Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 21:15:07 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (345) 1725 Value Destroyed (18529) 18529 Prototype IDs (67) 1340 Alien Tech Used (6) 1200 Bonus (11891) 11891 TOTAL SCORE: 43785 Bonus ------- High Alert Combat Kills 3126 Follower Combat Kills 608 Entered Garrisons 800 Used RIF Installer 1500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -443 Cogmind --------- Core Integrity 890/1600 Matter 290/300 Energy 1078/1100 System Corruption 7% Temperature Cool (10) Movement Treading (141) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Target Analyzer Experimental Weapon Cycler Heavy Regenerative Plating SHELL Armor Advanced Shield Generator > --- WEAPON (4) ------- Long-range Phase Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (20) --- Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Experimental Power Amplifier Antimissile System Improved Component Analysis Suite Gamma Rifle Gamma Rifle Disintegrator Helical Railgun Multirail Multirail Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Target Analyzer Experimental Weapon Cycler Heavy Regenerative Plating SHELL Armor Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Multirail Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Experimental Power Amplifier Antimissile System Improved Component Analysis Suite Gamma Rifle Long-range Phase Cannon Enhanced Nova Cannon Disintegrator Helical Railgun Multirail [Rating: 242] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Singularity Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Gamma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . 2 2 2 . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . Utility 10 | . . . 1 . . . 1 . . . 2 . . 1 . . . 1 . 2 . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Parts Attached 439 | 7 3 3 18 5 4 1 12 13 18 12 6 15 41 11 24 48 7 35 10 34 51 35 26 Power 38 | 1 . 1 1 1 . . . 1 3 2 . 1 4 . 1 5 1 6 1 3 4 1 1 Engine 10 | 1 . 1 1 1 . . . . 3 . . . 2 . . 1 . . . . . . . Core 17 | . . . . . . . . 1 . 2 . 1 2 . 1 4 1 5 . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 1 3 4 1 1 Propulsion 97 | 2 . . 5 . 1 . 6 5 2 . 3 . 7 3 6 16 4 12 6 7 5 4 3 Treads 55 | 2 . . 5 . . . 6 5 2 . 3 . 7 3 2 . 2 3 . 5 3 4 3 Leg 25 | . . . . . . . . . . . . . . . 4 16 2 3 . . . . . Wheel 4 | . . . . . 1 . . . . . . . . . . . . . . 1 2 . . Hover 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . Flight 10 | . . . . . . . . . . . . . . . . . . 5 4 1 . . . Utility 135 | 2 2 . 2 2 2 . 3 1 6 5 2 9 14 2 5 7 2 8 1 20 21 12 7 Device 45 | . . . . 1 . . . . 2 . . . . 1 1 2 . 4 1 8 10 10 5 Storage 16 | 2 2 . . . 1 . . 1 . . . 1 2 . . . . 3 . 2 2 . . Processor 11 | . . . . . . . 2 . . . . . . . 1 3 . . . 2 3 . . Hackware 23 | . . . . . . . . . 1 3 2 5 5 . 2 1 2 . . . . 1 1 Protection 40 | . . . 2 1 1 . 1 . 3 2 . 3 7 1 1 1 . 1 . 8 6 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 169 | 2 1 2 10 2 1 1 3 6 7 5 1 5 16 6 12 20 . 9 2 4 21 18 15 Energy Gun 43 | 1 1 . 1 . . . 1 1 1 1 . 1 2 1 2 . . . . 3 10 11 6 Energy Cannon 35 | . . 1 5 1 . . . 2 . . . . 7 3 1 1 . 1 . . 3 6 4 Ballistic Gun 54 | 1 . 1 2 1 . 1 2 2 5 1 1 2 4 1 6 14 . 5 1 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 2 . 1 . . 1 . 1 . . 2 . 3 4 . 1 . . 1 . . Special Weapon 6 | . . . . . . . . . . . . 2 1 1 . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . 1 1 . 5 1 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 1 . . . . 1 . . . 4 1 4 . . 5 4 5 14 2 3 Parts Lost 83 | . . . . . . . 2 6 1 1 . 5 6 1 1 16 15 16 . 4 2 3 4 Power 8 | . . . . . . . . 1 . 1 . 1 1 . . 2 2 . . . . . . Propulsion 24 | . . . . . . . . 1 . . . . 1 1 . 3 8 9 . . . 1 . Utility 18 | . . . . . . . 1 1 . . . 1 2 . . 2 1 6 . 2 . 1 1 Weapon 33 | . . . . . . . 1 3 1 . . 3 2 . 1 9 4 1 . 2 2 1 3 Highest Loss Streak 15 | . . . . . . . 1 3 1 1 . 5 4 1 1 5 15 11 . 2 1 2 1 Average Slot Usage (%) 83 | . 100 100 100 99 90 88 89 83 89 89 89 89 89 91 91 89 72 55 39 64 67 64 65 Engine 4 | . 14 14 11 10 11 11 9 1 5 . . . 2 6 5 . 2 . . . . . . Core 2 | . . . . . . . . . 3 7 7 6 4 . 3 8 2 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 3 4 9 4 4 Treads 17 | . 28 28 22 22 17 11 27 27 27 27 23 23 22 24 19 . 1 6 . 10 8 10 11 Leg 2 | . . . . . . . . . . . . . . . 3 29 17 5 . . . . . Device 3 | . . . . 8 . . . . 4 . . . . 5 5 2 . 3 . 10 7 7 12 Storage 11 | . 28 28 22 22 13 11 9 8 9 9 7 7 8 13 11 10 8 4 . 6 7 8 8 Processor 4 | . . . . . . . 4 18 . . . . . . 4 8 21 10 4 8 9 12 7 Hackware 3 | . . . . . . . . . . 7 12 18 19 13 5 5 6 4 . . . . . Protection 6 | . . . 11 2 10 11 13 . 11 9 15 10 8 6 5 2 . 1 . 4 6 4 8 Energy Gun 3 | . 14 . 7 . . . 1 . 6 . . 5 . 5 4 . . . . 5 4 4 4 Energy Cannon 5 | . . 14 13 11 11 11 3 8 1 . . . 7 13 14 . . . . . 1 3 2 Ballistic Gun 11 | . 14 14 10 21 21 14 22 13 17 22 21 10 11 . 3 18 12 5 1 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 15 39 41 55 62 112 98 102 97 112 113 110 111 117 125 135 125 93 144 45 183 203 182 207 Greatest Support 235 | 40 40 40 40 40 40 12 60 60 63 62 84 84 84 102 112 155 135 131 47 195 150 215 235 Greatest Overweight (x) 8 | 3 . 