Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 14:56:43 Player: Xan Kriegor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (5126) 5126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11066 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 342/350 Energy 98/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Small Matter Pod Advanced Visual Processing Unit Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Wheel Centrium Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Target Analyzer Matter Filter Phase Shifter > --- WEAPON ----------- Phase Cannon KE Penetrator Slug Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Micro Nuclear Core Flexi-carbon Leg Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Improved Thermal Shield EM Pulse Cannon EM Pulse Cannon Ion Cannon Hypervelocity Mass Driver Proton Missile Launcher Heavy Mace Power Maul [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 4 2 . . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . 1 . . . Utility 6 | . . . 3 . . . 1 1 . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 148 | 6 4 8 35 37 1 13 4 . 10 4 26 Power 17 | 1 . 3 4 4 1 1 1 . . 1 1 Engine 10 | 1 . 3 2 3 1 . . . . . . Core 7 | . . . 2 1 . 1 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 . 3 10 14 . 5 . . 6 . 8 Treads 5 | . . . 1 . . . . . 3 . 1 Leg 26 | . . 1 7 10 . 5 . . 1 . 2 Wheel 13 | 2 . 2 2 4 . . . . 2 . 1 Hover 1 | . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . 3 Utility 43 | 1 2 1 12 9 . 2 2 . 2 2 10 Device 15 | . 1 1 2 3 . 1 1 . 1 1 4 Storage 5 | 1 1 . 1 . . . . . . 1 1 Processor 9 | . . . 2 1 . . 1 . 1 . 4 Hackware 1 | . . . 1 . . . . . . . . Protection 13 | . . . 6 5 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 2 1 9 10 . 5 1 . 2 1 7 Energy Gun 6 | 1 1 . 1 2 . . . . . . 1 Energy Cannon 4 | . . . . . . 2 1 . . . 1 Ballistic Gun 19 | 1 . . 5 7 . 1 . . 2 . 3 Ballistic Cannon 7 | . . 1 2 . . 1 . . . 1 2 Launcher 2 | . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . 1 . 1 System Corruption 12 | . . . . . . . . . 2 . 10 Parts Lost 95 | . . 6 20 11 2 2 . . 11 3 40 Power 7 | . . 2 . 1 1 . . . . . 3 Propulsion 36 | . . 1 10 5 . . . . 8 . 12 Utility 24 | . . 1 5 2 . . . . 2 2 12 Weapon 28 | . . 2 5 3 1 2 . . 1 1 13 Highest Loss Streak 15 | . . 4 6 7 2 1 . . 7 3 15 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 11 | 3 7 9 11 14 11 14 13 13 12 13 8 Power 1 | . 1 2 2 1 1 1 . . . . . Propulsion 1 | 2 4 4 1 . 1 4 5 4 . . . Utility 4 | . . 1 3 7 5 3 3 3 5 5 4 Weapon 3 | . 1 1 3 3 3 4 5 6 5 6 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . 2 5 7 . 2 . . . . 1 Power 2 | . . . 2 . . . . . . . . Propulsion 3 | . . 2 1 . . . . . . . . Utility 6 | . . . . 6 . . . . . . . Weapon 6 | . . . 2 1 . 2 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 99 93 96 80 98 99 94 90 99 78 Engine 3 | . 14 13 1 5 5 1 . . . . . Core 4 | . . . 6 1 . 5 13 11 11 11 5 Treads 1 | . . . . . . . . . 8 17 6 Leg 15 | . . 3 21 18 23 28 26 29 6 . 1 Wheel 6 | . 28 24 1 7 . . . . 5 11 4 Device 6 | . 7 14 1 6 . 6 6 5 4 4 10 Storage 7 | . 14 14 8 7 7 7 6 5 5 10 3 Processor 10 | . . . 5 7 15 15 19 17 22 23 23 Hackware 3 | . . . 8 7 7 . . . . . . Protection 7 | . . . 15 6 7 7 6 5 4 1 . Energy Gun 5 | . 25 14 2 10 . . . . . . 1 Energy Cannon 1 | . . . . . . 3 6 5 5 5 1 Ballistic Gun 7 | . 1 . 9 11 12 8 . . 4 5 3 Ballistic Cannon 4 | . . 5 7 . . 1 6 5 5 5 6 Impact Weapon 1 | . . . . . . 6 6 5 . . 