Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.19 @ 21:20:30 Player: Aristaeus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4684) 4684 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 9495 Bonus ------- Follower Combat Kills 407 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Scrap Suit Energy Well (350) Advanced Targeting Computer Launcher Guidance Computer Matter Filter Advanced ECM Suite Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Fusion Compressor Light Neutrino Core Antimatter Reactor Scrap Suit Coolant Injector Energy Well Advanced Targeting Computer Launcher Guidance Computer Matter Filter Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Arc Projector Beamcaster Beamcaster Phase Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher [Rating: 67] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion III Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 109 | 8 14 8 27 11 8 6 10 17 Power 14 | 1 4 1 3 . 1 3 . 1 Engine 5 | 1 2 1 1 . . . . . Core 7 | . 2 . 2 . 1 1 . 1 Reactor 2 | . . . . . . 2 . . Propulsion 27 | 2 6 2 9 2 1 . 4 1 Treads 5 | . . . . . . . 4 1 Leg 22 | 2 6 2 9 2 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 3 2 3 6 4 6 1 2 7 Device 16 | 2 1 2 1 2 3 1 1 3 Storage 4 | 1 1 . 1 . . . 1 . Processor 5 | . . 1 1 . 2 . . 1 Hackware 1 | . . . 1 . . . . . Protection 8 | . . . 2 2 1 . . 3 Artifact . | . . . . . . . . . Weapon 34 | 2 2 2 9 5 . 2 4 8 Energy Gun 17 | 2 1 1 7 1 . . 2 3 Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 4 | . . . 1 2 . . . 1 Ballistic Cannon 6 | . 1 . . 1 . 2 2 . Launcher 4 | . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 34 | . 2 1 4 3 . . . 24 Power 7 | . 1 1 1 . . . . 4 Propulsion 6 | . . . . 1 . . . 5 Utility 6 | . . . 1 . . . . 5 Weapon 15 | . 1 . 2 2 . . . 10 Highest Loss Streak 7 | . 1 1 1 2 . . . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | 5 9 9 12 13 13 14 13 15 Power 1 | . 1 1 1 1 2 2 2 2 Propulsion 2 | 3 3 2 2 2 1 1 . . Utility 5 | . 2 4 3 4 7 8 8 8 Weapon 2 | 1 2 1 3 3 3 3 3 4 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 11 1 3 6 1 4 . 6 Power 5 | . 1 . 2 . . 2 . . Propulsion 10 | . 9 . . . 1 . . . Utility 10 | . . 1 . 4 . . . 5 Weapon 5 | . 1 . 1 . . 2 . 1 Tool/Special 2 | . . . . 2 . . . . Average Slot Usage (%) 97 | . 98 99 99 98 99 100 99 89 Engine 4 | . 10 13 . . . . . . Core 4 | . 2 . 10 8 7 1 . . Reactor 1 | . . . . . . 5 7 4 Treads 4 | . . . . . . . 22 20 Leg 24 | . 27 28 32 34 30 30 7 . Device 14 | . 14 13 15 20 10 15 15 7 Storage 10 | . 14 14 11 9 7 7 7 6 Processor 4 | . . . . . 13 15 15 16 Hackware 1 | . . . 5 . . . . . Protection 1 | . . . . 6 5 . . 6 Energy Gun 10 | . 14 16 14 5 . . 6 6 Ballistic Gun 2 | . . . 5 5 7 2 . . Ballistic Cannon 8 | . 13 10 1 3 7 11 15 9 Launcher 1 | . . 1 . . 6 7 . 2 Peak Build Rating 67 | 9 12 16 21 31 41 49 55 67 Average Rating 26 | 6 10 9 19 27 39 46 52 60 On Entrance 24 | . 9 9 9 21 31 41 48 53 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 12 22 22 39 45 46 55 76 95 Greatest Support 104 | 20 20 20 39 54 59 59 104 104 Greatest Overweight (x) 21 | 2 2 1 1 1 . . 3 21 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 Average Capacity 13 | 7 9 10 14 15 15 15 16 20 Most Carried 20 | 8 10 10 15 15 15 15 16 20 Average Carried 12 | 6 9 9 13 14 14 14 14 16 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 Final Carried 16 | 7 10 10 15 14 15 15 16 8 Class Distribution -------------------- 51% | Mutant 25% | Skirmisher 10% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hacker-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 2896 | 280 308 325 705 442 . 150 145 541 Remotely . | . . . . . . . . . Salvage Created 4408 | 157 702 267 1147 906 . . 18 1211 Parts 259 | 11 51 22 74 48 . . 1 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 109 | . 