Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.12 @ 22:44:47 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (246) 1230 Value Destroyed (8023) 8023 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (1884) 1884 TOTAL SCORE: 20537 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 367 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -230 Cogmind --------- Core Integrity 93/1150 Matter 18/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Utility Shielding Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Matter Compressor (0) GAL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Improved Terrain Scanner Experimental Terrain Scan Processor Improved Targeting Computer Experimental Target Analyzer Layered Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Enhanced Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Experimental Heat Sink Improved Coolant Injector Compact Matter Pod Spectral Analyzer Seismic Detector Advanced Targeting Computer Advanced Target Analyzer Advanced Recoil Stabilizer Heavy Armor Plating Improved Medium Armor Plating Point Defense System KE Penetrator Heavy Proton Missile Launcher Precision Rocket Launcher Scatter Rocket Array Micro-nuke Launcher Improved Plasma Cutter GAL Module [Rating: 92] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 166 | 9 6 14 . 3 3 19 7 7 1 9 5 15 1 12 2 . . 12 17 2 8 5 . 9 Power 12 | 1 2 1 . . . 2 1 . . . . 2 . 1 . . . . . . . 2 . . Engine 7 | 1 2 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 40 | 3 1 3 . 1 . 6 2 1 . 1 1 5 . 3 . . . 3 3 2 3 . . 2 Treads 28 | 2 . 3 . 1 . 6 1 . . 1 1 4 . 3 . . . 3 . 1 . . . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel 8 | 1 1 . . . . . 1 1 . . . 1 . . . . . . 2 . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . Utility 60 | 2 1 4 . 1 1 3 3 4 1 6 2 4 1 3 1 . . 5 9 . 3 3 . 3 Device 23 | 1 . 1 . 1 1 . 1 4 . 1 1 2 . 1 1 . . 2 2 . 2 2 . . Storage 8 | 1 1 1 . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 Processor 8 | . . . . . . . 1 . . 5 . . . . . . . 1 1 . . . . . Hackware 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 Protection 16 | . . 2 . . . 2 1 . 1 . 1 2 1 1 . . . 2 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 3 2 6 . 1 2 8 1 2 . 2 2 4 . 5 1 . . 4 5 . 2 . . 4 Energy Gun 3 | 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 5 | . . . . 1 . . . . . . . 1 . . 1 . . 1 . . . . . 1 Ballistic Gun 10 | 1 1 3 . . . . . . . . 1 1 . . . . . . 2 . 1 . . . Ballistic Cannon 25 | . 1 3 . . 1 8 1 1 . 1 . 1 . 4 . . . . 2 . . . . 2 Launcher 11 | . . . . . 1 . . 1 . 1 1 . . 1 . . . 3 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . . . . . . 5 . 2 1 2 . . . 2 1 . . 3 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Lost 73 | . 3 . . 1 1 10 . 2 1 . 4 5 1 2 . . . 8 20 . 7 . 1 7 Power 6 | . 1 . . . . 1 . . . . . 1 . . . . . . 2 . . . . 1 Propulsion 23 | . . . . 1 . 3 . . . . 1 2 1 1 . . . 3 5 . 3 . 1 2 Utility 18 | . . . . . . 1 . 1 1 . . 1 . . . . . 2 8 . 4 . . . Weapon 26 | . 2 . . . 1 5 . 1 . . 3 1 . 1 . . . 3 5 . . . . 4 Highest Loss Streak 11 | . 3 . . 1 1 6 . 1 1 . 3 3 1 1 . . . 5 11 . 6 . 1 7 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Average Backups 15 | 2 6 13 15 14 14 17 19 19 19 18 18 17 19 18 18 18 18 16 15 2 3 4 4 3 Power 1 | . . 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 . 1 1 . 2 1 Propulsion 2 | 1 2 3 4 3 3 1 2 3 4 3 2 1 1 . . 1 2 1 . . . . . . Utility 8 | . 1 3 5 5 5 8 8 8 8 8 13 12 13 12 12 11 11 10 9 . 1 . . . Weapon 3 | . . 4 4 4 3 5 5 5 5 3 1 2 4 4 4 4 4 3 4 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 10 1 . . 5 3 . . 3 . 4 . 3 . 1 . 2 6 . 1 1 . 1 Power 6 | . . 1 . . . . 2 . . . . 1 . 1 . . . . . . . . . 1 Propulsion 5 | . . 2 . . . . . . . . . . . 1 . . . 2 . . . . . . Utility 19 | . . 5 . . . 3 . . . . . 2 . 1 . 1 . . 5 . 1 1 . . Weapon 8 | . 1 2 1 . . 1 . . . 2 . 1 . . . . . . . . . . . . Tool/Special 4 | . . . . . . 1 1 . . 1 . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 99 99 100 99 99 99 90 91 92 86 91 96 96 93 93 93 75 94 86 36 44 69 39 42 Engine 6 | . 14 11 11 11 11 8 7 7 7 6 7 5 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 6 5 6 6 6 6 4 . . 4 . . Treads 19 | . 14 19 22 22 22 35 17 15 15 14 15 18 24 25 26 26 26 25 13 . 1 . . 7 Wheel 3 | . 14 2 . . . . 5 7 7 6 7 5 . . . . . . 4 . 1 5 3 . Device 9 | . 1 7 11 11 10 8 4 14 23 18 6 9 6 5 6 6 6 7 9 . 2 15 . . Storage 8 | . 26 15 11 11 11 9 7 7 7 6 7 6 6 6 6 6 6 6 4 . . . . 4 Processor 8 | . . . . . . . 6 6 . 5 23 20 20 20 20 20 20 22 21 17 14 11 11 10 Protection 7 | . . 9 11 11 11 9 15 8 7 5 . 9 11 7 6 6 6 4 3 . . 4 5 5 Ballistic Gun 2 | . 13 4 . . . . . . . . 4 6 13 7 . . . 2 4 . 3 2 . . Ballistic Cannon 18 | . 3 26 33 32 32 26 23 22 22 18 17 9 . 10 14 13 1 7 5 . . . . . Peak Build Rating 92 | 7 7 17 17 34 19 33 45 46 45 71 72 86 87 91 82 82 83 83 92 44 55 77 40 86 Average Rating 46 | 5 6 14 16 16 17 28 41 44 44 45 67 77 83 83 79 78 66 74 77 39 41 70 38 61 On Entrance 45 | . 