1 2 1 8 8 1 1 1 1 1 1 2 1 4 . 2 2 . 1 7 6 1 Average Overweight (x) 1 | . . 1 1 1 4 8 1 1 1 1 1 1 1 1 1 . . . . . 4 2 . Largest Inventory Capacity 44 | 8 16 16 16 16 30 24 24 24 24 24 24 44 40 20 20 20 20 20 4 20 20 20 20 Average Capacity 20 | 6 10 16 16 16 22 24 24 23 24 24 24 24 23 20 20 20 16 11 4 17 19 20 20 Most Carried 24 | 2 15 16 16 16 23 23 24 24 24 24 24 24 24 20 20 20 14 4 4 20 20 20 20 Average Carried 17 | 1 5 14 15 15 20 23 23 18 23 23 23 21 21 19 19 17 9 3 3 6 16 19 17 Final Capacity 24 | 8 16 16 16 16 24 24 24 24 24 24 24 24 20 20 20 20 4 4 4 20 20 20 20 Final Carried 24 | 2 13 16 16 16 23 23 22 24 24 24 24 23 19 20 20 15 4 4 4 20 20 20 19 Class Distribution -------------------- 13% | Bothacker-Tank 13% | Generator-Mutant 11% | Bothacker-Mutant 9% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Mutant 7% | Scavenger-Mutant 6% | Hauler-Mutant 5% | Bothacker-Gunner 5% | Hauler-Gunner 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Tank | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Tank | -8/Materials Bothacker-Tank | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Storage Bothacker-Tank | -6/Factory Bothacker-Gunner | -5/Factory Hauler-Gunner | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Sprinter | -3/Quarantine Generator-Mutant | -2/Research Scavenger-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Matter Collected 9282 | 273 62 36 147 162 32 103 480 427 482 365 . 539 616 187 624 1711 100 599 . 622 534 473 708 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19362 | 63 328 58 644 18 13 103 781 509 858 332 . 551 766 562 1162 2985 . 860 . 1355 1376 3093 2945 Parts 849 | 4 23 3 42 2 . 3 49 22 49 20 . 20 26 17 52 128 . 44 . 60 47 92 146 Haulers Intercepted 8 | . 1 . 1 . . . . . . . . . 2 1 2 1 . . . . . . . Recyclers Shooed 13 | . 3 . 1 . . . . . . . . . . 1 . 1 . 3 . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 277 | . 9 . 12 1 6 2 15 16 18 7 . 11 11 6 13 35 . 11 . 14 16 39 35 Melee 13 | . . . . . . . . . . . . . . . . . . . . 5 5 3 . Guns 151 | . 9 . 7 1 . 2 15 4 18 7 . 11 5 3 5 24 . 5 . 4 3 6 22 Cannons 45 | . . . 2 . . . . 6 . . . . 3 2 5 1 . 3 . . 3 9 11 AOE 29 | . . . 3 . 6 . . 6 . . . . 2 . 3 3 . 3 . 1 . 2 . Classes Destroyed 19 | 2 3 . 3 . 1 . 3 . . . . 1 . . . . . 1 . 1 3 1 . Worker 23 | 1 . . 2 . . . 2 . 2 . . . 2 . 1 3 . 1 . 1 1 . 7 Builder 19 | . . . 2 . . . 1 . . . . . . . 1 10 . 2 . . . 1 2 Tunneler 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hauler 8 | . 1 . 1 . . . . . . . . . 2 1 2 1 . . . . . . . Recycler 11 | 1 1 . 1 . . . 1 . 2 . . . . 1 . 2 . 1 . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 8 | . . . . . . . 1 . . . . . 1 . 3 . . . . 1 . . 2 Swarmer 51 | . 6 . 3 1 . . 3 4 5 . . . . 1 . 4 . 6 . . . 7 11 Grunt 115 | . 3 . 2 . . 2 6 11 6 5 . 10 4 . 4 22 . . . 6 6 16 12 Brawler 6 | . . . . . . . 1 . . 1 . . . 2 . . . . . 1 . . 1 Duelist 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 35 | . . . 6 . . . 3 . 5 1 . . 5 3 3 1 . 3 . 1 . 3 1 Hunter 13 | . . . . . . . 1 1 1 . . . 1 . 2 2 . 2 . 1 . . 2 Programmer 38 | . . . . . . . . . . . . 1 1 . 4 6 . . . 3 7 9 7 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . Assembled 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 3 . 6 1 6 2 10 4 4 4 . 5 6 4 3 13 . 6 . 5 7 8 12 Combat Bots Only 12 | . 3 . 4 1 6 2 6 4 3 4 . 5 4 3 3 8 . 3 . 4 7 7 12 Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 1 2 2 1 . 1 2 1 2 3 . 2 . 1 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Exploded 3 | . . . 2 . 3 . . 2 . . . . 1 . 2 1 . 1 . 1 . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Damage Taken 44860 | . 300 . 578 64 72 113 1133 1182 654 629 . 1421 2082 805 1222 5560 1419 3805 677 5935 4113 6841 6255 Core 3616 | . 19 . 116 10 22 28 123 183 13 97 . 119 155 73 22 347 256 1036 220 214 108 264 191 Absorbed by Shields 276 | . . . . . . . . 65 . 4 . . . . . 94 . . . . . . 113 Reduced by Siege Mode 1078 | . . . . . . . . . . . . . . . . . . 192 . 244 112 228 302 Core Remaining (%) 60 | 100 . 92 . . . 56 . . . 24 . . 60 91 97 . 47 . 1 . . 42 55 Volleys Fired 870 | 3 32 9 32 1 7 4 41 41 53 25 . 51 52 24 40 94 . 40 . 33 51 106 131 Largest 4 | 2 2 2 3 3 1 3 3 3 3 3 . 3 3 3 4 4 . 3 . 2 2 4 4 Hottest 318 | 60 60 80 158 106 33 106 109 156 156 115 . 94 90 90 112 133 . 113 . 150 150 318 306 Shots Fired 2046 | 6 64 18 84 3 7 10 121 91 136 55 . 96 103 58 151 312 . 78 . 65 68 220 300 Gun 1500 | 6 64 9 47 2 3 6 115 50 130 52 . 80 47 17 77 298 . 67 . 65 57 133 175 Cannon 466 | . . 9 33 1 . 3 6 33 6 . . . 37 36 72 3 . 4 . . 11 87 125 Launcher 40 | . . . 4 . 4 1 . 8 . 3 . . 6 . 2 9 . 3 . . . . . Special 40 | . . . . . . . . . . . . 16 13 5 . 2 . 4 . . . . . Kinetic 986 | 3 32 9 28 2 3 6 110 46 95 43 . 64 45 . 56 298 . 67 . 2 . . 77 Thermal 581 | 3 32 9 52 1 . 3 11 37 41 9 . 16 39 53 93 3 . 4 . . 11 42 122 Explosive 20 | . . . 4 . 4 1 . 8 . . . . . . . . . 3 . . . . . Electromagnetic 419 | . . . . . . . . . . 