Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.14 @ 17:42:53 Player: Jinn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1350) 1350 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4985 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 95/100 System Corruption 2% Temperature Cool (15) Movement Core (1000) Ox19 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Deuterium Engine Heavy Deuterium Engine Scrap Suit Scrap Suit Compact Battery (200) Matter Compressor (165) Weapon Cycler Advanced ECM Suite Improved Heavy Armor Plating Thermal Shield Improved Hardlight Generator Plasma Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Thermic Laser Autogun Battle Rifle > --- INVENTORY -------- Fission Core Light Treads Scrap Suit Scrap Suit Matter Compressor Weapon Cycler Makeshift ECM Suite Advanced ECM Suite Improved Heavy Armor Plating Thermal Shield Improved Hardlight Generator Force Field Assault Rifle Advanced Assault Cannon Rocket Launcher Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Slots Evolved 8 | . . . . 8 . Power 2 | . . . . 2 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Parts Attached 43 | 6 1 . 7 27 2 Power 13 | 1 1 . 1 10 . Engine 10 | 1 1 . . 8 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 9 | 2 . . 3 4 . Treads 6 | . . . 2 4 . Leg 3 | 2 . . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . . 3 4 . Device 1 | . . . . 1 . Storage 5 | 1 . . 3 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . . . 9 2 Energy Gun 3 | . . . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . . . 5 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 19 | . . . . 7 12 Power 4 | . . . . 2 2 Propulsion 6 | . . . . 4 2 Utility 1 | . . . . . 1 Weapon 8 | . . . . 1 7 Highest Loss Streak 6 | . . . . 4 6 To Critical Strikes . | . . . . . . Average Backups 14 | 1 2 2 13 13 16 Power 1 | . 1 1 1 . 2 Propulsion . | . . . 1 . . Utility 6 | . . . 6 8 8 Weapon 5 | . 1 1 4 4 6 Tool/Special . | . . . . . . Unused Backups 18 | . . . 6 1 11 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 14 | . . . 4 1 9 Weapon 3 | . . . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 85 85 99 78 69 Engine 9 | . 14 14 . 11 18 Core 6 | . . . 13 4 . Treads 15 | . . . 20 17 11 Leg 4 | . 28 28 7 . . Device 2 | . . . . 1 5 Storage 19 | . 14 14 27 14 13 Processor 3 | . . . . 8 6 Energy Gun 2 | . . . . 3 5 Ballistic Gun 17 | . 28 28 28 13 5 Peak Build Rating 53 | 6 6 6 18 53 50 Average Rating 29 | 5 6 6 15 39 45 On Entrance 13 | . 6 6 6 17 48 Avg Prop Armor Cover (%) 7 | . . . . 6 7 Naked Turns . | . . . . . . Heaviest Build 108 | 12 14 14 69 108 104 Greatest Support 106 | 20 20 20 42 106 28 Greatest Overweight (x) 23 | . . . 1 3 23 Average Overweight (x) 1 | . . . . 1 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 19 | 7 8 8 19 20 20 Most Carried 20 | 5 2 2 20 20 20 Average Carried 15 | 1 2 2 14 16 19 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 2 2 2 16 20 16 Class Distribution -------------------- 81% | Mutant 9% | Gunner 3% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Low Matter Collected 1539 | 260 34 24 70 934 217 Remotely . | . . . . . . Salvage Created 1852 | . 104 . . 1600 148 Parts 64 | . 7 . . 55 2 Haulers Intercepted 4 | . . . . 4 . Recyclers Shooed 5 | . . . . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . 3 . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Combat Hostiles Destroyed 26 | . 3 . . 18 5 Guns 15 | . 3 . . 12 . Cannons 2 | . . . . . 2 AOE 6 | . . . . 3 3 Classes Destroyed 10 | . 2 . . 8 . Builder 1 | . . . . 1 . Hauler 4 | . . . . 4 . Recycler 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 6 | . 1 . . 4 1 Grunt 12 | . 2 . . 7 3 Sentry 2 | . . . . 1 1 Hunter 3 | . . . . 3 . Programmer 3 | . . . . 3 . Best Kill Streak 4 | . 2 . . 3 4 Combat Bots Only 4 | . 2 . . 3 4 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Low Hostile Shots Fired 459 | . 1 2 . 202 254 Missed 128 | . . 2 . 50 76 Hits 331 | . 1 . . 152 178 Projectile 331 | . 1 . . 152 178 Critical Strikes 9 | . . . . 4 5 Damage Taken 3660 | . 22 . . 2252 1386 Core 863 | . 6 . . 385 472 Absorbed by Shields 855 | . . . . 327 528 Ignored by Resistances 1182 | . 7 . . 640 535 Core Remaining (%) 98 | 100 . . 