Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 20:16:13

Player: Soulsphere

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (1430)     1430
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 2926

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             0/400
Matter                     190/300
Energy                     186/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Small Storage Unit
           Targeting Computer
           Targeting Computer
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
  Improved Propulsion Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
  Improved Heat Sink
           Targeting Computer
           Hacking Suite
           Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 4   24  1   15  
  Power                    6    | 1   2   .   3   
    Engine                 4    | 1   1   .   2   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   9   1   6   
    Treads                 2    | .   .   .   2   
    Leg                    14   | 2   7   1   4   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   2   .   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   10  .   4   
    Energy Gun             4    | .   4   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   6   .   8   
  Power                    3    | .   2   .   1   
  Propulsion               5    | .   2   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      7    | .   6   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   89  100 96  
  Engine                   2    | .   4   .   1   
  Core                     10   | .   9   14  8   
  Leg                      27   | .   25  28  31  
  Storage                  13   | .   14  14  10  
  Processor                12   | .   12  14  11  
  Hackware                 1    | .   .   .   5   
  Protection               1    | .   .   .   5   
  Energy Gun               3    | .   7   .   .   
  Ballistic Gun            16   | .   9   28  16  
  Special Melee Weapon     1    | .   1   .   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 10  15  15  18  
  Greatest Support         32   | 20  32  20  30  
  Greatest Overweight (x)  4    | .   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 3   6   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   7   8   5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           1029 | 223  343  69   394  
  Remotely                 .    | .    .    .    .    
Salvage Created            1801 | .    657  92   1052 
  Parts                    131  | .    37   10   84   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  43   | .   14  4   25  
  Guns                     32   | .   14  4   14  
  AOE                      11   | .   .   .   11  
Classes Destroyed          8    | .   5   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   .   3   
  Recycler                 4    | .   2   .   2   
  Operator                 3    | .   2   .   1   
  Watcher                  5    | .   2   .   3   
  Swarmer                  13   | .   3   3   7   
  Grunt                    27   | .   11  1   15  
  Sentry                   3    | .   .   .   3   
Best Kill Streak           15   | .   4   2   15  
  Combat Bots Only         11   | .   4   2   11  
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2228 | .    706  161  1361 
  Core                     649  | .    166  36   447  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  80   | .    .    .    80   
Core Remaining (%)         59   | 100  .    19   .    
Volleys Fired              173  | .    96   13   64   
  Largest                  2    | .    2    1    2    
  Hottest                  85   | .    85   23   46   
Shots Fired                210  | .    104  13   93   
  Gun                      195  | .    96   13   86   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    .    7    
  Special                  8    | .    8    .    .    
  Kinetic                  142  | .    43   13   86   
  Thermal                  61   | .    61   .    .    
  Explosive                7    | .    .    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    11   6    9    
  Robot Miss Streak        10   | .    10   4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           149  | .    84   7    58   
  Core Hits                116  | .    67   4    45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              7    | .    4    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            5    | .    2    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3015 | .    1040 113  1862 
  Guns                     1976 | .    1029 113  834  
  Cannons                  .    | .    .    .    .    
  Explosions               1024 | .    .    .    1024 
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  1376 | .    429  113  834  
  Thermal                  655  | .    611  .    44   
  Explosive                858  | .    .    .    858  
  Electromagnetic          122  | .    .    .    122  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            99   | .    .    .    99   
  Projectiles              .    | .    .    .    .    
  Explosions               99   | .    .    .    99   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    21   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    .    .    3    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        312  | .    312  .    29   
  Average Temperature      43   | .    61   .    6    
  Received Heat Transfer   738  | .    228  12   498  
  Effects                  3    | .    3    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         980  | .    930  .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             619  | .   253 93  619 
  Initial                  58   | .   .   58  .   
  Average                  126  | .   137 55  194 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         78   | 100 82  100 45  
  Level 1                  21   | .   17  .   50  
