Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.01 @ 15:50:55 Player: Resalth Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (237) 1185 Value Destroyed (8824) 8824 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (113) 113 TOTAL SCORE: 15842 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Quantum Capacitor Makeshift Cloaking Device Quantum Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Looter] Improved Target Analyzer Advanced Transmission Jammer Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Tesla Rifle Plasma Rifle Wave Gun Advanced Plasma Cannon > --- INVENTORY -------- Micro Fission Core Improved Trap Scanner Quantum Capacitor Improved Lightning Gun Tesla Rifle Axe Phasing Sabre Force Lance Force Lance [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Siege Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . . . 4 2 2 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 7 | . . . . 2 1 2 1 . . 1 . Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 284 | 10 10 2 3 36 35 80 17 19 3 57 12 Power 46 | 1 2 . . 5 9 14 2 4 1 8 . Engine 18 | 1 1 . . 1 3 9 . . 1 2 . Core 27 | . 1 . . 4 6 5 2 4 . 5 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 62 | 3 4 . 2 11 7 14 3 4 2 8 4 Treads 7 | . . . . . . 4 . . . 3 . Leg 31 | . . . . 11 . 7 3 4 2 1 3 Wheel 11 | 3 4 . 2 . . . . . . 2 . Hover 2 | . . . . . . . . . . 2 . Flight 11 | . . . . . 7 3 . . . . 1 Utility 105 | 4 3 1 1 11 11 35 6 4 . 24 5 Device 67 | 3 3 1 1 4 7 23 2 1 . 17 5 Storage 7 | 1 . . . 2 1 . 1 . . 2 . Processor 12 | . . . . 2 2 3 1 2 . 2 . Hackware 2 | . . . . 1 . 1 . . . . . Protection 17 | . . . . 2 1 8 2 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 71 | 2 1 1 . 9 8 17 6 7 . 17 3 Energy Gun 29 | 2 . . . 2 2 6 5 1 . 10 1 Energy Cannon 8 | . 1 . . . 2 2 . 1 . 2 . Ballistic Gun 4 | . . . . 2 . 1 . . . 1 . Ballistic Cannon 4 | . . . . 2 . . 1 1 . . . Launcher 7 | . . 1 . 1 4 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 13 | . . . . 1 . 7 . 4 . 1 . Piercing Weapon 5 | . . . . . . . . . . 3 2 Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . 1 . . 3 1 Corrupted Parts 2 | . . . . . . 2 . . . . . System Corruption 9 | . . . . . . 9 . . . . . Parts Lost 92 | . 2 . 1 10 3 21 6 8 7 17 17 Power 16 | . 1 . . 1 1 4 1 1 2 3 2 Propulsion 29 | . . . 1 3 1 8 1 3 3 4 5 Utility 27 | . . . . 4 . 4 3 3 1 5 7 Weapon 20 | . 1 . . 2 1 5 1 1 1 5 3 Highest Loss Streak 11 | . 2 . 1 3 2 9 3 6 5 6 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 94 96 85 88 98 94 92 70 78 Engine 4 | . 6 14 14 2 1 8 1 . 4 1 . Core 5 | . 7 . . 6 9 3 8 9 4 5 2 Treads 2 | . . . . . . 5 . . . 4 . Leg 12 | . . . . 32 2 12 22 20 20 2 14 Wheel 3 | . 28 28 23 1 . . . . . . 1 Flight 1 | . . . . . 27 . . . . . . Device 15 | . 14 14 14 9 12 19 16 13 9 16 22 Storage 7 | . 14 14 14 9 7 6 4 5 5 6 4 Processor 10 | . . . . 6 15 10 10 16 17 10 12 Hackware 2 | . . . . 8 . 1 5 5 5 . . Protection 2 | . . . . 1 . 4 4 2 4 2 . Energy Gun 5 | . 24 10 . 3 1 3 4 3 . 8 3 Energy Cannon 1 | . 3 14 14 . 1 . . . . 1 . Launcher 1 | . . 3 14 . 4 . . . . . . Slashing Weapon 4 | . . . . 8 . 7 10 8 11 1 . Piercing Weapon 1 | . . . . . . . . . . 3 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 15 16 18 18 35 35 51 53 57 59 65 85 Greatest Support 145 | 26 20 20 30 58 35 88 75 83 83 145 76 Greatest Overweight (x) 12 | . . . 1 1 1 2 . . . 12 2 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 9 10 10 10 9 Most Carried 14 | 8 8 8 8 14 12 10 10 10 4 10 8 Average Carried 8 | 4 7 7 7 8 9 9 9 7 4 8 5 Final Capacity 15 | 8 8 8 8 15 10 10 10 10 10 10 5 Final Carried 10 | 7 8 8 8 9 10 10 9 4 4 6 5 Class Distribution -------------------- 25% | Mutant 19% | Hacker-Gladiator 17% | Hacker-Mutant 11% | Scavenger-Mutant 8% | Scavenger-Gladiator 7% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Matter Collected 4772 | 300 100 11 215 884 367 860 809 344 132 551 199 Remotely . | . . . . . . . . . . . . Salvage Created 10333 | 164 525 210 240 1731 610 2405 1282 486 490 1350 840 Parts 505 | 13 27 8 23 92 38 123 68 16 18 54 25 Haulers Intercepted 5 | . . . . 