1 Peak Build Rating 86 | 6 7 12 39 46 46 46 54 57 63 65 86 Average Rating 39 | 3 6 9 33 37 35 44 53 57 57 63 65 On Entrance 33 | . 6 7 12 18 45 23 46 54 57 63 65 Avg Prop Armor Cover (%) 7 | . . 8 8 4 . . . . 7 17 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 13 20 22 54 48 45 47 53 53 57 53 71 Greatest Support 87 | 32 32 36 46 65 65 62 60 75 75 26 87 Greatest Overweight (x) 4 | 3 . 1 1 4 . 1 . . 3 2 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 12 15 15 15 15 15 15 15 9 Most Carried 15 | 6 8 10 15 15 12 15 15 13 14 14 15 Average Carried 11 | 3 7 9 11 14 11 14 13 13 12 13 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 15 11 11 15 14 13 14 14 . Class Distribution -------------------- 40% | Scavenger-Gunner 35% | Mutant 16% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Matter Collected 4001 | 209 21 435 1036 915 . 372 42 . 337 88 546 Remotely . | . . . . . . . . . . . . Salvage Created 4538 | . 21 285 1228 1299 . 659 37 . 307 74 628 Parts 257 | . 5 23 76 74 . 32 1 . 13 3 30 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . 8 . . . . . . 8 1 . Prevented 2 | . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 106 | . 3 12 28 26 . 10 . . 7 2 18 Melee 3 | . . . . . . 1 . . . . 2 Guns 53 | . . 3 15 26 . 6 . . 1 1 1 Cannons 29 | . . 2 13 . . 2 . . 6 1 5 AOE 19 | . 3 7 . . . 1 . . . . 8 Classes Destroyed 16 | . 1 2 7 4 . 1 . . . . 1 Worker 9 | . . . 1 5 . 2 1 . . . . Builder 8 | . . . 1 3 . 4 . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . Recycler 3 | . . . 2 . . 1 . . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 21 | . 3 . 3 . . 2 . . . . 13 Grunt 31 | . . 2 11 12 . 4 . . 2 . . Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . Sentry 13 | . . . 6 5 . 1 . . . . 1 Specialist 4 | . . . 4 . . . . . . . . Hunter 14 | . . . 4 2 . 1 . . 3 2 2 Programmer 10 | . . . . 5 . 1 . . 2 . 2 Subdweller 10 | . . 10 . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 6 8 . 7 1 . 3 2 6 Combat Bots Only 6 | . 3 2 3 5 . 6 . . 3 2 5 Max Kills in Single Turn 3 | . 3 1 3 2 . 2 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 1 . . . 1 . . . . 3 Melee 1 | . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1245 | . 5 59 264 339 2 88 . . 98 36 354 Missed 361 | . 3 19 69 121 . 31 . . 26 1 91 Hits 884 | . 2 40 195 218 2 57 . . 72 35 263 Melee 7 | . . . . 3 2 1 . . 1 . . Projectile 877 | . 2 40 195 215 . 56 . . 71 35 263 AOE 6 | . . . 1 2 . 2 . . . . 1 Critical Strikes 24 | . . . 8 2 . . . . 4 . 10 Part Disruptions 2 | . . . . . . . . . 1 . 1 Damage Taken 13396 | . 16 783 3281 2408 102 851 . . 1080 614 4261 Core 2319 | . 9 155 510 224 46 69 . . 115 32 1159 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 34 7 . . 51 100 . . 85 . Volleys Fired 310 | . 1 35 117 63 . 20 2 . 26 7 39 Largest 4 | . 2 2 4 3 . 3 2 . 3 3 4 Hottest 235 | . 70 90 150 158 . 100 100 . 153 150 235 Shots Fired 738 | . 2 68 274 183 . 40 4 . 62 20 85 Gun 468 | . 1 34 172 183 . 29 . . 17 7 25 Cannon 243 | . . 17 102 . . 7 4 . 45 13 55 Launcher 27 | . 1 17 . . . 4 . . . . 5 Special . | . . . . . . . . . . . . Kinetic 526 | . . 17 254 101 . 32 2 . 43 13 64 Thermal 172 | . . 25 20 82 . 4 2 . 19 7 13 Explosive 18 | . 1 17 . . . . . . . . . Electromagnetic 22 | . 1 9 . . . 4 . . . . 8 Robot Hit Streak 22 | . 1 16 18 22 . 9 2 . 9 8 10 Robot Miss Streak 10 | . 1 2 5 8 . 4 1 . 3 1 10 Penetration Max 1 | . . . 1 1 . . . . . . 1 Secondary Targets 6 | . . . 1 4 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . Shots Hit Robots 533 | . 1 54 172 149 . 41 4 . 41 16 55 Core Hits 317 | . 