Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 23:34:24

Player: Berg

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (938)      938
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4458

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     93/100
System Corruption          6%
Temperature                Cool (2)
Movement                   Hovering (40)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
             Linear Gravjet
>            --- UTILITY (7) ------
             Gravity Neutralizer
    Improved Target Analyzer
>            --- WEAPON (2) -------
             KE Penetrator
>            --- INVENTORY (5) ----
  Subdweller Monowheel
             Hacking Suite
             Hacking Suite

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
             Antigrav System
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Target Analyzer
>            --- WEAPON -----------
             Barrage Gun
>            --- INVENTORY --------
  Subdweller Monowheel
             Hacking Suite
             Hacking Suite
       Heavy Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Protection               Scrap Shield
Weapon                     Barrage Gun
  Ballistic Gun            Barrage Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              10   | .   .   .   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 7   .   8   2   13  
  Power                    4    | 1   .   .   1   2   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   5   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  3    | .   .   .   .   3   
    Flight                 2    | .   .   .   .   2   
  Utility                  7    | 2   .   2   .   3   
    Device                 4    | 1   .   1   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   4   1   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   .   2   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 19   | .   .   3   .   16  
  Power                    4    | .   .   1   .   3   
  Propulsion               7    | .   .   1   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      6    | .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            5    | 3   7   5   3   3   
  Power                    .    | 1   1   .   .   .   
  Propulsion               1    | 1   2   1   1   1   
  Utility                  .    | .   .   .   .   2   
  Weapon                   1    | .   2   2   1   .   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             14   | .   3   6   2   3   
  Power                    1    | .   1   .   .   .   
  Propulsion               5    | .   1   3   .   1   
  Utility                  6    | .   1   1   2   2   
  Weapon                   2    | .   .   2   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  89  84  25  
  Engine                   11   | .   13  13  14  1   
  Treads                   20   | .   27  25  14  .   
  Wheel                    2    | .   .   2   14  1   
  Device                   8    | .   14  9   .   3   
  Storage                  5    | .   14  5   .   .   
  Protection               2    | .   .   3   14  .   
  Ballistic Gun            18   | .   28  19  27  4   
  Launcher                 2    | .   .   4   .   .   
  Impact Weapon            2    | .   .   3   .   1   
Peak Build Rating          24   | 7   8   14  16  24  
  Average Rating           11   | 5   7   10  15  16  
  On Entrance              8    | .   7   8   10  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 13  13  27  28  28  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   6   5   5   
  Most Carried             8    | 5   8   8   5   5   
  Average Carried          5    | 3   7   5   3   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            8    | 5   8   4   5   3   

