Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.30 @ 11:05:45 Player: viper Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (215) 1075 Value Destroyed (8169) 8169 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1464) 1464 TOTAL SCORE: 16668 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 70 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 380 Friendly Fire -14 Cogmind --------- Core Integrity 0/1150 Matter 461/500 Energy 330/330 System Corruption 1% Temperature Cool (23) Movement Walking (120) Location -4/Warlord Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Hacking Suite System Shield > --- WEAPON (4) ------- Makeshift Shrapnel Gun Enhanced Coil Gun > --- INVENTORY (20) --- Fission Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor High-capacity Matter Pod (200) Advanced Force Field Remote Force Field Long-range Tractor Beam Assault Rifle Flak Gun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Hardcell Cannon Hardcell Cannon Dirty Datajack (20) Chainsword Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Hacking Suite System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun KE Penetrator Enhanced Coil Gun Bore Cannon > --- INVENTORY -------- Fission Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor High-capacity Matter Pod Advanced Force Field Remote Force Field Long-range Tractor Beam Assault Rifle Flak Gun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Hardcell Cannon Hardcell Cannon Dirty Datajack Chainsword Phasing Sabre [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Improved Core Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Slots Evolved 13 | . 1 2 2 2 2 . . 2 2 . . . Power 2 | . 1 . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . 2 . . . Utility 5 | . . . . 2 2 . . 1 . . . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 139 | 7 11 10 12 16 25 11 1 2 25 7 12 . Power 23 | 1 1 2 2 1 7 2 . 1 3 1 2 . Engine 17 | 1 1 2 2 1 6 2 . 1 1 . . . Core 3 | . . . . . 1 . . . 2 . . . Reactor 3 | . . . . . . . . . . 1 2 . Propulsion 42 | 2 4 1 9 8 2 4 . . 6 3 3 . Treads 1 | . . . . . . . . . 1 . . . Leg 41 | 2 4 1 9 8 2 4 . . 5 3 3 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 2 1 . 1 4 11 4 . 1 8 2 2 . Device 14 | . . . . 1 5 1 . 1 4 2 . . Storage 7 | 1 1 . 1 1 1 1 . . 1 . . . Processor 4 | . . . . . 1 . . . 1 . 2 . Hackware 2 | . . . . 1 . . . . 1 . . . Protection 9 | 1 . . . 1 4 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 5 7 . 3 5 1 1 . 8 1 5 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 34 | 2 5 7 . 2 4 1 1 . 7 1 4 . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . Launcher 2 | . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . . 1 . Parts Lost 35 | . . . . . 10 1 . . 16 3 3 2 Power 6 | . . . . . 3 . . . 2 1 . . Propulsion 7 | . . . . . . . . . 5 1 1 . Utility 12 | . . . . . 4 . . . 7 . 1 . Weapon 10 | . . . . . 3 1 . . 2 1 1 2 Highest Loss Streak 10 | . . . . . 3 1 . . 10 2 2 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 99 99 99 97 100 100 89 81 88 95 Engine 11 | . 25 20 16 14 9 12 12 16 10 9 3 . Core 1 | . . . . . 2 . . . 4 5 4 . Reactor 1 | . . . . . . . . . . . 6 15 Leg 23 | . 24 20 33 27 25 25 25 22 21 11 19 25 Device 5 | . . . . 1 10 6 6 11 8 8 9 5 Storage 11 | . 12 10 9 14 13 12 12 11 12 11 10 10 Processor 1 | . . . . . . . . . 1 5 5 10 Hackware 6 | . . . . 7 6 6 6 5 7 10 10 10 Protection 6 | . 12 10 6 5 6 10 12 11 4 . . . Ballistic Gun 23 | . 24 40 33 28 24 25 25 22 16 14 15 15 Ballistic Cannon 1 | . . . . . . . . . 3 5 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 19 57 65 70 71 88 92 92 110 121 100 105 105 Greatest Support 120 | 20 20 23 72 80 80 80 80 80 120 78 105 105 Greatest Overweight (x) 17 | 5 17 3 4 3 1 2 1 1 2 2 2 . Average Overweight (x) . | 1 1 2 . . . . 