Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 19:30:23 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1579) 1579 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 4584 Bonus ------- Follower Combat Kills 145 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 96/160 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Reaction Control System System Shield > --- WEAPON (2) ------- Gatling Laser Heavy Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core Signal Interpreter Heavy EM Pulse Gun Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Reaction Control System System Shield > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Signal Interpreter Heavy EM Pulse Gun Rocket Launcher Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 50 | 7 6 5 15 13 4 Power 8 | 1 2 . 3 2 . Engine 5 | 1 1 . 3 . . Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 2 2 4 1 . Treads . | . . . . . . Leg 11 | 2 2 2 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 1 5 3 3 Device 8 | 1 1 . 3 1 2 Storage 1 | 1 . . . . . Processor 2 | . . . 1 1 . Hackware 1 | . . . . . 1 Protection 4 | . 1 1 1 1 . Artifact . | . . . . . . Weapon 15 | 2 . 2 3 7 1 Energy Gun 6 | 1 . 1 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 1 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . . 2 3 5 3 Power 2 | . . . 2 . . Propulsion 4 | . . . 1 1 2 Utility 4 | . . 1 . 2 1 Weapon 3 | . . 1 . 2 . Highest Loss Streak 3 | . . 2 2 3 3 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 4 4 4 4 Power . | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . 1 1 . 1 1 Weapon 2 | 1 2 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 9 | . 4 . 2 . 3 Power 2 | . 1 . . . 1 Propulsion 2 | . 1 . 1 . . Utility 2 | . 1 . . . 1 Weapon 3 | . 1 . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 93 98 Engine 8 | . 11 14 10 1 . Core 2 | . 2 . . 7 7 Leg 22 | . 28 28 21 17 14 Device 22 | . 14 14 26 25 29 Storage 1 | . 6 . . . . Processor 6 | . . . 6 15 15 Hackware 1 | . . . . . 7 Protection 9 | . 7 14 11 7 6 Energy Gun 12 | . 14 14 13 10 7 Ballistic Gun 9 | . 14 14 8 5 7 Peak Build Rating 31 | 7 9 9 15 23 31 Average Rating 14 | 4 7 8 13 20 28 On Entrance 10 | . 7 7 9 14 23 Naked Turns . | . . . . . . Heaviest Build 19 | 15 15 14 16 17 19 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 1 | 1 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 4 | 3 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 Class Distribution -------------------- 53% | Scavenger-Mutant 27% | Scavenger-Skirmisher 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1148 | 294 181 76 285 273 39 Remotely . | . . . . . . Salvage Created 1873 | 145 472 37 755 422 42 Parts 111 | 9 24 1 49 25 3 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 43 | . 10 1 18 13 1 Guns 39 | . 10 1 18 9 1 Cannons 2 | . . . . 2 . AOE 2 | . . . . 2 . Classes Destroyed 11 | 2 4 . 3 1 1 Worker 2 | . . . . 2 . Builder 2 | . 1 . 1 . . Tunneler 4 | 4 . . . . . Hauler 1 | . . . 1 . . Recycler 2 | 1 1 . . . . Watcher 2 | . 1 . 1 . . Swarmer 10 | . 3 . 4 3 . Grunt 22 | . 7 1 9 5 . Brawler 1 | . . . 1 . . Sentry 9 | . . . 4 5 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 5 3 1 5 6 1 Combat Bots Only 5 | . 3 1 5 4 1 Max Kills in Single Turn 3 | 1 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 248 | . 58 28 79 77 6 Missed 68 | . 17 6 25 18 2 Hits 180 | . 41 22 54 59 4 Melee 1 | . . . 1 . . Projectile 179 | . 41 22 53 59 4 AOE 2 | . . . . . 2 Critical Strikes 3 | . 1 . . 2 . Damage Taken 2453 | . 424 284 630 874 241 Core 388 | . 85 46 81 176 . Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 47 79 68 . Volleys Fired 146 | 8 37 12 50 36 3 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 70 70 70 85 130 103 Shots Fired 284 | 16 74 24 97 67 6 Gun 275 | 16 74 24 97 58 6 Cannon 5 | . . . . 5 . Launcher 3 | . . . . 3 . Special 1 | . . . . 1 . Kinetic 139 | 8 37 12 50 29 3 Thermal 142 | 8 37 12 47 35 3 Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 10 17 9 9 10 5 Robot Miss Streak 6 | 1 6 2 6 5 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 197 | 11 46 15 63 57 5 Core Hits 142 | 6 25 5 44 59 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 3 1 1 . . Burn 5 | . 3 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3107 | 136 620 247 891 1113 100 Guns 2751 | 136 620 247 891 757 100 Cannons 93 | . . . . 93 . Explosions 251 | . . . . 251 . Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 1283 | 47 297 128 420 349 42 Thermal 1632 | 89 323 119 471 572 58 Explosive 180 | . . . . 180 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 31 | . . . . 31 . Projectiles . | . . . . . . Explosions 31 | . . . . 31 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . . 30 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 258 | 36 258 249 3 141 17 Average Temperature 67 | 19 75 101 3 32 10 Received Heat Transfer 954 | . 165 159 210 396 24 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 . 3 . 