7 7 17 17 16 18 31 45 44 44 65 69 85 86 81 81 78 83 74 39 44 43 40 32 Avg Prop Armor Cover (%) 4 | 10 5 . . . . . 5 5 5 6 12 6 . . . . . . 9 23 14 15 18 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 13 17 52 47 47 48 83 84 82 80 76 72 86 77 91 95 93 96 95 97 . 5 36 1 38 Greatest Support 140 | 40 20 43 43 43 40 80 80 40 40 40 50 118 118 120 110 110 110 110 106 28 8 28 8 140 Greatest Overweight (x) 8 | 3 1 1 1 1 1 2 2 2 1 2 2 6 . . . . . . 8 . . 4 . . Average Overweight (x) . | . . . 1 . 1 . 1 1 1 1 1 . . . . . . . 1 . . 2 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 17 | 7 8 14 15 15 15 18 20 20 20 19 20 20 20 20 20 20 20 20 18 5 5 5 5 5 Most Carried 20 | 4 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Carried 16 | 2 6 13 14 14 14 17 19 19 19 18 19 18 20 19 19 19 19 18 17 3 4 4 5 4 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 4 8 15 15 14 15 16 20 20 19 20 19 20 20 20 20 20 19 20 3 5 5 5 5 3 Class Distribution -------------------- 30% | Tank 29% | Skirmisher 14% | Gunner 14% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10160 | 301 477 623 47 . 347 1678 309 511 194 212 816 1056 . 1254 351 235 65 781 533 45 167 . 55 103 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8010 | 174 350 931 . 37 190 1566 358 311 174 . 523 802 . 807 298 205 . 614 506 . 95 . . 69 Parts 403 | 12 28 56 2 3 14 87 23 4 5 . 12 23 . 38 6 7 . 35 38 . 7 . . 3 Haulers Intercepted 12 | . . 5 . . . 6 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 3 . 1 . . 3 . . . . . 1 . . . . . . . . . . . . Parts Field Recycled 17 | . . . . . . . . . . . . 17 . . . . . . . . . . . . Retrieved Matter 174 | . . . . . . . . . . . . 174 . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . 3 2 . 8 . . . 1 1 . 27 . . 3 . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Broken 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 188 | . 13 18 . 2 9 45 8 7 4 . 14 9 . 15 1 3 . 20 11 . 7 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 24 | . 9 1 . . . . . . . . 2 1 . 5 . . . 1 4 . 1 . . . Cannons 109 | . 4 17 . 2 3 39 8 4 1 . 2 8 . 10 1 1 . 3 4 . . . . 2 AOE 54 | . . . . . 6 6 . 3 3 . 10 . . . . 2 . 16 3 . 5 . . . Classes Destroyed 23 | 2 3 3 . 2 . 6 . 2 . . 1 1 . 1 . . . 2 . . . . . . Worker 8 | . . . . . . 3 2 . . . . . . 1 . . . . 2 . . . . . Builder 10 | . . . . . . 2 . . . . . 2 . 2 . . . . 4 . . . . . Tunneler 8 | 4 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . Hauler 12 | . . 5 . . . 6 1 . . . . . . . . . . . . . . . . . Recycler 8 | 1 1 1 . . . . . . . . . 3 . 1 . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . Watcher 7 | . . . . . . 5 1 . . . . 1 . . . . . . . . . . . . Swarmer 57 | . 9 3 . . 6 7 . 3 4 . 2 . . 1 . . . 8 7 . 7 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 67 | . 4 8 . . 3 27 3 2 . . 7 4 . 4 . . . 4 . . . . . 1 Brawler 7 | . . . . . . 3 . 1 . . 2 . . . . . . 1 . . . . . . Duelist 7 | . . . . . . 2 1 . . . 1 . . 1 . . . 1 1 . . . . . Protector 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Sentry 25 | . . 7 . . . 3 2 . . . 2 2 . 5 1 . . 1 1 . . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 5 | . . . . 1 . 1 . . . . . 1 . . . 2 . . . . . . . . Programmer 9 | . . . . 1 . . 2 . . . . 1 . 2 . 1 . . 2 . . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 6 | . . . . . . . . . . . . . . . 2 3 . . . . 1 . . . Samaritan 10 | . . . . . . . . 3 4 . . . . . 2 1 . . . . . . . . Best Kill Streak 14 | 5 4 4 1 2 3 14 4 3 4 . 8 5 . 5 1 4 . 9 7 . 4 . . 2 Combat Bots Only 12 | . 3 3 . 2 3 12 3 3 4 . 8 4 . 4 1 3 . 9 3 . 4 . . 2 Max Kills in Single Turn 4 | 1 1 2 1 1 3 4 3 2 1 . 3 2 . 2 1 1 . 3 3 . 3 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . 2 1 . 3 . . . . 1 . 3 2 . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1576 | . 65 60 . 40 32 162 28 45 16 . 60 227 1 182 27 16 . 55 263 18 39 . 36 204 Missed 499 | . 15 23 . 16 5 49 7 11 2 . 14 85 . 65 5 2 . 18 73 11 15 . 24 59 Hits 1077 | . 50 37 . 24 27 113 21 34 14 . 46 142 1 117 22 14 . 37 190 7 24 . 12 145 Melee 11 | . . . . . . 1 . 2 . . . . 1 . . 1 . . 6 . . . . . Projectile 1066 | . 50 37 . 24 27 112 21 32 14 . 46 142 . 117 22 13 . 37 184 7 24 . 12 145 AOE 13 | . . . . . . . . . . . . . . . . . . 12 . . . . . 1 Critical Strikes 41 | . 1 1 . 1 . 5 1 1 . . 7 5 . 1 . . . 1 4 . . . 1 12 Part Disruptions 11 | . . . . . . . . . . . . 1 . . . . . . 10 . . . . . Damage Taken 16870 | . 508 463 . 267 337 1788 251 734 205 . 1063 1182 42 1222 176 209 . 1331 3179 153 599 . 267 2894 Core 3048 | . 95 30 . 43 60 168 5 59 . . 167 55 . 130 11 21 . 182 519 95 282 . 85 1041 Absorbed by Shields 976 | . . . . 98 91 43 . 76 20 . . 436 . 24 . . . 24 164 . . . . . Redirected to Shielding 165 | . . . . . . . 18 . . . . 64 . . . . . . . . . . 18 65 Regen/Repaired (Parts) 138 | . . . . . . . . . . . . . . 91 . . . . 47 . . . . . Core Remaining (%) 59 | 100 62 . . . 66 69 . . . . 67 . . . . . . 53 . . . . 1 . Volleys Fired 701 | 7 49 42 . 10 13 92 20 30 10 . 34 52 7 63 51 19 . 105 70 . 9 . . 18 Largest 3 | 2 2 3 . 3 3 3 3 3 3 . 