Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 00:51:17 Player: LeipeMeuteLeider Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (644) 644 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3744 Bonus ------- None Cogmind --------- Core Integrity 820/850 Matter 105/300 Energy 42/150 System Corruption 0% Temperature Hot (242) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Seismic Detector Hardened Light Armor Plating Force Field > --- WEAPON (3) ------- Plasma Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY (10) --- Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Improved Light Armor Plating Shock Absorption System Gatling Laser Assault Rifle Magnetic Acceleration Cannon Heavy Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Particle Charger Propulsion Shielding Hardened Light Armor Plating Force Field > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Fusion Compressor Flexi-carbon Leg Seismic Detector Improved Light Armor Plating Gatling Laser Proton Cannon Assault Rifle Magnetic Acceleration Cannon Long-range Missile Launcher Mining Laser [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Propulsion Shielding Weapon Mining Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 36 | 7 9 1 1 4 14 Power 7 | 1 1 1 1 1 2 Engine 6 | 1 1 1 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 . . 3 5 Treads 2 | . . . . . 2 Leg 9 | 2 1 . . 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 . . . 4 Device 4 | 1 1 . . . 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 9 | 2 4 . . . 3 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 1 . . . 3 Power 3 | . 1 . . . 2 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . 1 . . . 2 To Critical Strikes . | . . . . . . Average Backups 8 | 2 8 10 9 9 8 Power 1 | 1 1 1 . . . Propulsion 2 | . . 3 3 3 1 Utility 2 | . 1 4 4 2 1 Weapon 3 | 1 4 2 2 2 4 Tool/Special . | . . . . . . Unused Backups 15 | . 2 . . 3 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . 2 2 Weapon 8 | . 2 . . 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 96 91 99 97 Engine 11 | . 13 10 6 14 8 Leg 28 | . 27 28 28 27 32 Device 11 | . 10 4 14 14 12 Storage 12 | . 14 14 14 14 6 Protection 3 | . 3 9 . . 12 Energy Gun 6 | . 17 11 . . 5 Ballistic Gun 9 | . 5 5 14 14 1 Ballistic Cannon 1 | . . . . . 10 Special Weapon 9 | . 5 11 14 14 . Peak Build Rating 53 | 7 8 8 7 18 53 Average Rating 14 | 5 7 7 7 12 44 On Entrance 7 | . 7 8 7 7 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 63 | 15 19 18 17 24 63 Greatest Support 73 | 20 20 20 20 33 73 Greatest Overweight (x) 2 | 2 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 Average Carried 8 | 2 8 10 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 10 10 9 10 10 Class Distribution -------------------- 87% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 723 | 270 133 36 132 50 102 Remotely . | . . . . . . Salvage Created 609 | 151 195 36 . . 227 Parts 34 | 13 5 6 . . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 13 | . 4 3 . . 6 Guns 6 | . 3 3 . . . Cannons 5 | . . . . . 5 Classes Destroyed 6 | 2 1 1 . . 2 Tunneler 6 | 5 1 . . . . Recycler 1 | 1 . . . . . Swarmer 3 | . . 3 . . . Grunt 8 | . 4 . . . 4 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 3 | 3 2 3 . . 3 Combat Bots Only 3 | . 2 3 . . 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 112 | . 36 12 . . 64 Missed 33 | . 6 2 . . 25 Hits 79 | . 30 10 . . 39 Melee 2 | . . . . . 2 Projectile 77 | . 30 10 . . 37 Critical Strikes 4 | . 1 . . . 3 Actively Blocked 1 | . . . . . 1 Damage Taken 1072 | . 404 96 . . 572 Core 131 | . 66 35 . . 30 Absorbed by Shields 218 | . . . . . 218 Redirected to Shielding 71 | . 13 3 . . 55 Regen/Repaired (Parts) 69 | . 69 . . . . Core Remaining (%) 79 | 100 . . . 59 . Volleys Fired 62 | 14 29 6 . . 13 Largest 3 | 2 2 2 . . 3 Hottest 155 | 100 150 100 . . 155 Shots Fired 128 | 28 54 10 . . 36 Gun 94 | 28 46 8 . . 12 Cannon 24 | . . . . . 24 Launcher . | . . . . . . Special 10 | . 8 2 . . . Kinetic 36 | . 8 4 . . 24 Thermal 92 | 28 46 6 . . 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 9 14 5 . . 7 Robot Miss Streak 3 | 2 2 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 74 | 18 32 4 . . 20 Core Hits 32 | 7 10 3 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 . . . 6 Burn 4 | . 1 . . . 3 Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1453 | 225 404 51 . . 773 Guns 818 | 225 404 51 . . 138 Cannons 456 | . . . . . 456 Explosions 124 | . . . . . 124 Melee . | . . . . . . Ramming 55 | . . . . . 55 Kinetic 596 | . 102 38 . . 456 Thermal 802 | 225 302 13 . . 262 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 3 3 1 . . Message Errors 2 | . 1 1 . . . Matter Fused 3 | . 1 1 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 3 | . . . . . 3 Melee 4 | . . . . . 4 Knockbacks 7 | . . . . . 7 Impact 1 | . . . . . 1 Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 96 | . . . . . 96 Shots 2 | . . . . . 2 Rammed 1 | . . . . . 1 Targets Rammed 13 | . . . . . 13 Kicked 12 | . . . . . 12 Crushed . | . . . . . . Highest Temperature 593 | 195 466 32 . . 593 Average Temperature 140 | 72 121 13 . . 245 Received Heat Transfer 465 | . 240 40 . . 185 Effects 21 | . 4 . . . 17 Shutdowns 5 | . 1 . . . 4 Energy Bleed 2 | . . . . . 2 Interference 9 | . . . . . 9 Matter Decay 2 | . 1 . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | 2 5 . . . 1 Heat Transferred 2365 | 666 962 37 . . 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 . . 