Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.05 @ 23:16:43 Player: MikeLiu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3059) 3059 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6251 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 475/700 Matter 300/300 Energy 350/350 System Corruption 2% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Huge Storage Unit Large Battery Improved Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser EM Pulse Cannon Assault Cannon > --- INVENTORY (25) --- Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Visual Processing Unit Particle Charger Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Hardlight Generator System Shield Recalibrator Faulty Improved EM Shotgun Light EM Pulse Cannon EM Pulse Cannon Autogun Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Large Battery Signal Interpreter Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Field Laser EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Visual Processing Unit Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Hardlight Generator System Shield Component Analysis Suite Recalibrator Improved EM Shotgun Precision Beam Rifle Light EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Assault Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Assault Cannon Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 69 | 6 7 8 27 11 10 . Power 13 | 1 1 2 3 5 1 . Engine 11 | 1 1 2 3 3 1 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 23 | 2 1 3 12 2 3 . Treads 4 | . . . 4 . . . Leg 16 | 2 1 3 5 2 3 . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 1 7 3 . . Device 5 | . . 1 2 2 . . Storage 4 | 1 1 . 1 1 . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 19 | 2 3 2 5 1 6 . Energy Gun 5 | 1 . . 3 . 1 . Energy Cannon 5 | . . 1 2 . 2 . Ballistic Gun 4 | 1 3 . . . . . Ballistic Cannon 3 | . . 1 . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 1 . 7 1 7 . Power 5 | . 1 . 2 . 2 . Propulsion 7 | . . . 3 . 4 . Utility 1 | . . . 1 . . . Weapon 3 | . . . 1 1 1 . Highest Loss Streak 5 | . 1 . 3 1 5 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 97 94 97 81 84 Engine 13 | . 14 20 16 13 7 7 Treads 1 | . . . 5 . . . Leg 20 | . 28 21 16 22 16 15 Device 7 | . . 11 10 6 7 7 Storage 12 | . 14 11 9 14 15 15 Processor 13 | . 11 11 11 15 15 15 Protection 1 | . . . 4 . . . Energy Gun 4 | . 4 . 6 7 2 7 Energy Cannon 5 | . . 4 6 5 5 7 Ballistic Gun 4 | . 23 13 . . . . Ballistic Cannon 5 | . . 3 4 5 8 7 Naked Turns . | . . . . . . . Heaviest Build 115 | 11 27 38 101 115 112 108 Greatest Support 46 | 20 20 20 40 46 46 20 Greatest Overweight (x) 31 | 3 8 1 16 3 31 5 Average Overweight (x) 1 | . . 1 1 2 4 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 12 15 18 25 25 25 Most Carried 25 | 5 12 15 21 25 23 19 Average Carried 15 | 2 7 11 14 21 19 19 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 23 | 2 10 12 21 23 19 19 Class Distribution -------------------- 65% | Mutant 14% | Gunner 11% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2000 | 192 361 322 488 193 444 . Remotely . | . . . . . . . Salvage Created 3293 | . 473 635 949 538 698 . Parts 196 | . 36 42 68 23 27 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 78 | . 15 16 19 9 19 . Guns 27 | . 15 7 3 1 1 . Cannons 49 | . . 9 15 7 18 . AOE 1 | . . . 1 . . . Classes Destroyed 12 | . 3 2 4 2 1 . Worker 2 | . . . 2 . . . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 11 | . 2 2 4 3 . . Swarmer 25 | . 8 6 4 . 7 . Grunt 31 | . 7 5 5 4 10 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 15 | . . 5 8 1 1 . Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . 2 . . Best Kill Streak 7 | . 6 5 5 2 7 . Combat Bots Only 7 | . 6 5 5 1 7 . Max Kills in Single Turn 2 | . 2 2 1 2 1 . Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 3301 | . 337 442 1103 416 1003 . Core 547 | . 49 78 195 72 153 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 17 | . . . . 17 . . Core Remaining (%) 81 | 100 80 80 64 . . . Volleys Fired 225 | . 