1 1 . 1 1 . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 9 15 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 9 20 20 20 20 20 20 19 20 20 20 20 Average Carried 17 | . 5 13 19 19 18 19 19 18 15 18 19 19 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 9 20 18 20 18 20 20 18 15 19 19 20 Class Distribution -------------------- 53% | Hacker-Tank 29% | Hacker-Gunner 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Matter Collected 8271 | 211 307 1128 917 628 1964 609 172 . 1366 496 430 43 Remotely . | . . . . . . . . . . . . . Salvage Created 10657 | . 296 894 1321 761 3627 827 129 . 1801 378 502 121 Parts 520 | . 22 60 76 52 139 39 10 . 87 10 18 7 Haulers Intercepted 6 | . . 4 1 . 1 . . . . . . . Recyclers Shooed 10 | . . . 1 . 7 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 146 | . 7 9 18 16 32 17 5 . 24 6 10 2 Guns 133 | . 7 9 18 16 32 17 5 . 19 2 7 1 Cannons 13 | . . . . . . . . . 5 4 3 1 Classes Destroyed 16 | . 4 5 1 2 2 1 . . . . . 1 Worker 16 | . 1 4 2 . 5 . . . 4 . . . Builder 11 | . . 1 4 1 2 . . . 3 . . . Tunneler 2 | . . . . . 1 . . . 1 . . . Hauler 6 | . . 4 1 . 1 . . . . . . . Recycler 15 | . . 1 2 . 10 . . . 2 . . . Operator 6 | . . 1 3 . 2 . . . . . . . Watcher 13 | . 2 3 2 2 3 . . . 1 . . . Swarmer 25 | . 2 . 2 5 . 6 5 . 2 . 3 . Grunt 68 | . 5 4 13 6 21 4 . . 5 5 5 . Brawler 4 | . . . 1 . 1 2 . . . . . . Duelist 3 | . . . . . . 1 . . 2 . . . Sentry 17 | . . 5 2 1 4 1 . . 3 1 . . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 4 | . . . . . 2 2 . . . . . . Programmer 23 | . . . . 3 4 1 . . 12 . 2 1 Striker 1 | . . . . . . . . . . . . 1 Best Kill Streak 12 | . 3 8 12 4 8 6 3 . 7 3 5 2 Combat Bots Only 6 | . 2 4 6 4 3 6 3 . 4 3 5 2 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 2 . 2 1 1 1 Gunslinging 1 | . . 1 . . 1 1 1 . 1 . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Damage Taken 7207 | . 117 232 159 394 1774 591 81 . 2510 399 762 188 Core 1385 | . 30 . 8 14 154 22 . . 716 41 365 35 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 285 | . 4 27 6 2 45 8 . . 193 . . . Regen/Repaired (Parts) 323 | . 60 . . 200 63 . . . . . . . Core Remaining (%) 94 | 100 88 100 98 98 . . 79 100 . . . . Volleys Fired 423 | . 30 29 50 32 120 34 4 . 84 15 22 3 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 4 4 Hottest 153 | . 46 98 98 98 98 94 91 . 153 141 146 144 Shots Fired 1544 | . 60 116 200 125 452 137 15 . 293 61 75 10 Gun 1479 | . 60 116 200 124 449 137 15 . 265 45 60 8 Cannon 61 | . . . . . . . . . 28 16 15 2 Launcher 4 | . . . . 1 3 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1540 | . 60 116 200 124 449 137 15 . 293 61 75 10 Thermal . | . . . . . . . . . . . . . Explosive 4 | . . . . 1 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 73 | . 14 28 15 11 73 30 11 . 23 14 13 10 Robot Miss Streak 6 | . 2 6 4 3 2 1 1 . 4 2 4 1 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 30 | . 3 2 3 3 5 7 3 . 4 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . 1 . . . Shots Hit Robots 1115 | . 44 74 127 80 359 107 13 . 202 47 54 8 Core Hits 480 | . 18 32 53 38 157 46 8 . 82 19 24 3 Critical Kills 12 | . . 1 2 . 2 2 . . . 1 3 1 Critical Parts Destroyed 16 | . . 1 . . 4 . . . 3 5 3 . Critical Strikes 32 | . . 2 2 . 6 2 . . 5 7 7 1 Destroy 28 | . . 2 2 . 6 2 . . 3 6 6 1 Blast 4 | . . . . . . . . . 2 1 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20520 | . 492 1139 2031 1467 6191 1509 199 . 5112 983 1206 191 Guns 19165 | . 492 1139 2031 1422 6101 1509 199 . 4530 572 996 174 Cannons 1220 | . . . . . . . . . 