Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 17:49:27 Player: Sirius Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (90) 450 Value Destroyed (3168) 3168 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 10456 Bonus ------- Follower Combat Kills 238 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 185/185 System Corruption 6% Temperature Cool (0) Movement Flying (125) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Fission Core > --- PROPULSION (5) --- Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY (6) ------ Power Amplifier Advanced Cooling System 0b10 Decoder Chip [Looter] Advanced Hacking Suite Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON (3) ------- Gatling Laser Wave Gun > --- INVENTORY (5) ---- Advanced Cooling System Advanced Hacking Suite Advanced Hacking Suite Improved Component Analysis Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Focal Shield Phasing AFG Cooled Pulse Rifle Thermic Laser Wave Gun [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . . 2 . . Power 2 | . . . . . . . . 1 . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . . . 1 . . . . . . Utility 4 | . . . . . . . 2 1 . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 128 | 6 2 6 8 5 1 . 18 19 4 7 11 3 1 4 18 3 12 Power 24 | 1 . 1 1 1 . . 4 3 2 3 1 1 . 2 2 . 2 Engine 13 | 1 . . 1 1 . . 3 1 2 1 . . . 2 . . 1 Core 10 | . . 1 . . . . 1 2 . 2 1 1 . . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 35 | 2 . 2 4 1 . . 3 7 1 2 3 1 1 . 6 1 1 Treads 2 | . . . . . . . . 2 . . . . . . . . . Leg 22 | . . 2 4 1 . . . 5 1 2 3 1 1 . 2 . . Wheel 5 | 2 . . . . . . 3 . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 2 . 1 Flight 3 | . . . . . . . . . . . . . . . 2 1 . Utility 40 | 1 2 1 1 1 . . 7 7 . 1 3 1 . 1 5 2 7 Device 21 | . 1 1 1 . . . 3 3 . 1 2 1 . 1 2 2 3 Storage 4 | 1 . . . . . . . 1 . . 1 . . . . . 1 Processor 7 | . 1 . . . . . 2 2 . . . . . . 1 . 1 Hackware 3 | . . . . . . . . . . . . . . . 1 . 2 Protection 5 | . . . . 1 . . 2 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 2 2 2 1 . 4 2 1 1 4 . . 1 5 . 2 Energy Gun 10 | . . 1 1 . . . 2 . . . . . . . 4 . 2 Energy Cannon 4 | . . . . . . . . . . . 3 . . 1 . . . Ballistic Gun 10 | 2 . . 1 1 . . 1 2 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . Parts Lost 57 | . . 2 6 4 . . 7 7 1 6 1 1 . 3 18 1 . Power 15 | . . 1 . 1 . . 3 2 . 3 . . . 2 3 . . Propulsion 24 | . . 1 2 3 . . 2 2 1 2 1 1 . . 9 . . Utility 12 | . . . 2 . . . 1 2 . . . . . 1 5 1 . Weapon 6 | . . . 2 . . . 1 1 . 1 . . . . 1 . . Highest Loss Streak 11 | . . 2 5 4 . . 5 4 1 5 1 1 . 1 11 1 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . Average Backups 8 | 3 6 7 6 7 8 8 7 7 8 7 9 8 9 9 7 4 4 Power 1 | . 1 2 3 3 2 2 1 1 1 . 1 1 1 . . . . Propulsion 1 | 1 2 2 . . . . . . 1 . . 1 2 2 1 1 . Utility 2 | . . 2 1 1 3 3 2 3 2 2 3 2 2 4 3 2 2 Weapon 2 | 1 1 1 1 2 2 2 2 1 2 2 2 3 4 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 3 1 2 1 1 5 1 3 . 6 . 1 1 3 . 5 Power 6 | . . . 1 2 . 1 . . 1 . 1 . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . Utility 14 | . . 3 . . . . 1 1 1 . 2 . . . 2 . 4 Weapon 10 | . . . . . 1 . 2 . 1 . 3 . 1 1 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 93 99 95 80 77 77 77 94 99 95 97 99 100 99 65 12 47 Engine 5 | . 14 5 5 10 11 11 5 4 7 6 3 . . 10 6 . 3 Core 6 | . . 8 5 . . . 3 8 7 6 8 12 13 1 . . 4 Leg 24 | . . 17 39 31 22 22 7 9 29 25 31 32 33 33 19 . . Wheel 2 | . 28 10 . . . . 12 12 . . . . . . . . . Device 11 | . 4 14 10 . . . 7 13 7 7 11 16 20 20 10 3 10 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 3 . 3 Processor 6 | . 3 . . . . . 7 8 15 15 7 6 6 6 4 . 