Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 23:39:29 Player: Pablo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1308) 1308 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3226 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 550/550 Matter 55/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (4) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit High-capacity Storage Unit Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer EM Pulse Gun Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Particle Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer EM Pulse Gun Medium Laser Beam Cannon Particle Cannon Assault Rifle Assault Rifle Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 35 | 7 17 11 . Power 3 | 2 1 . . Engine 3 | 2 1 . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 6 2 . Treads . | . . . . Leg 10 | 2 6 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 3 . Device 2 | . 1 1 . Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 14 | 2 6 6 . Energy Gun 2 | . 2 . . Energy Cannon 4 | . 3 1 . Ballistic Gun 6 | 2 1 3 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . 3 4 . Power 1 | . 1 . . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 3 | . 2 1 . Highest Loss Streak 3 | . 3 2 . To Critical Strikes 1 | . 1 . . Average Backups 12 | 1 7 16 . Power . | . . . . Propulsion 2 | . 2 1 . Utility 4 | . 1 8 . Weapon 4 | . 2 6 . Tool/Special . | . . . . Unused Backups 14 | . 2 . 12 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 9 | . 1 . 8 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 97 98 . Engine 12 | . 13 11 . Leg 30 | . 28 31 . Device 10 | . 9 11 . Storage 14 | . 18 11 . Protection 5 | . . 10 . Energy Gun 7 | . 15 1 . Energy Cannon 7 | . 8 6 . Ballistic Gun 4 | . 3 5 . Launcher 5 | . . 8 . Peak Build Rating 15 | 6 9 15 . Average Rating 10 | 4 7 13 . On Entrance 7 | . 6 8 14 Avg Prop Armor Cover (%) 8 | . 8 . . Naked Turns . | . . . . Heaviest Build 60 | 11 51 60 . Greatest Support 30 | 20 20 30 . Greatest Overweight (x) 2 | . 2 2 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 5 20 20 . Average Capacity 16 | 5 13 20 . Most Carried 20 | 4 13 20 . Average Carried 12 | 1 7 17 . Final Capacity 20 | 5 20 20 20 Final Carried 18 | 4 12 18 18 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1099 | 388 340 371 . Remotely . | . . . . Salvage Created 1502 | 63 668 771 . Parts 103 | 4 41 58 . Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | 1 13 21 . Guns 9 | 1 6 2 . Cannons 12 | . 6 6 . AOE 13 | . . 13 . Classes Destroyed 11 | 2 5 4 . Worker 4 | 1 3 . . Builder 1 | . . 1 . Hauler 4 | . 1 3 . Recycler 1 | . 1 . . Operator 2 | . 1 1 . Watcher 4 | . 2 2 . Swarmer 8 | . 5 3 . Grunt 19 | 1 8 10 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 6 | 1 6 4 . Combat Bots Only 4 | 1 4 4 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 196 | 1 118 77 . Missed 59 | . 37 22 . Hits 137 | 1 81 55 . Melee 3 | . . 3 . Projectile 134 | 1 81 52 . Critical Strikes 3 | . 2 1 . Damage Taken 1757 | 12 826 919 . Core 347 | 12 194 141 . Absorbed by Shields . | . . . . Core Remaining (%) 58 | 95 17 64 . Volleys Fired 135 | 3 78 54 . Largest 2 | 2 2 2 . Hottest 136 | 40 136 136 . Shots Fired 236 | 6 138 92 . Gun 126 | 6 95 25 . Cannon 81 | . 43 38 . Launcher 29 | . . 29 . Special . | . . . . Kinetic 67 | 6 38 23 . Thermal 111 | . 73 38 . Explosive 29 | . . 29 . Electromagnetic 29 | . 27 2 . Robot Hit Streak 15 | 4 6 15 . Robot Miss Streak 4 | 1 4 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 119 | 5 64 50 . Core Hits 69 | 2 26 41 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Meltdown 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3433 | 67 1073 2293 . Guns 933 | 67 654 212 . Cannons 948 | . 382 566 . Explosions 1542 | . 37 1505 . Melee . | . . . . Ramming 10 | . . 10 . Kinetic 467 | 67 211 189 . Thermal 1261 | . 631 630 . Explosive 1441 | . . 1441 . Electromagnetic 254 | . 