Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 10:57:30 // Winter2019/RPGLIKE

Player: TinyBoulder

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (619)      619
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (276)                276
              TOTAL SCORE: 3535

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/800
Matter                     267/300
Energy                     55/265
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (3) -------
     Heavy EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY (2) ----
    Medium Matter Pod (100)

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Heat Sink
  Experimental Sensor Array
>              --- WEAPON -----------
               AWS/Autocannon
>              --- INVENTORY --------
        Medium Matter Pod
         Light Assault Rifle
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | 4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   .   
  Weapon                   2    | 2   .   .   .   .   .   
Parts Attached             23   | 6   5   2   5   1   4   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   
    Treads                 3    | 2   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   5   .   1   .   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              3    | .   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 3   .   2   4   1   2   
    Energy Gun             2    | .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 3   .   .   2   .   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  100 82  4   20  
  Engine                   10   | .   12  12  11  .   2   
  Treads                   21   | .   25  25  24  .   4   
  Device                   11   | .   10  12  19  .   .   
  Storage                  5    | .   3   12  4   .   .   
  Processor                2    | .   7   .   .   .   .   
  Ballistic Gun            18   | .   37  13  4   .   2   
  Ballistic Cannon         1    | .   .   .   7   .   .   
  Launcher                 8    | .   .   23  8   .   .   
Naked Turns                133  | .   .   .   10  123 .   
Heaviest Build             65   | 7   10  14  65  1   14  
  Greatest Support         40   | 40  40  40  40  3   25  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   2   2   2   2   2   
  Average Capacity         1    | .   1   2   2   2   2   
  Most Carried             2    | 1   2   2   2   2   1   
  Average Carried          1    | .   1   2   1   1   1   
  Final Capacity           2    | 1   2   2   2   2   2   
  Final Carried            2    | 1   2   2   1   1   1   