3 3 1 3 3 2 . 3 3 . 1 . . 1 Hottest 170 | 70 70 96 . 90 93 120 120 120 120 . 120 140 90 158 120 90 . 170 121 . 49 . . 105 Shots Fired 1361 | 14 93 124 . 28 36 263 55 60 13 . 66 109 8 146 53 24 . 140 102 . 9 . . 18 Gun 271 | 14 62 6 . . . . . . . . 10 31 . 46 . . . 57 40 . 5 . . . Cannon 1048 | . 31 118 . 28 34 259 55 55 10 . 47 78 8 100 53 20 . 75 59 . . . . 18 Launcher 42 | . . . . . 2 4 . 5 3 . 9 . . . . 4 . 8 3 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1155 | 7 75 122 . 28 34 259 55 55 10 . 57 97 . 133 9 7 . 92 99 . 5 . . 11 Thermal 148 | 7 18 2 . . . . . . . . . 8 8 13 44 13 . 28 . . . . . 7 Explosive 42 | . . . . . 2 4 . 5 3 . 9 . . . . 4 . 8 3 . 4 . . . Electromagnetic 16 | . . . . . . . . . . . . 4 . . . . . 12 . . . . . . Robot Hit Streak 44 | 9 9 15 . 5 8 14 8 10 4 . 12 9 . 9 4 4 . 42 44 . 3 . . 6 Robot Miss Streak 5 | 1 3 3 . 4 1 5 2 3 1 . 3 4 . 3 2 2 . 3 5 . 4 . . 2 Penetration Max 2 | . . . . . . 1 1 . . . . 1 . 1 . . . 1 2 . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 753 | 11 51 69 . 8 23 155 34 36 3 . 33 62 . 85 16 8 . 85 55 . 5 . . 14 Core Hits 470 | 6 22 35 1 4 18 114 18 16 5 . 36 30 . 29 9 11 . 65 30 . 14 . . 7 Critical Kills 11 | . 1 . . . . . . . . . 2 1 . 2 . . . 3 2 . . . . . Critical Parts Destroyed 12 | . . . . . . . . . . . . 4 . 1 . . . 5 2 . . . . . Critical Strikes 98 | . 2 7 . . 1 13 7 4 . . 9 12 . 16 1 1 . 17 7 . . . . 1 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 24 | . 1 . . . . . . . . . 2 5 . 3 . . . 9 4 . . . . . Blast 71 | . . 7 . . 1 13 7 4 . . 7 7 . 13 1 1 . 6 3 . . . . 1 Corrupt 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25641 | 143 784 1310 26 150 743 4719 1037 1633 346 . 2431 1702 . 2225 512 655 . 3739 2078 . 806 . . 602 Guns 3740 | 143 441 58 . . . . . . . . 160 597 . 667 . . . 827 792 . 55 . . . Cannons 14590 | . 329 1233 . 150 370 4104 1030 969 23 . 707 1091 . 1550 505 169 . 869 913 . . . . 578 Explosions 6495 | . . . . . 346 524 . 535 262 . 1397 . . . . 472 . 1947 320 . 692 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 816 | . 14 19 26 . 27 91 7 129 61 . 167 14 . 8 7 14 . 96 53 . 59 . . 24 Kinetic 16832 | 93 591 1279 . 150 370 4104 1030 969 23 . 867 1665 . 1969 56 73 . 1473 1705 . 55 . . 360 Thermal 1350 | 50 179 12 . . . . . . . . . . . 248 449 96 . 98 . . . . . 218 Explosive 6495 | . . . . . 346 524 . 535 262 . 1397 . . . . 472 . 1947 320 . 692 . . . Electromagnetic 148 | . . . . . . . . . . . . 23 . . . . . 125 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . 3 3 . . 4 4 4 2 22 37 42 39 39 39 40 20 20 27 27 30 7 Average Corruption 20 | . . . . 2 3 . . 4 4 4 2 9 29 38 39 39 39 39 5 20 23 27 28 5 Corruption Purged 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 438 | . . . . 2 20 . . 3 23 5 15 23 8 95 47 32 9 80 17 4 11 30 10 4 Message Errors 95 | . . . . . 6 . . . 5 . 5 2 3 23 9 6 2 20 3 1 2 6 2 . Matter Fused 84 | . . . . . 6 . . 1 8 . 2 4 . 12 11 7 2 17 3 1 1 5 2 2 Heat Flow Errors 39 | . . . . . 2 . . . 1 1 2 1 . 8 4 3 . 10 . . 1 6 . . Energy Discharges 63 | . . . . . 1 . . 1 3 . 2 9 1 12 7 9 3 8 1 1 . 4 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Parts Fused 7 | . . . . . . . . . 1 1 . . . 1 1 1 . 1 . . 1 . . . Data Loss (minor) 57 | . . . . . 3 . . . 3 2 . 4 . 8 5 3 2 7 2 1 4 8 3 2 Data Loss (major) 18 | . . . . . 1 . . . . 1 2 2 1 5 1 . . 3 2 . . . . . Misfires 14 | . . . . . 1 . . . 1 . 2 . 1 2 . 2 . 3 1 . . 1 . . Alerts 12 | . . . . . . . . 1 1 . . . . 4 2 1 . 1 1 . . . 1 . Misdirections 14 | . . . . . . . . . . . . . 2 5 1 . . . 3 . 2 . 1 . Weapon Failures 33 | . . . . 2 . . . . . . . 1 . 15 6 . . 9 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 705 | . 15 . . 3 . 59 32 36 26 . 107 54 . 80 71 43 . 46 . . 87 . . 46 Projectiles 386 | . 15 . . 3 . 40 32 10 . . 24 54 . 80 71 5 . 6 . . . . . 46 Explosions 266 | . . . . . . 19 . . 9 . 77 . . . . 38 . 36 . . 87 . . . Melee 53 | . . . . . . . . 26 17 . 6 . . . . . . 4 . . . . . . Knockbacks 119 | . 11 8 . 2 3 47 6 3 . . 5 13 . 6 . 1 . 7 7 . . . . . Impact 6 | . . . . . . 1 . . . . 2 . . . . . . 3 . . . . . . Kinetic 105 | . 10 7 . 2 3 41 5 3 . . 3 13 . 6 . 1 . 4 7 . . . . . Secondary 8 | . 1 1 . . . 5 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 423 | . . . . . 15 . . 18 23 . 86 . . . . . . 104 37 . 140 . . . Shots 12 | . . . . . 1 . . 1 1 . 3 . . . . . . 3 1 . 2 . . . Rammed 195 | . 4 2 6 . 12 11 1 24 15 . 39 2 . . 3 1 . 19 20 . 25 . . 11 Targets Rammed 206 | . 4 2 7 . 13 13 1 27 15 . 41 2 . 1 3 2 . 19 20 . 25 . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 11 | . . . 1 . 1 2 . 3 . . 2 . . 1 . 1 . . . . . . . . Highest Temperature 468 | 27 102 250 . 79 336 329 199 313 217 188 383 230 179 260 263 203 . 306 90 . 209 258 . 468 Average Temperature 87 | 10 22 70 . 33 162 91 76 132 92 103 119 75 102 92 85 65 . 91 39 . 113 109 . 220 Received Heat Transfer 3436 | . 177 171 . . 123 1000 84 394 . . 375 126 . 356 54 . . 66 72 9 9 . . 420 Effects 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . 5 4 . 3 . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . 2 . . 3 . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 2 4 . . . . . . . . . . . . . . . Impact Corruptions 21 | . . . . . . . . 10 6 . 4 . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Heat Transferred 2295 | 148 592 37 . . . . . . . . . . . 333 700 150 . 150 . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . 1 . . . 3 2 . . . . . . . . . . . . . . . . 1 Low Security (%) 76 | 100 100 83 100 . 100 21 20 . . . . 100 100 100 . . . . 100 . . . . 96 Level 1 9 | . . 16 . . . 2 72 . . . . . . . . . . . . . . . . 3 Level 2 5 | . . . . . . 27 7 . . . . . . . . . . . . . . . . . Level 3 8 | . . . . . . 48 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 986 | 10 154 240 76 . 88 986 443 . . . . 165 1 144 . . . . 145 . . . . 200 Initial 443 | . 3 9 76 . . . 443 . . . . 150 . . . . . . 17 . . . . . Average 174 | 1 74 95 8 . 18 593 273 . . . . 88 . 59 . . . . 53 . . . . 74 Influence Increases 6884 | 25 438 635 63 62 242 1596 385 195 90 . 270 562 2 533 20 70 . 577 548 75 150 . 30 316 Destroy 0b10 Robot/C 3800 | . 260 360 40 60 180 860 160 140 80 . 240 180 . 300 20 60 . 460 220 . 140 . . 40 Destroy 0b10 Robot/NC 395 | 25 15 40 5 . 15 100 20 10 . . 20 30 . 20 . 10 . 50 35 . . . . . Destroy Leader 728 | . 50 130 10 . 30 182 54 30 10 . 10 62 . 90 . . . 20 30 . 10 . . 10 Allied During Kill 57 | . . . 8 2 . . . . . . . . . . . . . 47 . . . . . . Successful Hack 260 | . 38 53 . . . 14 42 . . . . 59 . 45 . . . . 9 . . . . . Select Force Hacks 90 | . 30 30 . . . 30 . . . . . . . . . . . . . . . . . . Disable Machine 240 | . . 15 . . . 30 60 . . . . 45 . 30 . . . . 45 . . . . 15 Anti-Garrison Action 400 | . . . . . . 200 . . . . . . . . . . . . . . . . . 200 Destroy Structure 314 | . . 7 . . 17 105 49 . . . . 21 2 33 . . . . 74 . . . . 6 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 435 | . 30 . . . . 75 . 15 . . . 15 . 15 . . . . 135 75 . . 30 45 Influence Decreases 6832 | 20 421 459 261 34 270 620 1023 418 205 . 270 562 2 393 160 70 . 549 510 85 176 30 30 264 Entered New Map 976 | . 2 13 122 . 28 . 533 126 23 . . . . . 52 . . . 11 25 11 30 . . Time Decay 5257 | 20 389 446 139 18 242 520 490 282 172 . 230 502 1 373 108 70 . 418 397 60 110 . 30 240 Lost Part 513 | . 30 . . . . 100 . 10 10 . 40 50 1 20 . . . 71 102 . 55 . . 24 Lost Ally 86 | . . . . 16 . . . . . . . 10 . . . . . 60 . . . . . . Squads Dispatched 53 | . 2 3 . . . 10 6 . . . 1 7 . 10 . . . 1 9 . . . . 4 Investigation 22 | . 2 2 . . . 4 4 . . . . 2 . 6 . . . . 1 . . . . 1 Extermination 10 | . . . . . . . 2 . . . . 3 . 2 . . . . 2 . . . . 1 Reinforcement 14 | . . 1 . . . 2 . . . . . 1 . 2 . . . . 6 . . . . 2 Assault 5 | . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . Garrison 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 35 | . 4 4 . . . 5 2 . . . . 1 . 1 . . . 17 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 25 30 2 4 6 61 15 8 4 . 16 12 4 21 1 4 . 28 26 8 8 . 7 28 Peak Tracking Total 17 | . 4 4 2 2 3 8 6 3 4 . 9 5 5 4 1 4 . 9 8 8 5 . 5 17 Tactical Retreats 21 | . 2 . . . . 4 . 1 . . . 1 . 1 . . . . 6 2 . . 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 16 | . 1 . . . . 1 2 . . . . 6 . 4 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 32 | . . 1 . 7 . 2 4 . . . 2 3 . 2 . . . 7 3 . . . . 1 Max in Single Turn 4 | . . 1 . 1 . 1 4 . . . 1 1 . 1 . . . 1 1 . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 82 | . 9 10 . 3 . 11 9 . . 1 . 10 . 11 2 . 4 . 5 . 1 4 . 2 Terminals 40 | . 8 7 . . . 8 5 . . . . 5 . 3 1 . . . 2 . 1 . . . Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Repair Stations 6 | . . . . . . . 1 . . . . . . 4 . . . . 1 . . . . . Recycling Units 9 | . 1 2 . . . 1 1 . . . . 2 . 1 . . . . 1 . . . . . Scanalyzers 7 | . . 1 . . . 1 1 . . . . 1 . 1 . . . . 1 . . . . 1 Garrison Access 5 | . . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . 1 Total Hacks 282 | . 29 37 . 11 . 37 24 . . 2 . 33 . 35 2 . 29 . 10 . 1 17 . 15 Successful 157 | . 14 20 . 11 . 15 7 . . 2 . 13 . 14 2 . 29 . 2 . 1 17 . 10 Failed 122 | . 15 16 . . . 21 16 . . . . 20 . 21 . . . . 8 . . . . 5 Catastrophic 22 | . 1 1 . . . 2 3 . . . . 2 . 8 . . . . 4 . . . . 1 Database Lockouts 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Manual 133 | . 28 30 . 1 . 28 6 . . . . 22 . 11 . . . . 6 . . . . 1 Terminals 131 | . 27 29 . . . 27 12 . . . . 21 . 8 1 . . . 5 . 1 . . . Fabricators 7 | . . . . . . . . . . . . 5 . 2 . . . . . . . . . . Repair Stations 15 | . . . . . . . 1 . . . . . . 12 . . . . 2 . . . . . Recycling Units 20 | . 2 5 . . . 3 3 . . . . 4 . 2 . . . . 1 . . . . . Scanalyzers 35 | . . 3 . . . 3 4 . . . . 1 . 9 . . . . 2 . . . . 13 Garrison Access 14 | . . . . . . 4 4 . . . . 2 . 2 . . . . . . . . . 2 Terminal Hacks 81 | . 3 7 . 11 . 3 2 . . 2 . 2 . 1 2 . 29 . 1 . 1 17 . . Record 29 | . . . . 10 . . . . . . . . . . 2 . 11 . . . 1 5 . . Part Schematic 19 | . . . . . . . . . . 2 . 1 . . . . 12 . . . . 4 . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . . . . 1 . . . . . . . . . . 3 . . . . 4 . . Branch Access Points 3 | . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Terminal Index 4 | . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 2 . . . 1 1 . . . . 2 . . . . . . . . . . . . Retrieve Components 7 | . 1 2 . . . 1 1 . . . . 2 . . . . . . . . . . . . Scanalyzer 20 | . . 1 . . . 1 2 . . . . . . 7 . . . . . . . . . 9 Insert Component 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . 3 Analyze 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . 3 Retrieve Study 8 | . . 1 . . . 1 2 . . . . . . 1 . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 45 | . 10 10 . . . 10 2 . . . . 7 . 4 . . . . 1 . . . . 1 Terminals 34 | . 9 9 . . . 8 1 . . . . 5 . 2 . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . . . . Botnet 12 | . 3 2 . . . 2 1 . . . . 3 . 1 . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Skim 14 | . 4 5 . . . 5 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Patch 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Recycling Units 5 | . 1 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . Recyclers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Tunnel 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Jam 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 9 9 . . . 9 9 . . . . 9 . 11 . . . . 4 . . . . 2 Full Trace Events 10 | . . 1 . . . 1 2 . . . . 2 . 4 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . 2 . 1 . 2 . . 12 . . . . 4 . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . 42 . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . . . 1 2 . . . . . . 1 . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 1 17 . . . 2 . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 Part Schematics Acquired 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 2 . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 12 | . 1 . 4 . . . . . . . 2 1 . . . . . 4 . . . . . . Largest Group 4 | . 1 . 4 3 . . . . . . 2 1 . . . . . 2 . . . . . . Highest-Rated Group 98 | . 10 . 71 40 . . . . . . 52 10 . . . . . 98 . . . . . . Highest-Rated Ally 49 | . 10 . 31 16 . . . . . . 32 10 . . . . . 49 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 74 | . . . 13 11 . . . . . . 8 . . . . . . 42 . . . . . . Total Damage 2402 | . . . 180 93 . . . . . . 190 . . . . . . 1939 . . . . . . Kills 12 | . . . 2 2 . . . . . . . . . . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 17027 | 7 92 853 527 . . . 1265 2396 1148 2320 1070 1388 131 1481 763 603 156 1333 1256 135 103 . . . Optics 12455 | . . . . . . . 1265 2306 . 465 1070 1388 131 1481 763 603 156 1333 1256 135 103 . . . Terrain 7386 | . . . . . . . . 1854 1148 2036 417 792 82 . 90 . . 81 886 . . . . . Seismic 9426 | 7 92 853 527 . . . . 2032 1087 1855 476 219 . . 477 576 152 418 655 . . . . . Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . . 2 . . . . 1 . 2 1 . . . 1 1 . 2 . . 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 26129 | 118 1007 1766 1235 931 1383 2580 1297 2396 1148 2343 1070 1388 131 1481 763 603 156 1333 1256 135 235 612 154 608 Spaces Moved 12834 | 73 569 713 495 335 538 1128 521 988 536 1199 559 712 72 712 370 341 92 550 724 248 305 190 392 472 Core 609 | 11 . . . . . . . . . . . . . . . . . . 220 224 14 . . 140 Treads 9729 | 12 441 713 495 335 538 1128 370 976 536 1058 78 432 72 712 370 341 92 550 212 . . . . 268 Legs 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Wheels 1536 | 50 128 . . . . . 151 12 . 141 481 280 . . . . . . 292 . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 958 | . . . . . . . . . . . . . . . . . . . . 22 291 189 392 64 Fastest Speed 32 | 50 100 160 240 160 240 160 130 130 200 130 130 130 160 160 160 160 160 160 50 50 32 42 32 32 Average Speed 168 | 108 147 211 240 238 240 162 193 216 200 189 140 159 160 160 160 160 160 160 119 52 46 210 39 110 Slowest Speed 362 | 200 160 240 240 240 240 320 240 240 200 200 220 240 160 160 160 160 160 160 240 120 70 362 42 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . 1 3 . 4 3 Potential Cave-ins 8 | . . . . . . . . . . . . . 4 . . . . 2 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 5 90 66 99 69 97 79 22 92 63 86 66 25 84 26 58 55 75 63 28 55 47 60 69 15 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 13 | . 1 3 . 1 . 2 . . . 2 . . . . . . 1 . . . . 3 . . Known Exits Taken 8 | . . 1 . . 1 1 1 . . . . . . 1 1 . . 1 1 . . . . . Unknown Exits Taken 14 | 1 1 . 1 1 . . . 1 1 1 1 . . . . 1 1 . . 1 1 1 1 . Scrap Searched 20 | . . . 1 . 1 . . 4 . 4 2 . . . 1 1 . 3 . 1 2 . . . Spaces Dug 153 | . . . . . . . 3 14 2 . 4 9 5 6 13 4 . 33 25 . 35 . . . Terrain Destroyed 771 | . . . . . 19 103 53 64 35 . 89 19 7 32 27 63 . 124 41 . 92 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 260 | . . . . . 1 64 13 16 8 . 7 19 7 32 27 14 . 25 24 . . . . 3 AOE 511 | . . . . . 18 39 40 48 27 . 82 . . . . 49 . 99 17 . 92 . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 16027 | 94 643 890 533 447 584 1676 770 1161 584 1283 734 874 80 937 480 373 101 847 980 250 385 403 387 531 Wait 1571 | . 7 70 28 90 12 382 203 92 19 . 52 47 . 108 47 5 1 64 94 . 34 199 . 17 Move 12790 | 72 568 712 494 334 537 1127 520 987 535 1198 558 712 71 711 369 340 91 549 723 245 298 189 383 467 Hop 10 | . . . . . . . . . . . . . . . . . . . . 1 3 . 4 2 Pick Up 163 | 4 5 24 1 . 1 17 10 3 . 33 5 20 . 12 1 1 1 8 11 2 2 1 . 1 Fast Attach 90 | 8 2 2 . 6 1 4 2 1 . 11 . 5 1 9 . . 2 6 9 2 6 5 . 8 Attach 69 | . 2 2 . 1 1 9 2 2 1 6 4 8 . 3 . . 1 7 12 . 4 1 . 3 Detach 23 | 1 1 . . . 1 . . . . 4 . . . . . . 1 4 5 . 3 2 . 1 Swap 154 | 1 3 13 2 . 4 16 3 14 4 5 25 11 1 8 7 4 1 17 15 . . . . . Drop 159 | 1 2 23 1 6 . 16 9 3 . 26 2 17 . 22 1 1 3 3 13 . 1 6 . 3 Fire 701 | 7 49 42 . 10 13 92 20 30 10 . 34 52 7 63 51 19 . 105 70 . 9 . . 18 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 36 | . . . . . . . . . . . 1 . . . . . . . 10 . 25 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 171 | . 4 2 7 . 13 13 1 27 15 . 41 2 . 1 3 2 . 19 10 . . . . 11 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . Rewire 82 | . . . . . 1 . . 2 . . 12 . . . 1 1 . 65 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 492 | -10/Materials | Lost 3 parts (1p2w) 510 | -10/Materials | Discovered new exit (range 5) 623 | -10/Materials | Discovered new exit (range 6) 704 | -10/Materials | Discovered new exit (range 3) 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1440 | -9/Materials | Build established: Gunner 1856 | -9/Materials | Discovered new exit (range 14) 1962 | -9/Materials | Central database locked down 2025 | -9/Materials | Discovered new exit (range 10) 2139 | -9/Materials | Build established: Tank 2269 | -9/Materials | Identified exit to Mines 2355 | -9/Materials | Identified exit to Materials 2355 | -9/Materials | Learned location of 1 exit from Materials 2608 | -9/Materials | Learned Storage trap positions 2668 | -9/Materials | Learned location of Mines (-8) 2740 | -9/Materials | Learned 4 Recycling zone layouts 2892 | -9/Materials | Entered Mines 2916 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3007 | -9/Mines | Received a Mining Laser from a helpful Derelict 3262 | -9/Mines | Learned 2 Materials zone layouts 3299 | -9/Mines | Discovered exit to Materials (range 5) 3335 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3338 | -9/Mines | Discovered new exit (range 5) 3957 | -9/Mines | Discovered exit to Materials (range 8) 4127 | -9/Mines | Entered Exiles 4127 | -9/Exiles | Accompanied by 3 allies 4192 | -9/Exiles | Met 8R-AWN 4228 | -9/Exiles | Met EX-HEX 4315 | -9/Exiles | Met EX-DEC 4358 | -9/Exiles | Learned location of Zion (-7) 4411 | -9/Exiles | Met EX-BIN 4437 | -9/Exiles | Aligned with FarCom system 4439 | -9/Exiles | Given EX-Vault access code 4521 | -9/Exiles | Opened EX-Vault 4556 | -9/Exiles | Found YOLO Cannon 4562 | -9/Exiles | Found Supersonic Drone Bay 4623 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4624 | -9/Exiles | Exiles lab attacked by MAIN.C 4781 | -9/Exiles | Discovered new exit (range 10) 4976 | -9/Exiles | P-60 Hacker assimilated allied Trooper 2b 5058 | -9/Exiles | Entered Mines 5109 | -8/Mines | Discovered exit to Materials (range 11) 5696 | -8/Mines | Build established: Skirmisher 6091 | -8/Mines | Discovered exit to Materials (range 10) 6441 | -8/Mines | Entered Materials 6441 | -8/Materials | Evolved 2 slots: Propulsion x2 6442 | -8/Materials | Identified exit to Factory 6554 | -8/Materials | Central database locked down 6761 | -8/Materials | Garrison activated, responded to threat 7482 | -8/Materials | Discovered exit to Factory (range 16) 7606 | -8/Materials | Build established: Scavenger-Skirmisher 7640 | -8/Materials | Discovered exit to Factory (range 16) 7641 | -8/Materials | First assault squad dispatched 7824 | -8/Materials | Destroyed 12 combat bots 8276 | -8/Materials | Learned 2 Lower Caves zone layouts 8320 | -8/Materials | Learned 8 Factory zone layouts 8329 | -8/Materials | Learned Factory non-interactive machine intel 8379 | -8/Materials | Learned Storage security intel 8960 | -8/Materials | Lost 6 parts (3n1u2w) 9021 | -8/Materials | Entered Factory 9021 | -7/Factory | Evolved 2 slots: Utility x2 9022 | -7/Factory | Identified exit to Lower Caves 9023 | -7/Factory | Identified exit to Storage 9024 | -7/Factory | Loaded intel: 229 non-interactive machine locations 9134 | -7/Factory | Central database locked down 9264 | -7/Factory | Build established: Scavenger-Tank 9573 | -7/Factory | Build established: Tank 9947 | -7/Factory | Build established: Skirmisher 10318 | -7/Factory | Entered Lower Caves 10610 | -7/Lower Caves | Build established: Tank 11132 | -7/Lower Caves | Build established: Skirmisher 11305 | -7/Lower Caves | Spotted B-75 Beast 11339 | -7/Lower Caves | Destroyed B-75 Beast 11505 | -7/Lower Caves | Learned 12 Factory zone layouts 12195 | -7/Lower Caves | Found DCF Scrap (12 items) 12610 | -7/Lower Caves | Discovered new exit (range 11) 12714 | -7/Lower Caves | Entered another Lower Caves area 12723 | -7/Lower Caves | Discovered new exit (range 12) 12915 | -7/Lower Caves | Build established: Tank 13596 | -7/Lower Caves | Discovered new exit (range 15) 13862 | -7/Lower Caves | Entered Zion 13958 | -7/Zion | Given the Hacking Drone Bay 14036 | -7/Zion | Discovered new exit (range 12) 14128 | -7/Zion | System corruption cleaned by Quarantine Array 14217 | -7/Zion | Found Prototype Device 14282 | -7/Zion | Found GAL Module 14949 | -7/Zion | Rebuked by Imprinter 15107 | -7/Zion | Given A8's code to call for help 15281 | -7/Zion | Learned Factory garrison access intel 15734 | -7/Zion | Found Prototype Processor 15734 | -7/Zion | Identified Exp. Target Analyzer 15737 | -7/Zion | Found Prototype Processor 15737 | -7/Zion | Identified Exp. Terrain Scan Processor 15740 | -7/Zion | Found Prototype Processor 15740 | -7/Zion | Identified Spectral Analyzer 15750 | -7/Zion | Found Prototype Processor 15750 | -7/Zion | Identified Exp. Melee Analysis Suite 15954 | -7/Zion | Found Spectral Analyzer 16016 | -7/Zion | Identified Hacking Drone Bay 16109 | -7/Zion | Received a hallucinogenic algorithm 16205 | -7/Zion | Entered Proximity Caves 16213 | -6/Proximity Caves | Spotter reported a threat 16298 | -6/Proximity Caves | Build established: Skirmisher 16542 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16574 | -6/Proximity Caves | Destroyed 8 combat bots 16604 | -6/Proximity Caves | Lost 3 parts (3w) 16909 | -6/Proximity Caves | Build established: Gunner 17134 | -6/Proximity Caves | Spotted B-75 Beast 17189 | -6/Proximity Caves | Learned location of 1 exit from Factory 17227 | -6/Proximity Caves | Discovered new exit (range 23) 17275 | -6/Proximity Caves | Entered Factory 17275 | -6/Factory | Evolved 2 slots: Utility x2 17276 | -6/Factory | Identified exit to Factory 17277 | -6/Factory | Identified exit to Lower Caves 17278 | -6/Factory | Loaded intel: 4 garrison access locations 17766 | -6/Factory | Lost 3 parts (1p1n1u) 17799 | -6/Factory | Garrison activated, responded to threat 17992 | -6/Factory | Build established: Mutant 18319 | -6/Factory | Discovered exit to Factory (range 14) 18323 | -6/Factory | System corruption reached 10% 18326 | -6/Factory | Build established: Skirmisher 18572 | -6/Factory | Discovered exit to Factory (range 14) 18663 | -6/Factory | Sucked down chute 18663 | -6/Factory | Entered Waste 18678 | -6/Waste | EMP discharged 18692 | -6/Waste | Spotted C-40 Crusher 18704 | -6/Waste | Spotted C-40 Crusher 18732 | -6/Waste | Spotted C-40 Crusher 18752 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18769 | -6/Waste | Discovered new exit (range 15) 18770 | -6/Waste | Spotted C-40 Crusher 18770 | -6/Waste | Spotted C-40 Crusher 18778 | -6/Waste | EMP discharged 18778 | -6/Waste | System corruption reached 30% 18794 | -6/Waste | Entered Factory 19521 | -6/Factory | Discovered exit to Factory (range 5) 19592 | -6/Factory | Noticed a derelict Sapper rigging charges 20109 | -6/Factory | Discovered exit to Lower Caves (range 6) 20275 | -6/Factory | Entered Lower Caves 20450 | -6/Lower Caves | Entered a destroyed Warlord outpost 20574 | -6/Lower Caves | Build established: Gunner 20771 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20875 | -6/Lower Caves | Identified exit to Lower Caves 21038 | -6/Lower Caves | Entered another Lower Caves area 21046 | -6/Lower Caves | Ambushed by research squad 21062 | -6/Lower Caves | P-60 Hacker assimilated allied JZ-IO7(k) 21629 | -6/Lower Caves | Discovered new exit (range 7) 21641 | -6/Lower Caves | Entered Data Miner 21643 | -6/Data Miner | Discovered new exit (range 6) 21661 | -6/Data Miner | Met Data Miner 21705 | -6/Data Miner | Learned location of Section 7 (-3) 21705 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21728 | -6/Data Miner | Received God Mode back door access code from Data Miner 21797 | -6/Data Miner | Entered Proximity Caves 21983 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22020 | -5/Proximity Caves | Destroyed 9 combat bots 22163 | -5/Proximity Caves | Learned Factory non-interactive machine intel 22427 | -5/Proximity Caves | Learned Factory stockpile data 22636 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 22639 | -5/Proximity Caves | Lost 6 allies 22810 | -5/Proximity Caves | Found Prototype Launcher 22810 | -5/Proximity Caves | Identified Scatter Rocket Array 22900 | -5/Proximity Caves | Discovered exit to Factory (range 16) 23130 | -5/Proximity Caves | Entered Factory 23130 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23131 | -5/Factory | Identified exit to Upper Caves 23133 | -5/Factory | Loaded intel: 193 non-interactive machine locations 23422 | -5/Factory | Incoming investigation squad redirected 23574 | -5/Factory | Lost 4 parts (2n1u1w) 24080 | -5/Factory | Lost 4 parts (1n3u) 24107 | -5/Factory | Crushed by falling debris 24166 | -5/Factory | Build established: Skirmisher 24209 | -5/Factory | System corruption reached 10% 24303 | -5/Factory | Spotted B-75 Beast 24304 | -5/Factory | Lost 11 parts (2p2n3u4w) 24367 | -5/Factory | Core integrity fell below 50% 24386 | -5/Factory | Entered Upper Caves 24462 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24466 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24494 | -5/Upper Caves | Discovered new exit (range 19) 24521 | -5/Upper Caves | Entered another Upper Caves area 24574 | -5/Upper Caves | Discovered new exit (range 8) 24636 | -5/Upper Caves | Core integrity fell below 20% 24671 | -5/Upper Caves | Lost 6 parts (3n3u) 24732 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24744 | -5/Upper Caves | Learned Factory terminal intel 24750 | -5/Upper Caves | Discovered new exit (range 14) 24756 | -5/Upper Caves | Entered Zhirov 24756 | -5/Zhirov | Discovered new exit (range 3) 24764 | -5/Zhirov | Met Zhirov 24774 | -5/Zhirov | Learned location of Quarantine (-3) 24774 | -5/Zhirov | Learned location of Testing (-2) 24776 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24783 | -5/Zhirov | Found Alien Artifact 24783 | -5/Zhirov | Identified Integrated Reactor 24783 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24790 | -5/Zhirov | Found Alien Artifact 25037 | -5/Zhirov | Build established: Mutant 25368 | -5/Zhirov | Entered Proximity Caves 25377 | -4/Proximity Caves | Spotted B-86 Titan 25490 | -4/Proximity Caves | System corruption reached 30% 25519 | -4/Proximity Caves | Discovered new exit (range 10) 25522 | -4/Proximity Caves | Entered Factory 25522 | -4/Factory | Evolved 2 slots: Utility x2 25523 | -4/Factory | Identified exit to Extension 25524 | -4/Factory | Loaded intel: 28 terminal locations 25526 | -4/Factory | Identified Transdimensional Reconstructor 26078 | -4/Factory | Build established: Hacker-Mutant 26086 | -4/Factory | Lost 7 parts (1p2n4w) 26097 | -4/Factory | Core integrity fell below 50% 26120 | -4/Factory | Core integrity fell below 20% 26120 | -4/Factory | Warped through subspace 26130 | -4/Factory | Self-destructed Last Messages --------------- 26055_ Slug penetrates G-67 Veteran. 26055_ Hvy. Gauss Cannon destroyed. 26058_ Critical hit (Burn: +37). 26058_ Acquired 8 matter. 26073_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 26080_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 26081_ System corrupted: Matter fused (-7). 26081_ Acquired Imp. Hacking Suite. 26096_ Door malfunctions. 26100_ S-27 Virus destroyed. 26105_ Acquired 26 matter. 26116_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 26120_ Warped through subspace. 26122_ K-01 Serf cleans the DSF Access. 26127_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 26128_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????T #???????????? | | ?????????????????????????????????### #???????????? | | ?????????????????????????????????+ #?????????#?? | | ?????????????????????????????????# #???????? | | ??????????w??????????????????????+ +???????? | | ??????????? =???????????????????# #??????? | | ??????????? ################# ######## | | ??????????""T"" s | | ??????????""""" | | ?????????? g k @ s s | | ??????????? g############# s | | ??????????????g??????????????# | | ?????????????????????????????# #### | | ???????????????????????????###+#### | | ???????????????????????????# # | | ???????????????????????????# + | | ???????????????????????????# """ #+######## | | ???????????????????????????# """ # ???????????? | | ???????????????????????????# """ # ?????????? | | ???????????????????????????# # ???????? | | ???????????????????????????######## #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????? #??????? | | ??????????????????????????????????? #??????? | | ??????????????????????????????????? #??????? | | ???????????????????????????????????########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????""??????????????????????????? | | ?????????????????????T"??????????????????????????? | | ?????????????????????""??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 56 Energy Capacity 510 Matter Stores 500 Matter Capacity 550 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 600 Power Shielding 90 Utility Shielding 90 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 8 Matter Filtering 30 Particle Charging 30 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Weapon Mount | -6/Factory | Hacked Hvy. Armor Plating | -6/Factory | Scanalyzed Recoil Stabilizer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hyp. Gauss Cannon | -4/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Hyp. Gauss Cannon | -4/Factory | Hacked VTOL Module | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceMicroFilter Manual? 0 Play Time 03:01:04 Cumulative 293.5 hours Start 2025.09.12 @ 06:57:02 End 2025.09.12 @ 22:44:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/4/0/0/0/0/0/0/0 Lore% 84 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46e69c6c-fd05-4422-93b4-a0b90e9f5f29