Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:13:22 Player: Arimel The Wise Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (10) 50 Value Destroyed (127) 127 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2308) 2308 TOTAL SCORE: 9505 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 8 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Field Propulsion Drive Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor Light Particle Reactor > --- PROPULSION ------- VTOL Module VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Small Storage Unit Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Nuclear Core Antigrav Array Antigrav Array Antigrav Array Autogun [Rating: 98] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 2 . 2 . Power 2 | . . . . . . . 1 . . . 1 . . . . Propulsion 8 | . . . 2 . . . 1 1 . 1 1 1 . 1 . Utility 4 | . . . . . . . . 1 . 1 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 93 | 6 9 . 15 2 8 . 8 15 3 8 3 3 . 13 . Power 18 | 1 1 . 2 . . . 1 4 2 1 2 . . 4 . Engine 9 | 1 1 . 2 . . . 1 2 . 1 1 . . . . Core 7 | . . . . . . . . 2 2 . 1 . . 2 . Reactor 2 | . . . . . . . . . . . . . . 2 . Propulsion 34 | 2 6 . 7 . . . 1 4 . 5 1 3 . 5 . Treads . | . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 30 | . 4 . 7 . . . 1 4 . 5 1 3 . 5 . Utility 21 | 1 . . 1 . 2 . 4 6 1 2 . . . 4 . Device 4 | . . . . . 1 . . 1 . 1 . . . 1 . Storage 2 | 1 . . . . . . . . 1 . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . 1 . . . . . 1 . Protection 13 | . . . 1 . 1 . 4 4 . 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 2 . 5 2 6 . 2 1 . . . . . . . Energy Gun 3 | 2 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 1 . 4 1 4 . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 1 . . 2 . . . . . Parts Lost 26 | . . . 2 . . 1 . . . 1 4 . . 17 1 Power 8 | . . . 2 . . . . . . 1 1 . . 4 . Propulsion 11 | . . . . . . . . . . . 1 . . 9 1 Utility 5 | . . . . . . . . . . . 1 . . 4 . Weapon 2 | . . . . . . 1 . . . . 1 . . . . Highest Loss Streak 7 | . . . 1 . . 1 . . . 1 3 . . 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 82 57 92 100 97 98 95 94 92 93 68 47 63 56 7 Engine 6 | . 14 14 10 11 11 11 18 7 4 . 3 5 5 1 . Core 3 | . . . . . . . . 7 9 12 3 5 5 5 . Leg 1 | . 25 . . . . . . . . . . . . . . Flight 36 | . 2 28 44 44 44 44 45 44 46 46 33 21 36 31 2 Device 1 | . . . . . . . . . . 1 5 5 5 3 . Storage 7 | . 14 14 11 11 11 11 9 7 7 6 5 5 5 3 . Hackware 1 | . . . . . . . . . 7 6 4 . . 3 4 Protection 7 | . . . 9 11 11 11 9 11 7 11 5 5 5 4 . Energy Gun 1 | . 25 . . . . . . . . . . . . . . Ballistic Gun 6 | . . . 15 11 9 11 14 14 7 6 4 . . . . Launcher 2 | . . . 2 11 9 9 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 37 | 13 13 8 15 15 15 15 20 24 22 25 20 19 19 37 . Greatest Support 59 | 20 20 8 16 16 16 16 20 24 24 33 33 32 32 59 16 Greatest Overweight (x) 3 | 3 . . . . . . . . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 5 2 8 2 Average Carried 6 | 1 5 8 7 8 7 8 6 7 7 7 7 4 2 4 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 5 2 2 . 2 Class Distribution -------------------- 47% | Sprinter 26% | Mutant 25% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Sprinter | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Matter Collected 869 | 201 129 . 170 15 . . . 215 . . 12 120 7 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 168 | . 37 . 131 . . . . . . . . . . . . Parts 21 | . 5 . 16 . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Combat Hostiles Destroyed 9 | . 2 . 7 . . . . . . . . . . . . Guns 9 | . 2 . 7 . . . . . . . . . . . . Classes Destroyed 2 | . 1 . 1 . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Swarmer 9 | . 2 . 7 . . . . . . . . . . . . Best Kill Streak 4 | . 2 . 4 . . . . . . . . . . . . Combat Bots Only 4 | . 2 . 4 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 . 2 . . . . . . . . . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Hostile Shots Fired 381 | . 29 2 98 3 . 5 . . 2 . 21 . 1 214 6 Missed 187 | . 11 . 46 2 . 2 . . 1 . 10 . . 113 2 Damage Taken 3980 | . 151 28 545 11 . 52 . . 56 . 433 . 