4 23 67 136 . 24 2 . 25 7 29 Critical Kills 5 | . . . 1 . . 1 . . . . 3 Critical Parts Destroyed 29 | . . . 2 3 . 4 1 . 1 . 18 Critical Strikes 46 | . . 2 7 7 . 5 1 . 3 . 21 Burn 5 | . . 1 . 4 . . . . . . . Destroy 24 | . . . 4 2 . . . . 1 . 17 Blast 6 | . . 1 3 . . . . . 2 . . Smash 11 | . . . . 1 . 5 1 . . . 4 Melee Attacks 40 | . . . 2 7 . 14 2 . . . 15 Impact 40 | . . . 2 7 . 14 2 . . . 15 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 11 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13173 | . 99 1433 3199 3110 . 1880 246 . 1152 364 1690 Guns 6009 | . . 320 1579 3061 . 387 . . 288 98 276 Cannons 3472 | . . 267 1355 . . 103 51 . 861 266 569 Explosions 1647 | . 99 846 222 . . 146 . . . . 334 Melee 1930 | . . . . 37 . 1243 195 . . . 455 Ramming 115 | . . . 43 12 . 1 . . 3 . 56 Kinetic 6799 | . . 267 2745 1760 . 415 27 . 738 182 665 Thermal 2773 | . . 240 411 1301 . 75 24 . 411 182 129 Explosive 945 | . 99 846 . . . . . . . . . Electromagnetic 611 | . . 80 . . . 146 . . . . 385 Impact 1930 | . . . . 37 . 1243 195 . . . 455 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . . 4 4 4 . . 4 4 34 Average Corruption 4 | . . . . 1 4 2 . . 2 4 14 Corruption Purged 4 | . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . . . 8 1 1 . . 18 4 22 Message Errors 4 | . . . . . 1 . . . 2 . 1 Matter Fused 8 | . . . . 2 . . . . . . 6 Heat Flow Errors 12 | . . . . 2 . . . . 3 3 4 Energy Discharges 11 | . . . . 1 . . . . 7 . 3 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 3 | . . . . 1 . . . . 2 . . Data Loss (minor) 9 | . . . . 1 . 1 . . 4 1 2 Misfires 2 | . . . . 1 . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1411 | . . 25 70 37 . 937 108 . 5 . 229 Projectiles 16 | . . . 7 . . 4 . . 5 . . Explosions 114 | . . 25 61 . . . . . . . 28 Melee 1281 | . . . 2 37 . 933 108 . . . 201 Knockbacks 33 | . . 3 13 . . 2 1 . 6 . 8 Impact 5 | . . . 1 . . 2 1 . . . 1 Kinetic 28 | . . 3 12 . . . . . 6 . 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . 10 . . . . 81 Shots 3 | . . . . . . 1 . . . . 2 Rammed 20 | . . . . . . . . . . . 20 Targets Rammed 29 | . . . 4 3 . 1 . . 1 . 20 Kicked 8 | . . . 4 3 . 1 . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 528 | . 9 3 387 267 . 66 72 . 528 302 489 Average Temperature 103 | . 6 2 81 42 . 16 37 . 176 131 189 Received Heat Transfer 2139 | . . 180 1089 588 . 165 . . 117 . . Effects 20 | . . . 3 . . . . . 9 . 8 Shutdowns 7 | . . . . . . . . . 3 . 4 Energy Bleed 2 | . . . . . . . . . 2 . . Interference 7 | . . . 3 . . . . . 4 . . Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . 2 . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 9 | . . . . . . 7 . . . . 2 Impact Corruptions 31 | . . . 1 1 . 18 4 . . . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . 1 . 11 . . 1 . . . . Heat Transferred 5763 | . . 777 436 3514 . 111 37 . 481 222 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 95 | 100 100 . 97 87 100 100 100 100 . . 100 Level 1 4 | . . . 2 12 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 338 | . 74 . 254 338 115 175 53 . . . 125 Initial 115 | . . . . 86 115 . 47 . . . . Average 88 | . 18 . 138 96 57 70 24 . . . 29 Influence Increases 3006 | . 74 50 1022 775 . 343 11 . 180 50 501 Destroy 0b10 Robot/C 1920 | . 60 40 560 520 . 200 . . 140 40 360 Destroy 0b10 Robot/NC 135 | . . . 25 45 . 45 10 . 5 . 5 Destroy Leader 462 | . 10 10 160 140 . 50 . . 20 10 62 Successful Hack 24 | . . . 22 2 . . . . . . . Disable Machine 105 | . . . 