 | 2 . . . 10 2 . . . 3 9 . . . . 5 . . 7 . Treads 10 | 2 . . . . . . . . 3 5 . . . . . . . . . Leg 22 | . . . . 6 . . . . . 4 . . . . 5 . . 7 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . 4 1 . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 46 | 1 2 1 . 7 2 . 2 3 3 7 . . . . 7 . 2 8 1 Device 25 | . . . . . 1 . . 2 2 5 . . . . 6 . 1 8 . Storage 7 | 1 1 . . 2 . . . 1 1 1 . . . . . . . . . Processor 9 | . 1 . . 3 1 . 2 . . . . . . . 1 . 1 . . Hackware 2 | . . . . 1 . . . . . . . . . . . . . . 1 Protection 3 | . . 1 . 1 . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 4 1 6 . 3 2 . . 1 . . . . 4 1 1 3 2 Energy Gun 17 | 2 1 1 . 2 . 3 1 . . 1 . . . . 3 1 1 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 5 | . . 2 . 3 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 1 1 . . 1 . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . . . 1 . . . . . . 3 . . 2 . Parts Lost 39 | . . . . 7 . 1 5 . . 3 . . . . 5 . 2 12 4 Power 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . Propulsion 17 | . . . . 6 . 1 1 . . 2 . . . . 1 . . 5 1 Utility 12 | . . . . . . . 2 . . . . . . . 3 . 1 3 3 Weapon 7 | . . . . 1 . . 1 . . . . . . . 1 . 1 3 . Highest Loss Streak 8 | . . . . 4 . 1 3 . . 2 . . . . 1 . 2 8 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 93 82 88 82 35 48 45 48 78 78 80 80 80 80 79 85 85 85 22 Engine 7 | . 14 11 11 6 1 . . . 12 12 13 13 13 13 8 . . . . Core 1 | . . . . 1 . 1 2 . . . . . . . . 10 11 4 1 Treads 6 | . 28 22 22 7 . . . . 18 21 . . . . . . . . . Leg 12 | . . . . 7 . . . . . 3 26 26 26 26 22 23 23 21 . Hover 2 | . . . . 8 4 3 . 13 8 . . . . . . . . . . Device 15 | . . . . . 3 5 . 5 13 18 26 26 26 26 27 23 19 21 3 Storage 5 | . 14 11 11 8 . . . 5 7 6 6 6 6 6 5 5 5 5 4 Processor 7 | . 8 11 11 18 13 15 27 15 8 1 . . . . 4 5 6 10 5 Hackware 2 | . . . . 1 7 7 7 7 7 2 . . . . . . . . . Protection 1 | . . 6 11 5 . . . . . 3 . . . . . . . . . Energy Gun 6 | . 27 15 . 3 . 5 . . . 6 6 6 6 6 5 8 16 14 . Ballistic Gun 1 | . . 2 11 12 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 12 27 35 35 43 9 8 6 6 29 78 72 72 72 72 84 74 69 93 46 Greatest Support 100 | 40 40 40 40 51 9 6 6 16 79 96 76 76 76 76 84 76 76 100 30 Greatest Overweight (x) 15 | 1 . . . 6 . 1 . . . 1 . . . . . . . 1 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 15 15 12 5 5 5 7 8 11 15 15 15 15 15 15 15 15 13 Most Carried 15 | 1 3 7 6 8 5 5 5 8 8 13 13 12 12 13 15 13 13 15 14 Average Carried 9 | . 2 4 6 6 4 4 4 6 7 8 11 11 12 12 13 12 11 12 11 Final Capacity 15 | 8 15 15 15 5 5 5 5 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 13 | 1 3 6 6 5 5 5 4 8 8 11 11 12 12 13 12 13 11 13 2 Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Tank 21% | Scavenger-Gunner 12% | Scavenger-Mutant 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Messiah-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 1904 | 174 141 100 36 256 . 56 165 98 151 190 . . . . 175 126 46 190 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5449 | . 188 284 114 590 . 56 53 . . 1720 50 77 . . 1524 43 276 424 50 Parts 262 | . 11 15 3 40 . 4 3 . . 65 4 7 . . 78 6 13 7 6 Haulers Intercepted 2 | . . 1 . . . . . . . 1 . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 1 6 4 13 . 4 7 . . . 2 13 . 6 Prevented 12 | . . . . . . 1 4 . 7 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 81 | . 3 5 3 11 . 1 4 . . 15 1 3 . . 12 4 8 10 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 56 | . 2 4 . 11 . 1 . . . 15 1 3 . . 10 . 