Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 23:00:33 Player: NoobOne Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3174) 3174 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8424 Bonus ------- None Cogmind --------- Core Integrity 1132/1150 Matter 0/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION (2) --- Improved Medium Treads > --- UTILITY (12) ----- Medium Storage Unit Large Battery Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer ECM Suite Hardened Heavy Armor Plating Improved Medium Armor Plating Focal Shield High-powered Tractor Beam > --- WEAPON (2) ------- Heavy Flak Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Cooling System Advanced ECM Suite Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Battery Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer ECM Suite Hardened Heavy Armor Plating Improved Medium Armor Plating Focal Shield High-powered Tractor Beam > --- WEAPON ----------- Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Cooling System Advanced ECM Suite Heavy Hammer [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 2 | . . . . . 1 1 . . . Propulsion . | . . . . . . . . . . Utility 10 | . . 2 2 2 1 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 103 | 2 6 7 19 38 16 1 11 . 3 Power 13 | 1 . 1 2 3 3 1 1 . 1 Engine 3 | 1 . 1 . . . 1 . . . Core 10 | . . . 2 3 3 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 1 1 1 3 11 2 . 1 . . Treads 6 | . . . . 5 . . 1 . . Leg 10 | 1 1 1 3 4 . . . . . Wheel 2 | . . . . . 2 . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . 2 . . . . . Utility 37 | . 2 4 7 12 5 . 5 . 2 Device 18 | . 1 1 4 7 3 . 1 . 1 Storage 3 | . . 1 . 1 . . 1 . . Processor 5 | . . . 2 1 . . 1 . 1 Hackware 1 | . . 1 . . . . . . . Protection 10 | . 1 1 1 3 2 . 2 . . Artifact . | . . . . . . . . . . Weapon 33 | . 3 1 7 12 6 . 4 . . Energy Gun 10 | . 2 . . 5 1 . 2 . . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 7 | . 1 . 1 3 2 . . . . Ballistic Cannon 7 | . . . 4 . 2 . 1 . . Launcher 6 | . . . . 4 1 . 1 . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 52 | . 2 1 9 20 8 . 11 1 . Power 9 | . . . 1 3 3 . 2 . . Propulsion 13 | . 1 . 2 6 2 . 2 . . Utility 17 | . . 1 4 7 1 . 4 . . Weapon 13 | . 1 . 2 4 2 . 3 1 . Highest Loss Streak 11 | . 1 1 6 8 7 . 11 1 . To Critical Strikes 2 | . . . . 2 . . . . . Average Slot Usage (%) 90 | . 74 95 96 93 95 85 77 70 72 Engine 2 | . 14 10 . . . 3 5 5 5 Core 5 | . . . 8 6 10 5 . . 3 Treads 3 | . . . . 10 . . 3 5 5 Leg 9 | . 16 20 17 3 9 . . . . Device 21 | . 9 15 29 28 20 17 12 11 13 Storage 9 | . . 4 9 9 13 11 10 11 10 Processor 10 | . . . 6 13 13 11 15 17 18 Protection 9 | . 11 19 7 3 12 11 10 11 10 Energy Gun 2 | . 14 . . 6 . . 4 . . Energy Cannon 2 | . . 10 6 . . . . . . Ballistic Gun 2 | . 8 11 . 2 4 . . . . Ballistic Cannon 4 | . . . 11 3 3 5 4 5 5 Launcher 1 | . . . . 1 2 5 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 3 7 39 48 52 59 61 69 60 68 Greatest Support 42 | 10 20 20 20 42 26 26 30 30 30 Greatest Overweight (x) 14 | . . 1 9 3 14 2 2 1 2 Average Overweight (x) 1 | . . . 2 1 1 1 1 1 1 Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 10 10 Average Capacity 12 | 5 5 9 15 15 15 15 10 10 10 Most Carried 15 | 5 5 10 15 15 15 15 15 3 4 Average Carried 10 | 2 4 6 14 13 13 14 5 3 3 Final Capacity 15 | 5 5 15 15 15 15 15 10 10 10 Final Carried 15 | 5 4 10 15 13 15 15 3 3 4 Class Distribution -------------------- 76% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2402 | 209 59 88 529 772 283 105 264 58 35 Remotely 485 | . . . 218 250 . . . . 17 Salvage Created 2871 | . 209 224 715 919 424 105 174 66 35 Parts 164 | . 13 18 45 46 28 2 6 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 5 6 . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 67 | . 7 6 14 19 8 . 7 5 1 Guns 24 | . 6 1 . 14 1 . 2 . . Cannons 30 | . . 5 14 2 2 . 1 5 1 AOE 12 | . 1 . . 3 5 . 3 . . Classes Destroyed 13 | . 2 2 5 4 . . . . . Worker 5 | . . . 4 1 . . . . . Builder 5 | . . . 1 1 3 . . . . Recycler 3 | . . . . 1 1 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 9 | . . . 5 1 2 . . . 1 Swarmer 19 | . 3 2 . 3 . . 6 5 . Grunt 25 | . 4 3 6 7 5 . . . . Brawler 1 | . . . 1 . . . . . . Sentry 10 | . . 1 6 1 . . 1 . 1 Specialist 3 | . . . . 3 . . . . . Hunter 5 | . . . 1 3 1 . . . . Programmer 3 | . . . . 1 2 . . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 7 | . 3 2 5 6 7 1 4 5 1 Combat Bots Only 5 | . 3 2 3 4 5 . 4 5 1 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . . 1 3 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 7213 | . 