80 2545 79 Core 1706 | . 15 11 144 11 . . . . . . 133 . 80 1251 61 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 182 | . . . 62 . . 11 . . . . 28 . . 81 . Regen/Repaired (Parts) 94 | . . . . . . . 73 21 . . . . . . . Core Remaining (%) 91 | 100 . 89 . . . 61 100 . 100 100 86 . 93 . . Volleys Fired 31 | . 4 . 26 . . . . . . . 1 . . . . Largest 2 | . 2 . 2 . . . . . . . 1 . . . . Hottest 90 | . 90 . 40 . . . . . . . 25 . . . . Shots Fired 48 | . 8 . 39 . . . . . . . 1 . . . . Gun 43 | . 8 . 34 . . . . . . . 1 . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . 5 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 35 | . . . 34 . . . . . . . 1 . . . . Thermal 8 | . 8 . . . . . . . . . . . . . . Explosive 5 | . . . 5 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 2 . 3 . . . . . . . 4 . . . . Robot Miss Streak 4 | . 4 . 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 25 | . 2 . 22 . . . . . . . 1 . . . . Core Hits 16 | . 2 . 14 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 455 | . 25 . 397 . . . . . . . 33 . . . . Guns 201 | . 25 . 156 . . . . . . . 20 . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 241 | . . . 241 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . 13 . . . . Kinetic 176 | . . . 156 . . . . . . . 20 . . . . Thermal 165 | . 25 . 140 . . . . . . . . . . . . Explosive 101 | . . . 101 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . 12 12 Average Corruption 3 | . . . . . . . . . . . . . . 3 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . . 8 2 Message Errors 3 | . . . . . . . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . 6 . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 656 | . 60 . 38 . . 4 126 300 . 10 18 . . 656 . Average Temperature 143 | . 24 . 7 . . 2 57 127 . 4 6 . . 230 . Received Heat Transfer 1055 | . . 15 129 6 . 27 . . . . 45 . . 812 21 Effects 21 | . . . . . . . . 2 . . . . . 19 . Shutdowns 6 | . . . . . . . . . . . . . . 6 . Energy Bleed 3 | . . . . . . . . 2 . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 174 | . 74 . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Peak Influence 1600 | . 40 30 688 94 . 15 39 22 60 31 355 173 136 417 1600 Initial 234 | . . 15 11 94 . . 1 17 15 31 9 173 121 76 234 Average 138 | . 23 27 305 94 . 5 25 17 32 29 135 173 123 257 1554 Maximum Alert Level 5 | . . . 2 . . . . . . . 1 . . 2 5 Low Security (%) 72 | 100 100 100 27 100 . 100 100 100 100 100 68 100 100 30 . Level 1 22 | . . . 43 . . . . . . . 31 . . 63 3 Level 2 4 | . . . 28 . . . . . . . . . . 5 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 96 Squads Dispatched 15 | . . . 1 . . . . 1 1 . 3 . . 9 . Investigation 5 | . . . . . . . . 1 . . 1 . . 3 . Extermination 3 | . . . . . . . . . . . 1 . . 2 . Reinforcement 7 | . . . 1 . . . . . 1 . 1 . . 4 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Distress Signals 6 | . . . 1 . . . . 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 127 | . 4 2 28 5 . 3 2 . 2 . 20 . 2 58 1 Peak Tracking Total 21 | . 4 2 14 5 . 3 2 2 2 . 15 . 2 21 1 Tactical Retreats 25 | . . . 4 . . . . . 1 . 5 . 1 14 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Traps Triggered 4 | . . . . . . . . . . . 2 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Machines Disabled 3 | . . . 3 . . . . . . . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Machines Accessed 36 | . . . 5 . 5 . 2 6 . 3 4 1 . 10 . Terminals 18 | . . . 3 . . . 1 1 . 1 4 1 . 7 . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . Repair Stations 3 | . . . . . . . 1 1 . . . . . 1 . Recycling Units 7 | . . . 2 . . . . 2 . 1 . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 125 | . . . 16 . 50 . 5 12 . 6 13 1 . 22 . Successful 90 | . . . 12 . 50 . 4 8 . . 8 1 . 7 . Failed 35 | . . . 4 . . . 1 4 . 6 5 . . 15 . Catastrophic 5 | . . . 1 . . . . . . . 1 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . . . 6 . 1 . 3 . . 2 9 . . 6 . Terminals 48 | . . . 14 . . . 3 1 . 2 13 1 . 14 . Fabricators 3 | . . . . . . . . 1 . 2 . . . . . Repair Stations 9 | . . . . . . . 2 5 . . . . . 2 . Recycling Units 13 | . . . 2 . . . . 