8 1 . Cannons 9 | . . . . . . . . . . . . . . . . . . 9 . AOE 15 | . 1 1 3 . . . 4 . . . . . . . 2 4 . . . Classes Destroyed 20 | . 2 4 . 4 . 1 . . . 5 . . . . . . . 4 . Worker 6 | . . . . . . . . . . 2 . . . . 4 . . . . Builder 10 | . . . . . . . . . . 5 . . . . 5 . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler 2 | . . 1 . . . . . . . 1 . . . . . . . . . Recycler 12 | . . . . 2 . . . . . 5 . . . . 5 . . . . Mechanic 3 | . . 1 . . . . . . . . . . . . 2 . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . . Watcher 8 | . 3 1 . 2 . . . . . . . . . . 2 . . . . Swarmer 24 | . . . . 4 . 1 4 . . 3 . 3 . . . 4 5 . . Grunt 24 | . 3 4 3 5 . . . . . 5 . . . . . . 3 1 . Brawler 3 | . . . . . . . . . . 1 . . . . . . . 2 . Duelist 2 | . . 1 . . . . . . . 1 . . . . . . . . . Sentry 6 | . . . . 1 . . . . . 3 . . . . 2 . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . Hunter 9 | . . . . 1 . . . . . 1 . . . . 7 . . . . Programmer 7 | . . . . . . . . . . 1 1 . . . 3 . . 1 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | . 2 6 3 4 . 1 4 . . 11 1 3 . . 10 4 5 7 1 Combat Bots Only 7 | . 2 5 3 4 . 1 4 . . 5 1 3 . . 5 4 5 7 1 Max Kills in Single Turn 5 | . 1 2 2 1 . 1 3 . . 5 1 1 . . 4 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 2 . . . 3 . . . . . . . 1 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 685 | . 9 18 6 152 3 27 35 . 9 102 6 9 . . 119 1 20 114 55 Missed 219 | . 1 7 . 61 1 11 14 . 3 35 . 4 . . 37 . 4 31 10 Damage Taken 8340 | . 93 157 107 1046 33 237 362 . 106 1150 69 53 . . 1445 12 362 2201 907 Core 1775 | . 35 41 9 310 33 58 180 . 37 57 . 10 . . 110 . 18 282 595 Absorbed by Shields 545 | . . . . . . . . . . 100 20 16 . . 173 3 6 227 . Redirected to Shielding 5 | . . . 2 3 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 140 | . . . . . . . . . . . . . . . . . . 140 . Core Remaining (%) 77 | 100 86 . 87 43 . . . . 56 . . . . 92 . . . . . Volleys Fired 208 | . 23 26 2 36 . 6 6 . . 30 2 3 . . 41 2 11 20 . Largest 4 | . 2 2 2 2 . 1 1 . . 1 1 1 . . 2 1 3 4 . Hottest 324 | . 80 80 53 78 . 70 70 . . 250 250 250 . . 250 36 243 324 . Shots Fired 336 | . 45 48 4 72 . 6 6 . . 30 2 3 . . 46 2 33 39 . Gun 286 | . 44 44 2 71 . 6 2 . . 30 2 3 . . 41 . 31 10 . Cannon 29 | . . . . . . . . . . . . . . . . . . 29 . Launcher 21 | . 1 4 2 1 . . 4 . . . . . . . 5 2 2 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 72 | . . . 2 70 . . . . . . . . . . . . . . . Thermal 120 | . . . . . . 3 . . . 30 2 3 . . 41 . 31 10 . Explosive 21 | . 1 4 2 1 . . 4 . . . . . . . 5 2 2 . . Electromagnetic 94 | . 44 44 . 1 . 3 2 . . . . . . . . . . . . Entropic 29 | . . . . . . . . . . . . . . . . . . 29 . Robot Hit Streak 12 | . 7 5 4 12 . 6 1 . . 7 4 5 . . 7 5 9 7 . Robot Miss Streak 13 | . 5 4 1 2 . 2 4 . . 11 4 5 . . 13 . 1 4 . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . 1 . 3 . . . . . . . . . . . . 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . 1 1 . Shots Hit Robots 239 | . 19 26 2 56 . 6 3 . . 30 2 3 . . 41 2 20 22 7 Core Hits 252 | . 8 17 5 25 . 5 7 . . 67 2 5 . . 83 3 11 11 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . 2 . . . . . . . . . . . . . . . . 13 3 Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 3 Sunder 13 | . . . . . . . . . . . . . . . . . . 13 . Melee Attacks 9 | . . . . . . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12777 | . 371 755 187 981 . 139 292 . . 3114 187 100 . . 3289 322 724 2058 258 Guns 7782 | . 301 383 12 918 . 139 8 . . 2461 187 100 . . 2598 . 461 214 . Cannons 1844 | . . . . . . . . . . . . . . . . . . 