4 Protection 3 | . . . . 5 11 11 7 4 7 7 6 2 . . 3 . . Energy Gun 1 | . . 8 11 5 . . 5 . . . . . . . 3 . 6 Energy Cannon 7 | . . . . . . . . . . . 15 20 20 19 8 . . Ballistic Gun 7 | . 28 13 9 10 11 11 4 12 15 14 3 . . . . . . Impact Weapon 1 | . . . . 5 11 11 4 . . . . . . . . . . Peak Build Rating 75 | 6 8 14 15 11 19 12 21 37 43 47 56 58 59 60 75 41 75 Average Rating 37 | 3 6 10 12 9 11 12 17 29 37 42 49 55 58 59 46 28 55 On Entrance 25 | . 6 7 14 9 11 12 12 21 36 43 38 55 58 59 59 8 18 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 11 12 18 18 14 14 14 23 29 32 35 52 49 48 55 63 5 23 Greatest Support 85 | 20 20 20 40 40 23 23 32 53 58 68 80 85 85 85 85 16 16 Greatest Overweight (x) 5 | 1 . . . . . . 5 2 . 1 . . . . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 9 10 10 10 8 5 5 Most Carried 10 | 7 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 5 5 Average Carried 8 | 3 6 7 6 7 7 7 7 7 7 7 9 8 9 9 7 3 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 5 Final Carried 10 | 4 8 8 8 8 8 8 8 8 8 6 10 9 10 10 4 4 5 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 17% | Scavenger-Gunner 11% | Gunner 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Tank | -5/Factory Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Matter Collected 2337 | 250 95 188 136 71 . 20 243 276 393 152 183 38 . 97 140 . 55 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3411 | . 17 215 260 128 . . 441 291 214 208 249 111 . 986 245 . 46 Parts 171 | . 3 16 10 10 . . 30 15 12 3 11 9 . 37 12 . 3 Haulers Intercepted 3 | . . . . . . . 2 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . 8 10 . 7 . 38 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 77 | . . 7 8 5 . . 11 8 5 4 6 5 . 14 4 . . Guns 50 | . . 7 8 5 . . 9 6 5 4 4 . . . 2 . . Cannons 18 | . . . . . . . . . . . 1 5 . 11 1 . . AOE 5 | . . . . . . . 2 2 . . . . . . 1 . . Classes Destroyed 17 | . 1 2 1 . . . 4 2 . 1 . 1 . 2 2 . 1 Worker 2 | . . . . . . . . . . . . . . . 1 . 1 Builder 1 | . . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 3 | . . . . . . . 2 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . . 1 . . 1 . . . 1 . . Watcher 2 | . 1 . . . . . . . . . . . . . 1 . . Swarmer 23 | . . 3 3 3 . . 5 . . . 3 4 . 2 . . . Cutter 2 | . . . . . . . . . . . . . . . 2 . . Grunt 31 | . . 4 4 1 . . 3 7 3 2 1 . . 5 1 . . Brawler 5 | . . . . . . . . . . 1 . . . 4 . . . Duelist 4 | . . . 1 1 . . . . . 1 . . . 1 . . . Sentry 5 | . . . . . . . 2 . 1 . . . . 1 1 . . Hunter 2 | . . . . . . . 1 . 1 . . . . . . . . Programmer 3 | . . . . . . . . 1 . . 2 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 1 2 6 3 . . 5 3 3 2 3 4 . 7 2 . 2 Combat Bots Only 7 | . . 2 6 3 . . 5 3 3 2 3 4 . 7 2 . . Max Kills in Single Turn 3 | . 1 1 1 1 . . 3 2 1 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 755 | . . 51 55 28 . . 137 58 69 49 18 42 . 67 178 1 2 Missed 236 | . . 6 17 5 . . 41 15 29 9 6 13 . 28 66 . 1 Hits 519 | . . 45 38 23 . . 96 43 40 40 12 29 . 39 112 1 1 Melee 35 | . . . 5 6 . . . . . . . 3 . 7 13 1 . Projectile 484 | . . 45 33 17 . . 96 43 40 40 12 26 . 32 99 . 1 AOE 5 | . . . . . . . . . . . 1 . . . 4 . . Critical Strikes 21 | . . . . 1 . . 4 2 1 2 . 1 . 4 6 . . Actively Blocked 1 | . . . . . . . 1 . . . . . . . . . . Damage Taken 8426 | . 10 559 476 349 . . 1162 706 460 765 234 411 . 927 2298 33 36 Core 2030 | . 7 94 53 102 . . 368 58 51 92 79 25 . 88 962 33 18 Absorbed by Shields 271 | . . . . . . . 82 . . . . . . 30 159 . . Redirected to Shielding 138 | . . . . . . . 43 . 24 39 . 32 . . . . . Regen/Repaired (Parts) 498 | . . . . . . . . . . . . . 