Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 23:12:30 Player: Gargash Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3768) 3768 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 8785 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Heavy Assault Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Core Analyzer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Lightning Gun Long-range Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Lightning Gun Improved Spread Laser Improved Heavy Laser Wave Gun Gauss Rifle Flak Gun Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 5 | . . 1 . 1 1 . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 152 | 6 11 13 14 9 12 7 3 16 61 Power 17 | 1 2 . 2 1 1 . . 3 7 Engine 7 | 1 2 . 1 . . . . 1 2 Core 10 | . . . 1 1 1 . . 2 5 Reactor . | . . . . . . . . . . Propulsion 52 | 2 4 6 7 3 2 5 . 5 18 Treads 5 | . . . . . . . . . 5 Leg 40 | 2 . 6 7 3 2 5 . 5 10 Wheel 4 | . 4 . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight 1 | . . . . . . . . . 1 Utility 37 | 1 3 1 3 1 4 . 1 5 18 Device 19 | . 1 1 . . 3 . . 4 10 Storage 7 | 1 2 . 1 . . . . . 3 Processor 6 | . . . 2 . . . . 1 3 Hackware . | . . . . . . . . . . Protection 5 | . . . . 1 1 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 6 2 4 5 2 2 3 18 Energy Gun 17 | . 1 2 1 2 . 1 . 2 8 Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 13 | 2 . 2 1 1 2 . 2 1 2 Ballistic Cannon 6 | . . . . 1 2 . . . 3 Launcher 3 | . . . . . 1 1 . . 1 Special Weapon 4 | . 1 2 . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . 2 2 Parts Lost 50 | . 3 3 1 . 2 . . 1 40 Power 6 | . . . . . . . . . 6 Propulsion 16 | . 2 1 . . 1 . . 1 11 Utility 13 | . . . 1 . . . . . 12 Weapon 15 | . 1 2 . . 1 . . . 11 Highest Loss Streak 13 | . 1 2 1 . 1 . . 1 13 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 89 | . 98 97 100 90 91 92 92 96 80 Engine 2 | . 14 11 6 . . . . . 3 Core 5 | . . . 4 9 7 7 7 12 3 Treads 1 | . . . . . . . . . 3 Leg 25 | . 14 32 33 36 29 30 30 32 15 Device 10 | . 3 22 13 . 5 7 3 10 15 Storage 8 | . 23 11 11 9 7 7 7 6 6 Processor 8 | . . . 8 9 7 7 7 6 12 Protection 4 | . . . . 9 9 7 11 5 . Energy Gun 3 | . 1 4 11 3 . 5 . 3 3 Energy Cannon 1 | . . . . . . . . . 5 Ballistic Gun 7 | . 23 10 11 9 15 4 10 9 . Ballistic Cannon 4 | . . . . 5 6 7 7 5 3 Launcher 1 | . . . . . . 4 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 85 | 11 46 29 33 56 66 64 77 82 85 Greatest Support 95 | 20 26 33 41 53 53 53 53 66 95 Greatest Overweight (x) 15 | 2 2 1 . 1 1 1 1 1 15 Average Overweight (x) 1 | . 1 . . . 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 15 15 15 Average Carried 12 | 2 6 13 14 14 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 14 15 15 15 15 15 15 3 Class Distribution -------------------- 44% | Scavenger-Tank 24% | Mutant 13% | Tank 12% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 3129 | 189 169 239 155 200 21 408 127 365 1256 Remotely 48 | . . . . . . . . . 48 Salvage Created 3710 | . 150 245 275 241 115 198 99 365 2022 Parts 203 | . 10 21 18 18 5 5 10 23 93 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 10 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 77 | . 4 6 8 10 3 4 4 8 30 Guns 39 | . 4 5 8 3 1 3 1 5 9 Cannons 27 | . . 1 . 7 1 1 2 3 12 AOE 10 | . . . . . 1 . 1 . 8 Classes Destroyed 12 | . 3 3 1 1 . . 1 . 3 Worker 2 | . 1 1 . . . . . . . Builder 4 | . . . . . . . . . 4 Hauler 1 | . . . . . . . . . 1 Recycler 2 | . . 1 . . . . . . 1 Watcher 5 | . . 1 . . . . . . 4 Swarmer 18 | . 2 3 3 6 1 . 3 . . Grunt 34 | . 2 2 4 3 1 3 . 