1 1 2 1 . . . . Recyclers Shooed 10 | . 1 . . 2 1 2 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 60 | . . . 4 . . . . 16 18 . 22 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 164 | . 11 2 12 26 11 29 18 10 11 19 15 Melee 82 | . . . . 18 . 11 18 9 8 7 11 Guns 36 | . 10 2 . 2 . 12 . 1 . 6 3 Cannons 16 | . . . 1 4 4 1 . . 3 3 . AOE 23 | . 1 . 11 1 6 2 . . . 2 . Classes Destroyed 18 | 2 4 . 2 8 1 . . . . . 1 Worker 23 | . 2 . . 11 1 7 . . . 2 . Builder 9 | . . . . 1 . 6 1 . . 1 . Tunneler 7 | 5 . 2 . . . . . . . . . Hauler 5 | . . . . 1 1 2 1 . . . . Recycler 7 | 1 . 1 . 1 1 1 2 . . . . Mechanic 2 | . . . . 1 . 1 . . . . . Operator 3 | . . . . 1 1 1 . . . . . Watcher 17 | . 3 . . 5 2 4 2 . . 1 . Swarmer 33 | . 3 . . . 5 4 8 4 4 . 5 Grunt 65 | . 8 2 1 17 5 16 2 3 2 6 3 Brawler 4 | . . . . 2 . . . 1 . . 1 Duelist 6 | . . . . 1 . . . . 3 . 2 Sentry 14 | . . . . 5 . 3 2 1 2 1 . Hunter 7 | . . . . 1 . 1 3 . . 2 . Programmer 21 | . . . . . 1 5 3 1 . 10 1 Artisan 1 | . . . 1 . . . . . . . . Subdweller 11 | . . . 11 . . . . . . . . Thug 1 | . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | 3 6 3 4 9 5 6 7 4 5 3 5 Combat Bots Only 5 | . 5 2 4 5 4 5 5 4 5 3 5 Max Kills in Single Turn 3 | 1 2 1 2 1 2 3 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 . 2 1 2 1 . . . 2 . Melee 1 | . . . . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Hostile Shots Fired 1384 | . 47 8 28 135 76 270 167 100 79 277 197 Missed 375 | . 15 1 15 33 32 67 44 32 20 65 51 Damage Taken 13210 | 26 300 72 241 1418 545 2383 1347 658 901 2887 2432 Core 2371 | . 71 25 14 210 119 435 161 67 117 237 915 Absorbed by Shields 959 | . . . . . . 65 481 170 . 180 63 Redirected to Shielding 49 | . . . . 3 . 4 . . . 42 . Ignored by Resistances 4023 | 7 89 23 67 399 161 695 521 225 252 874 710 Regen/Repaired (Parts) 300 | . . . . 93 . 207 . . . . . Core Remaining (%) 68 | 100 . . 56 61 83 48 . . 65 . . Volleys Fired 386 | 11 40 10 37 52 39 87 22 8 12 49 19 Largest 4 | 2 2 2 1 1 2 2 2 2 1 4 1 Hottest 342 | 90 110 110 60 45 72 125 130 163 53 342 81 Shots Fired 570 | 22 79 19 37 52 39 122 26 16 12 127 19 Gun 402 | 22 71 9 . 23 4 115 23 7 . 109 19 Cannon 109 | . 8 9 4 25 15 6 3 9 12 18 . Launcher 59 | . . 1 33 4 20 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 70 | . . . . 39 . 8 3 4 12 4 . Thermal 245 | 11 48 18 4 . 19 21 7 5 . 93 19 Explosive 34 | . . 1 33 . . . . . . . . Electromagnetic 221 | 11 31 . . 13 20 93 16 7 . 30 . Robot Hit Streak 29 | 16 27 18 29 23 6 25 27 13 8 27 17 Robot Miss Streak 6 | . 2 . 1 6 3 6 3 2 6 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . Capacitor 4 | . . . . . . . . . . 4 . Shots Hit Robots 717 | 16 63 16 21 117 22 155 76 33 36 117 45 Core Hits 414 | 7 23 8 21 83 25 89 39 20 28 49 22 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 57 | 1 2 . . 7 . 3 8 5 6 15 10 Burn 16 | . 2 . . . . 1 . . . 9 4 Destroy 2 | . . . . 2 . . . . . . . Corrupt 2 | 1 . . . . . . . . . 1 . Sever 27 | . . . . 5 . 2 8 5 6 1 . Impale 10 | . . . . . . . . . . 4 6 Melee Attacks 343 | . . . . 76 . 71 72 23 27 38 36 Impact . | . . . . . . . . . . . . Slashing 274 | . . . . 75 . 71 72 23 27 6 . Piercing 68 | . . . . . . . . . . 32 36 Sneak Attacks 34 | . . . . 17 . 12 4 . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 37 | . . . . . . 6 11 5 3 3 9 Damage Inflicted 24045 | 260 1011 328 1500 3843 1587 5035 2969 1215 1305 3565 1427 Guns 6442 | 204 770 113 . 410 49 2043 370 110 . 