3 . . 6 . 2 9 . . . 63 57 178 101 Robot Hit Streak 50 | 2 6 4 9 3 4 12 20 30 18 8 . 10 25 50 21 12 . 20 . 22 37 31 43 Robot Miss Streak 8 | 2 5 2 3 1 . 1 2 3 3 2 . 6 5 2 7 8 . 2 . 3 3 2 5 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 Secondary Targets 22 | . 1 . . . . . 2 . 2 1 . 5 1 . . 4 . . . 2 . 1 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 1 . 1 1 . . 1 . . . 1 . 1 1 Capacitor 33 | . . . . . . . . . . . . . . . . . . . . . 33 . . Shots Hit Robots 1592 | 2 37 12 47 2 1 7 93 56 98 41 . 65 84 44 105 249 . 62 1 76 86 188 236 Core Hits 793 | 3 17 7 25 1 12 6 47 37 39 16 . 22 51 16 60 171 . 30 . 31 32 73 97 Critical Hits 123 | . . . . . . . 2 3 1 . . 1 . . . 18 . 4 . 8 13 36 37 Critical Kills 33 | . . . . . . . . 1 1 . . . . . . 6 . 2 . 1 4 7 11 Critical Parts Destroyed 76 | . . . . . . . 2 2 . . . 1 . . . 12 . 2 . 7 9 22 19 Melee Attacks 103 | . . . . . . . . . 6 8 . . . . . . . . 4 26 37 17 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . . . . . . . . 4 26 24 17 5 Piercing 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . Sneak Attacks 11 | . . . . . . . . . 5 1 . . . . . . . . 1 1 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 43583 | 31 327 193 1080 47 359 305 1461 1653 1451 615 . 964 2082 1012 2581 6422 . 2105 128 3218 3721 5933 7895 Guns 22657 | 31 321 65 401 22 . 64 1339 420 1381 437 . 961 892 330 1195 4564 . 1595 . 1396 1128 2398 3717 Cannons 11077 | . . 123 334 17 . 52 87 455 41 . . . 677 682 1211 35 . 157 . . 543 2615 4048 Explosions 4726 | . . . 316 . 359 164 . 778 . 178 . . 496 . 162 1658 . 341 . 103 . 171 . Melee 4597 | . . . . . . . . . . . . . . . . . . . 128 1701 2050 718 . Ramming 526 | . 6 5 29 8 . 25 35 . 29 . . 3 17 . 13 165 . 12 . 18 . 31 130 Kinetic 13962 | . 96 65 129 22 . 64 1255 404 950 347 . 792 873 . 809 4564 . 1595 . . . . 1997 Thermal 12045 | 31 225 123 606 17 . 52 171 471 472 90 . 169 737 1012 1597 35 . 157 . 103 543 1422 4012 Explosive 2581 | . . . 316 . 359 164 . 778 . . . . 337 . . 286 . 341 . . . . . Electromagnetic 9872 | . . . . . . . . . . 178 . . 118 . 162 1372 . . . 1396 1128 3762 1756 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4020 | . . . . . . . . . . . . . . . . . . . 128 1701 1473 718 . Piercing 577 | . . . . . . . . . . . . . . . . . . . . . 577 . . Highest Corruption 30 | . . . . . . . . . . . . 4 8 . 3 7 7 1 4 11 30 30 7 Average Corruption 9 | . . . . . . . . . . . . 3 6 . 2 4 7 1 2 9 21 14 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 325 | . . . . . . . . . . . . 13 40 . 1 28 2 3 3 41 86 69 39 Message Errors 54 | . . . . . . . . . . . . 3 9 . . 6 . 1 . 6 17 6 6 Matter Fused 49 | . . . . . . . . . . . . 5 8 . . 3 . . 3 4 10 7 9 Heat Flow Errors 23 | . . . . . . . . . . . . 2 2 . . 2 . . . 2 7 5 3 Energy Discharges 25 | . . . . . . . . . . . . 1 2 . . 2 1 . . 6 6 4 3 Parts Rejected 15 | . . . . . . . . . . . . . 1 . . 1 1 . . 2 4 4 2 Data Loss (minor) 21 | . . . . . . . . . . . . 1 3 . . 2 . . . 4 5 4 2 Data Loss (major) 4 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . Misfires 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 16 | . . . . . . . . . . . . . . . . . . . . 2 10 4 . Targeting Errors 98 | . . . . . . . . . . . . 1 10 . 1 11 . 2 . 11 18 32 12 Weapon Failures 14 | . . . . . . . . . . . . . 3 . . 1 . . . 2 3 3 2 Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Overflow Damage 1266 | . . 9 30 . . 18 . 13 . . . . . 29 25 85 . 43 98 219 157 396 144 Projectiles 353 | . . 9 . . . . . . . . . . . 29 25 . . 7 . . 49 111 123 Explosions 203 | . . . 30 . . 13 . 13 . . . . . . . 85 . 36 . . . 26 . Melee 710 | . . . . . . 5 . . . . . . . . . . . . 98 219 108 259 21 Knockbacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Impact 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 426 | . . . . . . 61 . 15 . . . . 52 . . 213 . 5 . . . 80 . Shots 10 | . . . . . . 1 . 1 . . . . 1 . . 6 . . . . . 1 . Rammed 33 | . 3 1 6 2 . 1 3 . 2 . . 1 1 . 1 . . 3 . 1 . 4 4 Targets Rammed 45 | . 3 1 6 2 . 1 3 . 2 . . 1 2 . 1 11 . 3 . 1 . 4 4 Kicked 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 438 | 20 70 80 397 39 . 65 250 324 430 393 . 346 414 80 306 235 5 438 . 174 236 394 348 Average Temperature 97 | 15 24 40 120 24 . 33 64 108 129 140 . 109 108 13 94 72 3 170 . 81 87 130 99 Received Heat Transfer 6666 | . 36 . 186 . . 27 504 432 189 348 . 630 549 90 207 792 285 309 30 864 171 585 432 Effects 24 | . . . 1 . . . . 2 7 1 . 1 2 . . 1 . 3 . . . 2 4 Shutdowns 4 | . . . . . . . . . 2 1 . . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . 1 . Interference 11 | . . . . . . . . 2 3 . . . 1 . . 1 . . . . . . 4 Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Siege Activations 20 | . . . . . . . . . . . . . . . . . . 4 . 4 3 6 3 Total Turns 610 | . . . . . . . . . . . . . . . . . . 68 . 92 113 175 162 Longest Duration 75 | . . . . . . . . . . . . . . . . . . 32 . 36 60 69 75 Robots Corrupted 37 | . . . . . . . . . . . . . . . . 7 . . . 4 5 19 2 Combat Hostiles 36 | . . . . . . . . . . . . . . . . 