231 23 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Parts Rejected 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 64 | . . 64 . Projectiles . | . . . . Explosions 64 | . . 64 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 221 | . 38 183 . Shots 5 | . 1 4 . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 578 | . 578 299 . Average Temperature 148 | . 164 124 . Received Heat Transfer 387 | 6 120 261 . Effects 15 | . 11 4 . Shutdowns 4 | . 4 . . Energy Bleed 1 | . . 1 . Interference 5 | . 2 3 . Matter Decay 1 | . 1 . . Short Circuit 1 | . 1 . . Damage (minor) 1 | . 1 . . Damage (core) 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 1 3 . Heat Transferred 2505 | . 1382 1123 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 . Low Security (%) 70 | 100 100 46 . Level 1 7 | . . 14 . Level 2 21 | . . 39 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 542 | 20 156 542 . Initial 217 | . . 26 217 Average 170 | 2 77 253 . Influence Increases 1404 | 25 448 931 . Destroy 0b10 Robot/C 700 | 20 260 420 . Destroy 0b10 Robot/NC 80 | 5 40 35 . Destroy Leader 196 | . 66 130 . Successful Hack 22 | . 17 5 . Disable Machine 165 | . 60 105 . Destroy Structure 241 | . 5 236 . Influence Decreases 1187 | 25 386 477 299 Entered New Map 335 | . . 36 299 Time Decay 782 | 25 356 401 . Lost Part 70 | . 30 40 . Squads Dispatched 7 | . 4 3 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | 1 26 26 . Peak Tracking Total 6 | 1 6 3 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 12 | . 4 8 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 12 7 . Successful 11 | . 7 4 . Failed 8 | . 5 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 12 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 7 4 . Record 6 | . 4 2 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Investigation Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2245 | 101 918 1226 . Spaces Moved 949 | 73 357 519 . Core 18 | 18 . . . Treads . | . . . . Legs 931 | 55 357 519 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 . Average Speed 182 | 102 179 195 . Slowest Speed 260 | 120 260 260 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 7 50 55 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 279 | . 3 276 . Melee . | . . . . Projectile . | . . . . AOE 279 | . 3 276 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1221 | 92 498 631 . Wait 18 | . 10 8 . Move 946 | 72 356 518 . Hop . | . . . . Pick Up 52 | 10 24 18 . Fast Attach . | . . . . Attach 20 | 6 8 6 . Detach . | . . . . Swap 31 | 1 11 19 . Drop 17 | . 11 6 . Fire 135 | 3 78 54 . Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Lost 3 parts (1p2w) 305 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 704 | -10/Materials | Build established: Scavenger-Mutant 796 | -10/Materials | Core integrity fell below 20% 802 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Discovered new exit (range 16) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -9/Materials | Discovered new exit (range 15) 2186 | -9/Materials | Discovered new exit (range 16) 2246 | -9/Materials | Entered another Materials area 2246 | -8/Materials | Evolved 2 slots: Weapon x2 2246 | -8/Materials | Self-destructed Last Messages --------------- G-34 Mercenary destroyed. Acquired 10 matter. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Acquired 3 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. EXIT=FOUND U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Visual Processing Unit. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# ???????????????????? | | ????????????????????#### ????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 10 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It's Just You Resistances Are Futile Challenges ------------ None Game ------ Seed TrapPortableGravjet Manual? 0 Play Time 00:40:40 Cumulative 5.6 hours Start 2026.02.20 @ 22:07:13 End 2026.02.20 @ 23:39:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4590be5f-fb4f-491b-8464-cc10815c3146