43 43 75 28 36 . Largest 3 | . 2 2 2 3 3 . Hottest 170 | . 70 91 126 170 151 . Shots Fired 461 | . 86 86 130 76 83 . Gun 224 | . 86 62 42 27 7 . Cannon 237 | . . 24 88 49 76 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 278 | . 62 71 64 26 55 . Thermal 88 | . 24 . 30 27 7 . Explosive . | . . . . . . . Electromagnetic 95 | . . 15 36 23 21 . Robot Hit Streak 19 | . 19 14 17 15 15 . Robot Miss Streak 5 | . 4 2 3 5 4 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 328 | . 62 62 93 54 57 . Core Hits 141 | . 30 25 42 20 24 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . 3 4 3 . Burn 5 | . . . 2 3 . . Blast 4 | . . . 1 . 3 . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6243 | . 593 963 1984 1373 1330 . Guns 2267 | . 593 558 609 390 117 . Cannons 3760 | . . 400 1231 916 1213 . Explosions 182 | . . . 119 63 . . Melee . | . . . . . . . Ramming 34 | . . 5 25 4 . . Kinetic 3027 | . 356 679 811 340 841 . Thermal 1367 | . 237 . 560 453 117 . Explosive . | . . . . . . . Electromagnetic 1815 | . . 279 588 576 372 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . 7 29 . Message Errors 11 | . . . . 2 9 . Matter Fused 6 | . . . . 1 5 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 8 | . . . . 1 7 . Data Loss (minor) 4 | . . . . 2 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . 1 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 29 | . . 6 9 13 1 . Projectiles 20 | . . 6 . 13 1 . Explosions 9 | . . . 9 . . . Melee . | . . . . . . . Knockbacks 24 | . . 5 9 4 6 . Impact . | . . . . . . . Kinetic 22 | . . 4 9 4 5 . Secondary 2 | . . 1 . . 1 . Self-Inflicted Damage 61 | . . . 61 . . . Shots 2 | . . . 2 . . . Rammed 1 | . . . 1 . . . Targets Rammed 8 | . . 1 6 1 . . Kicked 7 | . . 1 5 1 . . Crushed . | . . . . . . . Highest Temperature 393 | . 172 144 393 375 376 . Average Temperature 109 | . 70 46 98 124 161 . Received Heat Transfer 1461 | . 114 144 567 177 459 . Effects 10 | . . . 3 2 5 . Shutdowns 3 | . . . . 2 1 . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 1 . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . 1 2 . . Heat Transferred 3247 | . 703 . 1273 1012 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 419 | . 269 419 339 163 . . Initial 150 | . . 30 150 17 . . Average 116 | . 118 216 144 43 . . Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 80 | 100 85 44 73 100 . . Level 1 18 | . 14 47 26 . . . Level 2 1 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 5 . 2 . . Investigation 5 | . 3 2 . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 3 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 22 23 31 15 21 . Peak Tracking Total 9 | . 6 4 6 2 9 . Tactical Retreats 4 | . 1 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 5 | . 4 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 6 | . 2 1 2 1 . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 2 3 9 . . Successful 18 | . 5 2 3 8 . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 5 . 1 . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . . 9 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 2 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 5 . 1 . . . Record 3 | . 3 . . . . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 8 . . Scan Component 4 | . . . . 4 . . Repair 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 152 | . . . . 152 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 7677 | 115 1026 799 1914 1664 2102 57 Spaces Moved 2788 | 99 557 340 706 572 502 12 Core 84 | 57 1 . 17 . 9 . Treads 15 | . . . 15 . . . Legs 2614 | 42 556 340 599 572 493 12 Wheels 75 | . . . 75 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 110 268 265 470 Average Speed 244 | 102 157 190 228 268 393 470 Slowest Speed 1600 | 200 450 190 850 350 1600 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 71 26 58 17 63 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . . 6 6 4 . Melee . | . . . . . . . Projectile 5 | . . . . 1 4 . AOE 11 | . . . 6 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3248 | 112 634 411 878 643 558 12 Wait 13 | . 