1844 . Explosions 2891 | . 70 372 175 63 . . 282 . . 653 . . . . 691 322 263 . . Melee 258 | . . . . . . . . . . . . . . . . . . . 258 Ramming 2 | . . . . . . . 2 . . . . . . . . . . . . Kinetic 913 | . . . 12 901 . . . . . . . . . . . . . . . Thermal 6268 | . . 99 . . . 108 . . . 2461 187 100 . . 2638 . 461 214 . Explosive 2604 | . 70 273 175 63 . . 282 . . 653 . . . . 503 322 263 . . Electromagnetic 888 | . 301 383 . 17 . 31 8 . . . . . . . 148 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 258 | . . . . . . . . . . . . . . . . . . . 258 Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 1844 | . . . . . . . . . . . . . . . . . . 1844 . Highest Corruption 13 | . 1 . . . . . . . . . . . . . 2 2 2 6 13 Average Corruption 3 | . 1 . . . . . . . . . . . . . 1 2 2 4 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . 2 . . . . . . . . . . . . . 3 3 5 6 9 Message Errors 9 | . . . . . . . . . . . . . . . 1 1 1 4 2 Matter Fused 4 | . 1 . . . . . . . . . . . . . 1 . . . 2 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . 2 . 1 3 Energy Discharges 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . 2 . . Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . 3 . . . . . . . . . . . . . Overflow Damage 96 | . . . . . . . 2 . . . . . . . 16 32 2 44 . Projectiles 44 | . . . . . . . . . . . . . . . . . . 44 . Explosions 52 | . . . . . . . 2 . . . . . . . 16 32 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 411 | . . 39 32 . . . 50 . . 128 . . . . 65 . 97 . . Shots 10 | . . 1 1 . . . 2 . . 2 . . . . 2 . 2 . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 253 | . 90 93 7 25 . 36 4 . . 252 . . . . 80 217 253 231 187 Average Temperature 50 | . 31 42 7 11 . 17 2 . . 73 . . . . 31 106 63 109 85 Received Heat Transfer 1355 | . 48 66 42 351 36 18 . . 18 307 . . . . 41 . 69 244 115 Effects 3 | . . . . . . . . . . 3 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . . . . . . . 9 . . . . 12 . . 1 . Heat Transferred 9057 | . . 200 . . . 150 . . . 3575 225 150 . . 3758 . 703 296 . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . 7 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 470 | . 169 245 177 385 126 . . . . 397 . . . . 470 . . . . Initial 95 | . . 70 95 68 37 . . . . 88 . . . . . . . . . Average 170 | . 87 189 173 174 62 . . . . 260 . . . . 132 . . . . Maximum Alert Level 2 | . . 1 . 1 . . . . . 1 . . . . 2 . . . . Low Security (%) 58 | 100 100 38 100 55 100 . . . . 30 . . . . 66 . . . . Level 1 39 | . . 61 . 44 . . . . . 70 . . . . 25 . . . . Level 2 2 | . . . . . . . . . . . . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . 5 1 . . . . 7 . . . . 6 . . . . Investigation 6 | . 1 . . 1 . . . . . 2 . . . . 2 . . . . Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 10 | . 1 . . 4 1 . . . . 1 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 6 | . . 1 . 2 . . . . . 1 . . . . 2 . . . . Communications Jammed 12 | . . . . . . . . . . . . . . . 12 . . . . Distress Signals 10 | . . . . . . . . . . . . . . . 10 . . . . Times Spotted 197 | . 8 13 3 27 4 7 16 . 11 18 1 3 . . 20 2 8 46 10 Peak Tracking Total 13 | . 2 5 3 13 3 7 7 . 5 5 1 3 . . 4 1 3 11 5 Tactical Retreats 15 | . . . . 1 2 2 3 . 1 . . . . . 1 . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 6 | . . . . 1 1 . . . . 3 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 1 . . . . . . . . . . 15 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 6 | . . 1 . . . . . . . 2 . . . . 3 . . . . Max in Single Turn 2 | . . 