7 . . . 4 5 18 2 Parts Fried 107 | . . . . . . . . . . . . . . . . 14 . . . 18 11 50 14 Impact Corruptions 4 | . . . . . . 1 . . 1 . . . . . . . . . . . . 1 1 Robots Melted 3 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . Parts Melted 51 | . . . 2 . . . . 1 2 . . . 6 5 15 . . . . . 3 11 6 Heat Transferred 15072 | 75 500 259 1184 37 . 111 370 851 1110 222 . 313 1012 1554 2331 37 . 148 . 50 407 1075 3426 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . 4 . 1 . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Peak Influence 1040 | 10 318 123 376 146 . 54 335 984 544 676 354 674 646 205 303 906 627 896 563 597 535 883 1040 Initial 627 | . 6 123 . 146 . . 13 220 479 118 354 247 328 3 37 121 627 293 486 310 330 220 341 Average 350 | 1 151 59 139 97 . 5 158 670 315 372 354 446 385 83 112 338 572 469 415 493 378 535 749 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 2 2 1 2 2 1 1 3 2 3 2 2 2 3 3 Low Security (%) 33 | 100 68 100 72 100 . 100 68 . 41 11 . . 21 95 87 21 . . . . . . . Level 1 27 | . 31 . 27 . . . 31 17 11 63 100 43 17 4 12 49 . 32 55 18 61 29 9 Level 2 29 | . . . . . . . . 38 47 25 . 55 61 . . 21 100 59 44 81 38 49 25 Level 3 9 | . . . . . . . . 44 . . . . . . . 7 . 7 . . . 20 64 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 4 . 1 . . . 5 . 3 . . . 5 1 4 8 . 2 1 4 6 8 6 Investigation 10 | . 1 . 1 . . . 2 . . . . . 1 1 . 1 . . . . 2 . 1 Extermination 13 | . . . . . . . . . . . . . . . 2 2 . 1 . 1 2 3 2 Reinforcement 26 | . 3 . . . . . 1 . 3 . . . 2 . 2 4 . 1 1 2 1 4 2 Assault 4 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Garrison 5 | . . . . . . . 2 . . . . . 2 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 1 . . 3 . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . 1 1 . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Distress Signals 29 | . . . 4 . . . 3 . 3 . . . 2 1 . 3 . 2 3 1 1 5 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Times Spotted 556 | . 16 . 18 4 6 3 26 23 31 28 . 26 25 19 20 56 10 41 20 46 24 64 50 Peak Tracking Total 17 | . 5 . 6 3 9 3 5 6 5 7 . 10 5 4 3 11 11 17 14 16 5 10 7 Tactical Retreats 48 | . . . 1 . . . 2 7 1 4 . 2 . 2 . 6 1 8 3 5 1 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Traps Triggered 27 | . . . 1 . . . 1 6 . 6 . 4 2 1 1 . . 1 1 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Machines Disabled 41 | . . . 3 . 4 . . 3 1 3 . 3 4 . 1 4 . . 1 2 7 4 1 Max in Single Turn 2 | . . . 1 . 1 . . 1 1 1 . 1 1 . 1 1 . . 1 1 2 1 1 Garrison Access 5 | . . . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . . Garrison Relay 9 | . . . . . . . . 3 . 3 . 3 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Machines Accessed 50 | . 2 . 5 1 2 . 3 . 9 . 1 . 5 1 2 3 . 2 2 2 6 1 3 Terminals 32 | . 1 . 4 . . . 1 . 7 . . . 4 1 2 1 . 1 2 1 4 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 . 1 . 1 . 1 . . 2 . 1 . 1 1 . 1 Total Hacks 98 | . 3 . 12 1 2 . 3 . 19 . 1 . 10 5 6 5 . 3 4 2 11 6 5 Successful 48 | . 2 . 7 1 2 . 2 . 8 . 1 . 5 1 3 2 . 2 1 1 6 3 1 Failed 49 | . 1 . 4 . . . 1 . 11 . . . 5 4 3 3 . 1 3 1 5 3 4 Catastrophic 12 | . . . . . . . 1 . 3 . . . . . . . . . . 1 3 2 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 31 | . 1 . 7 . 1 . 2 . 13 . . . 4 . . 3 . . . . . . . Terminals 74 | . 2 . 11 . . . 1 . 15 . . . 9 5 6 3 . 2 4 1 5 6 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 . 1 . 1 . 1 . . 2 . 1 . 1 1 . 1 Terminal Hacks 28 | . 1 . 6 1 2 . . . 3 . . . 4 1 3 . . 1 1 . 1 3 1 Record 6 | . . . 3 . 1 . . . . . . . 1 . . . . . . . . . 1 Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . 2 . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . Locate Traps 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 . 1 . 1 . . 2 . 1 . 1 1 . . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . . Unauthorized Hacks 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 3 . . . 2 . 9 . 1 . 2 1 2 2 . 1 2 1 4 1 3 Full Trace Events 5 | . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Time 52 | . . . . . . . . . . . . . . . . . . . . . 52 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 31 | . . . . . . . . . 3 7 . 8 7 3 . 2 . 1 . . . . . Non-combat 7 | . . . . . . . . . 3 . . . 2 . . 1 . 1 . . . . . Combat 24 | . . . . . . . . . . 7 . 8 5 3 . 1 . . . . . . . Robot Hacks Applied 41 | . . . . . . . . . 5 7 . 10 12 3 . 2 . 2 . . . . . parse_system 3 | . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . no_distress 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . ignore_repairs 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . drop_inventory 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . purge_threat 7 | . . . . . . . . . 2 . . . 5 . . . . . . . . . . map_route 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . link_fov 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . spike_heat 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . disable_weapons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . overwrite_iff 6 | . . . . . . . . . . 1 . 