Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 20:09:48 Player: NextToZero Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1200) 1200 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4003 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core HERF Cannon Flak Cannon Impact Mace Peak State ------------ > --- POWER ------------ Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- HERF Cannon HERF Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Terrain Scan Processor Weapon Cycler Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon HERF Cannon Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 60 | 8 7 4 6 4 31 Power 8 | 1 1 1 . . 5 Engine 4 | 1 1 1 . . 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 15 | 4 . 2 . 1 8 Treads 4 | 2 . 2 . . . Leg 2 | 2 . . . . . Wheel 2 | . . . . . 2 Hover 4 | . . . . . 4 Flight 3 | . . . . 1 2 Utility 14 | 1 3 . . 2 8 Device 6 | . 1 . . 2 3 Storage 5 | 1 2 . . . 2 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 23 | 2 3 1 6 1 10 Energy Gun 4 | 2 1 . . . 1 Energy Cannon 5 | . . . 2 . 3 Ballistic Gun 5 | . 1 1 1 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . . . 3 . 2 Special Weapon 2 | . 1 . . 1 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 19 | . . . . 10 9 Power 4 | . . . . 2 2 Propulsion 7 | . . . . 4 3 Utility 2 | . . . . 1 1 Weapon 6 | . . . . 3 3 Highest Loss Streak 10 | . . . . 10 5 To Critical Strikes . | . . . . . . Average Backups 8 | 4 7 12 14 11 4 Power . | . 1 1 . . . Propulsion 1 | 3 2 2 1 . . Utility 2 | . 1 2 4 4 1 Weapon 3 | . 1 3 5 4 3 Tool/Special . | . . . . . . Unused Backups 19 | . . 3 3 6 7 Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 7 | . . . 1 3 3 Weapon 6 | . . . 1 1 4 Tool/Special 3 | . . . 1 2 . Average Slot Usage (%) 79 | . 82 100 99 66 67 Engine 9 | . 13 14 21 11 1 Core 2 | . . . . . 6 Treads 14 | . 18 28 33 17 . Leg 1 | . 9 . . . . Hover 8 | . . . . . 20 Flight 1 | . . . . . 2 Device 8 | . . 14 11 11 7 Storage 9 | . 14 14 11 6 5 Protection 1 | . . . . . 3 Energy Gun 4 | . 24 . . . . Energy Cannon 4 | . . . 5 6 6 Ballistic Gun 3 | . . 14 1 6 2 Launcher 5 | . . . 13 6 5 Special Weapon 1 | . . 14 1 . . Peak Build Rating 59 | 6 8 9 13 17 59 Average Rating 20 | 3 5 8 11 11 36 On Entrance 6 | . 6 8 9 11 3 Avg Prop Armor Cover (%) 15 | . . . . . 15 Naked Turns 82 | . . . . 23 59 Heaviest Build 56 | 12 27 31 39 42 56 Greatest Support 60 | 20 40 40 60 60 36 Greatest Overweight (x) 12 | 3 . . . 12 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 Average Capacity 9 | 7 12 15 15 12 5 Most Carried 15 | 8 15 15 15 15 5 Average Carried 8 | 4 7 12 14 11 4 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 15 | 6 11 15 15 3 4 Class Distribution -------------------- 66% | Mutant 22% | Tank 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1007 | 243 138 197 164 90 175 Remotely . | . . . . . . Salvage Created 1075 | . 150 40 404 90 391 Parts 77 | . 14 2 31 2 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 32 | . 5 1 12 3 11 Melee 2 | . 1 . . 1 . Guns 5 | . 4 . . . 1 Cannons 5 | . . 1 4 . . AOE 20 | . . . 8 2 10 Classes Destroyed 8 | . 4 1 2 . 1 Worker 3 | . 1 . 1 . 1 Builder 2 | . . . 1 . 1 Recycler 2 | . . . 1 . 1 Watcher 4 | . 1 . 3 . . Swarmer 16 | . 3 . 4 1 8 Grunt 11 | . 2 . 6 2 1 Sentry 4 | . . 1 2 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 4 1 9 1 4 Combat Bots Only 4 | . 2 1 4 1 4 Max Kills in Single Turn 4 | . 1 1 3 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . 3 1 4 Melee 1 | . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 275 | . 39 2 27 67 140 Missed 85 | . 8 . 7 17 53 Hits 190 | . 31 2 20 50 87 Melee 9 | . . . . . 9 Projectile 181 | . 