3 . 2 . . . 6 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . Terminal Hacks 69 | . . . 7 . 50 . . 1 . . 5 1 . 5 . Record 52 | . . . . . 49 . . . . . 2 . . 1 . Open DSF 3 | . . . . . . . . 1 . . . 1 . 1 . Branch Access Points 2 | . . . . . . . . . . . 1 . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . 2 . Alert Level 3 | . . . 3 . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 4 . . . . . . . Scan Component 3 | . . . . . . . 1 2 . . . . . . . Repair 3 | . . . . . . . 1 2 . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . 1 . . . . . 1 . Report Inventory 3 | . . . 2 . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 9 | . . . 3 . . . 2 . . . 3 . . 1 . Terminals 9 | . . . 3 . . . 2 . . . 3 . . 1 . Assimilate 2 | . . . . . . . 1 . . . . . . 1 . Botnet 7 | . . . 3 . . . 1 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 4 . . . 2 4 . 3 2 1 . 9 . Full Trace Events 5 | . . . . . . . . 1 . . 1 . . 3 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 . . . . . . . Time 96 | . . . . . . . 38 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . Highest-Rated Group 10 | . . . . . . . 10 10 . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 10 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Turns Passed 2660 | 88 177 6 236 44 199 314 135 261 36 217 300 24 25 567 31 Spaces Moved 5748 | 63 119 15 481 139 613 630 276 446 114 273 660 81 109 1667 62 Core 35 | 4 . . . . . . . . . . . . . 25 6 Treads . | . . . . . . . . . . . . . . . . Legs 158 | 59 99 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5555 | . 20 15 481 139 613 630 276 446 114 273 660 81 109 1642 56 Fastest Speed 11 | 50 37 37 29 29 29 29 27 23 23 18 18 22 22 11 45 Average Speed 30 | 119 106 37 29 29 29 29 27 23 23 61 29 25 22 22 45 Slowest Speed 200 | 200 120 37 31 29 29 29 27 24 23 106 97 27 22 94 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . 10 1 . . 3 1 . . 3 . . 20 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 28 9 40 41 93 89 30 12 90 6 19 2 87 46 12 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 77 | . . . 77 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 77 | . . . 77 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Total 6555 | 72 160 14 530 140 637 760 331 602 125 324 766 83 109 1838 64 Wait 588 | . 11 . 3 . . 131 43 125 . 27 91 . 1 156 . Move 5659 | 62 118 14 461 136 612 629 269 443 113 272 653 80 108 1627 62 Hop 36 | . . . 9 1 . . 3 1 . . 3 . . 19 . Pick Up 65 | 4 10 . 9 . 5 . 5 4 4 6 4 . . 12 2 Fast Attach 28 | 6 . . . 1 7 . 1 4 . 3 . . . 6 . Attach 34 | . . . 8 . 1 . 3 6 1 3 3 3 . 6 . Detach 10 | . . . 1 . . . 1 6 . 1 . . . 1 . Swap 32 | . 9 . 7 1 . . 4 5 2 3 . . . 1 . Drop 65 | . 8 . 6 1 12 . 2 8 5 9 4 . . 10 . Fire 31 | . 4 . 26 . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Entered Mines 269 | -10/Mines | Discovered new exit (range 9) 272 | -10/Mines | Entered Materials 272 | -9/Materials | Evolved 2 slots: Propulsion x2 380 | -9/Materials | Discovered new exit (range 16) 490 | -9/Materials | Discovered new exit (range 16) 508 | -9/Materials | Entered Mines 551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 551 | -9/Mines | Discovered new exit (range 5) 552 | -9/Mines | Entered Exiles 558 | -9/Exiles | Discovered new exit (range 14) 566 | -9/Exiles | Met 8R-AWN 570 | -9/Exiles | Met EX-HEX 584 | -9/Exiles | Met EX-DEC 591 | -9/Exiles | Learned location of Zion (-6) 604 | -9/Exiles | Discovered new exit (range 11) 624 | -9/Exiles | Visited The Gauntlet 667 | -9/Exiles | Met EX-BIN 672 | -9/Exiles | Aligned with FarCom system 673 | -9/Exiles | Given EX-Vault access code 687 | -9/Exiles | Opened EX-Vault 690 | -9/Exiles | Found Prototype Device 692 | -9/Exiles | Identified PSU Rigger 700 | -9/Exiles | Found Prototype Ballistic Gun 700 | -9/Exiles | Identified AWS/Gauss 730 | -9/Exiles | Warned to stay clear of 0b10 Research branches 751 | -9/Exiles | Entered Mines 991 | -8/Mines | Build established: Scavenger-Sprinter 1058 | -8/Mines | Discovered new exit (range 3) 1065 | -8/Mines | Entered Materials 1065 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1066 | -8/Materials | Identified exit to Factory 1192 | -8/Materials | Repaired Imp. Propulsion Shielding 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Accompanied by 1 ally 1200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -7/Factory | Repaired Flight Unit 1281 | -7/Factory | Repaired VTOL Module 1460 | -7/Factory | Identified exit to DSF 1461 | -7/Factory | Entered DSF 1475 | -7/DSF | Additional patrols routed to DSF 1488 | -7/DSF | Discovered new exit (range 16) 1497 | -7/DSF | Entered Factory 1497 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -6/Factory | Discovered new exit (range 4) 1714 | -6/Factory | Entered another Factory area 1714 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1891 | -5/Factory | Discovered new exit (range 14) 1989 | -5/Factory | Identified exit to Upper Caves 1998 | -5/Factory | Discovered new exit (range 14) 2012 | -5/Factory | Lost 3 parts (1n1u1w) 2014 | -5/Factory | Entered another Factory area 2014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2015 | -4/Factory | Identified exit to DSF 2038 | -4/Factory | Entered DSF 2053 | -4/DSF | Discovered new exit (range 15) 2055 | -4/DSF | Additional patrols routed to DSF 2063 | -4/DSF | Entered Research 2063 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -3/Research | Spotted B-86 Titan 2289 | -3/Research | Spotted B-86 Titan 2400 | -3/Research | Identified exit to Quarantine 2511 | -3/Research | Lost 3 parts (3n) 2554 | -3/Research | Build established: Sprinter 2595 | -3/Research | Core integrity fell below 50% 2605 | -3/Research | System corruption reached 10% 2613 | -3/Research | Core integrity fell below 20% 2626 | -3/Research | Spotted B-90 Cyclops 2630 | -3/Research | Entered Quarantine 2631 | -3/Quarantine | Maximum security lockdown engaged 2638 | -3/Quarantine | Lost 7 parts (3p3n1u) 2661 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- P-80 Master resets W-44 Eye, system corruption cleaned. System corrupted: Field Propulsion Array rejected. Machine disabled. LOCATION=QUARANTINE AMBIENT_HEAT=-20 GOAL=ESCAPE Receiving FarCom transmissions... ALERT: Suspected Assembled signals penetrating research branch. ALERT: Maximum security lockdown engaged. ALERT: Machine network offline. ALERT: Performing unscheduled system reset. ALERT: Lockdown in effect, collecting threat data. FARCOM_MSG: For science! Acquired Field Propulsion Drive. Acquired Antimatter Reactor. Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????gg??? ??????????????????????? | | ???????????????g???????? R??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# k#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ????????????#########?## ########??????????????? | | ????????????# ?# g ####???????????? | | ????????????# "" # ????????? | | ????????????# "" # ????????? | | ??????????????"""" + ######?????????? | | ????????????? ""/" # ###+####??????????????? | | ????????????? """" # #?????????????????????? | | ????????????? ?# #?????????????????????? | | ????????????# ?# #?????????????????????? | | ????????????########### #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????# + #?????????????????????? | | ????????????# """"" # #?????????????????????? | | ????????????? """]" # #?????????????????????? | | ????????????# " """ # #?????????????????????? | | ????????????? " # #?????????????????????? | | ?????????????? "" # #?????????????????????? | | ?????????????? # #?????????????????????? | | ???????????????######## +?????????????????????? | | ????????????########### #?????????????????????? | | ????????????# """"" !# ##########????????????? | | ????????????# """"" # # #????????????? | | ????????????# """"" # # " ?????????????? | | ????????????# # # " T #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Party Time Serviceable Loadout Slippery One System Compromised Challenges ------------ None Game ------ Seed BiocellReactiveAmplifier Manual? 0 Play Time 01:43:18 Cumulative 7.0 hours Start 2024.03.31 @ 11:18:24 End 2024.03.31 @ 13:13:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c60772fb-de97-4a81-aad9-31cbe42ca8c7