19 15 28 20 . . 2 25 Guns 48 | . 6 9 17 13 . . . 3 Cannons 40 | . 11 4 6 6 . . 2 11 AOE 18 | . 2 2 3 1 . . . 10 Classes Destroyed 16 | 2 4 1 3 1 . . 1 4 Worker 3 | . 1 . . . . . . 2 Builder 6 | . 2 1 . 1 . . . 2 Tunneler 4 | 3 . . . . . . . 1 Recycler 3 | 1 1 . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 5 | . . . 2 2 . . . 1 Swarmer 17 | . 3 5 3 6 . . . . Grunt 57 | . 16 8 14 9 . . . 10 Brawler 2 | . . . 1 . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 18 | . . . 10 5 . . 1 2 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Programmer 7 | . . . . . . . 1 6 Heavy 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 10 | 2 4 5 3 10 . . 1 6 Combat Bots Only 6 | . 3 5 3 6 . . 1 5 Max Kills in Single Turn 2 | 1 2 2 2 2 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 2 1 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 792 | . 42 47 134 116 . . 16 437 Missed 227 | . 11 13 34 26 . . 9 134 Hits 565 | . 31 34 100 90 . . 7 303 Melee 15 | . . . 3 . . . . 12 Projectile 550 | . 31 34 97 90 . . 7 291 AOE 1 | . . . . . . . . 1 Critical Strikes 14 | . . . 2 . . . . 12 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6891 | . 380 294 1011 881 . . 41 4284 Core 1318 | . 59 66 190 141 . . . 862 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1934 | . 117 90 297 261 . . 13 1156 Regen/Repaired (Parts) 371 | . 20 . 212 . . 139 . . Core Remaining (%) 75 | 100 . 50 52 74 . . 100 . Volleys Fired 279 | 10 43 28 82 55 . . 4 57 Largest 4 | 2 2 2 2 2 . . 2 4 Hottest 325 | 80 95 130 121 112 . . 80 325 Shots Fired 580 | 20 85 47 154 108 . . 8 158 Gun 358 | 20 42 25 129 78 . . . 64 Cannon 203 | . 43 17 20 30 . . 8 85 Launcher 19 | . . 5 5 . . . . 9 Special . | . . . . . . . . . Kinetic 231 | . 43 17 65 46 . . 8 52 Thermal 206 | 10 16 25 67 23 . . . 65 Explosive 19 | . . 5 5 . . . . 9 Electromagnetic 124 | 10 26 . 17 39 . . . 32 Robot Hit Streak 68 | 6 23 13 68 22 . . 4 20 Robot Miss Streak 5 | 1 4 5 1 4 . . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 2 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 456 | 14 63 40 129 86 . . 6 118 Core Hits 262 | 5 41 44 55 56 . . 1 60 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . 4 2 . . 1 6 Burn 4 | . . . 3 . . . . 1 Destroy 1 | . . . . 1 . . . . Blast 4 | . . . . . . . 1 3 Corrupt 4 | . . . 1 1 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11560 | 197 1133 832 2099 1713 . . 185 5401 Guns 4654 | 163 475 332 1620 1010 . . . 1054 Cannons 3380 | . 510 207 242 503 . . 174 1744 Explosions 3511 | 34 148 293 237 200 . . . 2599 Melee . | . . . . . . . . . Ramming 15 | . . . . . . . 11 4 Kinetic 3142 | . 510 207 794 610 . . 174 847 Thermal 4268 | 102 363 332 842 474 . . . 2155 Explosive 2464 | . . 293 237 . . . . 1934 Electromagnetic 1671 | 95 260 . 226 629 . . . 461 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 2 . . . . 7 Average Corruption 2 | . . 2 2 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . 20 18 . . . . 13 Message Errors 12 | . . 3 6 . . . . 3 Matter Fused 13 | . . 6 4 . . . . 3 Heat Flow Errors 6 | . . 5 . . . . . 1 Energy Discharges 7 | . . 2 3 . . . . 2 Parts Rejected 2 | . . . 1 . . . . 1 Data Loss (minor) 9 | . . 4 3 . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 203 | . . 2 6 25 . . 14 156 Projectiles 71 | . . 2 6 . . . 14 49 Explosions 132 | . . . . 25 . . . 107 Melee . | . . . . . . . . . Knockbacks 26 | . 4 3 2 9 . . 2 6 Impact . | . . . . . . . . . Kinetic 25 | . 4 3 2 9 . . 2 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 470 | . 78 . . 21 . . . 371 Shots 11 | . 3 . . 1 . . . 7 Rammed 2 | . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . 1 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 526 | 54 197 371 237 456 . . 3 526 Average Temperature 108 | 21 51 112 56 164 . . 