Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 19:42:28 Player: ILikeVoltron Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1326) 1326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3441 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 98/280 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Transport Network Coupler Recoil Stabilizer > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Heavy Ion Engine Carbon-fiber Leg High-capacity Matter Pod (200) Advanced Targeting Computer Beam Rifle Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Transport Network Coupler Recoil Stabilizer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg High-capacity Matter Pod Advanced Targeting Computer Beam Rifle Particle Gun Rocket Launcher [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 48 | 1 5 11 . 31 Power 3 | . . 2 . 1 Engine 3 | . . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | . . 6 . 11 Treads 4 | . . 1 . 3 Leg 13 | . . 5 . 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 2 . 10 Device 6 | 1 1 1 . 3 Storage 2 | . 1 . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . . 1 . 4 Artifact . | . . . . . Weapon 13 | . 3 1 . 9 Energy Gun 4 | . 1 . . 3 Energy Cannon . | . . . . . Ballistic Gun 4 | . . 1 . 3 Ballistic Cannon 4 | . 2 . . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 20 | . . 1 . 19 Power 1 | . . . . 1 Propulsion 7 | . . . . 7 Utility 5 | . . 1 . 4 Weapon 7 | . . . . 7 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Backups 8 | 6 7 9 10 8 Power 1 | 1 1 1 2 1 Propulsion 1 | 3 1 . 1 1 Utility 2 | . 2 3 4 2 Weapon 2 | 1 2 3 3 3 Tool/Special . | . . . . . Unused Backups 21 | 7 5 1 1 7 Power 3 | 1 . 1 . 1 Propulsion 7 | 3 2 . . 2 Utility 6 | 1 2 . . 3 Weapon 5 | 2 1 . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 95 100 95 Engine 10 | . 14 11 11 8 Treads 1 | . . 3 . 1 Leg 32 | . 28 36 44 31 Device 9 | . 14 10 11 5 Storage 10 | . 14 11 11 9 Processor 6 | . . . . 12 Protection 3 | . . . . 7 Ballistic Gun 6 | . 12 3 11 3 Ballistic Cannon 14 | . 13 18 11 13 Peak Build Rating 31 | 7 10 16 15 31 Average Rating 14 | 6 8 12 15 18 On Entrance 10 | 6 7 10 15 15 Avg Prop Armor Cover (%) 8 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 32 | 14 24 32 26 31 Greatest Support 66 | 20 20 40 40 66 Greatest Overweight (x) 1 | . 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 Most Carried 10 | 8 9 10 10 10 Average Carried 8 | 6 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 8 10 10 7 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1801 | 333 110 487 57 814 Remotely 599 | 101 . 188 . 310 Salvage Created 1481 | 178 104 425 . 774 Parts 105 | 20 5 32 . 48 Haulers Intercepted 6 | . 1 3 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 1 13 . 20 Guns 10 | . 1 1 . 8 Cannons 23 | . . 12 . 11 AOE 1 | . . . . 1 Classes Destroyed 12 | 3 2 3 . 4 Worker 2 | 2 . . . . Builder 2 | . . . . 2 Tunneler 5 | 5 . . . . Hauler 6 | . 1 3 . 2 Recycler 1 | 1 . . . . Watcher 1 | . . 1 . . Swarmer 8 | . . 5 . 3 Grunt 14 | . 1 6 . 7 Duelist 1 | . . . . 1 Sentry 9 | . . 2 . 7 Specialist 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 7 | 6 1 7 . 5 Combat Bots Only 5 | . 1 5 . 5 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 350 | . 16 82 . 252 Missed 101 | . 2 33 . 66 Hits 249 | . 14 49 . 186 Melee 1 | . . . . 1 Projectile 248 | . 14 49 . 185 Critical Strikes 13 | . 2 1 . 10 Damage Taken 3804 | . 203 511 . 3090 Core 650 | . 27 70 . 553 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 89 . 82 . Volleys Fired 154 | 28 12 41 . 73 Largest 2 | 2 2 2 . 2 Hottest 121 | 40 60 66 . 121 Shots Fired 307 | 56 24 82 . 145 Gun 144 | 56 24 17 . 47 Cannon 161 | . . 65 . 96 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 294 | 56 18 82 . 138 Thermal 10 | . 6 . . 4 Explosive 2 | . . . . 2 Electromagnetic 1 | . . . . 1 Robot Hit Streak 18 | 9 6 8 . 18 Robot Miss Streak 6 | 6 1 4 . 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 193 | 31 19 45 . 98 Core Hits 79 | 13 6 18 . 42 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 5 . 6 Burn 1 | . . . . 1 Blast 10 | . . 5 . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3549 | 347 177 942 . 2083 Guns 1270 | 347 177 171 . 575 Cannons 2166 | . . 771 . 1395 Explosions 113 | . . . . 113 Melee . | . . . . . Ramming . | . . . . . Kinetic 3312 | 347 133 942 . 1890 Thermal 102 | . 44 . . 58 Explosive 113 | . . . . 113 Electromagnetic 22 | . . . . 22 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . 5 . 12 Projectiles 17 | . . 5 . 12 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 3 . 11 Impact . | . . . . . Kinetic 12 | . . 3 . 9 Secondary 2 | . . . . 2 Self-Inflicted Damage 61 | . . . . 61 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | . 130 18 . 276 Average Temperature 38 | . 50 9 . 44 Received Heat Transfer 1407 | . 162 93 . 1152 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 322 | . 100 . . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 97 | 100 100 89 100 100 Level 1 2 | . . 