5 . . . . . . . . . . . streamctrl_high 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . formatsys_low 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . formatsys_high 14 | . . . . . . . . . . 4 . 4 4 2 . . . . . . . . . Relay Couplers Released 41 | . . . . . . . . 12 . 13 . 13 3 . . . . . . . . . . Machine Destruction 38 | . . . . . . . . 12 . 13 . 13 . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Attached 20 | . . . . . . . . . 1 3 2 5 5 . 1 1 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Total Allies 25 | . . 1 . 3 . . . . 1 6 . 8 4 2 . . . . . . . . . Largest Group 5 | . . 1 . 3 3 3 . . 1 4 3 5 4 2 . . . . . . . . . Highest-Rated Group 128 | . . 31 . 40 40 40 . . 5 64 48 112 128 24 . . . . . . . . . Highest-Rated Ally 32 | . . 31 . 16 16 16 . . 5 29 16 32 32 12 . . . . . . . . . Total Orders 7 | . . . . . 1 . . . . . . . . 1 . 5 . . . . . . . STAY 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . RETURN 5 | . . . . . . . . . . . . . . 1 . 4 . . . . . . . Ally Attacks 117 | . . . . 7 6 6 . . . 35 . 34 23 6 . . . . . . . . . Total Damage 2241 | . . . . 57 79 91 . . . 455 . 477 1034 48 . . . . . . . . . Kills 22 | . . . . 3 1 . . . . 6 . 5 6 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . Drone Launches 24 | . . . . . . . . . . . . . . 4 3 4 . . 13 . . . . Drone Recoveries 9 | . . . . . . . . . . . . . . 2 3 4 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Turns Passed 19223 | 104 373 829 608 758 1403 316 575 948 1445 1238 268 816 841 631 1352 1157 105 723 193 914 1280 1034 1312 Spaces Moved 10100 | 61 158 437 236 401 746 177 223 423 651 615 142 361 338 297 651 560 97 673 559 702 584 379 629 Core 539 | 23 . . . . . . . . . . . . . . . . 44 445 27 . . . . Treads 6638 | 38 158 437 236 401 444 . 223 423 651 615 142 361 338 297 546 . 8 47 . 310 146 188 629 Legs 803 | . . . . . . . . . . . . . . . 105 560 45 93 . . . . . Wheels 1108 | . . . . . 302 177 . . . . . . . . . . . . . . 438 191 . Hover 49 | . . . . . . . . . . . . . . . . . . 49 . . . . . Flight 963 | . . . . . . . . . . . . . . . . . . 39 532 392 . . . Fastest Speed 25 | 50 160 180 180 180 160 170 180 180 181 181 180 180 180 180 150 120 50 40 27 25 150 150 141 Average Speed 150 | 136 160 180 192 180 182 170 180 181 183 181 180 180 180 180 175 120 94 76 28 88 161 155 150 Slowest Speed 240 | 200 160 180 200 180 200 170 180 186 186 181 186 180 200 180 240 120 200 210 50 175 185 185 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . . 2 11 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 4 35 84 33 93 70 54 29 60 66 76 2 74 68 10 18 12 43 26 63 28 64 28 21 Regions Visited 23 Branch Regions 8 Pre-discovered Areas 5 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . Spaces Dug 68 | . . . 9 . 8 . . 19 . . . . 4 2 5 . . . 1 . 1 14 5 Terrain Destroyed 352 | . . . 22 . 22 11 . 20 . . . . 36 6 15 100 . 55 1 14 1 21 28 Melee 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 5 1 Projectile 116 | . . . 1 . . . . 1 . . . . 8 6 10 26 . 20 . 5 . 12 27 AOE 228 | . . . 21 . 22 11 . 19 . . . . 28 . 5 74 . 35 . 9 . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Sto Fac Fac Fac Gar Res Qua Res Tes Sec Acc Total 12531 | 74 221 464 321 438 777 183 305 524 805 691 155 458 484 353 772 832 113 811 568 873 836 642 831 Wait 461 | . 7 2 11 11 6 1 10 3 36 11 . 11 21 5 17 94 . 39 3 37 53 59 24 Move 10053 | 60 157 436 236 400 745 176 223 422 651 614 142 360 337 296 650 560 95 669 538 697 583 378 628 Hop 12 | . . . . . . . . . . . . . . . . . . 1 9 2 . . . Pick Up 217 | 4 14 8 7 8 12 . 6 30 13 5 3 7 11 7 18 7 2 2 1 15 21 10 6 Fast Attach 184 | 5 . . 6 1 1 . 2 1 10 1 . 5 12 4 9 18 1 25 9 27 25 14 8 Attach 148 | 2 1 1 3 3 1 . 5 7 1 2 3 6 16 3 9 16 6 10 2 6 22 14 9 Detach 44 | . . . . . . . . . . . . . 2 . . 2 . 9 1 2 16 10 2 Swap 113 | . 2 2 9 1 2 1 5 5 7 9 3 4 13 4 6 14 . . . 1 4 11 10 Drop 249 | . 5 5 12 9 3 . 10 5 26 4 4 5 17 10 22 16 9 13 1 26 25 18 4 Fire 870 | 3 32 9 32 1 7 4 41 41 53 25 . 51 52 24 40 94 . 40 . 33 51 106 131 Melee 102 | . . . . . . . . . 6 8 . . . . . . . . 4 26 36 17 5 Ram 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . Kick 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . Crush 30 | . 3 1 5 2 . . 3 . 2 . . 1 2 . 1 . . 1 . 1 . 4 4 Escape Stasis 30 | . . . . . . . . 10 . 12 . 8 . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Sto x2) -7/Storage -6/Factory -5/Factory -4/Factory -4/Garrison -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 478 | -10/Materials | Entered Mines 486 | -10/Mines | Met a Derelict bent on vengeance 493 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 817 | -10/Mines | Learned Materials terminal intel 821 | -10/Mines | Discovered new exit (range 6) 824 | -10/Mines | Received a Mining Laser from a helpful Derelict 1181 | -10/Mines | Learned Materials terminal intel 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -9/Materials | Loaded intel: 12 terminal locations 1426 | -9/Materials | Central database locked down 1713 | -9/Materials | Build established: Scavenger-Tank 1768 | -9/Materials | Identified exit to Mines 1915 | -9/Materials | Entered Mines 1916 | -9/Mines | Assembled infested the area 1973 | -9/Mines | Learned location of Zion (-6) 1984 | -9/Mines | Found a hidden stash of uninstalled traps 2039 | -9/Mines | Found the Drone Emporium 2051 | -9/Mines | Found Prototype Device 2051 | -9/Mines | Identified Sensor Drone Bay 2124 | -9/Mines | Discovered new exit (range 6) 2187 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2249 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2354 | -9/Mines | Build established: Scavenger-Gunner 2457 | -9/Mines | Learned Materials garrison access intel 2477 | -9/Mines | Discovered new exit (range 5) 2651 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2651 | -9/Mines | Discovered new exit (range 5) 2673 | -9/Mines | Entered Exiles 2673 | -9/Exiles | Accompanied by 3 allies 2718 | -9/Exiles | Met 8R-AWN 2747 | -9/Exiles | Met EX-HEX 2817 | -9/Exiles | Met EX-DEC 2944 | -9/Exiles | Build established: Scavenger-Tank 3261 | -9/Exiles | Met EX-BIN 3289 | -9/Exiles | Aligned with FarCom system 3291 | -9/Exiles | Given EX-Vault access code 3337 | -9/Exiles | Opened EX-Vault 3383 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3503 | -9/Exiles | Discovered new exit (range 14) 3847 | -9/Exiles | Build established: Hauler-Tank 4016 | -9/Exiles | Attacked by the Exiles 4076 | -9/Exiles | Entered Mines 4076 | -8/Mines | Accompanied by 3 allies 4276 | -8/Mines | Build established: Hauler-Mutant 4370 | -8/Mines | Discovered new exit (range 11) 4392 | -8/Mines | Entered Materials 4392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4393 | -8/Materials | Loaded intel: 11 terminal locations 4394 | -8/Materials | Loaded intel: 1 garrison access location 4675 | -8/Materials | Build established: Scavenger-Tank 4854 | -8/Materials | Garrison activated, responded to threat 4967 | -8/Materials | Identified exit to Garrison 4967 | -8/Materials | Entered Garrison 5008 | -8/Garrison | Triggered checkpoint 5026 | -8/Garrison | Garrison Relay disabled 5118 | -8/Garrison | Triggered checkpoint 5208 | -8/Garrison | Lost 3 parts (1p1u1w) 5324 | -8/Garrison | Discovered new exit (range 13) 5449 | -8/Garrison | Build established: Hauler-Mutant 5474 | -8/Garrison | Triggered checkpoint 5485 | -8/Garrison | Core integrity fell below 50% 5520 | -8/Garrison | Garrison Relay disabled 5581 | -8/Garrison | Discovered new exit (range 10) 5611 | -8/Garrison | Installed Relay Interface Framework 5776 | -8/Garrison | Build established: Hauler-Gunner 5800 | -8/Garrison | Triggered checkpoint 5843 | -8/Garrison | Garrison Relay disabled 5915 | -8/Garrison | Entered Materials 6735 | -8/Materials | Build established: Bothacker-Tank 6921 | -8/Materials | Discovered new exit (range 10) 7092 | -8/Materials | Discovered new exit (range 16) 7360 | -8/Materials | Identified exit to Garrison 7360 | -8/Materials | Entered Garrison 7676 | -8/Garrison | Triggered checkpoint 7732 | -8/Garrison | Discovered new exit (range 14) 7897 | -8/Garrison | Discovered new exit (range 14) 7937 | -8/Garrison | Expanded RIF knowledge: Robot Detection 8104 | -8/Garrison | Triggered checkpoint 8114 | -8/Garrison | Garrison Relay disabled 8284 | -8/Garrison | Triggered checkpoint 8317 | -8/Garrison | Garrison Relay disabled 8419 | -8/Garrison | Build established: Bothacker-Mutant 8448 | -8/Garrison | Triggered checkpoint 8487 | -8/Garrison | Discovered new exit (range 8) 8496 | -8/Garrison | Triggered checkpoint 8531 | -8/Garrison | Garrison Relay disabled 8598 | -8/Garrison | Entered Factory 8598 | -7/Factory | Accompanied by 3 allies 8598 | -7/Factory | Evolved 2 slots: Utility x2 8866 | -7/Factory | Identified exit to Garrison 8866 | -7/Factory | Entered Garrison 8866 | -7/Garrison | Accompanied by 3 allies 8875 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8930 | -7/Garrison | Build established: Bothacker-Tank 8966 | -7/Garrison | Triggered checkpoint 8984 | -7/Garrison | P-60 Hacker assimilated allied Trooper 3a 9105 | -7/Garrison | Lost 5 parts (1p1u3w) 9224 | -7/Garrison | Triggered checkpoint 9257 | -7/Garrison | Garrison Relay disabled 9312 | -7/Garrison | Build established: Bothacker-Mutant 9331 | -7/Garrison | Triggered checkpoint 9339 | -7/Garrison | Triggered checkpoint 9396 | -7/Garrison | Discovered new exit (range 10) 9408 | -7/Garrison | Triggered checkpoint 9451 | -7/Garrison | Garrison Relay disabled 9599 | -7/Garrison | Garrison Relay disabled 9653 | -7/Garrison | Discovered new exit (range 15) 9682 | -7/Garrison | Entered Storage 9682 | -7/Storage | Accompanied by 3 allies 9968 | -7/Storage | Garrison activated, responded to threat 10251 | -7/Storage | Lost 4 parts (2u2w) 10389 | -7/Storage | Discovered new exit (range 16) 10523 | -7/Storage | Entered Factory 10523 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10818 | -6/Factory | Build established: Bothacker-Tank 11132 | -6/Factory | Discovered new exit (range 9) 11154 | -6/Factory | Entered another