2 164 Received Heat Transfer 1461 | . 171 207 462 369 . . . 252 Effects 35 | . . . . 11 . . . 24 Shutdowns 8 | . . . . 4 . . . 4 Energy Bleed 4 | . . . . 1 . . . 3 Interference 12 | . . . . 2 . . . 10 Matter Decay 3 | . . . . 1 . . . 2 Short Circuit 2 | . . . . 1 . . . 1 Damage (minor) 2 | . . . . 2 . . . . Damage (major) 2 | . . . . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 15 | . . . 8 2 . . . 5 Heat Transferred 7049 | 150 460 410 2331 1003 . . . 2695 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 1 3 . . 2 . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 94 | 100 100 100 100 100 100 100 88 65 Level 1 5 | . . . . . . . 11 34 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 360 | 10 105 105 156 164 10 . 253 360 Initial 27 | . . . . . . . . 27 Average 44 | . 14 13 40 60 . . 83 131 Influence Increases 4055 | 20 547 341 949 564 10 . 573 1051 Destroy 0b10 Robot/C 2380 | . 380 260 560 400 . . 300 480 Destroy 0b10 Robot/NC 145 | 20 20 5 10 20 . . 30 40 Destroy Leader 570 | . 80 40 174 94 . . 70 112 Allied During Kill 90 | . . . . . . . 90 . Successful Hack 71 | . 12 . 41 8 10 . . . Disable Machine 243 | . 9 . 18 18 . . . 198 Destroy Structure 316 | . 16 21 26 9 . . 68 176 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 225 | . 30 15 120 . . . 15 45 Influence Decreases 3906 | 20 547 341 949 564 10 . 508 967 Entered New Map 38 | . . . . . . . . 38 Time Decay 3418 | 20 537 331 919 534 10 . 378 689 Lost Part 320 | . 10 10 30 30 . . . 240 Lost Ally 130 | . . . . . . . 130 . Squads Dispatched 23 | . 5 . 3 3 . . 4 8 Investigation 7 | . 5 . 1 . . . 1 . Extermination 3 | . . . . . . . 1 2 Reinforcement 8 | . . . 2 2 . . 1 3 Assault . | . . . . . . . . . Garrison 5 | . . . . 1 . . 1 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 7 | . 1 . 2 2 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 197 | . 42 17 45 36 . . 18 39 Peak Tracking Total 10 | . 4 5 4 10 . . 5 7 Tactical Retreats 12 | . 1 1 6 . . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 10 | . 6 . 1 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 27 | . 1 . 2 2 . . . 22 Max in Single Turn 7 | . 1 . 1 1 . . . 7 Garrison Access 3 | . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 28 | . 8 . 9 2 2 . 3 4 Terminals 20 | . 7 . 6 1 2 . 2 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . 1 . . 1 1 Total Hacks 73 | . 20 . 29 6 5 . 6 7 Successful 34 | . 7 . 20 2 1 . 2 2 Failed 38 | . 13 . 8 4 4 . 4 5 Catastrophic 6 | . 3 . 1 . 1 . 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 31 | . 13 . 4 4 2 . 6 2 Terminals 47 | . 16 . 14 4 5 . 5 3 Fabricators . | . . . . . . . . . Repair Stations 17 | . 4 . 11 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 5 | . . . . 2 . . 1 2 Terminal Hacks 14 | . 3 . 7 1 1 . 1 1 Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 1 | . . . . . . . . 1 Level Access Points 4 | . 1 . 1 1 . . 1 . Repair Station Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . 4 . 10 . . . . . Scan Component 7 | . 2 . 5 . . . . . Repair 7 | . 2 . 5 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 1 Seal Access 3 | . . . . 1 . . 1 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 20 | . 7 . 7 1 2 . 1 2 Full Trace Events 6 | . 4 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired 7 | . 2 . 5 . . . . . Time 206 | . 52 . 154 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 20 | . . . . . . 20 . . Largest Group 20 | . . . . . . 20 12 . Highest-Rated Group 496 | . . . . . . 496 244 . Highest-Rated Ally 35 | . . . . . . 35 35 . Total Orders . | . . . . . . . . . Ally Attacks 62 | . . . . . . . 62 . Total Damage 1604 | . . . . . . . 1604 . Kills 22 | . . . . . . . 22 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Active Infowar (turns) 11957 | 99 2772 1788 2535 1362 537 345 1013 1506 Optics 1142 | . . . . . . . . 