10 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 213 | 15 45 213 78 191 Initial 78 | . . . 78 26 Average 80 | 3 6 73 73 139 Influence Increases 1095 | 40 52 373 . 630 Destroy 0b10 Robot/C 680 | . 20 260 . 400 Destroy 0b10 Robot/NC 85 | 40 5 20 . 20 Destroy Leader 174 | . 12 58 . 104 Successful Hack 5 | . . . . 5 Disable Machine 15 | . . . . 15 Destroy Structure 16 | . . 5 . 11 Lose Combat Pursuer 120 | . 15 30 . 75 Influence Decreases 939 | 40 52 170 135 542 Entered New Map 167 | . . . 125 42 Time Decay 572 | 40 52 160 10 310 Lost Part 200 | . . 10 . 190 Squads Dispatched 8 | . . 2 . 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 2 . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 5 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 2 22 . 34 Peak Tracking Total 8 | . 2 6 . 8 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 6 . . 2 Successful 2 | . 1 . . 1 Failed 6 | . 5 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . . 1 Terminals 8 | . 6 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1307 | . 310 268 37 692 Seismic 654 | . 310 268 37 39 T.N.C. 692 | . . . . 692 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1586 | 163 336 358 37 692 Spaces Moved 685 | 52 139 149 30 315 Core . | . . . . . Treads 3 | . . . . 3 Legs 682 | 52 139 149 30 312 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 133 | 120 162 138 120 122 Slowest Speed 225 | 120 190 190 120 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 25 20 14 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . 4 . 8 Melee . | . . . . . Projectile 4 | . . 4 . . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1059 | 102 230 220 31 476 Wait 115 | 18 62 5 . 30 Move 681 | 51 138 148 29 315 Hop . | . . . . . Pick Up 27 | 3 6 6 1 11 Fast Attach 14 | 1 . 2 . 11 Attach 15 | . . 2 . 13 Detach 3 | . . 1 . 2 Swap 25 | . 5 9 . 11 Drop 25 | 1 7 6 1 10 Fire 154 | 28 12 41 . 73 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 3) 164 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 14) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x2 512 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Discovered new exit (range 7) 858 | -9/Materials | Entered Mines 886 | -9/Mines | Discovered new exit (range 8) 895 | -9/Mines | Entered Materials 895 | -8/Materials | Evolved 2 slots: Utility x2 955 | -8/Materials | Build established: Scavenger-Mutant 982 | -8/Materials | Garrison activated, responded to threat 1184 | -8/Materials | Lost 11 parts (5n3u3w) 1484 | -8/Materials | Core integrity fell below 50% 1543 | -8/Materials | Core integrity fell below 20% 1587 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 01558_ Slug penetrates G-47 Trooper. 01558_ G-47 Trooper destroyed. 01558_ Destroyed Aluminum Leg. 01566_ Penetrated by Slug. 01567_ G-47 Trooper overheating. 01569_ Penetrated by Slug. 01569_ EM Shotgun destroyed. 01570_ G-47 Trooper overheating. 01571_ G-47 Trooper misfires. 01572_ Penetrated by Slug. 01573_ G-47 Trooper overheating. 01575_ 4LE2LHOQ#V%QUYISJJK /&R2S>QDK 01575_ Penetrated by Slug. 01580_ Slug penetrates Wall. 01581_ Penetrated by Slug. 01583_ Slug penetrates G-47 Trooper. 01583_ G-47 Trooper destroyed. 01583_ Switching to secondary target: X-62 Marksman. 01584_ Acquired 50 matter. 01584_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ????????????????????#?# #????????#+###??????? | | ????????????????????# # [ #???????? ???????? | | ???????????????????## # #???????? #???????? | | ???????????????????? rw===% #???????? #???????? | | ??????????????????????# ===x #???????? #???????? | | ??????????????????????# *@%!%#??????## ##??????? | | ??????????????????????#####+######/## #??????? | | ??????????????????????????# / % #####??? | | ??????????????????????????# ""# % ??? | | ??????????????????????????# T"# % #?# #??? | | ??????????????????????????#! ""# !% ###+#### | | ??????????????????????????# # %###### | | ??????????????????????????#/ # % + """"" | | ?????????????????????????## ### % #### """"" | | ?????????????????????????## ##"% #??# """"" | | ??????????????????????????# ### #??# """"" | | ??????????????????????????######?# #??# """"" | | ?????????????????????????????????# #??# | | ??????????????????????????????#### #??#= | | ??????????????????????????????# # #??#"##### | | ???????????????????????????????? #??# #???? | | ???????????????????????????????? # #??#a#???? | | ???????????????????????????????### #??# #???? | | ???????????????????????????????### #??# #???? | | ???????????????????????????????# #### #???? | | ???????????????????????????????# = !#???? | | ???????????????????????????????# =#???? | | ???????????????????????????????# ####???? | | ???????????????????????????????# #??????? | | ???????????????????????????????###+#### ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningInsulatedDetector Manual? 0 Play Time 00:22:16 Cumulative 160.3 hours Start 2026.01.10 @ 16:10:30 End 2026.01.10 @ 19:42:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 267 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13183c32-42bd-451a-9a7c-00f898d7e6b3