Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 22:20:40 Player: HOPESALAD Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (4322) 4322 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9877 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 7/300 Energy 85/100 System Corruption 8% Temperature Hot (211) Movement Flying (52) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Gyrokinetic Inverter Advanced ECM Suite Advanced ECM Suite EM Disruption Field Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Target Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating Advanced Thermal Shield Dynamic Insulation System > --- WEAPON ----------- Dispersion Rifle Proton Cannon Plasma Cannon > --- INVENTORY -------- Advanced ECM Suite Advanced ECM Suite EM Disruption Field [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Slashing Weapon Blade Saw Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Slots Evolved 12 | . . . 4 2 2 2 2 . . . Power 2 | . . . 1 . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 7 | . . . 2 1 1 2 1 . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 99 | 6 4 2 17 14 15 24 . . 11 6 Power 19 | 1 . . 6 2 4 4 . . 2 . Engine 3 | 1 . . 2 . . . . . . . Core 13 | . . . 4 2 2 4 . . 1 . Reactor 3 | . . . . . 2 . . . 1 . Propulsion 21 | 2 . . 2 3 2 6 . . 3 3 Treads 9 | 2 . . 2 3 2 . . . . . Leg 8 | . . . . . . 6 . . 2 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 3 | . . . . . . . . . . 3 Utility 38 | 1 4 . 7 4 7 11 . . 4 . Device 16 | . 2 . . 2 4 7 . . 1 . Storage 2 | 1 . . 1 . . . . . . . Processor 8 | . 1 . 3 . 2 2 . . . . Hackware 3 | . . . . 1 . 1 . . 1 . Protection 9 | . 1 . 3 1 1 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 21 | 2 . 2 2 5 2 3 . . 2 3 Energy Gun 2 | . . . 1 . . . . . 1 . Energy Cannon 5 | . . 1 . 1 . 2 . . 1 . Ballistic Gun 9 | 2 . 1 1 3 2 . . . . . Ballistic Cannon 4 | . . . . . . 1 . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 27 | . . . . 2 1 15 . 2 6 1 Power 4 | . . . . 1 . 2 . . 1 . Propulsion 5 | . . . . . . 2 . 1 1 1 Utility 14 | . . . . 1 1 9 . . 3 . Weapon 4 | . . . . . . 2 . 1 1 . Highest Loss Streak 9 | . . . . 2 1 9 . 2 4 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 5 7 12 13 14 10 6 7 4 5 Power 1 | . 1 1 1 1 . 1 1 1 . 1 Propulsion 1 | . . . 2 2 1 . . 1 . 1 Utility 5 | . 2 5 5 6 6 4 3 3 3 3 Weapon 2 | . 1 1 1 2 5 4 2 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 2 2 3 1 . 2 . . . 1 Power 2 | . . . 2 . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . 2 . 1 . . . . . . 1 Weapon 2 | . . 2 . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 98 100 97 98 99 84 78 70 58 20 Engine 3 | . 14 14 6 . . . . . . . Core 7 | . . . 9 14 9 1 10 10 9 . Reactor 2 | . . . . . 3 8 . . . . Treads 20 | . 28 28 26 22 26 7 . . . . Leg 2 | . . . . . . 8 21 18 13 . Device 5 | . 5 . . 2 2 18 15 15 9 . Storage 7 | . 14 14 9 7 6 5 5 5 3 . Processor 12 | . . 14 17 15 16 7 10 10 6 . Hackware 2 | . . . . 4 6 3 . . 1 5 Protection 5 | . 6 . 8 7 5 4 . . 3 . Energy Gun 1 | . . . 5 . . . . . 1 . Energy Cannon 1 | . . 6 . . . 1 10 7 5 . Ballistic Gun 15 | . 28 21 11 21 19 11 5 2 . . Peak Build Rating 94 | 6 7 10 34 42 62 67 59 59 94 32 Average Rating 37 | 4 6 9 26 39 51 56 58 51 53 18 On Entrance 29 | . 6 7 10 34 37 59 58 59 45 5 Naked Turns 10 | . . . . . . . . . 