Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 22:30:20 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (144) 144 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2269 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 173/550 Matter 262/300 Energy 263/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- Assault Rifle Heavy Mace > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System System Shield > --- WEAPON ----------- Assault Rifle Heavy Mace > --- INVENTORY -------- (None) [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Weight Redist. System Device Weight Redist. System Hackware System Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 12 | 2 . 3 7 Power 2 | . . 1 1 Engine 2 | . . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | . . . 2 Treads . | . . . . Leg 1 | . . . 1 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 3 | . . 1 2 Device 2 | . . 1 1 Storage . | . . . . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 28 | . 28 24 31 Engine 3 | . . 2 4 Leg 1 | . . . 1 Hover 3 | . . . 5 Device 3 | . . 2 4 Ballistic Gun 10 | . 28 18 5 Impact Weapon 6 | . . 2 9 Naked Turns . | . . . . Heaviest Build 14 | 3 3 8 14 Greatest Support 24 | 3 3 9 24 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 3 | 1 1 3 3 Average Carried 1 | . 1 2 1 Final Capacity 4 | 4 4 4 4 Final Carried 1 | 1 1 . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 302 | 206 . . 96 Remotely . | . . . . Salvage Created 196 | . . . 196 Parts 9 | . . . 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 5 | . . . 5 Melee 1 | . . . 1 Guns 1 | . . . 1 Classes Destroyed 5 | . . . 5 Worker 1 | . . . 1 Mechanic 1 | . . . 1 Swarmer 3 | . . . 3 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 3 | . . . 3 Combat Bots Only 3 | . . . 3 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 949 | . . 277 672 Core 496 | . . 119 377 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 100 70 . Volleys Fired 15 | . . 2 13 Largest 2 | . . 2 1 Hottest 40 | . . 40 20 Shots Fired 17 | . . 4 13 Gun 17 | . . 4 13 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 17 | . . 4 13 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | . . 2 2 Robot Miss Streak 2 | . . 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 21 | . . 2 19 Core Hits 2 | . . . 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 23 | . . 2 21 Impact 23 | . . 2 21 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 714 | . . 20 694 Guns 96 | . . 20 76 Cannons . | . . . . Explosions . | . . . . Melee 618 | . . . 618 Ramming . | . . . . Kinetic 96 | . . 20 76 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 618 | . . . 618 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 308 | . . . 308 Projectiles . | . . . . Explosions . | . . . . Melee 308 | . . . 308 Knockbacks 4 | . . . 4 Impact 4 | . . . 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1 | . . 1 . Average Temperature 1 | . . 1 . Received Heat Transfer 117 | . . 90 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 11 | . . . 11 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 155 | . . 54 155 Average Influence 52 | . . 32 75 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 4 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . . 8 11 Peak Tracking Total 8 | . . 8 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 8 . Successful 5 | . 1 4 . Failed 6 | . 2 4 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 4 | . 1 3 . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 360 | 19 24 111 206 Spaces Moved 470 | 31 47 188 204 Core 289 | 31 47 188 23 Treads . | . . . . Legs 2 | . . . 2 Wheels . | . . . . Hover 179 | . . . 179 Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 50 | 50 50 50 50 Slowest Speed 120 | 50 50 50 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 22 29 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 1 2 Terrain Destroyed 3 | . . 1 2 Melee 3 | . . 1 2 Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 525 | 33 46 196 250 Wait 1 | . . . 1 Move 467 | 30 46 187 204 Hop . | . . . . Pick Up 6 | 1 . 2 3 Fast Attach 5 | 2 . . 3 Attach 7 | . . 3 4 Detach 1 | . . . 1 Swap . | . . . . Drop . | . . . . Fire 15 | . . 2 13 Melee 23 | . . 2 21 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 16) 42 | -10/Materials | Discovered new exit (range 4) 44 | -10/Materials | Entered another Materials area 44 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 122 | -9/Materials | Discovered new exit (range 6) 152 | -9/Materials | Discovered new exit (range 5) 155 | -9/Materials | Entered another Materials area 155 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 280 | -8/Materials | Lost 3 parts (1p1u1w) 311 | -8/Materials | Core integrity fell below 50% 317 | -8/Materials | Build established: Mutant 361 | -8/Materials | Self-destructed Last Messages --------------- 00298_ Destroyed Flight Unit. 00298_ S-10 Pest system corrupted by crushing effect. 00299_ S-10 Pest system terminally corrupted. 00299_ Flight Unit fried. 00301_ Penetrated by Slug. 00305_ H-55 Commando knocked back. 00307_ Penetrated by Slug. 00311_ Destroyed Heat Sink. 00311_ Y-45 Defender system corrupted by crushing effect. 00312_ Y-45 Defender system terminally corrupted. 00312_ Beam Rifle fried. 00317_ Penetrated by Slug. 00318_ H-55 Commando destroyed. 00322_ Acquired Assault Rifle. 00327_ Acquired 40 matter. 00328_ U-05 Engineer lays Concrete. 00329_ Acquired Carbon-fiber Leg. 00355_ System Shield destroyed. 00356_ S-10 Pest destroyed. 00360_ Acquired 16 matter. 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