 Class Distribution 
--------------------
 92% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -7  -5  
-----------                Run  | Yrd Mat Sub Rec Fac 
Matter Collected           1202 | 312 100 469 69  252 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1287 | 163 187 309 .   628 
  Parts                    57   | 12  5   23  .   17  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      27   | .   .   27  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  27   | .   1   13  .   13  
  Melee                    7    | .   .   .   .   7   
  Guns                     11   | .   1   7   .   3   
  AOE                      6    | .   .   6   .   .   
Classes Destroyed          8    | 2   2   3   .   1   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 4    | 1   1   .   .   2   
  Swarmer                  15   | .   .   6   .   9   
  Grunt                    3    | .   1   1   .   1   
  Sentry                   1    | .   .   1   .   .   
  Programmer               3    | .   .   .   .   3   
  Subdweller               5    | .   .   5   .   .   
Best Kill Streak           6    | 2   1   3   .   6   
  Combat Bots Only         5    | .   1   3   .   5   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        271  | .    .    124  .    147  
  Missed                   81   | .    .    38   .    43   
  Hits                     190  | .    .    86   .    104  
    Melee                  2    | .    .    .    .    2    
    Projectile             188  | .    .    86   .    102  
  Critical Strikes         7    | .    .    .    .    7    
Damage Taken               3087 | .    .    1052 .    2035 
  Core                     1154 | .    .    144  .    1010 
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    42   .    
Volleys Fired              97   | 14   10   46   .    27   
  Largest                  2    | 1    2    2    .    2    
  Hottest                  56   | 20   40   56   .    56   
Shots Fired                145  | 14   20   71   .    40   
  Gun                      134  | 14   20   60   .    40   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 11   | .    .    11   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  134  | 14   20   60   .    40   
  Thermal                  .    | .    .    .    .    .    
  Explosive                11   | .    .    11   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 10   5    11   .    7    
  Robot Miss Streak        4    | 2    3    4    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           115  | 11   9    47   .    48   
  Core Hits                47   | 5    5    19   .    18   
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    4    
  Critical Strikes         6    | .    1    .    .    5    
    Destroy                3    | .    1    .    .    2    
    Smash                  3    | .    .    .    .    3    
Melee Attacks              57   | .    .    27   .    30   
  Impact                   57   | .    .    27   .    30   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3151 | 142  122  1353 .    1534 
  Guns                     1601 | 142  122  704  .    633  
  Cannons                  .    | .    .    .    .    .    
  Explosions               649  | .    .    649  .    .    
  Melee                    888  | .    .    .    .    888  
  Ramming                  13   | .    .    .    .    13   
  Kinetic                  1601 | 142  122  704  .    633  
  Thermal                  .    | .    .    .    .    .    
  Explosive                649  | .    .    649  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   888  | .    .    .    .    888  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            289  | .    .    .    .    289  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    289  | .    .    .    .    289  
Knockbacks                 3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        206  | .    .    .    .    206  
  Average Temperature      109  | .    .    .    .    109  
  Received Heat Transfer   315  | .    .    306  .    9    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    5    
  Combat Hostiles          3    | .    .    .    .    3    
  Parts Fried              8    | .    .    .    .    8    
  Impact Corruptions       15   | .    .    .    .    15   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             170  | 10  30  .   28  170 
  Initial                  28   | .   .   .   28  .   
  Average                  33   | 1   1   .   5   80  
Influence Increases        793  | 25  48  245 .   475 
  Destroy 0b10 Robot/C     440  | .   20  160 .   260 
  Destroy 0b10 Robot/NC    45   | 25  10  .   .   10  
  Destroy Leader           62   | .   12  10  .   40  
  Successful Hack          6    | .   6   .   .   .   
  Lose Combat Pursuer      240  | .   .   75  .   165 
Influence Decreases        670  | 25  48  186 59  352 
  Entered New Map          31   | .   .   .   31  .   
  Time Decay               509  | 25  48  166 28  242 
  Lost Part                130  | .   .   20  .   110 
Squads Dispatched          8    | .   1   .   .   7   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   6   23  .   28  
  Peak Tracking Total      5    | .   2   3   .   5   
  Tactical Retreats        9    | .   .   3   .   6   