498 . . . . Core Remaining (%) 66 | 100 . 59 . . . 61 33 . . 71 . . . 77 . . . Volleys Fired 283 | . 9 36 28 12 . . 42 37 16 16 12 10 . 41 17 1 6 Largest 3 | . 2 2 2 2 . . 2 2 2 2 3 3 . 3 3 1 1 Hottest 243 | . 40 65 85 70 . . 128 59 58 58 195 195 . 195 243 7 81 Shots Fired 556 | . 18 54 56 24 . . 56 62 32 28 31 29 . 123 35 1 7 Gun 360 | . 18 54 56 24 . . 54 57 32 23 16 . . . 19 . 7 Cannon 182 | . . . . . . . . . . . 15 29 . 123 15 . . Launcher 7 | . . . . . . . 2 5 . . . . . . . . . Special 7 | . . . . . . . . . . 5 . . . . 1 1 . Kinetic 252 | . 18 36 28 12 . . 30 57 32 23 16 . . . . . . Thermal 290 | . . 18 28 12 . . 24 . . . 15 29 . 123 34 . 7 Explosive 7 | . . . . . . . 2 5 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 1 17 7 11 . . 14 11 14 11 8 5 . 26 14 6 7 Robot Miss Streak 6 | . 4 3 3 3 . . 4 3 4 6 2 3 . 2 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . 2 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . . . . . Shots Hit Robots 385 | . 2 34 35 18 . 1 47 47 28 22 19 16 . 86 24 1 5 Core Hits 211 | . 1 13 13 8 . . 33 34 32 14 11 6 . 33 11 . 2 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . Critical Strikes 11 | . . . 1 2 . 1 1 . . . 1 . . . 5 . . Burn 9 | . . . 1 2 . . 1 . . . . . . . 5 . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 3 | . . . . . . 1 2 . . . . . . . . . . Impact 3 | . . . . . . 1 2 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8954 | . 47 422 475 223 . 86 968 1601 487 481 591 459 . 2390 605 . 119 Guns 4275 | . 40 422 475 223 . . 733 739 487 481 222 . . . 334 . 119 Cannons 3469 | . . . . . . . . . . . 349 459 . 2390 271 . . Explosions 1025 | . . . . . . . 163 862 . . . . . . . . . Melee 158 | . . . . . . 86 72 . . . . . . . . . . Ramming 27 | . 7 . . . . . . . . . 20 . . . . . . Kinetic 2845 | . 40 208 179 100 . . 389 739 487 481 222 . . . . . . Thermal 4899 | . . 214 296 123 . . 344 . . . 349 459 . 2390 605 . 119 Explosive 1025 | . . . . . . . 163 862 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 158 | . . . . . . 86 72 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 1 1 1 . 6 6 6 Average Corruption 2 | . . . . . . . . . . . 1 1 1 . 5 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . 3 4 . . 6 3 7 Message Errors 3 | . . . . . . . . . . . 2 1 . . . . . Matter Fused 10 | . . . . . . . . . . . 1 3 . . 2 1 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . . 2 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 226 | . . . . . . 86 48 2 . . 22 27 . 41 . . . Projectiles 90 | . . . . . . . . . . . 22 27 . 41 . . . Explosions 50 | . . . . . . . 48 2 . . . . . . . . . Melee 86 | . . . . . . 86 . . . . . . . . . . . Knockbacks 4 | . . . . . . 1 2 . . . 1 . . . . . . Impact 4 | . . . . . . 1 2 . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . 3 . . . . . . 22 . . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . . . . . . . . 2 . . . . . . Kicked 2 | . . . . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . . 153 69 1 . . 180 31 68 85 72 36 . 107 370 237 190 Average Temperature 47 | . . 66 36 1 . . 53 16 27 35 17 18 . 35 83 131 60 Received Heat Transfer 2096 | . . 267 87 24 . . 305 351 183 315 21 . . 246 297 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . 3 . . . Combat Hostiles 4 | . . . . . . . . . . . 1 . . 3 . . . Parts Melted 16 | . . . 3 1 . . 2 . . 1 1 1 . 5 1 . 1 Heat Transferred 8395 | . . 518 851 518 . . 632 . . . 444 629 . 3256 1362 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . 100 . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 168 | . 24 65 86 78 . 45 168 76 . . 60 . . . 123 32 5 Initial 72 | . . . 4 8 . . . 72 . . . . . . 61 32 . Average 19 | . 