10 . Heaviest Build 103 | 12 15 19 58 65 65 75 56 56 103 27 Greatest Support 83 | 40 40 40 63 63 83 82 70 70 75 24 Greatest Overweight (x) 4 | . . . 2 1 . 4 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 11 5 Most Carried 15 | 1 8 8 15 15 15 15 7 7 8 5 Average Carried 10 | . 5 7 12 13 14 10 6 7 4 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 1 8 7 14 15 14 6 7 7 5 5 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Tank 17% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Matter Collected 3429 | 194 29 127 573 634 927 701 . . 195 49 Remotely . | . . . . . . . . . . . Salvage Created 4633 | . 29 23 1241 868 1135 980 . . 357 . Parts 260 | . . 2 82 60 65 43 . . 8 . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 86 | . . 2 30 17 17 16 . . 4 . Guns 73 | . . 2 26 17 17 9 . . 2 . Cannons 12 | . . . 4 . . 6 . . 2 . AOE 1 | . . . . . . 1 . . . . Classes Destroyed 15 | . 1 1 6 3 3 . . . 1 . Worker 6 | . . . 1 1 2 2 . . . . Tunneler 1 | . . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . 1 . . 1 . . . . Watcher 5 | . 1 . 2 . . 1 . . 1 . Swarmer 20 | . . 2 11 3 4 . . . . . Grunt 26 | . . . 7 4 4 7 . . 4 . Duelist 2 | . . . 2 . . . . . . . Sentry 10 | . . . 9 . 1 . . . . . Specialist 1 | . . . . 1 . . . . . . Hunter 10 | . . . 1 4 3 2 . . . . Programmer 16 | . . . . 4 5 7 . . . . Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 1 2 5 3 5 8 . . 3 . Combat Bots Only 7 | . . 2 5 3 4 7 . . 3 . Max Kills in Single Turn 2 | . 1 1 2 2 2 2 . . 1 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Hostile Shots Fired 791 | . . 8 108 109 165 145 . 2 232 22 Missed 231 | . . 4 30 30 59 38 . 1 57 12 Hits 560 | . . 4 78 79 106 107 . 1 175 10 Melee 5 | . . . 2 . . . . 1 2 . Projectile 555 | . . 4 76 79 106 107 . . 173 10 Critical Strikes 22 | . . . 4 1 2 5 . . 8 2 Part Disruptions 3 | . . . . 1 . 1 . . . 1 Actively Blocked 1 | . . . . . . 1 . . . . Damage Taken 7155 | . . 22 708 838 1128 1773 . 25 2449 212 Core 1604 | . . 7 61 45 136 190 . . 1101 64 Absorbed by Shields 496 | . . . . . 143 353 . . . . Ignored by Resistances 3104 | . . 8 295 519 372 503 . 7 1352 48 Regen/Repaired (Parts) 141 | . 8 . . . 133 . . . . . Core Remaining (%) 90 | 100 . 97 88 93 84 81 . . . . Volleys Fired 257 | . 2 5 73 52 55 48 . . 22 . Largest 3 | . 2 2 2 3 3 3 . . 3 . Hottest 243 | . 40 108 108 84 84 145 . . 243 . Shots Fired 646 | . 4 10 142 134 165 142 . . 48 1 Gun 545 | . 4 5 125 134 165 98 . . 14 . Cannon 101 | . . 5 17 . . 44 . . 34 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 527 | . 4 5 92 134 165 126 . . . 1 Thermal 98 | . . 5 50 . . 7 . . 36 . Explosive . | . . . . . . . . . . . Electromagnetic 21 | . . . . . . 9 . . 12 . Robot Hit Streak 36 | . 3 3 36 22 26 21 . . 14 . Robot Miss Streak 3 | . . 3 2 2 2 3 . . 3 . Penetration Max 1 | . . . 1 1 1 1 . . . . Secondary Targets 6 | . . . 3 1 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 501 | . 3 5 109 108 129 111 . . 36 . Core Hits 210 | . 1 2 53 46 49 42 . . 17 . Critical Kills 8 | . . . 1 1 3 1 . . 2 . Critical Parts Destroyed 6 | . . . . 2 3 1 . . . . Critical Strikes 18 | . . . 3 3 6 3 . . 3 . Burn 2 | . . . 2 . . . . . . . Destroy 14 | . . . 1 3 6 2 . . 2 . Corrupt 1 | . . . . . . 1 . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks 16 | . . . . 1 11 . . . 4 . Impact . | . . . . . . . . . . . Slashing 16 | . . . . 1 11 . . . 