1 . . . . . . . 1 . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 29 | . 3 1 . 4 2 2 . . . 3 1 2 4 . 3 1 . 3 . Terminals 8 | . 3 . . 4 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . Total Hacks 88 | . 8 1 . 23 3 2 . . . 4 1 3 29 . 7 1 . 6 . Successful 64 | . 3 1 . 13 1 2 . . . 1 1 3 29 . 3 1 . 6 . Failed 24 | . 5 . . 10 2 . . . . 3 . . . . 4 . . . . Catastrophic 7 | . 2 . . 4 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 4 1 . 19 2 . . . . 6 . . . . 14 . . 3 . Terminals 33 | . 8 . . 23 2 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . 1 . . . . 6 . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . . . . . . . . . Terminal Hacks 50 | . 1 . . 7 . 2 . . . . 1 3 29 . . 1 . 6 . Record 14 | . . . . . . . . . . . . 2 11 . . . . 1 . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 9 | . . . . 2 . . . . . . . . 3 . . . . 4 . Open Door 6 | . . . . . . 2 . . . . 1 1 . . . 1 . 1 . Level Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 10 | . 2 1 . 6 1 . . . . . . . . . . . . . . Terminals 9 | . 2 . . 6 1 . . . . . . . . . . . . . . Botnet 7 | . 2 . . 4 1 . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . 4 2 . . . . 2 . . . . 3 . . . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . 10 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . 169 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 9 | . . . . . . . . 4 1 . . . . . 2 . . 2 . Largest Group 4 | . . . . . . . . 4 4 3 . . . . 2 . . 2 . Highest-Rated Group 192 | . . . . . . . . 154 154 104 . . . . 170 . . 192 . Highest-Rated Ally 96 | . . . . . . . . 40 40 36 . . . . 85 . . 96 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 6 | . . . . . . . . . . . . . . . 6 . . . . EXPLORE 6 | . . . . . . . . . . . . . . . 6 . . . . Ally Attacks 110 | . . . . . . . . . 54 6 . . . . 6 . . 44 . Total Damage 2896 | . . . . . . . . . 1051 90 . . . . 320 . . 1435 . Kills 25 | . . . . . . . . . 10 1 . . . . 4 . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . 3 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 2 1 2 . 1 1 . 1 . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . 7 . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . 5 . . . . Zionite Intel Received 4 | . . . . . . . . . . 1 . . . . 3 . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 8285 | 66 306 246 80 614 152 216 269 689 623 850 405 392 94 655 830 313 357 864 264 Spaces Moved 6850 | 38 140 94 46 503 292 414 535 867 402 428 324 315 79 546 522 253 267 662 123 Core 715 | 5 . . . 72 121 . 259 160 . . . . . . . . . . 98 Treads 1053 | 33 140 94 46 89 . . . . 305 346 . . . . . . . . . Legs 3150 | . . . . 75 . . . . . 82 324 315 79 546 522 253 267 662 25 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1117 | . . . . 267 46 . . 707 97 . . . . . . . . . . Flight 815 | . . . . . 125 414 276 . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 48 40 40 40 50 76 120 120 120 120 120 117 120 120 100 50 Average Speed 102 | 149 160 160 160 81 47 40 44 71 140 153 120 120 120 120 119 120 120 113 188 Slowest Speed 800 | 160 160 160 160 420 60 120 50 80 160 245 120 120 120 120 120 120 120 183 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 1 1 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 33 15 17 56 12 55 64 89 66 17 48 58 69 76 42 54 54 89 20 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 18 | . . . . . . . . . . 10 . 3 1 . 4 . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 . . . . . . . . 1 1 1 1 1 . . 1 1 1 . Scrap Searched 27 | . . . . . . . 