105 . . . . . . . . Destroy Structure 75 | . 4 . 45 8 . 3 1 . . . 14 Partial Spotted 30 | . . . 15 . . . . . . . 15 Lose Combat Pursuer 255 | . . . 90 60 . 45 . . 15 . 45 Influence Decreases 3006 | . 74 50 832 635 330 245 109 . 180 50 501 Entered New Map 370 | . . . . 104 215 . 51 . . . . Time Decay 1958 | . 74 50 632 421 95 225 58 . 100 40 263 Lost Part 678 | . . . 200 110 20 20 . . 80 10 238 Squads Dispatched 25 | . 2 . 7 10 . 1 . 1 . . 4 Investigation 4 | . 1 . 1 2 . . . . . . . Extermination 7 | . . . . 4 . 1 . . . . 2 Reinforcement 11 | . 1 . 6 1 . . . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Distress Signals 13 | . 2 . 7 1 . 2 . . . . 1 Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . 1 . . Times Spotted 180 | . 10 13 56 37 4 17 1 1 8 2 31 Peak Tracking Total 8 | . 4 3 7 8 5 7 1 1 4 2 6 Tactical Retreats 13 | . . . 4 2 1 2 . . 1 . 3 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Traps Triggered 7 | . 1 . 1 4 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Disabled 7 | . . . 7 . . . . . . . . Max in Single Turn 5 | . . . 5 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Accessed 16 | . . . 7 6 . . 1 1 . 1 . Terminals 11 | . . . 4 5 . . 1 1 . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . . . 24 8 . . 2 2 . 1 . Successful 20 | . . . 17 2 . . . . . 1 . Failed 17 | . . . 7 6 . . 2 2 . . . Catastrophic 4 | . . . . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . 6 5 . . . 1 . . . Terminals 21 | . . . 11 6 . . 2 2 . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . . 7 . . . . . . 1 . Record 2 | . . . 1 . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Retrieve Study 6 | . . . 6 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Mask 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . . . 7 5 . . 1 1 . . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . Part Studies Acquired 5 | . . . 5 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Active Infowar (turns) 4074 | . . 262 304 192 209 791 139 165 870 134 1008 Optics 3876 | . . 262 106 192 209 791 139 165 870 134 1008 Sensors 248 | . . . 248 . . . . . . . . Decoding 530 | . . . . . . . . . . . 530 Jamming 311 | . . . . . . . 8 165 138 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . 21 Items 21 | . . . . . . . . . . . 21 Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Turns Passed 8928 | 65 309 761 2206 2271 209 791 139 165 870 134 1008 Spaces Moved 5680 | 47 299 569 1038 1591 171 587 116 157 535 89 481 Core 163 | 14 . . . . . . . . . . 149 Treads 304 | . . . . . . . . . 160 . 144 Legs 3171 | . . . 964 1021 171 587 116 157 75 . 80 Wheels 2015 | 33 299 569 74 570 . . . . 300 89 81 Hover . | . . . . . . . . . . . . Flight 27 | . . . . . . . . . . . 27 Fastest Speed 29 | 50 100 100 96 95 115 105 105 105 105 102 29 Average Speed 126 | 107 100 107 160 117 116 108 105 105 141 118 151 Slowest Speed 385 | 200 100 115 190 385 118 187 105 105 320 119 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 42 42 51 40 80 17 2 4 57 10 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug 10 | . . . 2 6 . 2 . . . . . Terrain Destroyed 143 | . 4 50 61 6 . 3 . . 11 1 7 Melee 10 | . . . 2 6 . 2 . . . . . Projectile 31 | . . . 12 . . 1 . . 11 1 6 AOE 102 | . 4 50 47 . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Upp Upp Fac Total 6693 | 58 306 652 1352 1838 181 676 125 157 592 101 655 Wait 292 | . . 11 111 74 9 20 . . 10 . 