Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 23:55:46 Player: Lyra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (173) 865 Value Destroyed (5829) 5829 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 11725 Bonus ------- Follower Combat Kills 301 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink High-capacity Storage Unit Hardlight Generator Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Proton Cannon Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Light Treads Armored Treads Advanced Treads Improved Heat Sink Improved Terrain Scanner Phase Shifter Hardlight Generator Hacking Suite Proton Cannon Proton Cannon Proton Cannon Advanced Beam Cannon KE Penetrator Magnetic Acceleration Cannon Heavy Flak Cannon Rocket Launcher CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Medium Reactive Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 2 1 . 2 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 179 | 8 8 25 21 17 19 7 11 6 2 55 Power 21 | 1 1 3 3 2 2 . 1 1 . 7 Engine 17 | 1 1 2 3 2 2 . . 1 . 5 Core 4 | . . 1 . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 4 5 5 3 1 2 . . 8 Treads 30 | 2 2 4 5 5 3 1 2 . . 6 Leg 2 | . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 67 | 3 2 11 8 7 9 2 6 3 . 16 Device 34 | 1 . 7 3 3 4 1 1 1 . 13 Storage 5 | 2 1 1 . . . . . . . 1 Processor 6 | . 1 1 2 . 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 22 | . . 2 3 4 4 1 4 2 . 2 Artifact . | . . . . . . . . . . . Weapon 59 | 2 3 7 5 3 5 4 2 2 2 24 Energy Gun 9 | 1 1 4 . 1 . . . . . 2 Energy Cannon 22 | . 1 . 4 2 2 . . . . 13 Ballistic Gun 9 | 1 1 3 . . . . . 1 . 3 Ballistic Cannon 13 | . . . . . 2 3 1 . 2 5 Launcher 4 | . . . 1 . 1 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 2 1 . . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 10 | . . . . . 10 . . . . . Parts Lost 72 | . 5 7 4 7 8 4 7 . . 30 Power 8 | . 1 1 2 . 2 . 1 . . 1 Propulsion 21 | . 2 2 . 1 3 1 2 . . 10 Utility 27 | . . 3 1 5 3 1 4 . . 10 Weapon 16 | . 2 1 1 1 . 2 . . . 9 Highest Loss Streak 11 | . 2 3 3 3 3 2 5 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 95 98 98 93 99 98 88 100 87 Engine 5 | . 12 3 8 8 5 7 . 3 7 4 Core 2 | . . 6 . . . . 5 3 . . Treads 23 | . 27 21 27 26 19 22 23 23 23 17 Device 10 | . 7 12 11 16 20 17 7 . . 18 Storage 8 | . 14 11 9 9 7 7 7 7 7 5 Processor 14 | . 6 11 9 9 9 15 21 23 23 13 Protection 11 | . . 6 14 9 12 12 14 22 23 5 Energy Gun 4 | . 11 15 6 . . . . . . . Energy Cannon 5 | . 3 1 10 17 6 . . . . 14 Ballistic Gun 1 | . 10 4 . . . . . . . 1 Ballistic Cannon 4 | . . . . . 7 14 14 . 15 1 Naked Turns 10 | . . . . . . . . . . 10 Heaviest Build 91 | 15 21 55 78 78 85 87 87 74 81 91 Greatest Support 84 | 40 40 40 84 84 84 62 64 64 64 84 Greatest Overweight (x) 3 | 3 . 1 1 1 1 2 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 12 20 20 20 20 20 20 20 19 Most Carried 20 | 1 10 13 20 20 20 19 20 20 20 20 Average Carried 15 | . 6 9 17 19 19 17 17 19 19 17 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 9 13 20 20 17 18 20 20 20 4 Class Distribution -------------------- 72% | Mutant 20% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 3829 | 138 598 600 198 243 482 464 430 107 60 509 Remotely . | . . . . . . . . . . . Salvage Created 7025 | 133 814 1371 687 1643 543 399 370 . 