582 411 210 17 Explosions 130 | . . . . 45 85 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 5 | . . . . . 5 . . . . . . . Kinetic 20385 | . 492 1139 2031 1422 6101 1509 199 . 5112 983 1206 191 Thermal . | . . . . . . . . . . . . . Explosive 130 | . . . . 45 85 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 8 8 5 . 10 10 2 2 Average Corruption 4 | . . . 1 1 7 5 5 . 9 5 2 1 Corruption Purged 13 | . . . . 1 1 3 . . . 8 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 196 | . . . 3 7 39 52 34 . 22 26 13 . Message Errors 37 | . . . . 2 7 11 4 . 7 4 2 . Matter Fused 47 | . . . 1 2 10 9 13 . 5 4 3 . Heat Flow Errors 22 | . . . 1 2 4 6 5 . 1 2 1 . Energy Discharges 32 | . . . . . 6 9 6 . 1 6 4 . Parts Rejected 2 | . . . 1 . . . . . . . 1 . Data Loss (minor) 20 | . . . . . 6 3 2 . 3 6 . . Data Loss (major) 10 | . . . . 1 . 2 2 . 2 2 1 . Misfires 10 | . . . . . 1 6 . . 1 1 1 . Alerts 5 | . . . . . . 2 1 . 1 1 . . Weapon Failures 11 | . . . . . 5 4 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 31 | . . . . . 12 . . . 13 6 . . Projectiles 19 | . . . . . . . . . 13 6 . . Explosions 12 | . . . . . 12 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . 3 3 2 . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 3 3 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . . . 280 . . . . . . . Shots 4 | . . . . . 4 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1332 | . 71 218 524 266 489 198 191 . 1332 331 589 1 Average Temperature 157 | . 22 63 144 97 137 70 73 . 290 123 346 1 Received Heat Transfer 1737 | . 84 48 117 45 621 102 . . 404 160 111 45 Effects 99 | . . 1 18 . 12 . . . 51 3 14 . Shutdowns 19 | . . . 6 . 5 . . . 8 . . . Energy Bleed 17 | . . 1 1 . 4 . . . 8 . 3 . Interference 19 | . . . 3 . 2 . . . 9 3 2 . Matter Decay 6 | . . . 1 . 1 . . . 4 . . . Short Circuit 8 | . . . 2 . . . . . 5 . 1 . Damage (minor) 8 | . . . 1 . . . . . 7 . . . Damage (major) 16 | . . . 4 . . . . . 6 . 6 . Damage (core) 6 | . . . . . . . . . 4 . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Peak Influence 441 | . 170 296 441 246 270 . . . 412 . . . Initial 99 | . . 16 3 99 10 . . . . . . . Average 92 | . 34 102 204 82 102 . . . 100 . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . 2 . . . Low Security (%) 87 | 100 100 69 53 99 85 . . 100 85 . . . Level 1 11 | . . 30 32 . 14 . . . 13 . . . Level 2 1 | . . . 13 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 2 4 8 10 . . . 4 . . . Investigation 11 | . 1 1 . 4 5 . . . . . . . Extermination 8 | . . . . 3 2 . . . 3 . . . Reinforcement 8 | . . 1 3 . 3 . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Distress Signals 7 | . 2 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 13 15 26 20 39 16 5 . 29 6 10 9 Peak Tracking Total 8 | . 4 3 4 3 4 3 3 . 5 3 5 8 Tactical Retreats 1 | . . . 1 . . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Traps Triggered 4 | . 1 1 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . 4 . 2 . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 1 11 Exploded 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Disabled 13 | . 1 1 1 3 5 . . . 2 . . . Max in Single Turn 2 | . 1 1 1 . 2 . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Accessed 39 | . 5 2 1 7 6 2 . . 4 . 3 9 Terminals 19 | . 4 2 1 3 4 . . . 4 . 1 . Fabricators 2 | . . . . 1 1 . . . . . . . Repair Stations 4 | . 1 . . 2 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 124 | . 16 7 3 26 27 10 . . 14 . 3 18 Successful 99 | . 14 6 2 15 19 10 . . 12 . 3 18 Failed 25 | . 2 1 1 11 8 . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 1 1 . . . . 1 . Terminals 66 | . 12 7 3 12 17 . . . 14 . 