57 Move 5670 | 46 298 568 1037 1591 170 586 115 156 534 88 481 Hop . | . . . . . . . . . . . . Pick Up 84 | 6 2 13 22 18 1 10 1 . 7 2 2 Fast Attach 51 | 6 1 1 9 10 . 2 . . 6 . 16 Attach 67 | . . 7 13 13 1 6 3 1 6 3 14 Detach 8 | . . 1 3 1 . 1 1 . . . 1 Swap 69 | . 3 5 17 24 . 10 1 . 2 1 6 Drop 64 | . 1 10 17 26 . 6 . . . . 4 Fire 310 | . 1 35 117 63 . 20 2 . 26 7 39 Melee 40 | . . . 2 7 . 14 2 . . . 15 Ram 20 | . . . . . . . . . . . 20 Kick 8 | . . . 4 3 . 1 . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis 8 | . . . . 8 . . . . . . . Rewire 1 | . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Entered Subcaves 386 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 568 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 746 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 815 | -10/Subcaves | A Subdweller sparked back to life 815 | -10/Subcaves | A Subdweller sparked back to life 815 | -10/Subcaves | A Subdweller sparked back to life 841 | -10/Subcaves | Core integrity fell below 50% 869 | -10/Subcaves | Found Prototype Protection 883 | -10/Subcaves | Lost 4 parts (2p1u1w) 889 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1090 | -10/Subcaves | Discovered new exit (range 7) 1136 | -10/Subcaves | Entered Materials 1136 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1136 | -8/Materials | Identified Gun Armor 1137 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 1305 | -8/Materials | Lost 3 parts (2n1w) 1367 | -8/Materials | Lost 4 parts (2n1u1w) 2537 | -8/Materials | Discovered new exit (range 13) 3188 | -8/Materials | Core integrity fell below 50% 3303 | -8/Materials | Core integrity fell below 20% 3342 | -8/Materials | Entered Factory 3342 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3372 | -7/Factory | Lost 6 parts (2n2u2w) 3918 | -7/Factory | Build established: Scavenger-Gunner 3934 | -7/Factory | Fabricated Lgt. Armor Plating (x2) 4667 | -7/Factory | Cargo convoy interrupted 5333 | -7/Factory | Garrison activated, responded to threat 5421 | -7/Factory | Lost 7 parts (1p3n1u2w) 5613 | -7/Factory | Sucked down chute 5613 | -7/Factory | Entered Waste 5618 | -7/Waste | Spotted C-40 Crusher 5666 | -7/Waste | Spotted C-40 Crusher 5671 | -7/Waste | Spotted C-40 Crusher 5722 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5724 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5753 | -7/Waste | Spotted C-40 Crusher 5761 | -7/Waste | Spotted C-40 Crusher 5808 | -7/Waste | Discovered new exit (range 13) 5822 | -7/Waste | Entered Factory 6174 | -7/Factory | Build established: Mutant 6570 | -7/Factory | Discovered new exit (range 11) 6613 | -7/Factory | Entered another Factory area 6613 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6721 | -6/Factory | Discovered new exit (range 6) 6752 | -6/Factory | Entered another Factory area 6752 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6772 | -5/Factory | Discovered new exit (range 17) 6906 | -5/Factory | Build established: Scavenger-Mutant 6917 | -5/Factory | Entered Upper Caves 7039 | -5/Upper Caves | Lost 3 parts (3n) 7043 | -5/Upper Caves | Ambushed by research squad 7108 | -5/Upper Caves | Lost 7 parts (4n2u1w) 7283 | -5/Upper Caves | Build established: Scavenger-Gunner 7316 | -5/Upper Caves | Learned Factory interactive machine intel 7320 | -5/Upper Caves | Encountered a Warlord checkpoint 7748 | -5/Upper Caves | Discovered new exit (range 14) 7787 | -5/Upper Caves | Entered another Upper Caves area 7816 | -5/Upper Caves | Discovered new exit (range 10) 7838 | -5/Upper