17 1048 Parts 330 | 11 45 71 38 80 14 11 18 . . 42 Haulers Intercepted 12 | . 2 4 2 3 1 . . . . . Recyclers Shooed 11 | . 1 4 1 1 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 20 27 2 1 . Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 132 | . 12 24 10 25 13 14 14 . 1 19 Guns 39 | . 12 20 4 . . . . . . 3 Cannons 81 | . . 4 6 25 11 11 11 . 1 12 AOE 8 | . . . . . 1 3 3 . . 1 Classes Destroyed 15 | 2 3 3 2 2 1 1 . . . 1 Worker 5 | . . 2 . 2 1 . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . Hauler 12 | . 2 4 2 3 1 . . . . . Recycler 11 | 1 2 4 . 3 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 7 | . 2 2 1 1 . . . . . 1 Swarmer 30 | . . 10 . 3 3 6 7 . 1 . Grunt 67 | . 12 9 6 12 6 4 7 . . 11 Brawler 4 | . . . . . . 2 . . . 2 Duelist 3 | . . . . 1 . 1 . . . 1 Protector 1 | . . . . . . . . . . 1 Sentry 22 | . . 5 3 9 3 1 . . . 1 Hunter 3 | . . . 1 . . . . . . 2 Programmer 2 | . . . . . 1 . . . . 1 Best Kill Streak 8 | 4 8 6 4 7 4 7 7 . 1 4 Combat Bots Only 7 | . 3 6 3 4 4 7 7 . 1 4 Max Kills in Single Turn 3 | 1 1 1 1 2 1 2 3 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 2 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Damage Taken 11969 | . 802 1263 683 1238 1765 682 1208 . 136 4192 Core 1915 | . 145 218 81 108 260 87 108 . 41 867 Absorbed by Shields 399 | . . . . 16 . 12 . . . 371 Regen/Repaired (Parts) 336 | . . 14 57 265 . . . . . . Core Remaining (%) 56 | 100 42 45 . 65 . . . . 29 . Volleys Fired 500 | 6 95 97 52 73 51 28 24 . 4 70 Largest 3 | 2 2 2 2 2 2 2 2 . 2 3 Hottest 225 | 70 125 125 130 130 136 92 88 . 88 225 Shots Fired 918 | 12 137 178 102 143 103 56 49 . 8 130 Gun 349 | 12 134 151 30 . . . . . . 22 Cannon 559 | . 3 27 72 143 96 54 48 . 8 108 Launcher 10 | . . . . . 7 2 1 . . . Special . | . . . . . . . . . . . Kinetic 381 | 6 102 76 . . 51 54 48 . 8 36 Thermal 488 | 6 35 102 102 143 45 . . . . 55 Explosive 10 | . . . . . 7 2 1 . . . Electromagnetic 39 | . . . . . . . . . . 39 Robot Hit Streak 20 | 3 12 13 12 20 10 14 14 . 5 20 Robot Miss Streak 5 | 2 3 4 5 3 3 3 2 . 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 594 | 8 96 113 57 99 58 33 29 . 7 94 Core Hits 275 | 5 34 47 27 46 27 19 19 . 1 50 Critical Kills 5 | . . . . 2 1 . . . . 2 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 23 | . 1 3 2 2 5 5 1 . . 4 Burn 5 | . . 3 2 . . . . . . . Meltdown 5 | . . . . 2 1 . . . . 2 Destroy 1 | . 1 . . . . . . . . . Blast 11 | . . . . . 4 5 1 . . 1 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14239 | 104 1222 2068 1446 2809 1948 1037 821 . 173 2611 Guns 3540 | 102 1188 1587 340 . . . . . . 323 Cannons 9462 | . 34 268 1106 2775 1497 899 691 . 173 2019 Explosions 1189 | . . 210 . . 451 138 130 . . 260 Melee . | . . . . . . . . . . . Ramming 48 | 2 . 3 . 34 . . . . . 9 Kinetic 5026 | 65 896 739 . . 870 899 691 . 173 693 Thermal 7596 | 37 326 1326 1446 2775 712 . . . . 974 Explosive 807 | . . . . . 366 138 130 . . 173 Electromagnetic 762 | . . . . . . . . . . 762 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 3 . . 12 12 13 13 . 4 Average Corruption 9 | . . 3 . . 11 12 12 13 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 133 | . . 18 . . 12 40 55 6 . 2 Message Errors 35 | . . 5 . . 1 15 11 2 . 1 Matter Fused 32 | . . 1 . . 3 9 16 2 . 1 Heat Flow Errors 18 | . . 