1 . Fabricators 6 | . . . . 3 3 . . . . . . . Repair Stations 21 | . 4 . . 10 7 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 78 | . 10 6 2 7 10 10 . . 12 . 3 18 Record 23 | . 1 . . 1 . 9 . . 3 . 2 7 Part Schematic 5 | . . . . 1 3 . . . 1 . . . Prototype ID Bank 13 | . 1 . . . . . . . 2 . . 10 Open Door 3 | . . . . . . 1 . . . . 1 1 Open DSF 2 | . . . . 1 . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . Emergency Access Points 4 | . 2 . 1 . 1 . . . . . . . Alert Level 5 | . 1 1 . . 2 . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 4 | . 1 1 . 2 . . . . . . . . Disarm Traps 2 | . . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . 2 . . . . . . . 1 . . . Zone Layout 6 | . . 2 1 . 2 . . . 1 . . . Fabricator Hacks 4 | . . . . 1 3 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 2 | . . . . 1 1 . . . . . . . Repair Station Hacks 15 | . 4 . . 6 5 . . . . . . . Scan Component 8 | . 2 . . 3 3 . . . . . . . Repair 7 | . 2 . . 3 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Track 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 4 2 . 5 6 . . . 1 . . . Full Trace Events 13 | . 3 1 . 4 5 . . . . . . . Feedback Events 2 | . . . . 1 1 . . . . . . . Corruption 2 | . . . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . . Part Schematics Acquired 5 | . . . . 1 3 . . . 1 . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . Parts Repaired 7 | . 2 . . 3 2 . . . . . . . Time 155 | . 52 . . 56 47 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Total Allies 5 | . . . . 4 . . . . . . 1 . Largest Group 4 | . . . . 4 . . . . . . 1 . Highest-Rated Group 135 | . . . . 48 . . . . . . 135 . Highest-Rated Ally 135 | . . . . 12 . . . . . . 135 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 52 | . . . . 52 . . . . . . . . Total Damage 842 | . . . . 842 . . . . . . . . Kills 6 | . . . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 3 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Turns Passed 14723 | 94 988 942 595 1846 2007 2066 1545 223 1508 1137 1017 755 Spaces Moved 6901 | 49 360 312 316 804 845 1106 777 113 669 447 482 621 Core 18 | 17 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6883 | 32 359 312 316 804 845 1106 777 113 669 447 482 621 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 190 260 120 130 127 127 197 197 125 190 120 120 Average Speed 184 | 167 226 268 133 189 174 175 197 197 174 239 191 120 Slowest Speed 900 | 300 900 330 400 330 200 270 197 197 265 265 260 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 43 | 4 63 34 38 18 17 98 72 3 13 63 65 76 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . 3 1 . . 2 2 . Spaces Dug 13 | . . . . 5 4 . . . 4 . . . Terrain Destroyed 131 | . . . . 5 48 . . . 32 6 36 4 Melee . | . . . . . . . . . . . . . Projectile 77 | . . . . . . . . . 31 6 36 4 AOE 53 | . . . . 5 48 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp War Total 8105 | 57 479 368 425 1083 1178 1171 783 114 825 474 523 625 Wait 524 | . 67 3 39 215 167 1 . . 32 . . . Move 6889 | 48 359 311 315 803 844 1105 776 112 668 446 481 621 Hop . | . . . . . . . . . . . . . Pick Up 69 | 2 7 11 2 6 12 8 1 . 11 5 3 1 Fast Attach 34 | 7 6 1 . 4 4 1 . . 2 5 4 . Attach 46 | . 1 2 4 2 14 2 . 2 15 2 2 . Detach 5 | . 1 . . 1 1 1 . . . 1 . . Swap 59 | . 4 7 8 10 7 8 1 . 8 . 6 . Drop 54 | . 4 4 7 10 8 11 1 . 5 . 4 . Fire 423 | . 30 29 50 32 120 34 4 . 