97 . . Volleys Fired 107 | . 4 4 . 84 15 Largest 3 | . 2 2 . 3 3 Hottest 136 | . 40 40 . 136 105 Shots Fired 261 | . 8 8 . 221 24 Gun 242 | . 8 8 . 214 12 Cannon 2 | . . . . . 2 Launcher 17 | . . . . 7 10 Special . | . . . . . . Kinetic 184 | . 8 8 . 159 9 Thermal 60 | . . . . 55 5 Explosive 17 | . . . . 7 10 Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 3 5 . 25 26 Robot Miss Streak 4 | . 1 1 . 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . 1 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 193 | . 6 5 . 168 14 Core Hits 99 | . 4 1 . 77 17 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 14 | . . . . 14 . Burn 11 | . . . . 11 . Destroy 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3882 | . 81 62 . 3016 723 Guns 2804 | . 81 62 . 2564 97 Cannons 58 | . . . . . 58 Explosions 1006 | . . . . 438 568 Melee . | . . . . . . Ramming 14 | . . . . 14 . Kinetic 2053 | . 81 62 . 1800 110 Thermal 809 | . . . . 764 45 Explosive 1006 | . . . . 438 568 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . . 11 42 Message Errors 14 | . . . . 4 10 Matter Fused 12 | . . . . 2 10 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 10 | . . . . 2 8 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . . 1 3 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 10 | . . . . 6 4 Projectiles . | . . . . . . Explosions 10 | . . . . 6 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . . . 49 64 Shots 5 | . . . . 2 3 Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 599 | . . . . 599 260 Average Temperature 155 | . . . . 173 83 Received Heat Transfer 1187 | . 18 . . 687 482 Effects 29 | . . . . 29 . Shutdowns 12 | . . . . 12 . Energy Bleed 6 | . . . . 6 . Interference 1 | . . . . 1 . Short Circuit 4 | . . . . 4 . Damage (minor) 4 | . . . . 4 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . 4 . Combat Hostiles 3 | . . . . 3 . Parts Melted 5 | . . . . 5 . Heat Transferred 3300 | . . . . 3200 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 134 | . 60 . . 134 . Initial . | . . . . . . Average 20 | . 13 . . 22 . Influence Increases 780 | . 70 . . 585 125 Destroy 0b10 Robot/C 520 | . 60 . . 360 100 Destroy 0b10 Robot/NC 45 | . . . . 45 . Destroy Leader 120 | . 10 . . 100 10 Destroy Structure 35 | . . . . 35 . Lose Combat Pursuer 60 | . . . . 45 15 Influence Decreases 750 | . 30 40 . 585 95 Entered New Map 22 | . . 22 . . . Time Decay 628 | . 30 18 . 535 45 Lost Part 100 | . . . . 50 50 Squads Dispatched 6 | . 1 . . 5 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 7 2 . 26 13 Peak Tracking Total 10 | . 3 2 . 4 10 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Machines Accessed 10 | . . . 5 5 . Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . . . 27 8 . Successful 29 | . . . 27 2 . Failed 6 | . . . . 6 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 28 | . . . 27 1 . Record 26 | . . . 26 . . Open DSF 1 | . . . . 1 . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 4 | . . . . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Low Turns Passed 12245 | 130 151 282 5194 2044 4444 Spaces Moved 4491 | 106 115 226 2315 678 1051 Core 44 | 19 . . . . 25 Treads 3238 | . . . 1534 678 1026 Legs 1209 | 87 115 226 781 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 158 400 Average Speed 260 | 107 120 120 218 250 419 Slowest Speed 1200 | 120 120 120 237 400 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 28 10 81 15 72 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 6 . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . . 45 44 Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . . . 45 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Total 4855 | 121 119 229 2460 854 1072 Wait 124 | 3 . . 101 20 . Move 4486 | 105 114 225 2314 677 1051 Hop . | . . . . . . Pick Up 59 | 7 . . 25 26 1 Fast Attach 1 | 1 . . . . . Attach 29 | 5 . . 1 18 5 Detach . | . . . . . . Swap 20 | . 1 . 6 13 . Drop 25 | . . . 12 13 . Fire 107 | . 4 4 . 