2 . . 2 5 8 1 . . Energy Discharges 7 | . . 3 . . 1 1 2 . . . Data Loss (minor) 18 | . . 2 . . 1 5 9 1 . . Data Loss (major) 12 | . . 2 . . 3 2 5 . . . Misfires 6 | . . 1 . . 1 2 2 . . . Alerts 3 | . . 1 . . . 1 1 . . . Weapon Failures 2 | . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 345 | . . 119 53 16 104 12 1 . 15 25 Projectiles 163 | . . 14 53 16 36 12 1 . 15 16 Explosions 182 | . . 105 . . 68 . . . . 9 Melee . | . . . . . . . . . . . Knockbacks 35 | . . . . . 8 7 10 . 2 8 Impact . | . . . . . . . . . . . Kinetic 33 | . . . . . 8 7 8 . 2 8 Secondary 2 | . . . . . . . 2 . . . Self-Inflicted Damage 400 | . . . . . 188 20 . . . 192 Shots 8 | . . . . . 4 1 . . . 3 Rammed 12 | 1 . 2 . 7 . . . . . 2 Targets Rammed 12 | 1 . 2 . 7 . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 572 | 18 201 539 572 393 216 236 227 283 165 337 Average Temperature 109 | 9 61 177 138 94 77 85 73 148 71 91 Received Heat Transfer 4160 | . 468 366 315 528 681 326 513 . 30 933 Effects 29 | . . 23 6 . . . . . . . Shutdowns 6 | . . 4 2 . . . . . . . Energy Bleed 4 | . . 3 1 . . . . . . . Interference 8 | . . 7 1 . . . . . . . Matter Decay 3 | . . 2 1 . . . . . . . Short Circuit 4 | . . 3 1 . . . . . . . Damage (minor) 3 | . . 3 . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . 1 . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 2 1 . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . 2 Parts Melted 24 | . . 5 5 9 2 . . . . 3 Heat Transferred 12280 | 111 851 2817 2405 3811 1049 . . . . 1236 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 415 | 20 208 378 166 415 324 . . . . 355 Initial 98 | . 13 44 1 54 98 . . . . . Average 145 | 9 92 166 69 230 200 . . . . 132 Maximum Alert Level 2 | . 1 1 . 2 1 . . . . 1 Low Security (%) 75 | 100 89 68 100 41 59 . . . . 89 Level 1 23 | . 10 31 . 52 40 . . . . 10 Level 2 1 | . . . . 6 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 2 1 4 2 . 1 . . 7 Investigation 7 | . 2 . . 2 . . 1 . . 2 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 8 | . . 2 1 2 1 . . . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 12 | . 2 4 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 223 | . 23 42 23 36 16 20 19 . 5 39 Peak Tracking Total 11 | . 4 7 6 4 5 7 7 . 3 11 Tactical Retreats 14 | . 2 . 2 2 . 1 2 . . 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 16 | . 1 2 1 3 3 . 1 . . 5 Max in Single Turn 2 | . 1 2 1 1 2 . 1 . . 2 Garrison Access 3 | . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 36 | . 5 9 1 14 2 . 2 1 . 2 Terminals 23 | . 5 6 . 11 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . . . . Recycling Units 3 | . . 1 . 1 . . . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 Total Hacks 89 | . 12 26 2 31 4 . 5 5 . 4 Successful 53 | . 6 16 2 16 1 . 5 5 . 2 Failed 34 | . 5 9 . 15 3 . . . . 2 Catastrophic 7 | . . 1 . 4 1 . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . . . Manual 44 | . 12 14 . 16 . . . . . 2 Terminals 59 | . 12 19 . 24 . . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 2 2 4 . . . . . . Recycling Units 6 | . . 2 . 2 . . . . . 2 Scanalyzers 5 | . . 3 . . 2 . . . . . Garrison Access 5 | . . . . 1 2 . . . . 2 Terminal Hacks 30 | . 4 8 . 8 . . 5 5 . . Record 4 | . . . . . . . 4 . . . Part Schematic 5 | . . . . . . . . 