84 15 22 3 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Aluminum Leg 582 | -10/Materials | Repaired Assault Rifle 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 4) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Build established: Hacker-Tank 1408 | -9/Materials | Identified exit to Mines 1900 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Discovered exit to Materials (range 4) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x2 2508 | -8/Materials | Garrison activated, responded to threat 2572 | -8/Materials | Identified exit to Factory 2572 | -8/Materials | Discovered exit to Factory (range 16) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Found Powered Armor 2732 | -7/Factory | Fabricated S-27 Virus? 3121 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Repaired VSS Leg 3828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3851 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4425 | -7/Factory | Identified exit to Factory 4425 | -7/Factory | Discovered exit to Factory (range 16) 4427 | -7/Factory | Build established: Hacker-Gunner 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 5330 | -6/Factory | Crushed by falling debris 5361 | -6/Factory | Lost 3 parts (1p2u) 5374 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5397 | -6/Factory | Repaired Kinecellerator 5583 | -6/Factory | Found Prototype Processor 5584 | -6/Factory | Identified Exp. Targeting Computer 5725 | -6/Factory | Fabricated Adv. Coolant Injector (x2) 5836 | -6/Factory | Build established: Hacker-Tank 6236 | -6/Factory | Noticed a derelict Sapper rigging charges 6267 | -6/Factory | Lost 3 parts (2p1w) 6309 | -6/Factory | Spotted B-75 Beast 6346 | -6/Factory | Identified exit to Lower Caves 6346 | -6/Factory | Discovered exit to Lower Caves (range 11) 6453 | -6/Factory | Identified exit to Extension 6473 | -6/Factory | Entered Lower Caves 6542 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6828 | -6/Lower Caves | Identified exit to Lower Caves 6828 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 6968 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7817 | -6/Lower Caves | Learned 8 Factory zone layouts 7817 | -6/Lower Caves | Learned Armory emergency access door positions 7817 | -6/Lower Caves | Learned Extension stockpile data 7817 | -6/Lower Caves | Learned Factory security intel 7817 | -6/Lower Caves | Learned Armory security intel 8426 | -6/Lower Caves | Encountered a Warlord checkpoint 8539 | -6/Lower Caves | Entered another Lower Caves area 8540 | -6/Lower Caves | Identified exit to Factory 8599 | -6/Lower Caves | Identified exit to Data Miner 9458 | -6/Lower Caves | Spotted B-75 Beast 9947 | -6/Lower Caves | Encountered a Warlord checkpoint 10084 | -6/Lower Caves | Entered Factory 10084 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10085 | -5/Factory | Identified exit to Factory 10307 | -5/Factory | Entered another Factory area 10307 | -4/Factory | Evolved 2 slots: Propulsion x2 10785 | -4/Factory | Build established: Scavenger-Tank 10845 | -4/Factory | Identified exit to Research 11096 | -4/Factory | Core integrity fell below 50% 11109 | -4/Factory | Lost 3 parts (3u) 11155 | -4/Factory | System corruption reached 10% 11191 | -4/Factory | Lost 10 parts (2p5n3u) 11423 | -4/Factory | Build established: Hacker-Gunner 11754 | -4/Factory | Identified exit to Upper Caves 11754 | -4/Factory | Discovered exit to Upper Caves (range 9) 11815 | -4/Factory | Entered Upper Caves 11825 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12137 | -4/Upper Caves | Encountered a Warlord checkpoint 12155 | -4/Upper Caves | Learned location of Armory (-3) 12303 | -4/Upper Caves | Build established: Hacker-Mutant 12830 | -4/Upper Caves | Build established: Hacker-Gunner 12941 | -4/Upper Caves | Identified exit to Upper Caves 12941 | -4/Upper Caves | Discovered exit to Upper Caves (range 6) 12952 | -4/Upper Caves | Entered another