1953 420 Cannons 2188 | . 71 139 53 562 255 97 95 200 254 462 . Explosions 4231 | 56 170 76 1447 267 1283 557 112 . . 263 . Melee 11184 | . . . . 2604 . 2338 2392 905 1051 887 1007 Ramming . | . . . . . . . . . . . . Kinetic 1450 | . . . . 841 . 135 95 103 254 22 . Thermal 5535 | 130 628 252 53 42 720 705 177 97 . 2311 420 Explosive 1674 | . . 76 1447 . 151 . . . . . . Electromagnetic 4202 | 130 383 . . 356 716 1857 305 110 . 345 . Impact . | . . . . . . . . . . . . Slashing 9355 | . . . . 2604 . 2338 2392 905 1051 65 . Piercing 1829 | . . . . . . . . . . 822 1007 Highest Corruption 9 | . . . . 9 2 8 1 1 1 4 8 Average Corruption 2 | . . . . 4 1 1 1 1 1 2 8 Corruption Purged 12 | . . . . . . 12 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 97 | . . . . 8 3 25 4 10 4 29 14 Message Errors 28 | . . . . 4 1 8 1 3 1 8 2 Matter Fused 25 | . . . . . 1 5 . 1 2 10 6 Heat Flow Errors 9 | . . . . . . 1 1 2 . 3 2 Energy Discharges 9 | . . . . . . 3 2 2 . 1 1 Parts Rejected 3 | . . . . 1 . . . . . 1 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 11 | . . . . 1 . 4 . 1 . 4 1 Data Loss (major) 5 | . . . . 1 . 1 . . . 2 1 Misfires 3 | . . . . . . 2 . 1 . . . Alerts 2 | . . . . . . 1 . . 1 . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 909 | 2 36 . . 211 58 300 173 32 . 57 40 Projectiles 28 | . 8 . . . . 16 . . . 4 . Explosions 113 | 2 28 . . . 58 25 . . . . . Melee 768 | . . . . 211 . 259 173 32 . 53 40 Knockbacks 18 | . . . . 7 . . . 2 9 . . Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . 6 . . . 2 8 . . Secondary 2 | . . . . 1 . . . . 1 . . Self-Inflicted Damage 290 | 26 . . 20 21 71 152 . . . . . Shots 11 | 1 . . 1 2 4 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 572 | 192 443 87 . 75 396 424 170 223 15 572 236 Average Temperature 125 | 64 137 42 . 18 249 122 54 55 13 166 112 Received Heat Transfer 3412 | . 234 54 24 810 69 1006 63 227 192 441 292 Effects 25 | . 2 . . . 6 4 . . . 13 . Shutdowns 9 | . 1 . . . 2 1 . . . 5 . Energy Bleed 4 | . 1 . . . 2 . . . . 1 . Interference 5 | . . . . . . 2 . . . 3 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 2 | . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . . 1 . . . 1 . Damage (major) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 1 4 . . . . . Combat Hostiles 5 | . . . . 1 1 3 . . . . . Parts Fried 22 | . . . . . 3 14 3 . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Melted 40 | 1 2 2 . . 1 1 . . . 30 3 Heat Transferred 10005 | 322 1693 629 111 . 818 894 300 150 . 4126 962 Parts Sabotaged 3 | . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | 2 2 . . 2 1 4 1 . . 1 . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Peak Influence 738 | 30 183 143 . 496 738 411 461 . . 223 . Initial 308 | . 16 59 . . 124 308 29 . . 126 . Average 161 | 12 107 95 . 197 411 212 158 . . 64 . Maximum Alert Level 3 | . . . . 2 3 2 2 . . 1 . Low Security (%) 66 | 100 100 100 . 51 13 42 59 . . 99 . Level 1 27 | . . . . 41 42 49 37 . . . . Level 2 5 | . . . . 6 30 7 3 . . . . Level 3 . | . . . . . 12 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . 3 3 10 2 . 1 6 . Investigation 5 | . 1 . . 1 1 2 . . . . . Extermination 12 | . . . . . 1 4 1 . . 6 . Reinforcement 8 | . . . . 2 1 4 1 . . . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Distress Signals 10 | . 1 . . 5 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 259 | . 14 2 8 38 33 38 41 12 23 29 21 Peak Tracking Total 9 | . 7 2 2 8 8 4 7 4 7 5 9 Tactical Retreats 23 | . . . . 4 7 1 5 1 3 1 1 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Traps Triggered 4 | . 1 . . 1 1 1 . . . . . Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . . . 1 1 . . 2 . . . 3 Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Machines Disabled 20 | . . . . 1 15 3 . . . . 