Factory area 11154 | -5/Factory | Accompanied by 1 ally 11154 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11269 | -5/Factory | Build established: Bothacker-Mutant 11527 | -5/Factory | Found Prototype Launcher 11527 | -5/Factory | Identified Mni. Smartbomb Launcher 11590 | -5/Factory | Build established: Bothacker-Gunner 12308 | -5/Factory | Discovered new exit (range 16) 12506 | -5/Factory | Entered another Factory area 12506 | -4/Factory | Evolved 2 slots: Propulsion x2 13107 | -4/Factory | Lost 5 parts (1n1u3w) 13468 | -4/Factory | Destroyed 8 combat bots 13552 | -4/Factory | Lost 3 parts (1p2w) 13632 | -4/Factory | Garrison activated, responded to threat 13663 | -4/Factory | Identified exit to Garrison 13663 | -4/Factory | Entered Garrison 13710 | -4/Garrison | Spotted B-86 Titan 13718 | -4/Garrison | Triggered checkpoint 13721 | -4/Garrison | Triggered checkpoint 13727 | -4/Garrison | Triggered checkpoint 13761 | -4/Garrison | Discovered new exit (range 15) 13768 | -4/Garrison | Core integrity fell below 50% 13768 | -4/Garrison | Entered Research 13768 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13780 | -3/Research | Lost 15 parts (2p8n1u4w) 14118 | -3/Research | Found Prototype Device 14272 | -3/Research | Identified Exp. Thermal Shield 14309 | -3/Research | Identified exit to Armory 14309 | -3/Research | Identified exit to Quarantine 14409 | -3/Research | Lost 11 parts (6n4u1w) 14410 | -3/Research | Core integrity fell below 50% 14440 | -3/Research | Found Mni. Smartbomb Launcher 14483 | -3/Research | Spotted B-90 Cyclops 14491 | -3/Research | Entered Quarantine 14522 | -3/Quarantine | Lost 3 parts (3n) 14555 | -3/Quarantine | Found Alien Artifact 14555 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 14555 | -3/Quarantine | Warped through subspace 14556 | -3/Quarantine | Core integrity fell below 20% 14638 | -3/Quarantine | Found Alien Slashing Weapon 14638 | -3/Quarantine | Identified Sigix Broadsword 14668 | -3/Quarantine | Found Alien Artifact 14682 | -3/Quarantine | Discovered new exit (range 9) 14684 | -3/Quarantine | Entered Research 14684 | -2/Research | Accompanied by 4 allies 14684 | -2/Research | Evolved 2 slots: Utility x2 14723 | -2/Research | Found Prototype Reactor 14723 | -2/Research | Identified Singularity Reactor 15052 | -2/Research | Found Prototype Device 15052 | -2/Research | Identified Exp. Shock Absorption System 15127 | -2/Research | System corruption reached 10% 15198 | -2/Research | Spotted B-90 Cyclops 15211 | -2/Research | Build established: Scavenger-Mutant 15253 | -2/Research | Destroyed B-90 Cyclops 15404 | -2/Research | Spotted B-90 Cyclops 15434 | -2/Research | First assault squad dispatched 15547 | -2/Research | Build established: Generator-Mutant 15590 | -2/Research | Discovered new exit (range 5) 15598 | -2/Research | Entered Testing 15627 | -2/Testing | Protovariant out of control (PP-90F47IIFVI) 15640 | -2/Testing | Repaired Hcp. Storage Unit 15666 | -2/Testing | Repaired Hcp. Storage Unit 15719 | -2/Testing | Found Quantum Capacitor 15741 | -2/Testing | Found Antimissile System 15915 | -2/Testing | Spotted Striker 15926 | -2/Testing | Spotted Striker 15938 | -2/Testing | Spotted Alpha 7 15952 | -2/Testing | Destroyed Striker 15958 | -2/Testing | Destroyed Striker 15988 | -2/Testing | Destroyed Alpha 7 16008 | -2/Testing | Found Prototype Processor 16008 | -2/Testing | Identified Exp. Targeting Computer 16077 | -2/Testing | Found Prototype Processor 16077 | -2/Testing | Identified Exp. Target Analyzer 16080 | -2/Testing | Found Prototype Energy Gun 16080 | -2/Testing | Identified Enh. Gamma Rifle 16096 | -2/Testing | Found Prototype Reactor 16096 | -2/Testing | Identified Zero-point Reactor 16107 | -2/Testing | Found Prototype Device 16107 | -2/Testing | Identified Exp. Weapon Cycler 16211 | -2/Testing | Found Prototype Processor 16212 | -2/Testing | Identified Exp. Terrain Scan Processor 16239 | -2/Testing | Discovered new exit (range 5) 16292 | -2/Testing | Build established: Scavenger-Mutant 16311 | -2/Testing | Found Prototype Protection 16311 | -2/Testing | Identified SHELL Armor 16386 | -2/Testing | System corruption reached 30% 16415 | -2/Testing | Destroyed 7 combat bots 16562 | -2/Testing | Found Prototype Launcher 16562 | -2/Testing | Identified Z-bomb Delivery System 16597 | -2/Testing | Found Prototype Energy Cannon 16597 | -2/Testing | Identified Disintegrator 16757 | -2/Testing | Spotted Fortress 16871 | -2/Testing | Discovered new exit (range 6) 16878 | -2/Testing | Entered Section 7 16906 | -2/Section 7 | Identified Core Reset Matrix 16906 | -2/Section 7 | Used Core Reset Matrix 16907 | -2/Section 7 | Found Integrity Redistributor 16910 | -2/Section 7 | Sensed 19 artifacts in vicinity 16913 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-241) 16964 | -2/Section 7 | Found Integrity Redistributor 17022 | -2/Section 7 | Found Integrated Reactor 17022 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17065 | -2/Section 7 | Build