4 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11000 | . 37 111 2153 2350 2513 2812 . . 1024 . Guns 8845 | . 37 84 1764 2297 2488 1851 . . 324 . Cannons 1861 | . . 27 362 . . 839 . . 633 . Explosions 122 | . . . . . . 122 . . . . Melee 84 | . . . . 37 . . . . 47 . Ramming 88 | . . . 27 16 25 . . . 20 . Kinetic 8526 | . 37 84 1275 2297 2488 2345 . . . . Thermal 1836 | . . 27 851 . . 276 . . 682 . Explosive . | . . . . . . . . . . . Electromagnetic 466 | . . . . . . 191 . . 275 . Impact . | . . . . . . . . . . . Slashing 84 | . . . . 37 . . . . 47 . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 3 4 12 . 8 8 8 Average Corruption 4 | . . . . 1 3 7 . 8 8 8 Corruption Purged 4 | . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 85 | . . . . 8 27 24 . 3 17 6 Message Errors 16 | . . . . 1 6 4 . . 4 1 Matter Fused 17 | . . . . 2 6 5 . 1 2 1 Heat Flow Errors 12 | . . . . 3 2 3 . 1 3 . Energy Discharges 10 | . . . . . 4 3 . . 2 1 Parts Rejected 2 | . . . . . 1 1 . . . . Parts Fused 2 | . . . . . 1 1 . . . . Data Loss (minor) 13 | . . . . . 5 4 . . 3 1 Data Loss (major) 4 | . . . . 1 1 . . 1 . 1 Misfires 6 | . . . . . . 2 . . 3 1 Alerts 2 | . . . . 1 1 . . . . . Misdirections 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . 10 . . . 38 . . 42 . Projectiles 58 | . . 10 . . . 6 . . 42 . Explosions 32 | . . . . . . 32 . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 217 | . . . . . . 216 . . 1 . Shots 3 | . . . . . . 3 . . . . Rammed 12 | . . . 2 3 6 . . . 1 . Targets Rammed 15 | . . . 2 3 6 . . . 4 . Kicked 3 | . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 1305 | . . 28 371 256 279 413 . 128 1305 271 Average Temperature 153 | . . 21 110 80 64 186 . 78 509 233 Received Heat Transfer 1541 | . . . 351 45 165 207 . . 731 42 Effects 71 | . . . 4 1 . 6 . . 60 . Shutdowns 26 | . . . . . . 1 . . 25 . Energy Bleed 5 | . . . . . . 1 . . 4 . Interference 10 | . . . 3 1 . 1 . . 5 . Matter Decay 7 | . . . . . . 1 . . 6 . Short Circuit 3 | . . . . . . 1 . . 2 . Damage (minor) 6 | . . . 1 . . 1 . . 4 . Damage (major) 12 | . . . . . . . . . 12 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . 1 . . 1 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . . . 5 . Heat Transferred 3233 | . . 37 1702 . . 350 . . 1144 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 176 | . 12 . 158 76 160 176 . . 165 . Initial 54 | . . . . 23 13 54 . . . . Average 28 | . . . 45 30 15 29 . . 71 . Influence Increases 2959 | . 19 50 854 467 613 575 . . 381 . Destroy 0b10 Robot/C 1720 | . . 40 600 340 340 320 . . 80 . Destroy 0b10 Robot/NC 85 | . 5 . 20 5 25 20 . . 10 . Destroy Leader 472 | . 2 10 164 100 102 82 . . 12 . Successful Hack 102 | . 12 . 14 3 50 23 . . . . Disable Machine 108 | . . . 18 . 36 45 . . 9 . Destroy Structure 82 | . . . 8 4 . 70 . . . . Partial Spotted 30 | . . . 15 . 15 . . . . . Lose Combat Pursuer 360 | . . . 15 15 45 15 . . 270 . Influence Decreases 2959 | . 19 50 794 496 514 705 . . 236 145 Entered New Map 197 | . . . . 37 18 76 . . . 66 Time Decay 2474 | . 19 50 759 439 486 466 . . 176 79 Lost Part 240 | . . . . 20 10 150 . . 60 . Purge Threat 48 | . . . 35 . . 13 . . . . Squads Dispatched 20 | . . . 2 5 6 5 . . 2 . Investigation 4 | . . . 2 . . 2 . . . . Extermination 8 | . . . . 2 3 2 . . 1 . Reinforcement 6 | . . . . 2 2 1 . . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Distress Signals 2 | . . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 3 3 44 28 30 23 . 7 39 3 Peak Tracking Total 15 | . 1 2 5 7 4 5 . 6 15 3 Tactical Retreats 13 | . . . 1 1 2 1 . 1 7 . Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Traps Triggered 8 | . . . 3 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Machines Disabled 12 | . . . 2 . 4 5 . . 1 . Max in Single Turn 5 | . . . 1 . 1 5 . . 1 . Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Machines Accessed 40 | . 8 1 13 3 9 5 . . . 1 Terminals 23 | . 5 . 11 1 3 3 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . Recycling Units 5 | . 2 . . 1 2 . . . . . Scanalyzers 3 | . . . 2 . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 89 | . 12 3 31 4 26 12 . . . 1 Successful 56 | . 8 3 18 2 18 6 . . . 1 Failed 33 | . 4 . 13 2 8 6 . . . . Catastrophic 4 | . . . 2 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . Terminals 56 | . 7 . 29 1 11 8 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 10 | . 2 . . . 7 1 . . . . Recycling Units 9 | . 3 . . 1 5 . . . . . Scanalyzers 5 | . . . 2 . . 3 . . . . Garrison Access 3 | . . . . 2 1 . . . . . Terminal Hacks 40 | . 4 3 18 1 9 4 . . . 1 Record 7 | . . 3 2 . 2 . . . . . Robot Analysis 3 | . 1 . . . 1 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 5 | . 2 . 2 . 1 . . . . . Alert Level 4 | . . . 2 . 1 1 . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . . . 3 . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . Zone Layout 4 | . . . 3 . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 . . . 4 . . . . . Scan Component 3 | . 1 . . . 2 . . . . . Repair 3 | . 1 . . . 2 . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 23 | . 3 . 8 2 6 4 . . . . Full Trace Events 3 | . . . 1 . . 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 64 | . . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . Time 74 | . 26 . . . 48 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . 2 . . . . . EXPLORE 2 | . . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Active Infowar (turns) 2434 | . 262 . . 351 50 1315 59 195 202 . Optics 49 | . . . . . 49 . . . . . Sensors 1285 | . 141 . . . . 1144 . . . . IFF 185 | . . . . . 1 184 . . . . Terrain 38 | . . . . 38 . . . . . . Structural 923 | . . . . 313 . 154 59 195 202 . Seismic 121 | . 121 . . . . . . . . . ECM 58 | . . . . . . 58 . . . . Robot Analysis Total 3 | . 1 . . . 1 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Turns Passed 9347 | 70 728 792 2159 981 2234 1480 59 195 447 202 Spaces Moved 5442 | 39 440 483 1168 481 1219 658 49 163 366 376 Core 125 | 1 . . . . . . . . 112 12 Treads 4090 | 38 440 483 1168 481 1219 261 . . . . Legs 722 | . . . . . . 397 49 163 113 . Wheels . | . . . . . . . . . . . Hover 141 | . . . . . . . . . 141 . Flight 364 | . . . . . . . . . . 364 Fastest Speed 49 | 50 160 160 160 163 161 120 120 120 50 49 Average Speed 151 | 157 160 160 161 163 161 191 120 120 93 50 Slowest Speed 400 | 160 160 160 320 245 165 400 120 120 260 139 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 30 | 4 64 12 82 13 29 9 2 84 11 28 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . . 1 . . 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 70 | . . 1 4 2 1 60 . . . 2 Melee . | . . . . . . . . . . . Projectile 10 | . . 1 4 1 1 1 . . . 2 AOE 59 | . . . . . . 