1 Max in Single Turn 3 | . . . . 1 3 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Machines Accessed 41 | . 8 . . 7 6 13 3 . . 2 2 Terminals 28 | . 8 . . 5 4 8 2 . . 1 . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 5 | . . . . 1 1 2 . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 110 | . 26 . . 30 12 31 5 . . 4 2 Successful 64 | . 14 . . 18 7 20 2 . . 1 2 Failed 46 | . 12 . . 12 5 11 3 . . 3 . Catastrophic 4 | . 1 . . 1 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . Terminals 76 | . 26 . . 23 6 15 4 . . 2 . Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations 19 | . . . . 4 4 9 . . . 2 . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers 5 | . . . . . 2 3 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 44 | . 14 . . 13 5 9 1 . . . 2 Record 14 | . 2 . . 4 3 4 . . . . 1 Part Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . 2 . 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 5 | . . . . . 2 2 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . . . . 2 1 7 . . . 1 . Scan Component 7 | . . . . 1 1 4 . . . 1 . Repair 4 | . . . . 1 . 3 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . 1 3 . . . . . Insert Component 3 | . . . . . 1 2 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 7 . . 5 4 10 2 . . 3 . Full Trace Events 3 | . . . . . 1 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . 3 . . . . . Time 161 | . . . . 19 . 142 . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 73 | . . . . 73 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 7 | . . . . . . 2 . . . 2 3 EXPLORE 7 | . . . . . . 2 . . . 2 3 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . 2 3 . 1 Drone Launches 14 | . . . . . . 4 . . . 4 6 Drone Recoveries 10 | . . . . . . 2 . . . 4 4 Decoded 0b10 Intel 100 | . . . . . . . . . . 100 . Items 100 | . . . . . . . . . . 100 . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Turns Passed 12419 | 151 653 329 626 1257 589 2586 1024 1154 352 2514 1184 Spaces Moved 8266 | 110 584 346 638 680 1098 1440 691 890 204 966 619 Core 90 | 3 . . . . . 2 . . . 69 16 Treads 1092 | . . . . . . 463 . . . 629 . Legs 3910 | . . . . 610 37 801 691 890 204 212 465 Wheels 1889 | 107 584 346 638 70 . . . . . 18 126 Hover 38 | . . . . . . . . . . 38 . Flight 1247 | . . . . . 1061 174 . . . . 12 Fastest Speed 31 | 50 80 80 80 95 31 34 97 110 120 95 100 Average Speed 110 | 85 80 80 84 118 34 120 98 115 120 209 139 Slowest Speed 650 | 90 80 80 95 190 120 260 110 120 120 650 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . 5 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 82 63 49 56 24 35 14 86 19 24 62 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . 1 . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 . . 3 Spaces Dug 38 | . . . 10 5 . 4 6 . . 13 . Terrain Destroyed 370 | 7 8 4 194 9 97 22 6 2 . 21 . Melee 26 | . . . . 5 . 4 6 . . 11 . Projectile 8 | . . . . . . . . 2 . 6 . AOE 336 | 7 8 4 194 4 97 18 . . . 4 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Upp Total 10539 | 140 692 379 683 968 1267 2093 928 966 261 1301 861 Wait 1106 | 3 47 17 4 98 62 367 131 29 19 151 178 Move 8243 | 109 583 345 637 679 1087 1437 690 889 203 965 619 Hop 6 | . . . . . 5 1 . . . . . Pick Up 83 | 6 5 2 1 10 12 25 5 1 . 14 2 Fast Attach 113 | 7 . . 1 12 7 32 5 4 3 31 11 Attach 78 | . 2 . . 13 13 20 6 7 . 15 2 Detach 44 | . . . . 5 13 8 4 1 . 11 2 Swap 94 | 3 8 2 2 11 15 28 6 8 . 11 . Drop 99 | 1 7 3 1 12 14 30 3 1 . 23 4 Fire 386 | 11 40 10 37 52 39 87 22 8 12 49 19 Melee 287 | . . . . 76 . 