established: Generator-Mutant 17307 | -2/Section 7 | Spotted S7 Guard 17314 | -2/Section 7 | Found Integrated Singularity Reactor 17314 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17327 | -2/Section 7 | Spotted Alpha 7 17329 | -2/Section 7 | Spotted Alpha 7 17334 | -2/Section 7 | Destroyed S7 Guard 17384 | -2/Section 7 | Destroyed Alpha 7 17414 | -2/Section 7 | Destroyed Alpha 7 17414 | -2/Section 7 | First assault squad dispatched 17452 | -2/Section 7 | Found Prototype Protection 17731 | -2/Section 7 | Core integrity fell below 50% 17862 | -2/Section 7 | Destroyed 7 combat bots 17895 | -2/Section 7 | Discovered new exit (range 10) 17912 | -2/Section 7 | Entered Access 17912 | -1/Access | Evolved 2 slots: Utility x2 17915 | -1/Access | Identified Hvy. Regenerative Plating 18087 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-519) 18130 | -1/Access | Destroyed 12 combat bots 18161 | -1/Access | Spotted B-99 Colossus 18247 | -1/Access | Destroyed B-99 Colossus 18275 | -1/Access | Found Prototype Ballistic Gun 18275 | -1/Access | Identified Multirail 18278 | -1/Access | Found Multirail 18723 | -1/Access | Destroyed 7 combat bots 19162 | -1/Access | First assault squad dispatched 19221 | -1/Access | Discovered new exit (range 2) 19224 | *** | Heading to fleet! Last Messages --------------- 19055_ K-01 Serf collects debris. 19057_ Unknown Processor melted. 19057_ Unknown Storage melted. 19057_ P-80 Master destroyed. 19057_ System corrupted: Lrn. Phase Cannon targeting data glitched. 19057_ K-01 Serf destroyed. 19061_ System corrupted: Energy discharge (-341). 19062_ U-05 Engineer lays Concrete. 19064_ Acquired 65 matter. 19076_ U-05 Engineer builds a Wall. 19105_ System corrupted: Energy discharge (-220). 19141_ >EAT9UVP&4ZNI8OWVB7A:BQF M 19162_ ALERT: Significant disruption in Zone 9L, assault force dispatched. 19172_ System corrupted: Component data lost. 19208_ System corrupted: Sigix Broadsword targeting data glitched. 19212_ U-05 Engineer builds a Wall. 19218_ Main Access Shell breached. 19219_ The unstable cave ceiling collapses. 19220_ System corrupted: Matter fused (-10). 19221_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #####????????# #??######??######## %# ??????? | | ########## #???########??????# + ???????? | | + #??# ????# %#????????? | | # #??# ??# #????????? | | # #??# # !########## | | * # #??# # !%!%!%! | | + #??# #**%[=!%[ | | # #########+##### " " # %##"####### | | #####????# # """ """ + #########? | | #????????# # """ """ # #?? # | | #????????# # ?? " # #?? # | | #????????# ! ! ##/############# #? # | | #????????# ## # #? " # | | #####????????# ! " "# # # """ # | | ?????????????# """ ## # # """ # | | ?????????????# """ ## / + " # | | ?????????????# " ## # # # | | ?????????????########### = # # # | | ???????????????????????###"########### #?######## | | ?????????????????????????####????????# #????????? | | ????????????????????#######"##"####### #????????? | | ????????????????????" " #????????? | | ????????????????????" " #????????? | | ????????????????????" """ "" " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ " " #????????? | | ??????????????????????" "" " " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????"""""" " #????????? | | ???????????????????????????? """" """ #????????? | | ???????????????????????????? """"T""" #????????? | | ?????????????????????????????#"####### #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????#############?# #????????? | | ?????????????????????? # #????????? | | ?????????????????????? # #????????? | | ?????????????????????? + #????????? | | ?????????????????????? # #????????? | | ?????????????????????? # #???####?# | | ??????????????????????? ?# #??? # | | ??????????????????????? ?# #?? ? | | ????????????????????????###########??# #?? "" ? | | ??????????????????????????????######## #? """ ?? | | ??????????????????????????????""""" + +? S" ? | | ??????????????????????????????""T"" # # """ ? | | ????????????????????????????? # # """ # | | ???????????????????????????# ?# + + | | ???????????????????????????# !?# # # | | ???????????????????????????# ??# ########## | | ???????????????????????????# ??# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 113 Energy Capacity 1100 Matter Stores 300 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 3000 Resistance: TH 30 Resistance: EX 75 Resistance: EM 20 Core Shielding 20 Thermal Conversion 90 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 81 Relay Coupler Value 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrity Redistributor Integrated Reactor Integrated Singularity Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageShieldSegregator Manual? 0 Play Time 02:37:00 Cumulative 548.0 hours Start 2021.10.20 @ 18:21:25 End 2021.10.20 @ 21:15:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 380 Adventurer 0 Explorer 7 Win Type 2 Total 31 Types 9/4/12/1/0/1/2/1/1 Lore% 88 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97add953-335e-4786-9853-d27f2d3da229