59 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Was Fac Upp Total 5985 | 45 460 493 1304 564 1337 771 50 162 415 384 Wait . | . . . . . . . . . . . Move 5432 | 38 439 482 1167 480 1218 657 49 162 366 374 Hop 1 | . . . . . . . . . . 1 Pick Up 63 | 1 12 1 21 4 11 9 1 . 3 . Fast Attach 53 | 6 . . 9 6 9 12 . . 5 6 Attach 44 | . 1 . 5 5 7 18 . . 8 . Detach 21 | . . . 1 3 3 11 . . 3 . Swap 28 | . 3 2 7 4 6 5 . . 1 . Drop 56 | . 3 3 19 6 11 11 . . . 3 Fire 257 | . 2 5 73 52 55 48 . . 22 . Melee 16 | . . . . 1 11 . . . 4 . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . . . 3 . Crush 11 | . . . 2 3 6 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 5) 519 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Discovered new exit (range 12) 685 | -10/Materials | Repaired Targeting Computer 719 | -10/Materials | Identified exit to Mines 762 | -10/Materials | Identified exit to Materials 796 | -10/Materials | Identified exit to Subcaves 799 | -10/Materials | Entered Subcaves 800 | -10/Subcaves | Approached by a straggling Scientist 801 | -10/Subcaves | Learned Materials emergency access door positions 847 | -10/Subcaves | Visited Clippyterm 852 | -10/Subcaves | Identified exit to Materials 852 | -10/Subcaves | Identified exit to Recycling 905 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 906 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1329 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1591 | -10/Subcaves | Entered Materials 1591 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1834 | -8/Materials | Discovered new exit (range 16) 1866 | -8/Materials | Identified exit to Factory 2482 | -8/Materials | Discovered exit to Factory (range 8) 3032 | -8/Materials | Discovered exit to Factory (range 10) 3750 | -8/Materials | Entered Factory 3750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4198 | -7/Factory | Garrison activated, responded to threat 4396 | -7/Factory | Build established: Hacker-Gunner 4506 | -7/Factory | Cargo convoy interrupted 4661 | -7/Factory | Discovered new exit (range 15) 4684 | -7/Factory | Identified exit to Factory 4731 | -7/Factory | Entered another Factory area 4731 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5163 | -6/Factory | Discovered new exit (range 8) 5163 | -6/Factory | Identified exit to Lower Caves 5163 | -6/Factory | Identified exit to Extension 5173 | -6/Factory | Build established: Scavenger-Tank 5289 | -6/Factory | Repaired Med. Armor Plating 5316 | -6/Factory | Garrison activated, responded to threat 5933 | -6/Factory | Build established: Scavenger-Gunner 6327 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 6729 | -6/Factory | Repaired Shield Generator 6901 | -6/Factory | Discovered new exit (range 10) 6917 | -6/Factory | Identified exit to Factory 6965 | -6/Factory | Entered another Factory area 6965 | -5/Factory | Evolved 2 slots: Utility x2 7177 | -5/Factory | Build established: Scavenger-Tank 7793 | -5/Factory | Crushed by falling debris 7793 | -5/Factory | System corruption reached 10% 7824 | -5/Factory | Lost 4 parts (3u1w) 8090 | -5/Factory | Build established: Scavenger-Mutant 8200 | -5/Factory | Destroyed 7 combat bots 8208 | -5/Factory | Lost 9 parts (2p2n5u) 8436 | -5/Factory | Discovered new exit (range 7) 8445 | -5/Factory | Entered another Factory area 8445 