1142 Sensors 5458 | . . . 1085 1362 537 345 1013 1116 A.S.S. 79 | . . . . . . . . 79 Terrain 2675 | 87 2558 . 30 . . . . . Structural 5947 | . 214 1788 2508 1357 80 . . . Seismic 12 | 12 . . . . . . . . ECM 16 | . . . . . 16 . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 12075 | 211 2773 1793 2535 1362 537 345 1013 1506 Spaces Moved 6638 | 103 1464 837 1423 830 395 290 652 644 Core 28 | 26 . . . . . . . 2 Treads 1123 | . . . . . . . 481 642 Legs 5487 | 77 1464 837 1423 830 395 290 171 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 108 112 112 160 Average Speed 147 | 110 171 189 116 118 109 112 148 186 Slowest Speed 1100 | 150 260 190 190 182 112 112 330 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 7 98 94 96 52 11 95 18 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 321 | 5 10 31 25 6 . . 2 242 Melee . | . . . . . . . . . Projectile 18 | . . . . . . . 2 16 AOE 303 | 5 10 31 25 6 . . . 226 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 8436 | 179 1657 1001 2142 1112 506 316 693 830 Wait 1148 | 47 83 114 541 174 85 6 11 87 Move 6631 | 102 1463 836 1422 829 395 289 651 644 Hop . | . . . . . . . . . Pick Up 119 | 12 23 4 34 17 9 5 3 12 Fast Attach 25 | 2 5 2 1 7 1 2 5 . Attach 52 | 5 4 . 10 8 4 . 1 20 Detach 1 | . . . . . . . . 1 Swap 77 | 1 11 9 32 7 4 4 5 4 Drop 102 | . 25 8 20 15 8 10 12 4 Fire 279 | 10 43 28 82 55 . . 4 57 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . 1 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 212 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 662 | -10/Materials | Discovered new exit (range 9) 824 | -10/Materials | Discovered new exit (range 5) 1041 | -10/Materials | Discovered new exit (range 16) 1130 | -10/Materials | Discovered new exit (range 5) 1268 | -10/Materials | Identified exit to Materials 2694 | -10/Materials | Repaired Lgt. Cannon 2720 | -10/Materials | Repaired Ion Engine 2985 | -10/Materials | Entered Mines 3072 | -10/Mines | Discovered exit to Materials (range 11) 3162 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3166 | -10/Mines | Found Prototype Device 3167 | -10/Mines | Identified Exp. Sensor Array 3637 | -10/Mines | Excavation squad dispatched 3637 | -10/Mines | A large section of the Mines collapsed 3974 | -10/Mines | Build established: Scavenger-Mutant 4039 | -10/Mines | Discovered exit to Materials (range 6) 4502 | -10/Mines | Discovered new exit (range 6) 4641 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 4646 | -10/Mines | Found Scrap Suit 4778 | -10/Mines | Entered Materials 4778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4779 | -9/Materials | Identified exit to Mines 4945 | -9/Materials | Discovered new exit (range 5) 5044 | -9/Materials | Identified exit to Materials 5072 | -9/Materials | Build established: Hacker-Mutant 6435 | -9/Materials | Build established: Mutant 6557 | -9/Materials | Central database locked down 6735 | -9/Materials | Repaired Hvy. Assault Rifle 6767 | -9/Materials | Repaired Imp. Aluminum Leg+ 6805 | -9/Materials | Repaired Hvy. Assault Rifle 6832 | -9/Materials | Repaired Structural Scanner 7136 | -9/Materials | Repaired Imp. Aluminum Leg+ 7313 | -9/Materials | Entered another Materials area 7313 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7927 | -8/Materials | Discovered new exit (range 4) 8295 | -8/Materials | Discovered new exit (range 5) 8390 | -8/Materials | Garrison activated, responded to threat 8632 | -8/Materials | Identified exit to Factory 8675 | -8/Materials | Entered Factory 8675 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8964 | -7/Factory | Build established: Skirmisher 9212 | -7/Factory | Sucked down chute 9212 | -7/Factory | Entered Waste 9213 | -7/Waste | Joined by Warlord