 Class Distribution 
--------------------
 87% | Gunner
 12% | Mutant

 Dominant Class 
----------------
 Gunner | -10/Materials
 Gunner | -10/Mines
 Gunner | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           865  | 264 285 159 131 16  10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            453  | .   384 69  .   .   .   
  Parts                    72   | .   53  9   .   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   12  8   .   .   2   
  Guns                     15   | .   12  1   .   .   2   
  AOE                      7    | .   .   7   .   .   .   
Classes Destroyed          7    | .   6   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   6   6   .   .   .   
  Grunt                    9    | .   6   2   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   5   3   .   .   2   
  Combat Bots Only         3    | .   3   3   .   .   2   
Max Kills in Single Turn   3    | .   2   3   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        130  | .   67  7   35  6   15  
  Missed                   43   | .   24  3   11  2   3   
Damage Taken               1346 | .   461 42  607 45  191 
  Core                     1114 | .   364 32  510 42  166 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       773  | .   309 32  337 8   87  
Core Remaining (%)         54   | 100 .   .   .   9   .   
Volleys Fired              88   | 1   60  7   1   11  8   
  Largest                  3    | 2   3   3   1   1   1   
  Hottest                  80   | 40  60  80  20  40  50  
Shots Fired                168  | 2   134 12  1   11  8   
  Gun                      160  | 2   134 4   1   11  8   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 8    | .   .   8   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  142  | 2   134 4   1   .   1   
  Thermal                  11   | .   .   .   .   11  .   
  Explosive                8    | .   .   8   .   .   .   
  Electromagnetic          7    | .   .   .   .   .   7   
  Robot Hit Streak         14   | .   10  4   5   3   14  
  Robot Miss Streak        5    | .   5   .   .   2   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           79   | .   62  2   1   6   8   
  Core Hits                51   | .   32  12  .   1   6   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1379 | .   659 432 8   73  207 
  Guns                     965  | .   659 20  8   71  207 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               412  | .   .   412 .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  2    | .   .   .   .   2   .   
  Kinetic                  700  | .   659 20  8   .   13  
  Thermal                  71   | .   .   .   .   71  .   
  Explosive                412  | .   .   412 .   .   .   
  Electromagnetic          194  | .   .   .   .   .   194 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   .   
  Average Corruption       1    | .   1   1   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  15   | .   3   4   6   2   .   
    Message Errors         1    | .   1   .   .   .   .   
    Matter Fused           2    | .   1   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   1   .   .   
    Energy Discharges      5    | .   .   2   2   1   .   
    Data Loss (minor)      4    | .   1   1   2   .   .   
    Data Loss (major)      2    | .   .   1   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      1    | .   .   .   .   1   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        247  | .   76  .   247 25  21  
  Average Temperature      39   | .   34  .   96  12  16  
  Received Heat Transfer   550  | .   135 18  200 80  117 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         150  | .   .   .   .   150 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             363  | .   342 363 .   40  110 
  Initial                  122  | .   .   122 .   .   15  
  Average                  176  | .   191 262 .   17  42  
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         51   | 100 43  30  .   100 100 
  Level 1                  48   | .   56  69  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   18  4   8   9   6   
  Peak Tracking Total      9    | .   5   3   9   6   3   
  Tactical Retreats        2    | .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   
  Triggered                1    | .   .   .   .   1   .   
Most Traps Carried         1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   4   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   4   .   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   8   .   1   .   .   
  Successful               7    | .   6   .   1   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               3    | .   .   .   3   .   .   
  STAY                     3    | .   .   .   3   .   .   
Ally Attacks               10   | .   .   .   10  .   .   
  Total Damage             8    | .   .   .   8   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2054 | 86  742 477 506 183 60  
Spaces Moved               1255 | 49  336 260 253 298 59  
  Core                     375  | 4   .   .   20  298 53  
  Treads                   880  | 45  336 260 233 .   6   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  50  50  
  Average Speed            134  | 151 160 160 187 50  61  
  Slowest Speed            240  | 160 160 160 240 50  160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   62  60  42  53  7   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   1   1   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          62   | .   .   62  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      62   | .   .   62  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1493 | 56  449 309 284 320 75  
  Wait                     94   | .   28  36  20  7   3   
  Move                     1250 | 48  335 259 252 297 59  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  5    | 1   2   1   .   1   .   
  Fast Attach              19   | 6   5   .   3   1   4   
  Attach                   1    | .   .   .   1   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     3    | .   .   2   1   .   .   
  Drop                     13   | .   4   1   6   1   1   
  Fire                     88   | 1   60  7   1   11  8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   1   .   
  Miscellaneous            18   | .   15  3   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 15)
  298 | -10/Materials | Identified exit to Mines
  329 | -10/Materials | Build established: Gunner
  348 | -10/Materials | Discovered exit to Mines (range 9)
  520 | -10/Materials | Reached level 2
  588 | -10/Materials | Discovered new exit (range 18)
  829 | -10/Materials | Entered Mines
  897 | -10/Mines     | Reached level 3
  961 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  962 | -10/Mines     | Learned location of Storage (-9)
  964 | -10/Mines     | Found Prototype Device
 1009 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1295 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1295 | -10/Mines     | Discovered new exit (range 5)
 1306 | -10/Mines     | Entered Exiles
 1306 | -10/Exiles    | Accompanied by 3 allies
 1345 | -10/Exiles    | Met 8R-AWN
 1372 | -10/Exiles    | Met EX-HEX
 1415 | -10/Exiles    | Met EX-BIN
 1434 | -10/Exiles    | Aligned with FarCom system
 1436 | -10/Exiles    | Given EX-Vault access code
 1473 | -10/Exiles    | Opened EX-Vault
 1482 | -10/Exiles    | Identified Exp. Sensor Array
 1486 | -10/Exiles    | Found AWS/Autocannon
 1537 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1778 | -10/Exiles    | Attacked by the Exiles
 1797 | -10/Exiles    | Core integrity fell below 50%
 1802 | -10/Exiles    | Released all parts (6)
 1804 | -10/Exiles    | Core integrity fell below 20%
 1806 | -10/Exiles    | Discovered new exit (range 14)
 1812 | -10/Exiles    | Entered Mines
 1816 | -9/Mines      | Identified exit to Materials
 1823 | -9/Mines      | Lost 3 allies
 1837 | -9/Mines      | Learned Materials interactive machine intel
 1845 | -9/Mines      | Found a hidden stash of uninstalled traps
 1864 | -9/Mines      | Assembled infested the area
 1869 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1875 | -9/Mines      | Reached level 4
 1988 | -9/Mines      | Discovered exit to Materials (range 5)
 1995 | -9/Mines      | Entered Materials
 1996 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1996 | -8/Materials  | Core integrity fell below 50%
 1996 | -8/Materials  | Core integrity fell below 20%
 1997 | -8/Materials  | Reached level 5
 2055 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
LOCATION=MATERIALS
GOAL=ESCAPE
Loading Materials interactive machine intel (x19)...
01997_ Reached level 5.
01999_ Upgraded: Core Integrity (+100)
02004_ Acquired Prototype Energy Gun.
02004_ Identified Hvy. EM Shotgun.
02005_ Dropped Sml. Laser.
02006_ Upgraded: Mass Support (+5)
02013_ Acquired 10 matter.
02020_ W-25 Informer sends out distress signal.
02025_ Destroyed Imp. Hover Unit.
02027_ Destroyed Visual Processing Unit.
02031_ Y-45 Defender destroyed.
02036_ Acquired Lgt. Treads.
02041_ Acquired Hvy. Assault Rifle.
02049_ Acquired Imp. Ion Engine.
02051_ G-47 Trooper destroyed.
02055_ R-06 Scavenger collects Beam Rifle.
02055_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              320
Matter Capacity            400
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Levels Raised              4    | .    1    1    .    1    1    
  XP Earned                9280 | 3000 2125 1505 350  550  1750 
  XP Spent                 4910 | 2550 1600 500  25   35   200  
Upgrades                   15   | 5    4    1    1    1    3    
  Propulsion Slot          1    | 1    .    .    .    .    .    
  Utility Slot             1    | 1    .    .    .    .    .    
  Weapon Slot              2    | 2    .    .    .    .    .    
  Core Integrity           4    | .    .    .    1    1    2    
  Mass Support             1    | .    .    .    .    .    1    
  Inventory Capacity       2    | 1    1    .    .    .    .    
  Ranged Accuracy          2    | .    1    1    .    .    .    
  TH Damage %              2    | .    2    .    .    .    .    
Protomatter Created        214  | .    98   25   .    .    91   
  Integrity Restored       313  | .    283  30   .    .    .    
    Core                   313  | .    283  30   .    .    .    
Protomatter Decayed        60   | .    20   2    38   .    .    

 Game 
------
Seed              FactoryUtilityDisintegrator
  Manual?         0
Play Time         00:22:31
  Cumulative      105.4 hours
  Start           2024.06.08 @ 12:58:30
  End             2024.06.09 @ 10:57:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             67
Gallery%          72
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 270d5482-8212-41b6-86c4-ff12ce2d91ac