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8504 | -4/Factory | Sucked down chute 8504 | -4/Factory | Entered Waste 8519 | -4/Waste | EMP discharged 8526 | -4/Waste | Spotted C-40 Crusher 8565 | -4/Waste | Build established: Scavenger-Gunner 8578 | -4/Waste | Spotted C-40 Crusher 8592 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8594 | -4/Waste | Spotted C-40 Crusher 8619 | -4/Waste | EMP discharged 8624 | -4/Waste | Spotted C-40 Crusher 8652 | -4/Waste | Spotted C-40 Crusher 8658 | -4/Waste | Spotted C-40 Crusher 8687 | -4/Waste | Discovered new exit (range 10) 8699 | -4/Waste | Entered Factory 8898 | -4/Factory | Build established: Scavenger-Mutant 8970 | -4/Factory | Lost 4 parts (3u1w) 8980 | -4/Factory | Released all parts (15) 8985 | -4/Factory | Core integrity fell below 50% 9138 | -4/Factory | Discovered new exit (range 16) 9142 | -4/Factory | Core integrity fell below 20% 9146 | -4/Factory | Entered Upper Caves 9348 | -4/Upper Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09225_ ZH-2UG(k) breaks down the debris. 09251_ System corrupted: Substantial component data lost. 09256_ Acquired Mak. Flight Unit. 09259_ Acquired Bore Cannon. 09267_ Dropped Bore Cannon. 09271_ System corrupted: FCS attempts to trigger Bore Cannon. 09271_ System corrupted: Bore Cannon misfires. 09271_ HV Slug penetrates Wall. 09296_ I&=BGH :PD9SCEZ=L 09345_ System corruption misinterpreted. 09345_ Triggered Fire Trap. 09345_ Burning plasma bursts from the floor. 09345_ Mak. Flight Unit destroyed. 09346_ Dropped Bore Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????##g ##???????????????????? | | ???????????????????????## #???????????????????? | | ???????????????????????# ] #???????????????????? | | ???????????????????????# ] #???????????????????? | | ???????????????????????## #???????????????????? | | ???????????????????????##@# ####????????????????? | | ??????????????????##???# ##?????????###?##? | | ?????????????????## #### #???????### ? ? | | ?????????????????# #??????## ## ?? | | ?????????????????# ##?????# ?? | | ?????????????????## #?????# #?? | | ??????????????????## g #?????# #?? | | ???????????????????## ## gg#####?????? #?? | | ????????????????????##?##### #??????????# # #?? | | ????????????????????#####??# #??????##??# ??? | | ???????????????????## #?# #????## ##?# #??? | | ???????????????????# # ## ## #????# ### ##?# | | ???????????????????# # ##???## ## ### | | ?????????????????????# ##### ## # # | | ????????????????????# # % ## # # | | ?????????????????????# # ## # # # | | ?????????????????????## ?## # #### # # | | ??????????????????????#???# #### ## ## | | ??????????????????????????## ## #### # | | ???????????????????????????## # ## # | | ????????????????????????????## ## | | ?????????????????????????????### ## # | | ???????????????????????????????####### # # ### | | ?????????????????????????????????????# ####? | | ????????????????????????????????????# # ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Targeting Computer | 20% | -10/Materials Med. Armor Plating | 5% | -6/Factory Shield Generator | 36% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaShieldDetector Manual? 0 Play Time 01:57:58 Cumulative 18.1 hours Start 2025.06.03 @ 22:31:45 End 2025.06.05 @ 22:20:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a02e6ddc-e22a-4ced-84a6-b1c5cff1277a