  Level 2                  .    | .   .   .   3   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   .   4   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   3   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           6    | .   2   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              79   | .   38  6   35  
  Peak Tracking Total      10   | .   7   3   10  
  Tactical Retreats        5    | .   2   2   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          14   | .   8   1   5   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   20  1   14  
  Successful               20   | .   12  1   7   
  Failed                   15   | .   8   .   7   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                26   | .   13  .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          4    | .   3   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   8   1   6   
  Record                   6    | .   3   .   3   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       4    | .   3   .   1   
  Report Inventory         3    | .   2   .   1   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   3   .   1   
  Non-combat               3    | .   2   .   1   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        5    | .   3   .   2   
  parse_system             4    | .   3   .   1   
  check_alert              1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3381 | 91   1478 922  890  
Spaces Moved               2228 | 68   912  702  546  
  Core                     24   | 7    9    .    8    
  Treads                   9    | .    .    .    9    
  Legs                     2179 | 61   887  702  529  
  Wheels                   16   | .    16   .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  120  100  
  Average Speed            120  | 112  121  120  120  
  Slowest Speed            250  | 120  250  120  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       61   | 5    99   100  40   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          64   | .    .    .    64   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      64   | .    .    .    64   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2728 | 82   1186 768  692  
  Wait                     188  | 1    91   50   46   
  Move                     2225 | 67   911  701  546  
  Hop                      .    | .    .    .    .    
  Pick Up                  54   | 10   35   2    7    
  Fast Attach              4    | .    .    .    4    
  Attach                   25   | 4    16   .    5    
  Detach                   .    | .    .    .    .    
  Swap                     15   | .    8    1    6    
  Drop                     34   | .    25   1    8    
  Fire                     173  | .    96   13   64   
  Melee                    7    | .    4    .    3    
  Ram                      .    | .    .    .    .    
  Kick                     3    | .    .    .    3    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Core integrity fell below 50%
  614 | -10/Materials | Lost 6 parts (2p2n2w)
  782 | -10/Materials | Discovered new exit (range 13)
  888 | -10/Materials | Discovered new exit (range 16)
 1082 | -10/Materials | Discovered new exit (range 16)
 1171 | -10/Materials | Identified exit to Mines
 1403 | -10/Materials | Discovered new exit (range 3)
 1570 | -10/Materials | Entered Mines
 1775 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1961 | -10/Mines     | Discovered new exit (range 15)
 1963 | -10/Mines     | Learned location of 1 exit from Materials
 2143 | -10/Mines     | Core integrity fell below 20%
 2176 | -10/Mines     | Discovered new exit (range 5)
 2181 | -10/Mines     | Learned 2 Materials zone layouts
 2492 | -10/Mines     | Entered Materials
 2492 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2493 | -9/Materials  | Identified exit to Mines
 2494 | -9/Materials  | Identified exit to Materials
 3269 | -9/Materials  | Discovered exit to Mines (range 6)
 3277 | -9/Materials  | Build established: Scavenger-Mutant
 3334 | -9/Materials  | Core integrity fell below 50%
 3347 | -9/Materials  | Core integrity fell below 20%
 3381 | -9/Materials  | Destroyed 11 combat bots
 3383 | -9/Materials  | Crushed by falling debris
 3383 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
03368_ U-05 Engineer lays Concrete.
03368_ K-01 Serf collects debris.
03369_ Acquired Ion Engine.
03369_ U-05 Engineer lays Concrete.
03370_ The unstable cave ceiling collapses.
03371_ U-05 Engineer lays Concrete.
03371_ K-01 Serf collects debris.
03372_ The unstable cave ceiling collapses.
03372_ U-05 Engineer lays Concrete. <x3>
03374_ K-01 Serf collects debris.
03375_ U-05 Engineer lays Concrete.
03375_ K-01 Serf collects debris.
03376_ U-05 Engineer lays Concrete.
03376_ K-01 Serf collects debris. <x2>
03377_ U-05 Engineer lays Concrete. <x2>
03379_ K-01 Serf collects debris. <x2>
03381_ The unstable cave ceiling collapses.
03381_ Acquired Lgt. Treads.
03382_ The unstable cave ceiling collapses. <x2>
03383_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????   ??????????????????????????? |
| ???????????????????#   #?????????????????????????? |
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| ?????????????#     /           #?????????????????? |
| ???????????????    #    [ !   #??????????????????? |
| ???????????????    #  %[      ##?????????????????? |
| ???????????????   ?# %=% !=[ % #?????????????????? |
| ???????????????  ?###  #       #?????????????????? |
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| ???????????     !%=               """ #??????????? |
| ????????????][#  *          #     """ #??????????? |
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| ?????????????????????????   ?#      ##        #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionTrapProtomatter
  Manual?         0
Play Time         02:41:49
  Cumulative      27.9 hours
  Start           2022.10.10 @ 19:14:17
  End             2022.10.12 @ 20:16:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 971849e5-a8f6-4a9b-a48c-75133ca768a5