Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 02:55:22 Player: f_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3394 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 389/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Machine Analyzer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Improved VTOL Module > --- UTILITY ---------- Weight Redist. System Machine Analyzer ECM Suite Reaction Control System Improved Medium Armor Plating Makeshift System Shield Corruption Screen > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Machine Analyzer Device Weight Redist. System Processor Machine Analyzer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 14 | 1 1 2 2 1 7 Power 2 | 1 . . . . 1 Engine 1 | 1 . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | . 1 . 2 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 1 . 2 . 1 Utility 8 | . . 2 . 1 5 Device 4 | . . 2 . . 2 Storage . | . . . . . . Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon . | . . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . . 1 1 1 7 Power 2 | . . 1 . . 1 Propulsion 3 | . . . . 1 2 Utility 5 | . . . 1 . 4 Weapon . | . . . . . . Highest Loss Streak 6 | . . 1 1 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 39 | . 17 33 27 27 49 Engine 1 | . 14 7 . . . Core 2 | . . . . . 3 Flight 10 | . 3 11 13 13 9 Device 11 | . . 14 13 7 12 Processor 7 | . . . . 6 10 Hackware 3 | . . . . . 6 Protection 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 15 | 3 3 5 2 . 15 Greatest Support 15 | 3 4 10 10 10 15 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 3 | 1 2 2 2 3 3 Average Carried . | . . . . 2 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 2 | . 1 . 2 2 . Class Distribution -------------------- 49% | Mutant 31% | Derelict-Mutant 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 325 | 196 . . 39 20 70 Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 218 | . 25 6 24 45 118 Missed 130 | . 12 5 11 28 74 Damage Taken 1050 | . 99 11 268 142 530 Core 628 | . 69 . 248 97 214 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 72 100 54 . . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots . | . . . . . . Core Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted . | . . . . . . Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature . | . . . . . . Average Temperature . | . . . . . . Received Heat Transfer 228 | . . 6 117 51 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 116 | . 15 40 81 116 . Initial 36 | . . 5 16 36 . Average 32 | . . 17 36 62 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 3 6 10 7 15 Peak Tracking Total 8 | . 3 6 8 6 5 Tactical Retreats 10 | . 1 . 2 1 6 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 591 | 14 44 52 65 84 332 Spaces Moved 1521 | 24 91 123 163 252 868 Core 202 | 24 46 . . . 132 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1319 | . 45 123 163 252 736 Fastest Speed 32 | 50 40 40 32 32 34 Average Speed 36 | 50 45 40 36 32 36 Slowest Speed 50 | 50 50 40 40 35 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 1 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 24 15 29 13 94 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . . . . 10 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1541 | 25 93 124 165 253 881 Wait . | . . . . . . Move 1510 | 23 90 120 158 251 868 Hop 3 | . . 1 2 . . Pick Up 13 | 1 2 1 3 1 5 Fast Attach . | . . . . . . Attach 13 | 1 1 2 1 1 7 Detach . | . . . . . . Swap 1 | . . . 1 . . Drop 1 | . . . . . 1 Fire . | . . . . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 9) 59 | -10/Materials | Entered another Materials area 59 | -9/Materials | Evolved 2 slots: Utility x2 109 | -9/Materials | Discovered new exit (range 8) 111 | -9/Materials | Entered another Materials area 111 | -8/Materials | Evolved 2 slots: Utility x2 172 | -8/Materials | Discovered new exit (range 8) 176 | -8/Materials | Entered Factory 176 | -7/Factory | Evolved 2 slots: Utility x2 257 | -7/Factory | Discovered new exit (range 6) 260 | -7/Factory | Entered Lower Caves 313 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 378 | -7/Lower Caves | Learned 4 Factory zone layouts 436 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 497 | -7/Lower Caves | Lost 6 parts (1p1n4u) 535 | -7/Lower Caves | Encountered a Warlord checkpoint 592 | -7/Lower Caves | Self-destructed Last Messages --------------- 00377_ Found Med. Treads. 00377_ Found 23 Matter. 00378_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 00436_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 00436_ Corruption Screen destroyed. 00458_ Flight Unit destroyed. 00459_ Dropped Imp. Medium Armor Plating. 00460_ Reaction Control System destroyed. 00460_ Lgt. Nuclear Core destroyed. 00464_ ECM Suite destroyed. 00466_ Weight Redist. System destroyed. 00525_ Penetrated by Slug. 00525_ Imp. VTOL Module destroyed. 00528_ Slug penetrates Wall. 00535_ CB-GZA(M): "If you spot any more Unaware lurking around the area, let us know." 00570_ Assault Rifle fries itself beyond repair. 00573_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????#########???####????????????????????? | | ????## ##????# ##### ##????????????????#### | | ????# ##???# % % ####???????????### # | | ???## ###?# ##??????????# | | ?### ##### ### ##????????# ## | | ## ### #?## #????????# ### | | # #??## %#??##### #????????# #??? | | # ###### #??????### ####?????## ???? | | # ## ### ##????????# #??????#????? | | # ### % #???????### ######?#####? | | # #?## ##??????## # #? | | ## ## #??# % ##???????# ######## #? | | ?## ### ## ##????????#### #""""""# #? | | ?## #### % #????????????#### #" # ## | | ?# #?## #???????????????## #" ## | | ?# ##??# ##???????????????## #" # | | ?# ##???## ###?????#####?????## #" # | | ?# #?????# ##??????## @ #????## # #" # | | ##!%####### ##???##### #???## # ### ### | | # != ###?## ##???# | | # ### ##????## ## | | # "#### ## ##??????## ## | | # ""### #####?? ????# ## | | # """""" ## ##?????? ###?###?# ### | | # """ #######?????? ###???## ## #?? | | # """ " ##????????????? ?????# %##?# %## | | # """""" #?????????????? # #### !#??## | | # """""" #????????????# ##??# # | | # """"" ##???????####?? ## ### ##?## # | | # "" " ######### ### # ?????## #??# # | | # ###" " #????????## #### | | # ####"" # # #????????## | | # ########### # #??????### | | # $ =% #????????## # #?????# ### ### | | ###### ##??????## # ##??## ######## | | ##?? ##?????# #??# ##???# ### | | #?? #???### #?# #???# ##?? | | #?# #??## % ### ##??###???? | | ## #???# #? ###??????? | | ##?### ## ### ##?????? | | ##?##% #### ## ##????? | | ##??# % #??# #####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Corruption Block 5 Armor Coverage 225 Evasion (%) 71 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerDirtyBiocell Manual? 0 Play Time 00:19:54 Cumulative 102.8 hours Start 2024.03.30 @ 02:37:55 End 2024.03.30 @ 02:55:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 93 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cd6e619-f394-4b3f-9c5e-ae7b1bb0fba7