392 163 1312 2781 1207 46 723 317 272 Core 1175 | . 149 26 247 551 98 . 73 13 18 Absorbed by Shields 28 | . . . . 28 . . . . . Redirected to Shielding 100 | . 2 . 49 13 20 . 16 . . Regen/Repaired (Parts) 26 | . . 26 . . . . . . . Core Remaining (%) 69 | 100 40 93 55 21 88 . . 91 . Volleys Fired 260 | . 20 21 56 80 40 2 16 8 17 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 150 | . 80 95 150 149 83 83 116 116 53 Shots Fired 451 | . 38 42 102 147 65 4 27 9 17 Gun 216 | . 38 21 . 104 34 . 18 1 . Cannon 190 | . . 21 99 22 15 2 6 8 17 Launcher 42 | . . . . 21 16 2 3 . . Special 3 | . . . 3 . . . . . . Kinetic 240 | . 11 21 77 49 49 2 6 8 17 Thermal 151 | . 19 21 25 73 . . 12 1 . Explosive 26 | . . . . 9 13 2 2 . . Electromagnetic 34 | . 8 . . 16 3 . 7 . . Robot Hit Streak 18 | . 7 13 12 18 6 2 10 4 14 Robot Miss Streak 8 | . 5 4 3 7 8 2 7 6 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . Shots Hit Robots 304 | . 25 19 54 119 41 3 18 9 16 Core Hits 203 | . 13 8 34 63 30 6 16 14 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . 2 . 1 . . . . Blast 3 | . . . 2 . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7964 | . 331 362 1639 2561 1637 108 705 217 404 Guns 2586 | . 291 62 . 1492 479 . 246 16 . Cannons 3344 | . . 300 1639 398 236 44 122 201 404 Explosions 2034 | . 40 . . 671 922 64 337 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3604 | . 59 62 1289 708 715 44 122 201 404 Thermal 2166 | . 194 300 350 1135 . . 171 16 . Explosive 1517 | . . . . 288 874 64 291 . . Electromagnetic 677 | . 78 . . 430 48 . 121 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 4 . 1 . . . . Average Corruption 2 | . . . 3 . 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . 8 . 2 . . . . Message Errors 4 | . . . 4 . . . . . . Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 194 | . . 5 49 80 52 . 8 . . Projectiles 58 | . . 5 49 . . . 4 . . Explosions 136 | . . . . 80 52 . 4 . . Melee . | . . . . . . . . . . Knockbacks 39 | . . . 14 7 . 2 3 3 10 Impact . | . . . . . . . . . . Kinetic 37 | . . . 13 7 . 2 3 2 10 Secondary 2 | . . . 1 . . . . 1 . Self-Inflicted Damage 616 | . 37 . . 119 333 47 80 . . Shots 22 | . 1 . . 6 11 1 3 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 345 | . 180 80 171 212 198 36 222 121 345 Average Temperature 69 | . 70 26 51 57 48 20 83 71 126 Received Heat Transfer 1489 | . 180 39 477 447 220 . 78 . 48 Effects 3 | . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 8 | . 2 . 2 2 . . 2 . . Heat Transferred 4197 | . 350 444 518 2478 . . 370 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 264 | . 178 264 194 242 263 98 . . 166 Initial 72 | . . 70 27 58 72 55 . . 69 Average 94 | . 80 84 105 90 105 70 . . 97 Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 94 | 100 100 93 100 89 86 100 . . 100 Level 1 5 | . . 6 . 10 13 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 3 1 9 1 . . . . Investigation 4 | . 1 1 . 2 . . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 9 | . . 2 1 6 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 5 | . 1 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 9 15 26 28 16 . 10 5 8 Peak Tracking Total 6 | . 4 3 6 5 5 . 4 5 3 Tactical Retreats 11 | . . 2 . 2 1 . 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 6 | . . 2 1 1 2 . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 7 | . . 2 1 2 2 . . . . Terminals 5 | . . 1 1 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 24 | . . 7 3 9 5 . . . . Successful 17 | . . 4 3 6 4 . . . . Failed 7 | . . 3 . 3 1 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . 4 3 9 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 12 | . . 2 3 6 1 . . . . Record 7 | . . . 3 4 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 3 | . . 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 3 . . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 2 1 2 2 . . . . Full Trace Events 3 | . . 1 . 2 . . . . . Feedback Events 1 | . . 1 . . . . . . . Hackware Fried 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6300 | 45 240 755 1382 1628 879 131 664 68 508 Spaces Moved 2463 | 37 136 431 422 554 346 107 247 22 161 Core 18 | 11 . . 4 . 3 . . . . Treads 778 | . . . . 429 . . 166 22 161 Legs 1332 | 26 136 431 418 111 210 . . . . Wheels 321 | . . . . . 133 107 81 . . Hover . | . . . . . . . . . . Flight 14 | . . . . 14 . . . . . Fastest Speed 50 | 50 120 120 190 160 105 105 120 240 240 Average Speed 210 | 99 120 152 261 227 211 112 244 240 289 Slowest Speed 750 | 120 120 190 500 277 750 120 320 240 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 19 | 3 35 39 46 12 9 3 39 3 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 177 | . 