84 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Met a group of wandering Federalists 155 | -10/Materials | Discovered new exit (range 11) 174 | -10/Materials | Discovered new exit (range 12) 236 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Discovered new exit (range 5) 282 | -10/Materials | Entered Subcaves 283 | -10/Subcaves | Continued accompanying wandering Federalists (4) 310 | -10/Subcaves | Build established: Mutant 479 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 553 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 564 | -10/Subcaves | Entered Scraptown 945 | -8/Scraptown | Discovered new exit (range 11) 1566 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1597 | -8/Scraptown | Visited Cyclists 2247 | -8/Scraptown | Visited Red Mages 2431 | -8/Scraptown | Visited TADAMA 2514 | -8/Scraptown | Visited Cave Peace 2601 | -8/Scraptown | Visited UFD Registry 2601 | -8/Scraptown | Registered with UFD as "Carbongunner" 2673 | -8/Scraptown | Visited Symbiants 2758 | -8/Scraptown | Visited Fellowship of the Rings 3529 | -8/Scraptown | Visited Chapter 10 3629 | -8/Scraptown | Visited Scrapoid Research Area 4095 | -8/Scraptown | Visited LU-1G1's Boring Crew 4315 | -8/Scraptown | Visited Scrap Suit Storage 4327 | -8/Scraptown | Found Scrap Suit 4332 | -8/Scraptown | Found Scrap Suit 4336 | -8/Scraptown | Found Scrap Suit 4536 | -8/Scraptown | Visited Science Guys 5758 | -8/Scraptown | Entered Factory 5758 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x3, Utility x2, Weapon x1 6173 | -6/Factory | Build established: Derelict-Gunner 6603 | -6/Factory | Build established: Gunner 7260 | -6/Factory | Lost 4 parts (1p3n) 7324 | -6/Factory | Discovered new exit (range 14) 7730 | -6/Factory | Spotted B-75 Beast 7802 | -6/Factory | Entered Lower Caves 8067 | -6/Lower Caves | Build established: Mutant 8634 | -6/Lower Caves | Learned Factory trap positions 8763 | -6/Lower Caves | Encountered a Warlord checkpoint 11542 | -6/Lower Caves | Spotted B-75 Beast 11824 | -6/Lower Caves | Core integrity fell below 50% 11852 | -6/Lower Caves | Build established: Gunner 11905 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11942 | -6/Lower Caves | Lost 4 parts (1n1u2w) 12194 | -6/Lower Caves | Build established: Mutant 12225 | -6/Lower Caves | Core integrity fell below 20% 12228 | -6/Lower Caves | Attracted the attention of an 0b10 base 12246 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12223_ The unstable cave ceiling collapses. 12223_ Critical hit (Burn: +37). 12224_ G-50 Soldier springs to life. 12226_ G-67 Veteran destroyed. 12228_ Mni. Grenade Launcher destroyed. 12230_ Critical hit (Burn: +37). 12231_ G-50 Soldier destroyed. 12234_ S-27 Virus destroyed. 12235_ Carbon-fiber Leg fries itself beyond repair. 12235_ Battle Rifle destroyed. 12236_ Adv. Assault Cannon destroyed. 12237_ Flexi-carbon Leg fries itself beyond repair. 12241_ Autogun destroyed. 12242_ S-27 Virus destroyed. 12245_ Rocket Launcher destroyed. 12245_ Critical hit (Burn: +37). 12246_ The unstable cave ceiling collapses. 12246_ VTOL Module crushed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##########??? | | ????????????????????????????????????##### #### | | ????????????????????????????????????# | | ???????????? ?????####?????????##### ?? | | ???????????? ??## ##??????## ## #??? | | ??????????? # ?????## ### % ##?? | | ??????????? ##???# # #?? | | ????????????# % ###?# ## ####?# | | ????????????# g gs #?# # # ##" | | ????????????# g%@ #?# ## | | ?????????????????# g %#%# #### % ##"% | | ???????????????#""" """# ### ###?## | | ???????????????#" ""?# ### #???# | | ???????????????#"T ""?# ### #???? | | ???????????????#" "??# #### #???? | | ????????????????" ??# # #??# ??? | | ????????????????"? ?????# # #####??# #? | | ?????????????????????????# ###??????### | | ?????????????????????????# #??????????## | | ?????????????????????????# ???????????## ## | | ?????????????????????????# ????????????#####?# | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 For Emergencies Only I Have A Map? Overwhelming Resistances Are Futile Strength In Numbers Throw Away The Key Well Done Challenges ------------ None Game ------ Seed IntegratedServoWell Manual? 0 Play Time 01:06:53 Cumulative 62.1 hours Start 2025.12.14 @ 15:50:14 End 2025.12.14 @ 17:42:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 49 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: db40a2b7-9c48-409a-a785-96ec5a149acc