3 12 39 14 . 6 45 24 . . 10 . . . 26 12 . Influence Increases 2576 | . 31 185 203 120 . 45 351 239 120 143 237 90 . 464 338 . 10 Destroy 0b10 Robot/C 1640 | . . 140 160 100 . . 220 160 100 100 140 80 . 360 80 . . Destroy 0b10 Robot/NC 80 | . 5 . . . . . 15 10 . 5 5 . . 5 25 . 10 Destroy Leader 280 | . 2 30 20 20 . . 64 32 20 . 40 10 . 30 12 . . Allied During Kill 30 | . . . . . . . . . . 8 10 . . 9 3 . . Successful Hack 63 | . 9 . 7 . . . 16 19 . . 12 . . . . . . Disable Machine 15 | . . . . . . . 15 . . . . . . . . . . Destroy Structure 33 | . . . 1 . . . 6 18 . . . . . . 8 . . Partial Spotted 30 | . 15 . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 405 | . . 15 15 . . 45 15 . . 30 30 . . 60 195 . . Influence Decreases 2576 | . 31 173 192 143 . 45 191 399 120 143 219 108 . 366 343 93 10 Entered New Map 217 | . . . 8 15 . . . 88 . . . 8 . . 37 61 . Time Decay 1892 | . 31 163 134 128 . 45 151 241 110 94 159 90 . 356 150 30 10 Lost Part 315 | . . 10 50 . . . 40 70 10 20 . 10 . 10 95 . . Lost Ally 101 | . . . . . . . . . . 29 60 . . . 10 2 . Purge Threat 51 | . . . . . . . . . . . . . . . 51 . . Squads Dispatched 18 | . . . . . . . 3 4 . 1 2 . . 1 7 . . Investigation 2 | . . . . . . . . . . . 1 . . . 1 . . Extermination 4 | . . . . . . . . 2 . . 1 . . . 1 . . Reinforcement 5 | . . . . . . . . 2 . . . . . . 3 . . Assault 4 | . . . . . . . . . . 1 . . . 1 2 . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Distress Signals 5 | . . . . . . . 3 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . 3 7 19 5 . 1 17 12 5 15 10 6 . 24 26 6 5 Peak Tracking Total 12 | . 2 2 9 3 . 3 7 4 3 11 4 4 . 9 12 6 5 Tactical Retreats 14 | . . 1 1 . . 1 1 . . 1 2 . . 2 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Traps Triggered 5 | . . . . . . . . . . . 1 . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Machines Accessed 23 | . 1 . 1 . . . 2 6 4 . 3 1 . . 3 . 2 Terminals 12 | . 1 . 1 . . . 1 4 . . 2 . . . 3 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 51 | . 4 . 3 . . . 4 9 9 . 9 3 . . 7 . 3 Successful 23 | . 3 . 2 . . . 1 3 9 . 1 3 . . 1 . . Failed 28 | . 1 . 1 . . . 3 6 . . 8 . . . 6 . 3 Catastrophic 6 | . 1 . . . . . 1 1 . . 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . . . Terminals 30 | . 4 . 3 . . . 3 6 . . 7 . . . 7 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 Recycling Units 4 | . . . . . . . . . . . 2 . . . . . 2 Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Terminal Hacks 22 | . 3 . 2 . . . 1 2 9 . 1 3 . . 1 . . Record 10 | . . . . . . . . . 6 . 1 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 3 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . 1 . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . . . . . Hacking Detections 15 | . 1 . . . . . 2 4 . . 3 . . . 3 . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Total Allies 10 | . . . . . . . . . . 7 . . . 2 . 1 . Largest Group 4 | . . . . . . . . . . 4 3 . . 2 1 1 . Highest-Rated Group 92 | . . . . . . . . . . 92 76 . . 78 49 31 . Highest-Rated Ally 49 | . . . . . . . . . . 49 30 . . 49 49 31 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . . . 49 7 . . 14 8 9 . Total Damage 1488 | . . . . . . . . . . 609 81 . . 370 301 127 . Kills 10 | . . . . . . . . . . 3 1 . . 4 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Field Lobotomies 5 | . . . . . . . . . . 5 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Active Infowar (turns) 1208 | . 134 524 . . . . 354 . . . . . . . . 2 194 Optics 413 | . 59 . . . . . 354 . . . . . . . . . . Seismic 599 | . 75 524 . . . . . . . . . . . . . . . Decoding 194 | . . . . . . . . . . . . . . . . . 