5 . . Robot Analysis 3 | . 1 1 . 1 . . . . . . Open Door 4 | . . . . 3 . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 5 | . 1 2 . 2 . . . . . . Unreport Threat 5 | . . 3 . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 2 2 4 . . . . . . Scan Component 4 | . . 1 1 2 . . . . . . Repair 4 | . . 1 1 2 . . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 2 | . . 1 . . . . . . . 1 Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 7 | . 2 2 . 3 . . . . . . Terminals 5 | . 2 1 . 2 . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 4 | . 1 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . Mask 2 | . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 4 5 . 9 1 . 1 . . 2 Full Trace Events 6 | . 2 . . 2 . . 1 . . 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . 5 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 1 1 2 . . . . . . Time 187 | . . 38 61 88 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . 6 . . . . . . . 6 Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 10 | . 1 . . . . 2 . 4 . 3 Largest Group 4 | . 1 1 . . . 2 1 4 4 3 Highest-Rated Group 210 | . 10 10 . . . 52 17 153 153 210 Highest-Rated Ally 70 | . 10 10 . . . 32 17 40 40 70 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 73 | . . . . . . 13 . . 23 37 Total Damage 2020 | . . . . . . 464 . . 674 882 Kills 9 | . . . . . . 4 . . 4 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 1 . 1 . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 3 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 11766 | 136 1189 1650 1055 1223 729 996 1373 1636 580 1199 Spaces Moved 5000 | 67 549 691 462 519 252 371 562 706 246 575 Core 94 | 10 . . . . . . . . . 84 Treads 4904 | 57 549 691 462 519 252 371 562 706 246 489 Legs 2 | . . . . . . . . . . 2 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 235 150 150 230 50 Average Speed 191 | 155 160 175 170 171 189 237 226 229 230 150 Slowest Speed 385 | 200 160 240 240 240 240 320 235 230 230 385 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 5 75 60 32 67 7 62 70 85 46 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 2 | . . 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 1 2 2 . Spaces Dug 7 | . . . 4 . . . . . . 3 Terrain Destroyed 235 | . . . 22 27 102 27 14 . . 43 Melee 3 | . . . . . . . . . . 3 Projectile 76 | . . . 22 27 10 8 3 . . 6 AOE 156 | . . . . . 92 19 11 . . 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 6316 | 83 723 966 630 706 403 433 614 721 253 784 Wait 424 | . 60 117 56 71 62 15 7 3 1 32 Move 4990 | 66 548 690 461 518 251 370 561 705 245 575 Hop . | . . . . . . . . . . . Pick Up 102 | 1 11 17 20 8 9 4 7 . 1 24 Fast Attach 67 | 8 2 11 8 8 7 1 5 5 . 12 Attach 58 | . 4 8 6 4 7 4 4 1 1 19 Detach 6 | . . 1 1 1 . 1 . 2 . . Swap 55 | . 2 6 8 5 5 2 2 . 1 24 Drop 91 | 1 1 17 18 11 11 . 4 5 . 23 Fire 500 | 6 95 97 52 73 51 28 24 . 4 70 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 12 | 1 . 2 . 7 . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . . . 8 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Ext) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 13) 772 | -10/Materials | Discovered new exit (range 6) 794 | -10/Materials | Core integrity fell below 50% 843 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Central database locked down 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Accompanied by 1 ally 1326 | -9/Materials | Evolved 2 slots: Utility x2 1447 | -9/Materials | Repaired Imp. Terrain Scanner 1622 | -9/Materials | Lost 3 parts (1p1u1w) 2212 | -9/Materials | Identified exit to Materials 2300 | -9/Materials | Build established: Scavenger-Mutant 2654 | -9/Materials | Core integrity fell below 50% 2857 | -9/Materials | Central database locked down 2976 | -9/Materials | Entered another Materials area 2976 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -8/Materials | Discovered new exit (range 13) 3110 | -8/Materials | Lost 3 parts (2p1u) 3269 | -8/Materials | Discovered new exit (range 5) 3775 | -8/Materials | Build established: Mutant 3986 | -8/Materials | Repaired Broken Med. Treads? 4031 | -8/Materials | Entered Storage 4378 | -8/Storage | Lost 3 parts (1n2u) 4652 | -8/Storage | Repaired Med. Treads? 4719 | -8/Storage | Repaired Med. Treads 5108 | -8/Storage | Discovered new exit (range 10) 5254 | -8/Storage | Entered Factory 5254 | -7/Factory | Evolved 2 slots: Utility x2 5566 | -7/Factory | System corruption reached 10% 5731 | -7/Factory | Lost 3 parts (1p2u) 5830 | -7/Factory | Lost 3 parts (1p1n1u) 5891 | -7/Factory | Discovered new exit (range 13) 5983 | -7/Factory | Entered Lower Caves 6192 | -7/Lower Caves | Build established: Scavenger-Mutant 6227 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6298 | -7/Lower Caves | Destroyed 7 combat bots 6701 | -7/Lower Caves | Build established: Mutant 6720 | -7/Lower Caves | Learned Factory terminal intel 6924 | -7/Lower Caves | Discovered new exit (range 8) 6979 | -7/Lower Caves | Entered another Lower Caves area 6979 | -7/Lower Caves | Accompanied by 1 ally 7105 | -7/Lower Caves | Attracted the attention of an 0b10 base 7119 | -7/Lower Caves | Core integrity fell below 50% 7181 | -7/Lower Caves | Destroyed 7 combat bots 7186 | -7/Lower Caves | Lost 5 parts (1p1n3u) 7193 | -7/Lower Caves | Learned 4 Factory zone layouts 7270 | -7/Lower Caves | Learned location of 1 exit from Research 7612 | -7/Lower Caves | Encountered a Warlord checkpoint 7823 | -7/Lower Caves | Learned 4 Factory zone layouts 8270 | -7/Lower Caves | Discovered new exit (range 10) 8345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8352 | -7/Lower Caves | Entered Zion 8353 | -7/Zion | Identified exit to Proximity Caves 8484 | -7/Zion | System corruption cleaned by Quarantine Array 8728 | -7/Zion | Found Prototype Device 8728 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9002 | -7/Zion | Learned location of Data Miner (-6) 9009 | -7/Zion | Given the Hacking Drone Bay 9158 | -7/Zion | Found Unknown Piercing Weapon 9158 | -7/Zion | Identified CR-A16's Pointy Stick 9287 | -7/Zion | Imprinted 9289 | -7/Zion | Declared Zion's savior 9556 | -7/Zion | Learned 4 Factory zone layouts 9770 | -7/Zion | Learned 8 Factory zone layouts 9928 | -7/Zion | Given A8's code to call for help 9988 | -7/Zion | Entered Proximity Caves 9988 | -6/Proximity Caves | Accompanied by 4 allies 10044 | -6/Proximity Caves | Learned Factory emergency access door positions 10138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10518 | -6/Proximity Caves | Discovered new exit (range 10) 10568 | -6/Proximity Caves | Entered Factory 10568 | -6/Factory | Accompanied by 3 allies 10568 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10569 | -6/Factory | Identified exit to Extension 10571 | -6/Factory | Loaded intel: 28 terminal locations 10684 | -6/Factory | Lost 11 parts (1p3n4u3w) 10829 | -6/Factory | Discovered new exit (range 16) 11197 | -6/Factory | Build established: Scavenger-Skirmisher 11234 | -6/Factory | Zion Light squad teleported in 11503 | -6/Factory | Spotted B-75 Beast 11635 | -6/Factory | Lost 10 parts (2n4u4w) 11656 | -6/Factory | Core integrity fell below 50% 11707 | -6/Factory | Released all parts (7) 11749 | -6/Factory | Core integrity fell below 20% 11767 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11698_ Adv. Treads destroyed. 11701_ G-50 Soldier Adv. Heat Sink blasted off. 11701_ G-50 Soldier destroyed. 11707_ Released Hvy. Flak Cannon. 11707_ Released Magnetic Acceleration Cannon. 11707_ Released Imp. Heat Sink. 11707_ Released Imp. Targeting Computer. 11707_ Released Adv. Terrain Scan Processor. 11707_ Released Hcp. Storage Unit. 11707_ Released Angular Momentum Engine. 11707_ Acquired Hcp. Storage Unit. 11709_ Dropped Hcp. Storage Unit. 11709_ Dropped KE Penetrator. 11710_ Acquired Hcp. Storage Unit. 11712_ Acquired Carbon-fiber Leg. 11713_ Acquired 47 matter. 11716_ Acquired Carbon-fiber Leg. 11722_ Carbon-fiber Leg destroyed. 11741_ K-01 Serf destroyed. 11767_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | # """ #####+## # #?# | | # ## # + #?# | | ######### # # #?# | | ????????# # # #?# | | ????????# # # #?# | | ???????######## # #?# | | ???????# # #?# | | ???????# ################ | | ???????# =%= + | | ???????# ####### | | ???????# #?????# | | ???????# ######/######## #?????# | | ???????# ## ######+####### | | ???????# ## # ## | | ???????# ## ! #???????????????? | | ???????# ## #???????????????? | | ???????# ##########???????????????? | | ???????# # #???????????????? | | ???????# ; #???????????????? | | ???????# # #???????????????? | | ???????# # "" #???????????????? | | ???????+ + "" #???????????????? | | ???????# #gs """ #???????????????? | | ???????# # """ #???????????????? | | ???????# # """ #???????????????? | | ???????# #@ #???????????????? | | ???????# ##;#######?????????+?????? | | ???????# # #???????????????? | | ???????# + #???????????????? | | ######## # #???????????????? | | ? # # #???????????????? | | # # # #???????????????? | | # """ # # #???????????????? | | # """ # # #???????????????? | | # """ # # * #???????????????? | | # # # #???????????????? | | # """ + ##+#?#####???????????????? | | # """ # #?????????????????????? | | # """ # #?????????????????????? | | # ##### #?????###?????????????? | | #""" #???# #?????# ?????????????? | | #"R #???# #?????# ?????????????? | | #""" #???# !*["#????# ?????????????? | | # #???#*] ]"###??# ?????????????? | | ########???#*!]] #??# ?????????????? | | ?????????###/##"!%!#??# ?????????????? | | ?????????# # "[#####+#######??????? | | ?????????# # %! T ?????? | | ?????????# ##" ????? | | ?????????#""" ###= ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberBehemothNeutralizer Manual? 0 Play Time 01:46:09 Cumulative 9.7 hours Start 2022.04.18 @ 17:52:06 End 2022.04.18 @ 23:55:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 02be5050-0ade-4501-aa00-4debca4430c8