58 56 18 24 31 24 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / Zhi) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 389 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Build established: Scavenger-Mutant 805 | -10/Materials | Entered Mines 886 | -10/Mines | Met a Derelict bent on vengeance 922 | -10/Mines | Build established: Mutant 1049 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1076 | -10/Mines | Discovered new exit (range 10) 1134 | -10/Mines | Entered Subcaves 1139 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 1182 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1399 | -10/Subcaves | Discovered new exit (range 14) 1505 | -10/Subcaves | Ambushed by Subdweller buried in earth 1513 | -10/Subcaves | Ambushed by Subdweller buried in earth 1558 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1576 | -10/Subcaves | Discovered new exit (range 13) 1583 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1597 | -10/Subcaves | Learned Materials non-interactive machine intel 1655 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1680 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1760 | -10/Subcaves | Entered Materials 1760 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1761 | -8/Materials | Loaded intel: 33 non-interactive machine locations 2080 | -8/Materials | Build established: Hacker-Mutant 2088 | -8/Materials | Lost 3 parts (1n1u1w) 2628 | -8/Materials | Repaired Carbon-fiber Leg 2990 | -8/Materials | Lost 3 parts (1n2u) 2999 | -8/Materials | Discovered new exit (range 16) 3016 | -8/Materials | Identified exit to Factory 3017 | -8/Materials | Entered Factory 3017 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3340 | -7/Factory | Discovered new exit (range 15) 3344 | -7/Factory | Identified exit to Storage 3601 | -7/Factory | Discovered new exit (range 14) 3605 | -7/Factory | Identified exit to Factory 3606 | -7/Factory | Entered another Factory area 3606 | -6/Factory | Evolved 2 slots: Utility x2 3695 | -6/Factory | Lost 5 parts (4n1w) 3816 | -6/Factory | Lost 9 parts (3p3n1u2w) 4065 | -6/Factory | Discovered new exit (range 46) 4673 | -6/Factory | Build established: Mutant 4797 | -6/Factory | Lost 3 parts (1p1n1w) 5083 | -6/Factory | Repaired Hvy. EM Shotgun 5128 | -6/Factory | Repaired System Restoration Module 5168 | -6/Factory | Repaired Imp. Light Armor Plating 5198 | -6/Factory | Spotted B-75 Beast 5275 | -6/Factory | Build established: Scavenger-Gladiator 5991 | -6/Factory | Build established: Hacker-Gladiator 5997 | -6/Factory | Core integrity fell below 50% 6117 | -6/Factory | Discovered new exit (range 13) 6192 | -6/Factory | Entered another Factory area 6192 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6720 | -5/Factory | Discovered new exit (range 15) 6865 | -5/Factory | Cargo convoy interrupted 6972 | -5/Factory | Lost 3 parts (2u1w) 7216 | -5/Factory | Entered Upper Caves 7318 | -5/Upper Caves | Learned location of Warlord (-4) 7354 | -5/Upper Caves | Learned Factory security intel 7386 | -5/Upper Caves | Discovered new exit (range 12) 7430 | -5/Upper Caves | Spotted B-75 Beast 7501 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7948 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 8370 | -5/Upper Caves | Entered another Upper Caves area 8433 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8462 | -5/Upper Caves | Discovered new exit (range 3) 8473 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8544 | -5/Upper Caves | Identified exit to Zhirov 8602 | -5/Upper Caves | Learned 4 Factory zone layouts 8653 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8722 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 8722 | -5/Upper Caves | Entered Factory 8722 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8765 | -4/Factory | Found Quantum Capacitor 8933 | -4/Factory | Spotted B-86 Titan 9440 | -4/Factory | Build established: Scavenger-Tank 9779 | -4/Factory | Build established: Scavenger-Gunner 10057 | -4/Factory | Lost 4 parts (1u3w) 10505 | -4/Factory | Lost 5 parts (1p2n1u1w) 10787 | -4/Factory | Build established: Mutant 11121 | -4/Factory | Discovered new exit (range 5) 11227 | -4/Factory | Lost 6 parts (1p2n2u1w) 11236 | -4/Factory | Entered Upper Caves 11404 | -4/Upper Caves | Ambushed by wild Derelicts 11523 | -4/Upper Caves | Build established: Scavenger-Mutant 11963 | -4/Upper Caves | Learned Research non-interactive machine intel 12007 | -4/Upper Caves | Spotted B-86 Titan 12216 | -4/Upper Caves | Build established: Scavenger-Gladiator 12266 | -4/Upper Caves | Found Alien Artifact 12266 | -4/Upper Caves | Identified Dimensional Node Initializer 12266 | -4/Upper Caves | Initialized slip node 12327 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12352 | -4/Upper Caves | Core integrity fell below 50% 12384 | -4/Upper Caves | Core integrity fell below 20% 12420 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Swordsman. 12380_ Flexi-carbon Leg fries itself beyond repair. 12383_ L-61 Swordsman suffers critical hit (Impale). 12383_ L-61 Swordsman destroyed. 12384_ Force Lance destroyed. 12384_ Adv. Actuator Array destroyed. 12386_ Imp. Target Analyzer destroyed. 12387_ Microactuators fries itself beyond repair. 12387_ Penetrated by Slug. 12389_ S-27 Virus destroyed. 12392_ Flexi-carbon Leg fries itself beyond repair. 12392_ Acquired VTOL Module. 12393_ System corrupted: Matter fused (-9). 12393_ The unstable cave ceiling collapses. 12410_ VTOL Module destroyed. 12420_ Force Lance destroyed. Map ----- +----------------------------------------------------+ | #???????# ###??# #???## | | ### ## #??????# ##??### #????? | | ## #?? #??????# #### ###??? | | #???? ##??????# ### # #??? | | #????? #???????# ### # ##?? | | # ### ##??????? #???????# ## ## # #?? | | # #?## ##?????????????????# ## # ###### #?? | | ## ##??# #??????????????????# ### # # #?? | | ?# ##???# #?????????????####### ### # #?? | | ?# #????# #?????????????# ## #?? | | ?# #????# #?????????????# !% ## ## ####?? | | ?# #????# ###???????????# ##### # ##?? | | ## #????# #????????? ????# #?? | | #????# ?????## #?? | | #???? ## #???????# #?? | | ####???? ####?# #????????## ##?? | | #?????? ######????## ??????????# #??? | | ##?????? ???????????## ??????????## !%/ ##??? | | #?????? ????????##??#???????????# %! ##???? | | #?????? ????????# ?????????????# ##%%##????? | | #?????# ????????# ???######???# ### #?????? | | ##????## ?????????# #?## # ##??# "#?#! #?????? | | %#?????## ?????????# ## #### #?##!!#?????? | | ##??????# ?????????? # ### ##?????? | | #???????#??????????# # # ## #??????? | | #???????????????????# @ ######## #??????? | | ###???????????????# # # s #??????? | | #???????????????## ?# ## gY####??????? | | # #????????????????#? ## # # #?????????? | | ##?????????????????## ### ### ### #?????????? | | ##???????????????????# ##?# #" "# #?????????? | | #????????????????????# ???# #" "# #?????????? | | ?????????????????????## ???# #" "# #?????????? | | ??????????????????????# ???# #"" ""# ?????????? | | ?????????????????????? ???? ######## ?????????? | | ?????????????????????? #???? ???????? #?????????? | | ?????????????????????###?????#????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 39 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 21 Item Schematics ----------------- Arm. Leg | -6/Factory | Hacked Cld. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Decoder Ring Hey, That's Mine! Oops Power Corrupts Remodeling Respectable Loadout Universal Adapter Challenges ------------ None Game ------ Seed DataDecoderOptics Manual? 0 Play Time 04:08:23 Cumulative 7.9 hours Start 2024.05.01 @ 10:27:45 End 2024.05.01 @ 15:50:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fea55efd-dcbb-4bbb-9b2e-572b4e1e9e73