5 7 25 25 71 24 20 . . Melee . | . . . . . . . . . . Projectile 33 | . . 7 25 . 1 . . . . AOE 144 | . 5 . . 25 70 24 20 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3135 | 45 177 494 602 780 427 114 282 29 185 Wait 144 | . 9 13 65 47 10 . . . . Move 2454 | 36 135 430 421 553 345 106 246 21 161 Hop . | . . . . . . . . . . Pick Up 125 | 7 6 17 28 40 13 3 7 . 4 Fast Attach . | . . . . . . . . . . Attach 90 | 2 6 7 17 32 12 1 10 . 3 Detach 4 | . . . 1 1 2 . . . . Swap 13 | . . . 2 6 4 . 1 . . Drop 45 | . 1 6 12 21 1 2 2 . . Fire 260 | . 20 21 56 80 40 2 16 8 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Core integrity fell below 50% 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 429 | -9/Materials | Hacking Suite fried by hacking feedback 455 | -9/Materials | Repaired Lgt. Ion Engine 967 | -9/Materials | Discovered new exit (range 7) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x2 1804 | -8/Materials | Crushed by falling debris 2041 | -8/Materials | Lost 6 parts (1p2n2u1w) 2383 | -8/Materials | Discovered new exit (range 8) 2421 | -8/Materials | Identified exit to Factory 2423 | -8/Materials | Entered Factory 2423 | -7/Factory | Evolved 2 slots: Utility x2 3376 | -7/Factory | Core integrity fell below 50% 3404 | -7/Factory | Lost 8 parts (1p2n4u1w) 3798 | -7/Factory | Discovered new exit (range 14) 3993 | -7/Factory | Lost 4 parts (2n1u1w) 4049 | -7/Factory | Identified exit to Factory 4051 | -7/Factory | Entered another Factory area 4051 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4090 | -6/Factory | Identified exit to Garrison 4249 | -6/Factory | Build established: Scavenger-Mutant 4769 | -6/Factory | Lost 7 parts (2p2n1u2w) 4902 | -6/Factory | Discovered new exit (range 16) 4929 | -6/Factory | Identified exit to Factory 4930 | -6/Factory | Entered another Factory area 4930 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5055 | -5/Factory | Discovered new exit (range 5) 5060 | -5/Factory | Identified exit to Upper Caves 5061 | -5/Factory | Entered Upper Caves 5083 | -5/Upper Caves | Spotted B-75 Beast 5177 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5224 | -5/Upper Caves | Lost 11 parts (2p2n4u3w) 5259 | -5/Upper Caves | Learned Factory emergency access door positions 5481 | -5/Upper Caves | Build established: Mutant 5706 | -5/Upper Caves | Discovered new exit (range 6) 5722 | -5/Upper Caves | Identified exit to Upper Caves 5725 | -5/Upper Caves | Entered another Upper Caves area 5766 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 5781 | -5/Upper Caves | Discovered new exit (range 6) 5790 | -5/Upper Caves | Identified exit to Factory 5793 | -5/Upper Caves | Entered Factory 5793 | -4/Factory | Evolved 2 slots: Utility x2 6301 | -4/Factory | Self-destructed Last Messages --------------- Y-64 Sentinel destroyed. K-01 Serf collects debris. Acquired 18 matter. K-01 Serf collects debris. Acquired Imp. Fusion Compressor. [Achievement: Serviceable Loadout] Acquired Adv. Terrain Scan Processor. Acquired Hpw. Tractor Beam. W-44 Eye knocked back. R-10 Processor knocked back. W-44 Eye knocked back. W-44 Eye destroyed. Acquired 17 matter. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Matter decay (-11). Overheating: Energy bleed (-77). Acquired Adv. Cooling System. K-01 Serf knocked back. [Achievement: Oops] L-61 Swordsman suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????# ?? | | ??????????????????????????????????????????????# ?? | | ?????????????????????????#########?########???# ## | | ????????????????????????? #? #???# | | ????????????????????????? """" #? ????# | | ????????????????????????? """" #? ????# | | ????????????????????????? """" #?? ?????# | | ????????????????????????? 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"" | | ?????????????????????# #?????????????????# ! | | ?????????????????????# #?????????????????# ##### | | ?????????????????????# #?????????????????##????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????+ +???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 50 Energy Generation 48 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 825 Resistance: KI 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oops Serviceable Loadout Use The Force Challenges ------------ None Game ------ Seed BladeGreatExoskeleton Manual? 0 Play Time 01:37:28 Cumulative 9.3 hours Start 2022.08.28 @ 21:01:40 End 2022.08.28 @ 23:00:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c0df624f-51c7-4918-976c-43a0d13e8cac