6 2 4 1 . . Move 2782 | 98 556 339 705 571 501 12 Hop . | . . . . . . . Pick Up 90 | 8 14 9 36 19 4 . Fast Attach . | . . . . . . . Attach 58 | 6 6 7 24 6 9 . Detach 20 | . 4 4 8 1 3 . Swap 11 | . 1 1 3 5 1 . Drop 39 | . 4 5 17 11 2 . Fire 225 | . 43 43 75 28 36 . Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 7 | . . 1 5 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Identified exit to Mines 1093 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Identified exit to Materials 1142 | -10/Materials | Entered another Materials area 1142 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1722 | -9/Materials | Discovered new exit (range 15) 1919 | -9/Materials | Identified exit to Materials 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2180 | -8/Materials | Discovered new exit (range 9) 2203 | -8/Materials | Identified exit to Storage 2230 | -8/Materials | Build established: Scavenger-Mutant 2497 | -8/Materials | Lost 3 parts (2n1w) 3149 | -8/Materials | Build established: Mutant 3803 | -8/Materials | Discovered new exit (range 15) 3852 | -8/Materials | Identified exit to Factory 3855 | -8/Materials | Entered Factory 3855 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4397 | -7/Factory | Build established: Gunner 4952 | -7/Factory | Repaired Titanium Leg 4952 | -7/Factory | Repaired Carbon-fiber Leg 4952 | -7/Factory | Repaired Particle Charger 4990 | -7/Factory | Repaired Lgt. Deuterium Engine 5474 | -7/Factory | Discovered new exit (range 16) 5514 | -7/Factory | Identified exit to Lower Caves 5519 | -7/Factory | Entered Lower Caves 5574 | -7/Lower Caves | Build established: Mutant 5589 | -7/Lower Caves | Learned location of Zion (-7) 5837 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6154 | -7/Lower Caves | Build established: Skirmisher 6271 | -7/Lower Caves | Destroyed 7 combat bots 6280 | -7/Lower Caves | Lost 5 parts (1p3n1w) 6537 | -7/Lower Caves | Build established: Mutant 7537 | -7/Lower Caves | Discovered new exit (range 13) 7555 | -7/Lower Caves | Build established: Skirmisher 7617 | -7/Lower Caves | Identified exit to Lower Caves 7621 | -7/Lower Caves | Entered another Lower Caves area 7678 | -7/Lower Caves | Self-destructed Last Messages --------------- 07249_ Identified Hvy. Laser. 07259_ Acquired 24 matter. 07267_ XH >XGH|FUW0KQFHTFUSKXSAVD 8MDCN 07269_ Acquired 11 matter. 07302_ System corrupted: Matter fused (-9). 07316_ Acquired 9 matter. 07335_ ENS:0JBOF<%91KJJF/5H8A=H 07389_ System corrupted: Matter fused (-7). 07419_ Acquired 7 matter. 07479_ System corrupted: Heat flow error (+286). 07537_ EXIT=FOUND 07617_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 07673_ Searching scrap... 07673_ Found Minigun. 07673_ Found Recoil Stabilizer. 07673_ Found ECM Suite. 07673_ Found 10 Matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ??????X???????????????????????? | | ??????????????## ###???????????????????????????? | | ?????????????## ##?????????????????????????? | | ???????????? ?????????????????????????? | | ???????????? ?????????????????????????? | | ???????????? ????????????????????????? | | ??????????? ????????????????????????? | | ???????????? ????????????????????????? | | ???????????? ####????????????????????? | | ?????????????? ! # ##???????????????????? | | ?????????????? 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" "#??## ### #########???? | | ??????????????????? #???####???#???????????? | | ?????????????????? #??????????????????????? | | ?????????????????? #???????????????????????? | | ??????????????????? ? ????????????????????????? | | ??????????????????????## ????????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Power Corrupts Safety First Storm Trooper Challenges ------------ None Game ------ Seed RecyclingHardenedSpear Manual? 0 Play Time 01:14:02 Cumulative 8.1 hours Start 2022.12.05 @ 15:03:00 End 2022.12.05 @ 23:16:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27bc0458-4fe4-4159-85f8-a8a0ab4139fa