194 Cloaking 2 | . . . . . . . . . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . 3 2 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . . 15 Items 15 | . . . . . . . . . . . . . . . . . 15 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Turns Passed 10772 | 46 209 893 317 581 282 306 541 741 986 1011 877 464 1227 1279 696 101 215 Spaces Moved 8235 | 36 215 734 174 407 231 252 362 533 759 674 623 349 999 888 611 179 209 Core 181 | 2 . . . . . . 3 . . . . . . . 172 4 . Treads . | . . . . . . . . . . . . . . . . . . Legs 6469 | . . 422 174 407 231 252 146 227 759 674 623 349 999 888 318 . . Wheels 1080 | 34 215 312 . . . . 213 306 . . . . . . . . . Hover 42 | . . . . . . . . . . . . . . . 42 . . Flight 463 | . . . . . . . . . . . . . . . 79 175 209 Fastest Speed 30 | 50 80 80 120 120 120 120 80 80 122 122 122 122 122 122 30 45 45 Average Speed 113 | 85 80 102 120 120 120 120 98 101 122 136 122 122 122 122 96 46 84 Slowest Speed 300 | 95 80 120 120 120 120 120 300 260 123 195 123 122 122 122 200 100 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 39 96 18 73 61 60 25 9 85 65 13 58 80 82 16 76 5 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 8 | . . 2 . . . . . . 2 . . . 4 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 21 | . . 1 . 3 . 1 . . 2 8 . 1 . 5 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . . . 7 33 . . 1 11 . 14 1 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 27 | . . . . . . . . . . . 1 11 . 14 1 . . AOE 40 | . . . . . . . 7 33 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Was Fac Total 9183 | 51 236 822 226 477 236 254 488 669 790 731 718 365 1005 993 688 195 239 Wait 308 | . 2 34 8 44 . . 35 62 3 15 39 . . 33 25 8 . Move 8215 | 35 214 733 173 406 230 251 361 532 758 673 622 348 998 887 607 178 209 Hop 2 | . . . . . . . . . . . . . . . 2 . . Pick Up 97 | 10 6 6 7 6 2 1 13 6 3 2 15 2 2 5 2 2 7 Fast Attach 75 | . . 3 2 1 . . 11 14 2 4 7 1 . 1 17 3 9 Attach 54 | 6 2 3 6 4 1 . 6 4 . 3 2 3 . 3 6 1 4 Detach 2 | . . . . . . . 1 . . . . . . . 1 . . Swap 18 | . . . . . 1 . 3 3 2 1 3 . 4 . 1 . . Drop 87 | . 1 7 2 4 2 1 14 11 6 3 16 1 1 2 10 2 4 Fire 283 | . 9 36 28 12 . . 42 37 16 16 12 10 . 41 17 1 6 Melee 3 | . . . . . . 1 2 . . . . . . . . . . Ram 2 | . 2 . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 35 | . . . . . . . . . . 14 . . . 21 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 9) 252 | -10/Materials | Discovered new exit (range 6) 256 | -10/Materials | Entered Mines 275 | -10/Mines | Discovered new exit (range 3) 305 | -10/Mines | Build established: Mutant 353 | -10/Mines | Found a hidden stash of uninstalled traps 496 | -10/Mines | Discovered new exit (range 6) 532 | -10/Mines | Learned location of Recycling (-7) 673 | -10/Mines | Learned location of Storage (-7) 674 | -10/Mines | Discovered new exit (range 7) 761 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Learned Materials security intel 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Evolved 2 slots: Propulsion x2 1275 | -9/Materials | Lost 5 parts (2n1u2w) 1459 | -9/Materials | Discovered new exit (range 7) 1466 | -9/Materials | Entered Mines 1494 | -9/Mines | Met a Derelict bent on vengeance 1650 | -9/Mines | Discovered new exit (range 5) 1747 | -9/Mines | Lost 4 parts (1p3n) 1747 | -9/Mines | Found DCF Scrap (14 items) 1931 | -9/Mines | Learned Materials stockpile data 2041 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2041 | -9/Mines | Discovered new exit (range 5) 2047 | -9/Mines | Entered Exiles 2079 | -9/Exiles | Met 8R-AWN 2099 | -9/Exiles | Met EX-HEX 2137 | -9/Exiles | Met EX-BIN 2151 | -9/Exiles | Aligned with FarCom system 2152 | -9/Exiles | Given EX-Vault access code 2183 | -9/Exiles | Opened EX-Vault 2190 | -9/Exiles | Found Prototype Special Weapon 2216 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2269 | -9/Exiles | Met EX-DEC 2311 | -9/Exiles | Discovered new exit (range 14) 2321 | -9/Exiles | Identified Field Lobotomy Kit 2329 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2329 | -9/Exiles | Entered Mines 2618 | -8/Mines | Discovered new exit (range 12) 2635 | -8/Mines | Entered Materials 2635 | -8/Materials | Evolved 2 slots: Utility x2 2818 | -8/Materials | Garrison activated, responded to threat 2889 | -8/Materials | Core integrity fell below 50% 2903 | -8/Materials | Lost 5 parts (2p2n1u) 3157 | -8/Materials | Discovered new exit (range 16) 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3224 | -7/Factory | Build established: Scavenger-Mutant 3400 | -7/Factory | Lost 4 parts (1p1n1u1w) 3632 | -7/Factory | Lost 3 parts (1p1n1u) 3830 | -7/Factory | Discovered new exit (range 7) 3917 | -7/Factory | Entered Lower Caves 3973 | -7/Lower Caves | Entered an active Warlord outpost 3993 | -7/Lower Caves | Learned location of 1 exit from Research 3993 | -7/Lower Caves | Learned Factory terminal intel 3993 | -7/Lower Caves | Learned Extension terminal intel 4384 | -7/Lower Caves | Learned location of Zion (-6) 4387 | -7/Lower Caves | Learned Factory stockpile data 4577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4753 | -7/Lower Caves | Discovered new exit (range 13) 4903 | -7/Lower Caves | Entered another Lower Caves area 4919 | -7/Lower Caves | Encountered a Warlord checkpoint 4944 | -7/Lower Caves | Learned location of 1 exit from Factory 5135 | -7/Lower Caves | Learned location of 2 exits from Factory 5470 | -7/Lower Caves | Build established: Mutant 5543 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5588 | -7/Lower Caves | Assimilated G-50 Soldier with FLK Orb 5593 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 5597 | -7/Lower Caves | Assimilated Y-64 Sentinel with FLK Orb 5600 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 5603 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 5629 | -7/Lower Caves | Lost 5 parts (2p2n1w) 5633 | -7/Lower Caves | Lost 4 allies 5768 | -7/Lower Caves | Discovered new exit (range 7) 5914 | -7/Lower Caves | Entered Factory 5914 | -6/Factory | Accompanied by 3 allies 5914 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5915 | -6/Factory | Identified exit to Factory 5915 | -6/Factory | Identified exit to Extension 5917 | -6/Factory | Loaded intel: 28 terminal locations 6373 | -6/Factory | Build established: Scavenger-Skirmisher 6782 | -6/Factory | Discovered new exit (range 6) 6791 | -6/Factory | Entered Lower Caves 6884 | -6/Lower Caves | Entered a destroyed Warlord outpost 7096 | -6/Lower Caves | Build established: Scavenger-Gunner 7202 | -6/Lower Caves | Learned location of 1 exit from Factory 7213 | -6/Lower Caves | Discovered new exit (range 8) 7224 | -6/Lower Caves | Learned location of 1 exit from Factory 7242 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7255 | -6/Lower Caves | Entered Zion 7293 | -6/Zion | System corruption cleaned by Quarantine Array 7502 | -6/Zion | Learned location of Warlord (-5) 7575 | -6/Zion | Found Prototype Device 7714 | -6/Zion | Rebuked by Imprinter 7866 | -6/Zion | Learned location of Quarantine (-3) 8005 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8385 | -6/Zion | Visited the Megawrench Repair Shop 8385 | -6/Zion | Megawrench repaired 13 parts 8463 | -6/Zion | Discovered new exit (range 16) 8482 | -6/Zion | Entered Proximity Caves 8519 | -5/Proximity Caves | Spotted B-75 Beast 8528 | -5/Proximity Caves | Destroyed B-75 Beast 8654 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8770 | -5/Proximity Caves | Destroyed 7 combat bots 8814 | -5/Proximity Caves | Build established: Gunner 9690 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9761 | -5/Proximity Caves | Entered Factory 9761 | -5/Factory | Accompanied by 1 ally 9761 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9761 | -5/Factory | Identified Phasing AFG 9762 | -5/Factory | Identified exit to Upper Caves 10069 | -5/Factory | Build established: Tank 10256 | -5/Factory | Lost 11 parts (3p5n3u) 10264 | -5/Factory | Core integrity fell below 50% 10267 | -5/Factory | Discovered new exit (range 16) 10293 | -5/Factory | Core integrity fell below 20% 10358 | -5/Factory | Lost 5 parts (3n1u1w) 10406 | -5/Factory | Adv. System Shield fried by hacking feedback 10457 | -5/Factory | Sucked down chute 10457 | -5/Factory | Entered Waste 10458 | -5/Waste | Met a frightened Derelict 10496 | -5/Waste | Build established: Mutant 10497 | -5/Waste | Spotted C-40 Crusher 10512 | -5/Waste | Spotted C-40 Crusher 10514 | -5/Waste | Spotted C-40 Crusher 10514 | -5/Waste | Spotted C-40 Crusher 10529 | -5/Waste | Spotted C-40 Crusher 10530 | -5/Waste | Spotted C-40 Crusher 10536 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10552 | -5/Waste | Discovered new exit (range 12) 10558 | -5/Waste | Entered Factory 10773 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10707_ >> DECODED: Microactuators location. 10707_ Acquired Gatling Laser. 10708_ Dropped Com. Matter Pod. 10711_ Acquired Lrn. Tractor Beam. 10718_ Connecting with Repair Station... 10719_ >> DECODED: Field Propulsion Drive location. 10730_ >> DECODED: Adv. ECM Suite location. 10730_ System corrupted: Matter fused (-8). 10742_ >> DECODED: Microactuators location. 10755_ System corrupted: Heat flow error (+244). 10756_ >> DECODED: Microactuators location. 10757_ Acquired Gyrokinetic Inverter. 10764_ Triggered Proton Bomb Trap. 10764_ A bubble of electromagnetic force engulfs the area. 10764_ Assembly Bed disabled. 10770_ ALERT: All DSF locations entering lockdown mode. 10771_ >> DECODED: System Guard location. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#########################?????????????# | | ???????????# # #????????????# | | ???????????# # #????????????# | | ??????!????# """" """" # ########?????# | | ???????????# """"" """" # ## #?????# | | ???????????# """" """ ###+###### ####### | | !??????????# """" """" #?# + | | ???????????# #?# ###### ####### | | ???=!??????# @ ### #????# #?????# | | ???!!??????# s s + #??#####+#####???# | | ???????????# sA # #??# h #???# | | ???????????###+####s######## #??# = #???# | | ?????????????# s #??# ! """ #???# | | ?????????????# ########+##?# """ #???## | | ?????????????# # #?# """ #????? | | ?????????????# + ! #?# #????? | | ???????? / # ! #?# #????? | | ??????????# # #?# #????? | | ??????????# # """ #?###########????? | | ???????? # """ " " #????????????????? | | ????????? # """ "R" #????????????????? | | ????????? # """ #????????????????? | | ????????? ###########????????????????? | | ?????????? #??????????????????????????? | | ??????????#############??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 39 Energy Capacity 545 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed SwarmAlertGuard Manual? 0 Play Time 02:14:59 Cumulative 23.9 hours Start 2025.07.16 @ 10:51:48 End 2025.07.18 @ 17:49:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b95ae3f4-c200-448c-82d9-01d7e2fe0717