1 18 Brawler 3 | . . . 1 . 1 1 . . . Duelist 2 | . . 1 . . . . . . 1 Sentry 8 | . . . . 1 . . . 4 3 Hunter 3 | . . . . . . . . . 3 Programmer 9 | . . . . . . . 1 3 5 Best Kill Streak 6 | . 3 4 2 4 3 3 3 2 6 Combat Bots Only 5 | . 2 3 2 4 3 3 3 2 5 Max Kills in Single Turn 6 | . 1 1 2 2 1 1 1 1 6 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 1 . 1 . 5 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 773 | . 48 53 21 32 11 36 32 132 408 Missed 216 | . 16 12 3 7 1 7 16 43 111 Damage Taken 8357 | . 388 418 184 237 280 337 165 532 5816 Core 1237 | . 57 25 31 18 18 13 . 57 1018 Absorbed by Shields 845 | . . . . . . 123 22 289 411 Ignored by Resistances 54 | . . . . . . . 36 18 . Regen/Repaired (Parts) 62 | . . . . . . . . . 62 Core Remaining (%) 91 | 100 77 . 86 96 . . 95 93 . Volleys Fired 277 | 1 30 38 16 13 3 17 8 29 122 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 231 | 40 120 120 73 69 94 94 105 137 231 Shots Fired 568 | 2 51 60 32 26 9 41 20 86 241 Gun 333 | 2 50 51 32 13 6 29 10 57 83 Cannon 217 | . . . . 13 3 12 8 29 152 Launcher 6 | . . . . . . . 2 . 4 Special 12 | . 1 9 . . . . . . 2 Kinetic 353 | 2 50 33 16 26 9 41 18 69 89 Thermal 114 | . 1 25 . . . . . 17 71 Explosive . | . . . . . . . . . . Electromagnetic 99 | . . 2 16 . . . 2 . 79 Robot Hit Streak 12 | 2 10 5 9 6 7 5 5 12 11 Robot Miss Streak 11 | . 4 5 5 6 1 6 11 6 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 339 | 2 34 27 19 16 6 23 10 59 143 Core Hits 212 | . 10 17 11 23 8 13 9 31 90 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 1 . . 1 . . 7 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . 1 . . . Blast 4 | . . . . . . . . . 4 Corrupt 3 | . . . 1 . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8265 | 18 345 382 241 360 224 428 178 989 5100 Guns 3285 | 18 345 286 241 133 84 275 58 625 1220 Cannons 3128 | . . . . 227 54 153 74 364 2256 Explosions 1753 | . . . . . 86 . 46 . 1621 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 3870 | 18 345 157 62 360 138 428 132 797 1433 Thermal 3069 | . . 225 . . . . . 192 2652 Explosive 86 | . . . . . 86 . . . . Electromagnetic 1237 | . . . 179 . . . 46 . 1012 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 4 26 Average Corruption 13 | . . . . . . . . 3 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . . . . . 7 62 Message Errors 12 | . . . . . . . . . 12 Matter Fused 17 | . . . . . . . . 1 16 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 7 | . . . . . . . . 2 5 Parts Rejected 3 | . . . . . . . . 1 2 Data Loss (minor) 10 | . . . . . . . . 1 9 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 8 | . . . . . . . . 1 7 Overload Shots . | . . . . . . . . . . Overflow Damage 414 | . . 10 . . 28 . . . 376 Projectiles 84 | . . 10 . . . . . . 74 Explosions 330 | . . . . . 28 . . . 302 Melee . | . . . . . . . . . . Knockbacks 38 | . . . . 14 1 5 4 4 10 Impact . | . . . . . . . . . . Kinetic 37 | . . . . 14 1 5 4 4 9 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 202 | . . . . . 100 . 51 . 51 Shots 6 | . . . . . 1 . 2 . 3 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 520 | . 40 187 57 362 206 520 139 384 404 Average Temperature 107 | . 12 53 18 91 109 286 67 118 99 Received Heat Transfer 1707 | . 126 63 72 45 45 191 . 101 1064 Effects 15 | . . . . . . 10 . 3 2 Shutdowns 6 | . . . . . . 3 . 1 2 Energy Bleed 2 | . . . . . . 2 . . . Interference 3 | . . . . . . 3 . . . Matter Decay 2 | . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 3099 | . . 496 . . . . . 259 2344 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 640 | . 