3 3 3 . 11 1 . 2 . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 201 | . 10 7 17 13 . . 35 . . 33 . . . . 19 23 20 24 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . . . . . . 1 . . 24 . AOE 176 | . 10 7 17 13 . . 35 . . 33 . . . . 18 23 20 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 7628 | 44 176 141 48 637 303 457 556 938 460 531 335 320 78 546 631 260 284 740 143 Wait 281 | . 8 9 . 39 4 26 9 64 43 27 6 2 . . 26 1 4 10 3 Move 6827 | 37 139 93 45 502 289 411 534 866 401 427 323 314 78 545 521 252 266 661 123 Hop 2 | . . . . . 1 1 . . . . . . . . . . . . . Pick Up 59 | 1 2 4 . 8 2 2 . 3 1 9 2 1 . 1 7 2 . 11 3 Fast Attach 82 | 6 . 3 . 16 3 3 3 1 5 14 . . . . 12 1 1 12 2 Attach 37 | . 1 1 . 6 2 2 1 2 1 4 . . . . 6 1 2 7 1 Detach 9 | . . . . 1 1 1 . 1 . 3 . . . . 1 . . . 1 Swap 18 | . 3 2 1 4 . . . . 2 2 . . . . 2 . . 2 . Drop 90 | . . 3 . 25 1 5 1 1 3 15 2 . . . 15 1 . 17 1 Fire 208 | . 23 26 2 36 . 6 6 . . 30 2 3 . . 41 2 11 20 . Melee 9 | . . . . . . . . . . . . . . . . . . . 9 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . 1 . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Discovered new exit (range 14) 331 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 548 | -9/Materials | Discovered new exit (range 15) 618 | -9/Materials | Identified exit to Mines 619 | -9/Materials | Entered Mines 680 | -9/Mines | Discovered new exit (range 9) 697 | -9/Mines | Identified exit to Materials 699 | -9/Mines | Entered Materials 699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -8/Materials | Lost 3 parts (2n1w) 1206 | -8/Materials | Identified exit to Factory 1289 | -8/Materials | Core integrity fell below 50% 1307 | -8/Materials | Lost 4 parts (4n) 1313 | -8/Materials | Entered Factory 1313 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1454 | -7/Factory | Discovered new exit (range 9) 1462 | -7/Factory | Identified exit to Lower Caves 1465 | -7/Factory | Entered Lower Caves 1649 | -7/Lower Caves | Learned Factory stockpile data 1675 | -7/Lower Caves | Discovered new exit (range 14) 1681 | -7/Lower Caves | Identified exit to Lower Caves 1681 | -7/Lower Caves | Entered another Lower Caves area 1828 | -7/Lower Caves | Learned location of 1 exit from Factory 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 1885 | -7/Lower Caves | Learned location of 1 exit from Factory 1943 | -7/Lower Caves | Discovered new exit (range 15) 1949 | -7/Lower Caves | Identified exit to Zion 1950 | -7/Lower Caves | Entered Zion 1967 | -7/Zion | Lost 3 allies 1971 | -7/Zion | Lost 3 parts (2u1w) 1972 | -7/Zion | Given A8's code to call for help 1997 | -7/Zion | Identified exit to Proximity Caves 2001 | -7/Zion | Found Prototype Device 2001 | -7/Zion | Identified Phasing AFG 2087 | -7/Zion | Found Prototype Energy Gun 2136 | -7/Zion | Found GAL Module 2188 | -7/Zion | Identified Storm Laser 2251 | -7/Zion | Imprinted 2253 | -7/Zion | Declared Zion's savior 2473 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2639 | -7/Zion | Entered Proximity Caves 2639 | -6/Proximity Caves | Accompanied by 4 allies 2731 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3002 | -6/Proximity Caves | Learned 8 Factory zone layouts 3025 | -6/Proximity Caves | Build established: Scavenger-Mutant 3239 | -6/Proximity Caves | Discovered new exit (range 9) 3248 | -6/Proximity Caves | Learned Factory interactive machine intel 3262 | -6/Proximity Caves | Entered Factory 3262 | -6/Factory | Accompanied by 3 allies 3262 | -6/Factory | Evolved 