31 2 20 50 78 AOE 3 | . . . . . 3 Critical Strikes 10 | . . . . 2 8 Damage Taken 3388 | . 308 29 288 1020 1743 Core 1135 | . 50 . 26 321 738 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 27 | . 27 . . . . Core Remaining (%) 78 | 100 . 80 93 41 . Volleys Fired 75 | . 21 1 22 12 19 Largest 3 | . 2 1 2 3 3 Hottest 176 | . 90 100 136 128 176 Shots Fired 129 | . 41 1 35 23 29 Gun 55 | . 41 . . 9 5 Cannon 41 | . . . 12 8 21 Launcher 31 | . . . 23 5 3 Special 2 | . . 1 . 1 . Kinetic 14 | . . . . 9 5 Thermal 43 | . 20 1 12 9 1 Explosive 31 | . . . 23 5 3 Electromagnetic 41 | . 21 . . . 20 Robot Hit Streak 9 | . 4 4 6 9 5 Robot Miss Streak 4 | . 4 . 3 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . 22 1 15 14 16 Core Hits 64 | . 8 1 25 13 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3381 | . 319 24 1064 596 1378 Guns 444 | . 304 . . 68 72 Cannons 556 | . . . 143 151 262 Explosions 2282 | . . . 903 353 1026 Melee . | . . . . . . Ramming 64 | . 15 . 18 13 18 Kinetic 153 | . . . . 68 85 Thermal 653 | . 138 24 143 162 186 Explosive 2148 | . . . 903 353 892 Electromagnetic 363 | . 166 . . . 197 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 7 | . . . . . 7 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Overload Shots 1 | . . . . . 1 Overflow Damage 240 | . . . 20 73 147 Projectiles 1 | . . . . 1 . Explosions 239 | . . . 20 72 147 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 514 | . . . 41 248 225 Shots 15 | . . . 4 5 6 Rammed 12 | . 4 . 1 3 4 Targets Rammed 14 | . 5 . 2 3 4 Kicked . | . . . . . . Crushed 2 | . 1 . 1 . . Highest Temperature 300 | . 300 29 233 201 263 Average Temperature 88 | . 135 19 53 91 72 Received Heat Transfer 666 | . 114 9 84 414 45 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1212 | . 407 50 259 296 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 2 . 1 Low Security (%) 75 | 100 100 100 69 100 53 Level 1 24 | . . . 29 . 46 Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 418 | . 87 20 418 197 310 Initial 176 | . . 7 . 176 78 Average 117 | . 33 2 184 155 154 Influence Increases 1564 | . 139 20 578 197 630 Destroy 0b10 Robot/C 640 | . 100 20 240 60 220 Destroy 0b10 Robot/NC 55 | . 10 . 30 . 15 Destroy Leader 118 | . 12 . 56 10 40 Successful Hack 41 | . 2 . 20 . 19 Disable Machine 210 | . 15 . 90 30 75 Destroy Structure 275 | . . . 142 52 81 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 195 | . . . . 45 150 Influence Decreases 1254 | . 120 39 160 442 493 Entered New Map 349 | . . 12 . 242 95 Time Decay 715 | . 120 27 160 100 308 Lost Part 190 | . . . . 100 90 Squads Dispatched 9 | . . . 1 1 7 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 5 2 18 12 25 Peak Tracking Total 8 | . 2 2 7 8 7 Tactical Retreats 6 | . . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 14 | . 1 . 6 2 5 Max in Single Turn 4 | . 1 . 2 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . 3 . 3 1 8 Terminals 8 | . 2 . 3 1 2 Fabricators 4 | . . . . . 4 Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 32 | . 5 . 13 3 11 Successful 18 | . 5 . 5 2 6 Failed 14 | . . . 8 1 5 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 3 . 13 3 3 Fabricators 5 | . . . . . 5 Repair Stations 3 | . 2 . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 . 5 2 3 Record 7 | . 2 . 3 2 . Robot Analysis 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Dispatch Records 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 3 1 4 Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 117 | . . . . . 117 Total Part Build Rating 14 | . . . . . 14 Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1211 | . 8 228 394 154 427 Sensors 427 | . . . . . 