Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.23 @ 22:04:51

Player: Golinth

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (756)      756
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2001

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     92/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
    Medium Storage Unit
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Plasma Cutter
>          --- INVENTORY --------
     Light Nuclear Core
    Medium Storage Unit
           Signal Interpreter
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   7   .   9   
  Power                    4    | 1   .   .   3   
    Engine                 3    | 1   .   .   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   2   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   .   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          2    | .   .   .   2   
    System Corruption      9    | .   .   .   9   
Parts Lost                 12   | .   .   5   7   
  Power                    3    | .   .   1   2   
  Propulsion               4    | .   .   2   2   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      5    | .   .   5   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   96  97  37  
  Engine                   11   | .   14  13  6   
  Leg                      22   | .   27  27  10  
  Storage                  10   | .   14  14  .   
  Processor                12   | .   12  14  11  
  Ballistic Gun            13   | .   18  13  3   
  Launcher                 8    | .   9   14  4   
Peak Build Rating          9    | 6   8   8   9   
  Average Rating           6    | 4   7   7   4   
  On Entrance              4    | .   6   8   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  21  21  10  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | .   6   3   3   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  5   
  Average Capacity         8    | 6   9   10  5   
  Most Carried             6    | 4   6   4   5   
  Average Carried          3    | 1   3   4   3   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            4    | 1   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           623  | 191 304 50  78  
  Remotely                 .    | .   .   .   .   
Salvage Created            848  | .   403 56  389 
  Parts                    49   | .   31  3   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   13  2   8   
  Melee                    3    | .   .   .   3   
  Guns                     8    | .   8   .   .   
  AOE                      12   | .   5   2   5   
Classes Destroyed          6    | .   5   1   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 1    | .   1   .   .   
  Recycler                 2    | .   1   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    18   | .   8   2   8   
Best Kill Streak           5    | .   5   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   3    | .   3   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        189  | .   37  16  136 
  Missed                   69   | .   12  4   53  
Damage Taken               1491 | .   282 382 827 
  Core                     586  | .   25  161 400 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   426  | .   85  104 237 
  Regen/Repaired (Parts)   63   | .   63  .   .   
Core Remaining (%)         62   | 100 .   25  .   
Volleys Fired              49   | .   35  3   11  
  Largest                  2    | .   2   2   2   
  Hottest                  53   | .   53  53  53  
Shots Fired                84   | .   57  6   21  
  Gun                      64   | .   51  3   10  
  Cannon                   .    | .   .   .   .   
  Launcher                 19   | .   6   3   10  
  Special                  1    | .   .   .   1   
  Kinetic                  64   | .   51  3   10  
  Thermal                  1    | .   .   .   1   
  Explosive                9    | .   6   3   .   
  Electromagnetic          10   | .   .   .   10  
  Robot Hit Streak         11   | .   8   11  8   
  Robot Miss Streak        3    | .   2   1   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           61   | .   41  5   15  
  Core Hits                74   | .   26  6   42  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1652 | .   858 211 583 
  Guns                     549  | .   447 40  62  
  Cannons                  .    | .   .   .   .   
  Explosions               955  | .   411 171 373 
  Melee                    .    | .   .   .   .   
  Ramming                  148  | .   .   .   148 
  Kinetic                  549  | .   447 40  62  
  Thermal                  36   | .   .   .   36  
  Explosive                582  | .   411 171 .   
  Electromagnetic          337  | .   .   .   337 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         12   | .   .   .   12  
  Average Corruption       9    | .   .   .   9   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  9    | .   .   .   9   
    Message Errors         1    | .   .   .   1   
    Matter Fused           7    | .   .   .   7   
    Energy Discharges      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            25   | .   8   17  .   
  Projectiles              .    | .   .   .   .   
  Explosions               25   | .   8   17  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      123  | .   58  38  27  
  Shots                    6    | .   3   2   1   
  Rammed                   17   | .   .   .   17  
Targets Rammed             85   | .   .   .   85  
  Kicked                   68   | .   .   .   68  
  Crushed                  .    | .   .   .   .   
Highest Temperature        15   | .   12  6   15  
  Average Temperature      6    | .   6   4   6   
  Received Heat Transfer   633  | .   117 21  495 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   .   .   2   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             319  | .   217 121 319 
  Initial                  38   | .   .   38  25  
  Average                  107  | .   77  116 199 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         79   | 100 94  100 33  
  Level 1                  20   | .   5   .   66  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            4    | .   2   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   20  4   19  
  Peak Tracking Total      5    | .   4   2   5   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               5    | .   5   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1735 | 115 998 164 458 
Spaces Moved               1087 | 93  568 82  344 
  Core                     185  | 13  3   4   165 
  Treads                   .    | .   .   .   .   
  Legs                     902  | 80  565 78  179 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 50  
  Average Speed            134  | 110 157 190 90  
  Slowest Speed            350  | 120 350 200 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   70  27  23  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          71   | .   41  26  4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      71   | .   41  26  4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1263 | 105 619 84  455 
  Wait                     .    | .   .   .   .   
  Move                     1084 | 92  567 81  344 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 7   9   .   6   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   5   .   8   
  Detach                   1    | .   .   .   1   
  Swap                     3    | .   2   .   1   
  Drop                     1    | .   1   .   .   
  Fire                     49   | .   35  3   11  
  Melee                    .    | .   .   .   .   
  Ram                      16   | .   .   .   16  
  Kick                     68   | .   .   .   68  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 7)
  621 | -10/Materials | Discovered new exit (range 4)
  727 | -10/Materials | Repaired Assault Rifle
 1018 | -10/Materials | Identified exit to Mines
 1114 | -10/Materials | Entered Mines
 1197 | -10/Mines     | Assembled infested the area
 1206 | -10/Mines     | Learned location of Zion (-7)
 1223 | -10/Mines     | Discovered new exit (range 9)
 1278 | -10/Mines     | Core integrity fell below 50%
 1278 | -10/Mines     | Entered Materials
 1278 | -9/Materials  | Evolved 2 slots: Utility x2
 1302 | -9/Materials  | Lost 5 parts (1p2n2w)
 1552 | -9/Materials  | Lost 3 parts (1n2w)
 1693 | -9/Materials  | Core integrity fell below 50%
 1721 | -9/Materials  | System corruption reached 10%
 1725 | -9/Materials  | Core integrity fell below 20%
 1736 | -9/Materials  | Core destroyed

 Last Messages 
---------------
System corrupted: Matter fused (-8).
Plasma Cutter destroyed.
Slammed into G-34 Mercenary. <x2>
Y-45 Defender destroyed.
Deuterium Engine destroyed.
Acquired 32 matter.
Slammed into Y-45 Defender.
Slammed into G-34 Mercenary.
Destabilizing: System corrupted (+1).
Slammed into G-34 Mercenary. <x4>
Destabilizing: System corrupted (+2).
Slammed into Y-45 Defender. <x2>
System corrupted: Energy discharge (-36).
Slammed into G-34 Mercenary. <x3>
G-34 Mercenary destroyed.
[Achievement: Fist Fight]
Critical hit (Burn: +37).
Slammed into Y-45 Defender.
Critical hit (Burn: +37).
Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              NavigationNodeBlade
  Manual?         0
Play Time         00:15:38
  Cumulative      3.1 hours
  Start           2024.12.23 @ 18:17:57
  End             2024.12.23 @ 22:04:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bfcadeb-1d13-400d-80d7-6027816be3e0