Upper Caves area 13088 | -4/Upper Caves | Discovered exit to Research (range 11) 13828 | -4/Upper Caves | Identified exit to Warlord 13828 | -4/Upper Caves | Discovered exit to Warlord (range 7) 13870 | -4/Upper Caves | Core integrity fell below 20% 13903 | -4/Upper Caves | Learned Research terminal intel 13961 | -4/Upper Caves | 99-TNT showed up to help 13969 | -4/Upper Caves | Entered Warlord 14021 | -4/Warlord | System corruption cleaned by Quarantine Array 14136 | -4/Warlord | Visited the Vortex Lab 14150 | -4/Warlord | Warlord's base attacked by MAIN.C 14152 | -4/Warlord | Met EX-DEC 14361 | -4/Warlord | Met Warlord 14500 | -4/Warlord | Warlord forces counterattacked 14713 | -4/Warlord | Spotted Striker 14716 | -4/Warlord | Spotted Striker 14719 | -4/Warlord | Destroyed Striker 14722 | -4/Warlord | Spotted Executioner 14724 | -4/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- >>Prototype ID Bank Downloading prototype IDs... Imp. KE Penetrator Hvy. Tesla Rifle >>Prototype ID Bank Downloading prototype IDs... Graviton Reactor Cld. Phase Cannon 14713_ Acquired 43 matter. 14716_ HV Slug penetrates P-80 Master. 14716_ P-80 Master suffers critical hit (Destroy). 14716_ P-80 Master destroyed. 14716_ HV Slug penetrates Wall. 14716_ Slug penetrates Wall. 14719_ Striker destroyed. 14719_ Slug penetrates Wall. 14721_ Bore Cannon destroyed. 14722_ KE Penetrator destroyed. 14723_ Slug penetrates Striker. 14724_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# ##########??????????????? | | ?????????????????# ## #??????????????? | | ?????????????????# ## #??????????????? | | ?????????????????# ## #??????????????? | | ?????????????????#+#+###+## #??????????????? | | ?????????????##### # #??????????????? | | ?????????????# + + #??????????????? | | ?????????????# # # #??????????????? | | ?????????????# # """" # #??????????????? | | ?????????????# # """" # #??????????????? | | ?????????????# # """" # #??????????????? | | ?????????????##### ^"""" + #??????????????? | | ?????????????????# #########??????????????? | | ????????????###### ^ #??????????????????????? | | ????????????#"X""# #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????###+## #??????????????????????? | | ########??????# #??????????????????????? | | ########+####### #??????????????????????? | | [ # #????# #??????????????????????? | | # !! #????#!= #??????????????????????? | | # ] ! #??###%!=#??????""#?????????????? | | [ # ]] #??# ;=!@#?????#""#?????????????? | | *# #??###pgK#?????#""#?????????????? | | # #?####[pb#######""#####?????????? | | # #?# ![=%E% # "" "########### | | # #?# !%=%*% # "" """""""""""" | | ##+#########+####### !!=[%d* # "" """""""""""" | | !%!*!%[= + | | !=%!!%=!+ ^ | | ^ =%!!!%==%+^ ^ | | ^^ !!*%]%%%! | | ###########+######; %!=%!=[=% "" """""""""""" | | ##????????????????#; !!=!=%!% ! 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"????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 57 Energy Capacity 695 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Target Analysis 8 Armor Integrity Analysis 40 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Imp. Fusion Compressor | -6/Factory | Hacked Dispersion Rifle | -6/Factory | Hacked Imp. Phase Shifter | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Coolant Injector | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSalvageProcessor Manual? 0 Play Time 01:37:03 Cumulative 1034.2 hours Start 2022.03.20 @ 15:01:57 End 2022.03.30 @ 11:05:45 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 765 Rogue 62 Adventurer 0 Explorer 703 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c091dda4-1d80-43bf-9bca-470bd4303419