forces that had cleared the area 9494 | -7/Waste | Discovered new exit (range 16) 9556 | -7/Waste | Identified exit to Factory 9557 | -7/Waste | Entered Factory 9557 | -7/Factory | Accompanied by 12 allies 9660 | -7/Factory | Discovered new exit (range 9) 9697 | -7/Factory | Identified exit to Lower Caves 9839 | -7/Factory | Identified exit to Factory 9944 | -7/Factory | Garrison activated, responded to threat 9975 | -7/Factory | Lost 6 allies 10466 | -7/Factory | Lost 5 allies 10570 | -7/Factory | Entered another Factory area 10570 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11265 | -6/Factory | Discovered new exit (range 6) 11270 | -6/Factory | Identified exit to Extension 11484 | -6/Factory | Garrison activated, responded to threat 11588 | -6/Factory | Cargo convoy interrupted 11787 | -6/Factory | Core integrity fell below 50% 11859 | -6/Factory | Lost 5 parts (1n2u2w) 11970 | -6/Factory | Garrison activated, responded to threat 11978 | -6/Factory | Lost 4 parts (1p1u2w) 11988 | -6/Factory | Found Prototype Device 11992 | -6/Factory | Identified Active Sensor Suite 12066 | -6/Factory | Core integrity fell below 20% 12076 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12048_ Slug penetrates Wall. 12048_ M-13 Machinist repairs H-66 Slayer Phase Shifter. 12051_ Slug penetrates Wall. 12051_ Slug penetrates L-41 Fighter. 12053_ Penetrated by Slug. 12057_ B-48 Gladiator destroyed. 12060_ Penetrated by Slug. 12061_ Imp. Medium Treads destroyed. 12063_ Slug penetrates Wall. 12064_ M-13 Machinist repairs L-41 Fighter. 12065_ Gauss Rifle destroyed. 12065_ Slug penetrates Wall. 12065_ Antimatter Reactor destroyed. 12069_ YU4SF28DVE3 ,L DA03A Map ----- +----------------------------------------------------+ | ??????????# " ## "" !!! #??????? | | ??????????### " #""" """ #??????? | | ????????????# ! "###"R """ #??????? | | ????????????# ##?#""" """ #??????? | | ????????????# #??#""" #??????? | | ????????????#+#####+####+####### % #??????? | | ????????????# #??????? | | ????????????# #??????? | | ????????????# = # ?????? | | ????????????#####/########### # ""???? | | ???####??????# # # """??? | | ???# ????# # % # ?#? | | ???# """" ??# # % # #? | | ???# """" # # % # "" #? | | ???# """" # # """ #? | | ???# """" # % # "T #? | | ???# """" ##! ! # """ #? | | ???# """ =*! "##! % # "" #? | | ???# #% "##! % # ?#? | | ???+ % # # ####???? | | ???# / ### ####### | | ???# % !%#% #?# | | ???# #* ###+#######?# | | ???# "F "" # ####### | | ???# """"" # h """ " | | ???# """"" # # " @= h %% """ " | | ???+ #### lm%= ####+### """ " | | ?? ?????###"#???# ####### ##!* !%# ^ | | ??????????# ????###+###?????######## !! # """ " | | ??????????##???????????????????????# # ^ """ " | | ???????????????????????????????????#% # """ " | | ???????????????????????????????????# % # | | ???????????????????????????????????# "" # """ " | | ???????????????????????????????????# "" # """ " | | ???????????????????????????????????# """ # """ " | | ???????????????????????????????????# """ # ? | | ???????????????????????????????????# """ # """ ? | | ???????????????????????????????????# #? """ " | | ???????????????????????????????????#######? "?" " | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 58 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 66% | -10/Materials Imp. Aluminum Leg | 57% | -9/Materials Hvy. Assault Rifle | 6% | -9/Materials Structural Scanner | 25% | -9/Materials Imp. Aluminum Leg | 54% | -9/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Storm Trooper The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed IonicOpticalInterrupter Manual? 0 Play Time 02:15:28 Cumulative 11.6 hours Start 2025.11.19 @ 19:03:15 End 2025.11.19 @ 21:20:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3055fcd-a265-4f8d-9765-8c13f6e438ed