1 Heat Transferred 3712 | 259 1184 407 1009 753 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 83 | 100 100 100 93 13 100 Level 1 16 | . . . 6 86 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 301 | 10 91 69 214 301 119 Initial 119 | . 3 24 . 53 119 Average 94 | 3 37 35 124 217 47 Influence Increases 1434 | 25 291 148 482 458 30 Destroy 0b10 Robot/C 960 | . 200 120 360 260 20 Destroy 0b10 Robot/NC 65 | 25 15 . 15 10 . Destroy Leader 226 | . 32 20 94 70 10 Allied During Kill 10 | . . 8 2 . . Successful Hack 42 | . 28 . 9 5 . Disable Machine 60 | . . . . 60 . Destroy Structure 41 | . 1 . 2 38 . Lose Combat Pursuer 30 | . 15 . . 15 . Influence Decreases 1424 | 20 234 208 356 323 283 Entered New Map 261 | . 2 38 2 75 144 Time Decay 1033 | 20 232 150 304 198 129 Lost Part 110 | . . 20 30 50 10 Lost Ally 20 | . . . 20 . . Squads Dispatched 7 | . . 1 2 4 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault 1 | . . 1 . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 20 8 24 19 1 Peak Tracking Total 7 | . 5 4 7 5 1 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 4 1 2 2 . Terminals 7 | . 3 . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 14 1 7 7 . Successful 18 | . 10 1 4 3 . Failed 10 | . 3 . 3 4 . Catastrophic 2 | . 1 . 1 . . Database Lockouts 1 | . 1 . . . . Manual 15 | . 7 . 5 3 . Terminals 26 | . 12 . 7 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 1 3 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . Open Door 1 | . . 1 . . . Terminal Index 2 | . 1 . 1 . . Locate Traps 4 | . 2 . 1 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . Terminals 4 | . 2 . 1 1 . Botnet 4 | . 2 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 2 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 21 | . . 17 4 . . Total Damage 352 | . . 311 41 . . Kills 5 | . . 5 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2325 | 3 536 310 734 410 332 Sensors 630 | . . . . 298 332 Terrain 1473 | . . . 731 410 332 Seismic 1200 | 3 536 310 312 39 . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2396 | 70 540 310 734 410 332 Spaces Moved 1414 | 31 267 204 436 219 257 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1402 | 19 267 204 436 219 257 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 94 137 120 120 120 121 Slowest Speed 190 | 120 190 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 43 41 37 26 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . . . 38 . Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . . . 38 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1782 | 53 366 247 556 291 269 Wait 116 | 1 42 21 38 12 2 Move 1409 | 30 266 203 435 218 257 Hop . | . . . . . . Pick Up 27 | 7 6 3 8 2 1 Fast Attach 13 | 4 1 . . 6 2 Attach 13 | 3 . 2 6 1 1 Detach 1 | . . . 1 . . Swap 29 | . 6 3 9 10 1 Drop 26 | . 8 3 9 4 2 Fire 146 | 8 37 12 50 36 3 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 11) 359 | -10/Materials | Build established: Mutant 437 | -10/Materials | Central database locked down 529 | -10/Materials | Discovered new exit (range 4) 611 | -10/Materials | Entered Mines 612 | -10/Mines | Met a Derelict testing a Signal Generator 629 | -10/Mines | Learned location of Storage (-9) 690 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 732 | -10/Mines | Found the Drone Emporium 780 | -10/Mines | Build established: Scavenger-Mutant 784 | -10/Mines | Core integrity fell below 50% 893 | -10/Mines | Discovered new exit (range 6) 910 | -10/Mines | Discovered new exit (range 5) 921 | -10/Mines | Entered Materials 921 | -9/Materials | Accompanied by 1 ally 921 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Discovered new exit (range 10) 1565 | -9/Materials | Discovered new exit (range 15) 1655 | -9/Materials | Entered another Materials area 1655 | -8/Materials | Evolved 2 slots: Utility x2 1939 | -8/Materials | Garrison activated, responded to threat 1956 | -8/Materials | Lost 3 parts (1u2w) 2025 | -8/Materials | Discovered new exit (range 14) 2045 | -8/Materials | Build established: Scavenger-Skirmisher 2064 | -8/Materials | Identified exit to Factory 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Utility x2 2397 | -7/Factory | Self-destructed Last Messages --------------- 02295_ Dropped Beam Rifle. 02325_ Triggered Shock Trap. 02325_ The floor emits a surge of raw power. 02325_ System corrupted (+2). 02358_ System corrupted: IFF burst signal emitted. 02373_ ALERT: All DSF locations entering lockdown mode. 02377_ Power Conduit explodes. 02377_ Lgt. Armor Plating destroyed. 02379_ Aluminum Leg destroyed. 02379_ Target Analyzer melted. 02379_ P-60 Hacker destroyed. 02388_ Acquired 29 matter. 02392_ Acquired Imp. Heat Sink. 02393_ Dropped Imp. Heat Sink. 02394_ Acquired 10 matter. 02395_ Triggered Heavy Explosive Trap. 02395_ An explosion rips through the floor. 02395_ Aluminum Leg destroyed. 02397_ System corrupted: Energy discharge (-64). 02397_ U-05 Engineer builds a Wall. 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