2 slots: Weapon x2 3263 | -6/Factory | Identified exit to Factory 3266 | -6/Factory | Loaded intel: 51 interactive machine locations 3292 | -6/Factory | Garrison activated, responded to threat 3342 | -6/Factory | Lost 3 allies 3554 | -6/Factory | Build established: Scavenger-Gunner 3835 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3858 | -6/Factory | Build established: Scavenger-Tank 4079 | -6/Factory | Discovered new exit (range 6) 4112 | -6/Factory | Entered Lower Caves 4486 | -6/Lower Caves | Learned Factory emergency access door positions 4497 | -6/Lower Caves | Discovered new exit (range 8) 4517 | -6/Lower Caves | Entered another Lower Caves area 4532 | -6/Lower Caves | Discovered exit to Factory (range 15) 4898 | -6/Lower Caves | Discovered new exit (range 10) 4909 | -6/Lower Caves | Entered Data Miner 4909 | -6/Data Miner | Discovered new exit (range 6) 4932 | -6/Data Miner | Met Data Miner 4956 | -6/Data Miner | Learned location of Section 7 (-2) 4956 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4977 | -6/Data Miner | Received God Mode back door access code from Data Miner 5003 | -6/Data Miner | Entered Proximity Caves 5021 | -5/Proximity Caves | Spotted B-75 Beast 5619 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5658 | -5/Proximity Caves | Entered Factory 5658 | -5/Factory | Evolved 2 slots: Utility x2 5799 | -5/Factory | Retrieved Zion intel report: Branch Access 5799 | -5/Factory | Identified exit to Upper Caves 5881 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5939 | -5/Factory | Retrieved Zion intel report: Trap Installations 5940 | -5/Factory | Zion Heavy squad teleported in 5982 | -5/Factory | Zion Recon squad teleported in 6034 | -5/Factory | Discovered new exit (range 45) 6231 | -5/Factory | Fabricated Plasma Sword? 6488 | -5/Factory | Entered Upper Caves 6789 | -5/Upper Caves | Discovered new exit (range 10) 6801 | -5/Upper Caves | Entered another Upper Caves area 6852 | -5/Upper Caves | Encountered a Warlord checkpoint 7117 | -5/Upper Caves | Discovered new exit (range 17) 7127 | -5/Upper Caves | Build established: Scavenger-Gunner 7158 | -5/Upper Caves | Entered Warlord 7198 | -5/Warlord | System corruption cleaned by Quarantine Array 7286 | -5/Warlord | Found Prototype Device 7310 | -5/Warlord | Identified Minesniffer Drone Bay 7351 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7417 | -5/Warlord | Rebuked by Warlord 7428 | -5/Warlord | Opened Warlord's prototype stash 7442 | -5/Warlord | Warlord's base attacked by MAIN.C 7448 | -5/Warlord | Found Prototype Reactor 7448 | -5/Warlord | Identified Vortex Chain Reactor 7462 | -5/Warlord | Found Prototype Hackware 7467 | -5/Warlord | Found Prototype Device 7485 | -5/Warlord | Identified Exp. Focal Shield 7561 | -5/Warlord | Identified Ghost Barrier 7706 | -5/Warlord | Spotted B-75 Beast 7765 | -5/Warlord | Found Prototype Energy Cannon 7767 | -5/Warlord | Found Prototype Energy Cannon 7771 | -5/Warlord | Met EX-DEC 7774 | -5/Warlord | Found Prototype Energy Cannon 7788 | -5/Warlord | Identified Vortex Driver (x2) 7792 | -5/Warlord | Warlord forces counterattacked 7827 | -5/Warlord | Spotted Striker 7869 | -5/Warlord | Identified BFG-9k Vortex Edition 7875 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 7876 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 7887 | -5/Warlord | Lost 4 allies 7891 | -5/Warlord | Lost 4 parts (2n1u1w) 7903 | -5/Warlord | Spotted Striker 7904 | -5/Warlord | Spotted Executioner 7909 | -5/Warlord | Destroyed Executioner 7948 | -5/Warlord | Spotted B-86 Titan 7955 | -5/Warlord | Lost 11 allies 7958 | -5/Warlord | Spotted B-75 Beast 7959 | -5/Warlord | Destroyed B-86 Titan 7962 | -5/Warlord | Destroyed B-75 Beast 7963 | -5/Warlord | Spotted Striker 7966 | -5/Warlord | Spotted Executioner 7969 | -5/Warlord | Destroyed Executioner 7972 | -5/Warlord | Destroyed Striker 7993 | -5/Warlord | Spotted Striker 8010 | -5/Warlord | Destroyed 7 combat bots 8010 | -5/Warlord | Discovered new exit (range 14) 8019 | -5/Warlord | Lost 4 allies 8022 | -5/Warlord | Entered Proximity Caves 8052 | -4/Proximity Caves | Lost 8 parts (1p3n2u2w) 8078 | -4/Proximity Caves | System corruption reached 10% 8082 | -4/Proximity Caves | Core integrity fell below 50% 8120 | -4/Proximity Caves | Lost 4 parts (1n3u) 8244 | -4/Proximity Caves | Core integrity fell below 20% 8281 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8286 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08132_ System corrupted: Heat flow error (+156). 08183_ LVCX:IAET|LZSZLD>HM1Q3U9 08198_ System corrupted: Matter fused (-5). 08217_ System corrupted: Matter fused (-10). 08237_ System corrupted: Power Sword rejected. 08240_ Critical hit (Burn: +50). 08240_ Dropped Lrg. Storage Unit. 08242_ Acquired Phasing AFG. 08243_ Acquired Ghost Barrier. 08245_ Acquired Power Sword. 08247_ Acquired GAL Module. 08254_ System corrupted: Heat flow error (+137). 08274_ System corrupted: Heat flow error (+227). 08280_ Penetrated by Slug. 08281_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 08283_ Penetrated by Slug. 08285_ Y-64 Sentinel Imp. Medium Armor Plating severed. 08286_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?? ###?#####?????????????????????????? | | ##??????# ### #?????????????????????????? | | #???????# ## #?????????????????????????? | | #??????## #### ## #?????????????????????????? | | #??????# #??# ## ##???##???????? #????????? | | #??????# ##??# ##?# ###### #?????????? | | #??????## #???# ! ## #?????????? | | #?????### ##???# ]! [ #??????????? | | ####### #????# * | #??????????? | | #????## ! ### #??????????? | | % [ ##?????# #########???? !%#?????????? | | #### #??????## ##??????????????? = #??????? | | #??# ##???????###??????????????????? #?????? | | #### #???????????????????????????????? #?????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | ### #???????????????????????????????????????? | | #?## #???????????????????????????????????????? | | #??# ########## #???????????? #??????????????? | | #??# #??????????? #??????? ????? | | ??# ###########??????????? #???? ????? | | #?## #???????????????????? ## ???? | | ### ######?????????##### ???? | | ### #####?##### ??? | | ### ## ### ??? | | @ #???????? | | ## #Y #????????????? | | # # #?# ## #????????????? | | # ##??## ###### ## #????????????? | | ? #????## ####### ## #????????????? | | ?##?????######?# ##### #????????????? | | ???????????????## ##????### #???????????? | | ????????????????#######????????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Core Shielding 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 10 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Plasma Sword | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed WaveSwarmCoupler Manual? 0 Play Time 01:25:22 Cumulative 218.3 hours Start 2024.05.31 @ 14:04:57 End 2024.05.31 @ 16:33:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 206 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e58e395d-a0a3-44e3-923a-1ce475a8e208