60 203 283 235 173 . . 147 640 Initial 109 | . . 18 78 109 93 . . 18 71 Average 177 | . 16 91 203 132 135 . . 51 306 Maximum Alert Level 2 | . . 1 1 1 . . . . 2 Low Security (%) 70 | 100 100 98 38 97 100 . . 100 37 Level 1 10 | . . 1 61 2 . . . . 15 Level 2 18 | . . . . . . . . . 46 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 1 1 1 . . 6 7 Investigation 1 | . . . 1 . . . . . . Extermination 7 | . . . . . 1 . . 2 4 Reinforcement 5 | . . 1 . 1 . . . 1 2 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 4 | . 1 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 10 11 9 16 3 4 5 9 53 Peak Tracking Total 7 | . 3 4 3 4 3 4 3 2 7 Tactical Retreats 8 | . . . 1 . . . 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . . 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 28 | . . 1 . 1 1 . . . 25 Max in Single Turn 15 | . . 1 . 1 1 . . . 15 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 9 | . 1 1 1 4 . . . . 2 Terminals 6 | . 1 1 . 3 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 4 1 1 10 . . . . 4 Successful 14 | . 2 1 1 7 . . . . 3 Failed 6 | . 2 . . 3 . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 13 | . 4 1 . 7 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 1 1 5 . . . . 1 Record 5 | . . 1 . 4 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 . 3 . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 60 | . . . . . . . . . 60 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 7252 | 74 499 343 367 736 351 945 485 1129 2323 Spaces Moved 3152 | 48 243 142 215 339 165 462 240 526 772 Core 82 | 8 . . . . . . . . 74 Treads 40 | . . . . . . . . . 40 Legs 2830 | 40 94 142 215 339 165 462 240 526 607 Wheels 149 | . 149 . . . . . . . . Hover 34 | . . . . . . . . . 34 Flight 17 | . . . . . . . . . 17 Fastest Speed 50 | 50 95 120 120 112 186 187 190 120 120 Average Speed 178 | 116 158 122 120 181 186 187 190 173 207 Slowest Speed 800 | 150 260 190 120 190 187 190 190 190 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 39 17 38 27 4 63 31 9 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 2 . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . 1 2 . . 15 . . . 92 Melee . | . . . . . . . . . . Projectile 24 | . 1 2 . . . . . . 21 AOE 86 | . . . . . 15 . . . 71 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total 4264 | 64 306 237 298 440 199 514 254 681 1271 Wait 508 | . 6 31 28 60 10 20 . 93 260 Move 3143 | 47 242 141 214 338 164 461 239 525 772 Hop . | . . . . . . . . . . Pick Up 108 | 10 15 10 11 9 6 3 2 10 32 Fast Attach 9 | . . . 1 1 1 1 . 1 4 Attach 60 | 6 3 6 1 2 3 . . 5 34 Detach 2 | . . . . 1 . . . . 1 Swap 84 | . 8 7 12 6 9 6 3 10 23 Drop 70 | . 2 4 15 10 3 6 2 8 20 Fire 277 | 1 30 38 16 13 3 17 8 29 122 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 6) 553 | -10/Materials | Discovered new exit (range 12) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Entered Mines 930 | -9/Mines | Met a Derelict bent on vengeance 1187 | -9/Mines | Build established: Scavenger-Mutant 1223 | -9/Mines | Discovered new exit (range 7) 1236 | -9/Mines | Learned location of Zion (-6) 1238 | -9/Mines | Met a Derelict shopkeep closing up shop 1284 | -9/Mines | Entered Materials 1284 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -8/Materials | Build established: Mutant 1990 | -8/Materials | Discovered new exit (range 3) 2020 | -8/Materials | Entered Factory 2020 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2333 | -7/Factory | Build established: Tank 2348 | -7/Factory | Discovered