Caves | Lost 3 parts (2u1w) 7889 | -5/Upper Caves | Entered a destroyed Warlord outpost 7921 | -5/Upper Caves | Entered Factory 7921 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7922 | -4/Factory | Loaded intel: 56 interactive machine locations 8465 | -4/Factory | Lost 12 parts (1p1n5u5w) 8493 | -4/Factory | System corruption reached 10% 8628 | -4/Factory | Lost 10 parts (1p4n5w) 8839 | -4/Factory | Build established: Scavenger-Mutant 8883 | -4/Factory | Core integrity fell below 50% 8899 | -4/Factory | Core integrity fell below 20% 8905 | -4/Factory | System corruption reached 30% 8929 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08907_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08908_ T-07 Excavator is excavating. 08910_ Slammed into P-70 Sage. 08911_ Acquired Wheel. 08912_ T-07 Excavator is excavating. 08913_ Slammed into P-70 Sage. 08913_ K-01 Serf collects debris. 08914_ Acquired 11 matter. 08914_ Slammed into P-70 Sage. 08914_ Destabilizing: System corrupted (+1). 08915_ Slammed into P-70 Sage. 08916_ K-01 Serf collects debris. 08917_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08917_ Imp. Target Analyzer destroyed. 08917_ Wheel destroyed. 08918_ System corrupted: Matter fused (-8). 08921_ Nuclear Reactor explodes. 08921_ U-05 Engineer destroyed. 08927_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??# #????# # " " " # | | ??# #????##### # " " " # | | ??# ]! #????????# # " " " # | | ??# ]! #????????# # # | | ??# #????????# # # | | ??# #????????# # # | | ??# % #????????# # ! # | | ??##+########+##????????# #####+#### | | ???# # # ########### ##### #??? | | ???# #!! + %[ #??? | | ???#%#!! ! ###+##### #??? | | ???#%#! %= # ! ## #??? | | ???#%# # #% % ## #??? | | ???#%# # ## #??? | | ???#%###### # ! ## #??? | | ???#%#????# # = =## #??? | | ???#%###### # ## #??? | | ???#% p #####+### #??? | | ???# ## #[### #??? | | ???# # # ##### ### #??? | | ???# ######## # # #??? | | !??# #??????####^ # # #??? | | ???# #?????????#wu # # #??? | | ???# #?????????# # # #??? | | #### %#?????????# ### #??? | | %%#?????????# @ # #??? | | ########%##????????# # #??? | | ???# #????????# # #??? | | ???# % #????????# # #??? | | ???# % ##????????###+###### # #??? | | ???# #??????????# ## # ###? | | ???## #??????????# """ ## #? | | ????######??????????# """ ## #? | | ????????????????????# """ ## #? | | ????????????????????# ## #? | | ????????????????????# ## #? | | ????????????????????########## ##? | | ?????????????????????????????# #?? | | ?????????????????????????????# #?? | | ?????????????????????????????# ##? | | ?????????????????????????????# ##? | | ?????????????????????????????# ##? | | ?????????????""??????????????# #?? | | ?????????????# ?T???????????# #?? | | ?????????????# ?###########?# #?? | | ?????????????# # #?# #?? | | ?????????????# # """" #?# #?? | | ?????????????# +%"""" #?# #?? | | ?????????????# # """" ### #?? | | ?????????? # """ + #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 410 Matter Stores 342 Matter Capacity 350 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 510 Resistance: TH 25 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Med. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Myspace Challenges ------------ None Game ------ Seed ComponentWeightCoupler Manual? 0 Play Time 01:19:50 Cumulative 39.1 hours Start 2026.01.30 @ 13:35:00 End 2026.01.30 @ 14:56:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d99fa73-42c8-4526-9437-76245a79eeb0