427 Structural 784 | . 8 228 394 154 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2182 | 93 366 228 394 205 896 Spaces Moved 1840 | 72 186 131 193 120 1138 Core 213 | 43 . . . 53 117 Treads 482 | . 94 131 193 64 . Legs 121 | 29 92 . . . . Wheels 2 | . . . . . 2 Hover 676 | . . . . . 676 Flight 346 | . . . . 3 343 Fastest Speed 32 | 50 120 160 160 40 32 Average Speed 90 | 101 140 160 160 119 59 Slowest Speed 650 | 200 160 160 160 650 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 1 2 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 31 33 26 18 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 297 | . . . 146 56 95 Melee . | . . . . . . Projectile . | . . . . . . AOE 297 | . . . 146 56 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2213 | 90 247 148 242 151 1335 Wait 94 | . 6 . 3 . 85 Move 1829 | 71 185 130 192 117 1134 Hop 3 | . . . . 1 2 Pick Up 67 | 11 12 8 8 3 25 Fast Attach 19 | 1 1 . . 1 16 Attach 35 | 5 4 . 2 7 17 Detach 5 | . 2 . . . 3 Swap 28 | 2 6 4 7 5 4 Drop 42 | . 5 5 6 . 26 Fire 75 | . 21 1 22 12 19 Melee . | . . . . . . Ram 7 | . . . . 3 4 Kick . | . . . . . . Crush 7 | . 5 . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Repaired Lgt. Ion Engine 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 7) 460 | -10/Materials | Entered Mines 611 | -10/Mines | Discovered new exit (range 5) 627 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 688 | -10/Mines | Entered Materials 688 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1054 | -9/Materials | Discovered new exit (range 15) 1082 | -9/Materials | Entered another Materials area 1082 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1236 | -8/Materials | Released all parts (5) 1265 | -8/Materials | Core integrity fell below 50% 1277 | -8/Materials | Discovered new exit (range 5) 1287 | -8/Materials | Entered Factory 1287 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -7/Factory | Lost 10 parts (2p4n1u3w) 1492 | -7/Factory | Fabricated HERF Cannon? 1655 | -7/Factory | Build established: Tank 2011 | -7/Factory | Lost 5 parts (1p2n2w) 2137 | -7/Factory | Core integrity fell below 50% 2163 | -7/Factory | Lost 3 parts (1n1u1w) 2177 | -7/Factory | Core integrity fell below 20% 2180 | -7/Factory | Discovered new exit (range 15) 2183 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02120_ VTOL Module severed. 02124_ C-17 Slicer knocked back. 02124_ VTOL Module destroyed. 02124_ Knocked back. 02124_ C-17 Slicer knocked back. 02128_ System corrupted: Heat flow error (+297). 02130_ Slug penetrates Wall. 02131_ Slammed into P-60 Hacker. 02132_ Imp. Grenade Launcher destroyed. 02133_ Penetrated by Slug. 02133_ Slug penetrates Wall. 02136_ Penetrated by Slug. 02171_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02176_ Knocked back. 02177_ Acquired 3 matter. 02179_ Knocked back. 02180_ EXIT=FOUND 02181_ Penetrated by Slug. 02181_ Knocked back. 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"?" ???? | | ???????????????????????????????????????? ??? ???? | | ????????????????????????????????????????##???#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 650 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 7 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 32% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion Live, Flee, And Rebuild Organ Harvest Overwhelming Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed ControlSalvageSink Manual? 0 Play Time 01:00:46 Cumulative 31.2 hours Start 2026.10.27 @ 18:45:53 End 2026.10.27 @ 20:09:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/X11++ Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0307c8a-d9dd-4710-93e5-83740ecaaa96