new exit (range 6) 2371 | -7/Factory | Entered Lower Caves 2852 | -7/Lower Caves | Build established: Scavenger-Tank 3053 | -7/Lower Caves | Encountered a Warlord checkpoint 3282 | -7/Lower Caves | Discovered new exit (range 7) 3297 | -7/Lower Caves | Learned location of 1 exit from Factory 3316 | -7/Lower Caves | Entered another Lower Caves area 3544 | -7/Lower Caves | Spotted B-75 Beast 3769 | -7/Lower Caves | Discovered new exit (range 17) 3801 | -7/Lower Caves | Entered Factory 3801 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3802 | -6/Factory | Identified exit to Factory 4645 | -6/Factory | Garrison activated, responded to threat 4851 | -6/Factory | Discovered exit to Factory (range 12) 4930 | -6/Factory | Entered another Factory area 4930 | -5/Factory | Evolved 2 slots: Utility x2 5654 | -5/Factory | Build established: Tank 6067 | -5/Factory | Repaired Adv. EMP Blaster? 6145 | -5/Factory | Build established: Scavenger-Tank 6244 | -5/Factory | System corruption reached 10% 6349 | -5/Factory | Lost 13 parts (4p4n3u2w) 6430 | -5/Factory | First assault squad dispatched 6478 | -5/Factory | Spotted B-75 Beast 6608 | -5/Factory | Lost 8 parts (1p4n3w) 6843 | -5/Factory | Lost 6 parts (2n1u3w) 7065 | -5/Factory | Core integrity fell below 50% 7241 | -5/Factory | Core integrity fell below 20% 7253 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Imp. Target Analyzer destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Acquired Hvy. Assault Rifle. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slammed into U-05 Engineer. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer destroyed. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Ion Engine. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ????????????????????" | | ????????????????????" | | ????????????????????" | | ????????????????????? | | ????????????????????? % | | ??????????????#######?# % ######## | | ??????????????? # # | | ??????????????? # # | | ??????????????? + + | | ??????????????"" """ # # | | ??????????????"" """ # % ! # | | ??????????????"" """ # p h! # | | ?????????? ^ # hR p ! | | ?????????# """ # = u # | | ?????????? """ # !%!k + | | ???????????"Y" """ # ### | | ?????????+ """ + h ### # | | ?????????# #u #??##### | | ????????????????####### #??????? | | ??????????????????####; ##############? | | ?????##############T ## # ????# ] ! #? | | ??? w # ????# #? | | ??? % != # #???# " " ## | | ??? = =%* ###???#[ "R" + | | ??? m %%* u! u ##????# """ # | | ??? @[u ##????#! # | | ?????+###################/#### ;;;###????######## | | ???????????????????????? ###?????????????# | | ??????????????????????? #??????????????##+ | | ??????????????????????"" """ #??????????????# | | ?????????????????????""" """ #??????????????# | | ??????????????????????"" """ #??????????????# | | ?????????????????????? #??????????????# | | ????????????????????? """ #??????????????# | | ????????????????????? """ #??????????????# | | ???????????????????? """ #?????????????#### | | ???????????????????? "" ?? !#?????????????# | | ???????????????????+ S"" ?? #?????????????# "" | | ???????????????????? "" ??? #?????????????# "" | | ??????????????????????###???#####?????????????# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Loot Pinata Quick And Dirty Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed AssaultBottomlessCorpse Manual? 0 Play Time 02:07:27 Cumulative 9.4 hours Start 2024.04.12 @ 20:47:14 End 2024.04.12 @ 23:12:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44284c13-8c7a-4af9-8d86-821bb7532409