86 Level 1 3 | . . . . . 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 218 | 10 61 60 . . 218 Initial 9 | . . 9 . . . Average 29 | 2 14 11 . . 80 Influence Increases 646 | 30 181 102 . . 333 Destroy 0b10 Robot/C 260 | . 80 60 . . 120 Destroy 0b10 Robot/NC 35 | 30 5 . . . . Destroy Leader 60 | . 20 10 . . 30 Successful Hack 23 | . 23 . . . . Disable Machine 150 | . . . . . 150 Destroy Structure 43 | . 8 2 . . 33 Lose Combat Pursuer 75 | . 45 30 . . . Influence Decreases 468 | 30 157 114 12 . 155 Entered New Map 22 | . . 15 7 . . Time Decay 356 | 30 147 49 5 . 125 Lost Part 40 | . 10 . . . 30 Lost Ally 50 | . . 50 . . . Squads Dispatched 3 | . 1 . . . 2 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 15 9 . . 8 Peak Tracking Total 5 | . 5 4 . . 3 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled 10 | . . . . . 10 Max in Single Turn 9 | . . . . . 9 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 9 | . 4 . 2 2 1 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 9 . 3 19 2 Successful 27 | . 5 . 3 19 . Failed 6 | . 4 . . . 2 Catastrophic 4 | . 3 . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 5 . . . 1 Terminals 9 | . 7 . . . 2 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 3 . 3 19 . Record 20 | . . . 1 19 . Open Door 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Release Object 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 20 | . . 20 . . . Total Damage 130 | . . 130 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 2398 | 79 520 96 321 1092 290 Seismic 2398 | 79 520 96 321 1092 290 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 2925 | 166 679 287 321 1092 380 Spaces Moved 2001 | 86 410 217 265 809 214 Core 7 | 7 . . . . . Treads 2 | . . . . . 2 Legs 1992 | 79 410 217 265 809 212 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 125 | 125 122 120 120 132 121 Slowest Speed 240 | 190 190 120 120 190 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 61 57 21 56 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 10 | . 8 2 . . . Terrain Destroyed 48 | . 8 2 . . 38 Melee . | . . . . . . Projectile 11 | . 8 2 . . 1 AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Total 2251 | 113 515 228 268 832 295 Wait 70 | . 49 1 2 . 18 Move 1996 | 85 409 216 264 808 214 Hop . | . . . . . . Pick Up 31 | 7 7 . . 8 9 Fast Attach 16 | 7 1 . . 1 7 Attach 12 | . 1 . 1 1 9 Detach 3 | . . . . . 3 Swap 23 | . 13 4 . 3 3 Drop 24 | . 6 1 . 11 6 Fire 62 | 14 29 6 . . 13 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 12 | . . . . . 12 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Scraptown -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Repaired Aluminum Leg 313 | -10/Materials | Build established: Mutant 838 | -10/Materials | Discovered new exit (range 6) 846 | -10/Materials | Entered Mines 1036 | -10/Mines | Assembled infested the area 1049 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1095 | -10/Mines | Lost 3 allies 1124 | -10/Mines | Discovered new exit (range 9) 1133 | -10/Mines | Entered Subcaves 1134 | -10/Subcaves | Approached by a straggling Scientist 1301 | -10/Subcaves | Released subatomizers from SUBCON Basin 1448 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1454 | -10/Subcaves | Entered Scraptown 1457 | -8/Scraptown | System corruption cleaned by C-Scrubber 1783 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2037 | -8/Scraptown | Visited Cyclists 2072 | -8/Scraptown | Visited The Evicted 2159 | -8/Scraptown | Visited Junk Repository 2235 | -8/Scraptown | Visited Awakened 2267 | -8/Scraptown | Visited UFD Registry 2340 | -8/Scraptown | Discovered new exit (range 11) 2546 | -8/Scraptown | Entered Factory 2546 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 2856 | -6/Factory | Build established: Tank 2926 | -6/Factory | Self-destructed Last Messages --------------- 02907_ Power failure, Lgt. Angular Momentum Engine shutdown. 02909_ Overheating: System interference. 02909_ Gauss Cannon temporarily disabled. 02909_ Adv. Assault Cannon temporarily disabled. 02909_ Gauss Cannon temporarily disabled. 02909_ R-10 Processor collects Carbon-fiber Leg. 02909_ Acquired 51 matter. 02910_ Flexi-carbon Leg broken. 02910_ Overheating: Short circuit. 02910_ K-01 Serf collects debris. 02913_ R-10 Processor collects Lgt. Angular Momentum Engine. 02914_ Power failure, Imp. Deuterium Engine shutdown. 02914_ K-01 Serf collects debris. 02916_ Power failure, Lgt. Angular Momentum Engine shutdown. 02916_ Overheating: Energy bleed (-6). 02916_ Propulsion Shielding destroyed. 02916_ Slammed into R-10 Processor. 02917_ K-01 Serf collects debris. 02922_ Imp. Deuterium Engine destroyed. 02925_ K-01 Serf collects debris. 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"" # | | ????????????????????????????????# ]] "" # | | ????????????????????????????????# ] "" # " | | ????????????????????????????????# Y" # "T | | ????????????????????????????????# "" # "" | | ????????????????????????????????# "" ##### | | ????????????????????????????????# """ "" #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """ ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 23% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Nice Directions, Buddy Well Done Challenges ------------ None Game ------ Seed MicroGravjetCartridge Manual? 0 Play Time 01:04:32 Cumulative 64.7 hours Start 2026.01.11 @ 02:01:09 End 2026.01.12 @ 00:51:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0279c1fa-4f28-46e8-89cc-79d0a278bb9e