 Traps                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            4    | .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          7    | .   6   .   .   1   
  Terminals                7    | .   6   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   22  .   .   1   
  Successful               7    | .   7   .   .   .   
  Failed                   16   | .   15  .   .   1   
    Catastrophic           3    | .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   17  .   .   1   
  Terminals                23   | .   22  .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   7   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               6    | .   .   6   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      57   | .   .   57  .   .   
  Highest-Rated Ally       19   | .   .   19  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   
  Total Damage             22   | .   .   22  .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Sub Rec Fac 
Active Infowar (turns)     1329 | 35  641 653 .   .   
  Seismic                  1329 | 35  641 653 .   .   
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               3424 | 172  641  1759 191  661  
Spaces Moved               2245 | 78   353  954  154  706  
  Core                     63   | 2    .    .    .    61   
  Treads                   1226 | 76   353  797  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   393  | .    .    157  154  82   
  Hover                    482  | .    .    .    .    482  
  Flight                   81   | .    .    .    .    81   
  Fastest Speed            32   | 50   160  110  120  32   
  Average Speed            124  | 157  160  154  120  64   
  Slowest Speed            240  | 160  160  240  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 3    71   68   35   15   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             7    | .    .    7    .    .    
Spaces Dug                 12   | .    .    12   .    .    
Terrain Destroyed          47   | .    .    47   .    .    
  Melee                    6    | .    .    6    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      41   | .    .    41   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      2633 | 110  409  1133 163  818  
  Wait                     138  | 7    34   62   1    34   
  Move                     2241 | 77   352  953  153  706  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  24   | 5    6    7    4    2    
  Fast Attach              27   | 7    4    5    .    11   
  Attach                   10   | .    .    4    2    4    
  Detach                   5    | .    .    4    .    1    
  Swap                     5    | .    .    4    1    .    
  Drop                     20   | .    3    14   2    1    
  Fire                     97   | 14   10   46   .    27   
  Melee                    57   | .    .    27   .    30   
  Ram                      2    | .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            7    | .    .    7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   27 | -11/Scrapyard | Discovered new exit (range 15)
  173 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 16)
  685 | -10/Materials | Discovered new exit (range 11)
  795 | -10/Materials | Discovered new exit (range 12)
  814 | -10/Materials | Entered Subcaves
  815 | -10/Subcaves  | Approached by a straggling Scientist
 1123 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1212 | -10/Subcaves  | Learned location of Zion (-7)
 1212 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1318 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1532 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1623 | -10/Subcaves  | Visited triangular shrine
 1637 | -10/Subcaves  | Found Prototype Device
 1637 | -10/Subcaves  | Identified V3-11A's Pendant
 1642 | -10/Subcaves  | Befriended Subdweller
 1692 | -10/Subcaves  | Befriended Subdweller
 1692 | -10/Subcaves  | Befriended Subdweller
 1764 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1882 | -10/Subcaves  | Discovered new exit (range 3)
 1886 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 1890 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1935 | -10/Subcaves  | Discovered new exit (range 9)
 1977 | -10/Subcaves  | Befriended Subdweller
 2062 | -10/Subcaves  | Befriended Subdweller
 2137 | -10/Subcaves  | Befriended Subdweller
 2268 | -10/Subcaves  | Lost 3 allies
 2508 | -10/Subcaves  | Discovered new exit (range 12)
 2509 | -10/Subcaves  | Core integrity fell below 50%
 2573 | -10/Subcaves  | Entered Recycling
 2726 | -7/Recycling  | Discovered new exit (range 8)
 2764 | -7/Recycling  | Entered Factory
 2764 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x4, Utility x5
 2949 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 2994 | -5/Factory    | Core integrity fell below 50%
 3000 | -5/Factory    | Lost 3 parts (1p1n1w)
 3106 | -5/Factory    | Garrison activated, responded to threat
 3335 | -5/Factory    | Core integrity fell below 20%
 3367 | -5/Factory    | Lost 3 parts (1p1n1u)
 3425 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
03357_ K-01 Serf cleans the Fusion Modulator.
03357_ K-01 Serf cleans the Terminal.
03359_ Acquired Linear Gravjet.
03365_ K-01 Serf cleans the Fusion Modulator.
03373_ K-01 Serf cleans the Megafabricator.
03383_ ALERT: Potential suspicious activity detected, Programmers report
  to Factory Zone 5P.
03383_ Acquired KE Penetrator.
03386_ Acquired Prototype Device.
03386_ Identified Gravity Neutralizer.
03398_ System corrupted: Substantial component data lost.
03403_ Slammed into U-05 Engineer.
03403_ U-05 Engineer knocked back.
03403_ Destabilizing: System interference.
03403_ KE Penetrator temporarily disabled.
03407_ Connecting with Terminal...
03417_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03421_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F001.
03425_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????     #?????????????????????? |
| ??????????????????????k    #?????????????????????? |
| ????? ###????#########     #?????????????????????? |
| ???      ????              #?????????????????????? |
| ????      ???              #?????????????????????? |
| ?????      ?""" """" """   #?????????????????????? |
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| ??????     """" """" """   #?????????????????????? |
| ????##?#                   #?????????????????????? |
| ?????  #   """"            #?????????????????????? |
| ?????? #   """"            #?????????????????????? |
| ???????/   """"    !!      #?????????????????????? |
| ???????#           !!    @ +?????????????????????? |
| ???????#      A            #?????????????????????? |
| ???????#                   #?????????????????????? |
| ???????#     #########     #?????????????????????? |
| ???????#     #???????# A   #?????????????????????? |
| ???????#     #???????#     #?????????????????????? |
| ???????#     #???????#  hh #?????????????????????? |
| ??????##     #???????#     #?????????????????????? |
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| # #????????????   """  ??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                63
Target Analysis            6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepGodBooster
  Manual?         0
Play Time         00:37:36
  Cumulative      98.2 hours
  Start           2025.05.31 @ 22:33:35
  End             2025.05.31 @ 23:34:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90c0e18b-dfbf-49f2-9caf-a4dfcf98dfe6