Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 12:00:25 Player: Marienkos Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1951) 1951 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 4724 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Shield Generator Drone Bay > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- High-powered Tractor Beam Medium Laser Heavy Assault Rifle Advanced Assault Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Corruption Screen Device Seismic Detector Processor Corruption Screen Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 37 | 6 3 6 . 17 5 . Power 6 | 2 . 1 . 1 2 . Engine 3 | 2 . 1 . . . . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 6 | 2 1 . . 3 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 1 . . 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 2 1 . 7 2 . Device 6 | . 2 . . 2 2 . Storage . | . . . . . . . Processor 6 | . . 1 . 5 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 4 . 6 1 . Energy Gun 4 | 1 . 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . Ballistic Cannon 4 | . . . . 4 . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 30 | . 2 10 . 2 9 7 Power 6 | . 1 2 . . 1 2 Propulsion 6 | . 1 2 . . 3 . Utility 7 | . . 2 . 1 2 2 Weapon 11 | . . 4 . 1 3 3 Highest Loss Streak 7 | . 2 6 . 1 7 7 To Critical Strikes . | . . . . . . . Average Backups 2 | 1 1 1 1 2 3 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . 1 1 1 2 2 . Tool/Special . | . . . . . . . Unused Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 69 | . 87 64 22 66 75 41 Engine 3 | . 10 8 . . . . Core 1 | . . . . 1 8 5 Wheel 10 | . 24 12 . 3 15 . Device 12 | . 23 15 . 8 11 5 Processor 16 | . . 6 11 26 18 17 Energy Gun 4 | . 14 10 . . . 4 Ballistic Gun 8 | . 14 10 11 7 . 3 Ballistic Cannon 10 | . . . . 17 16 4 Launcher 1 | . . . . . 5 . Peak Build Rating 27 | 5 7 9 3 25 27 16 Average Rating 15 | 4 6 6 3 22 20 9 On Entrance 7 | . 5 7 3 3 24 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 31 | 9 12 10 2 25 31 17 Greatest Support 36 | 26 26 20 3 36 36 3 Greatest Overweight (x) 5 | . . 2 . 5 3 5 Average Overweight (x) . | . . . . 2 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 1 4 5 3 Average Carried 2 | 1 1 2 1 2 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 2 1 1 1 4 4 . Class Distribution -------------------- 52% | Gunner 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 1276 | 211 161 83 . 464 357 . Remotely 323 | . . . . 261 62 . Salvage Created 1689 | . 211 491 . 536 451 . Parts 102 | . 11 36 . 33 22 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 49 | . 6 14 . 14 15 . Melee 1 | . . 1 . . . . Guns 20 | . 6 13 . 1 . . Cannons 17 | . . . . 8 9 . AOE 11 | . . . . 5 6 . Classes Destroyed 9 | . 2 1 . 4 2 . Worker 2 | . . . . 2 . . Builder 3 | . . . . 2 1 . Hauler 1 | . . . . . 1 . Watcher 2 | . . 1 . 1 . . Swarmer 9 | . 2 4 . 3 . . Grunt 28 | . 4 10 . 8 6 . Brawler 1 | . . . . 1 . . Sentry 9 | . . . . 2 7 . Hunter 2 | . . . . . 2 . Best Kill Streak 8 | . 2 6 . 8 8 . Combat Bots Only 6 | . 2 6 . 3 4 . Max Kills in Single Turn 4 | . 2 1 . 4 2 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 1 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 319 | . 35 101 . 33 104 46 Missed 92 | . 11 28 . 10 26 17 Hits 227 | . 24 73 . 23 78 29 Melee 1 | . . . . 1 . . Projectile 226 | . 24 73 . 22 78 29 Critical Strikes 8 | . 2 . . 4 1 1 Damage Taken 2946 | . 303 821 . 386 1075 361 Core 972 | . 120 297 . 90 230 235 Absorbed by Shields 167 | . . . . . 167 . Regen/Repaired (Parts) 11 | . 11 . . . . . Core Remaining (%) 59 | 100 52 . 25 . . . Volleys Fired 124 | . 24 48 . 17 31 4 Largest 3 | . 2 2 . 3 3 2 Hottest 120 | . 70 70 . 116 120 90 Shots Fired 241 | . 48 81 . 49 58 5 Gun 143 | . 48 81 . 10 . 4 Cannon 84 | . . . . 34 49 1 Launcher 14 | . . . . 5 9 . Special . | . . . . . . . Kinetic 156 | . 24 38 . 44 49 1 Thermal 61 | . 24 33 . . . 4 Explosive 14 | . . . . 5 9 . Electromagnetic 10 | . . 10 . . . . Robot Hit Streak 13 | . 7 10 . 8 13 3 Robot Miss Streak 5 | . 5 2 . 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 152 | . 32 51 . 27 38 4 Core Hits 92 | . 10 27 . 25 30 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 13 | . 6 3 . 1 2 1 Burn 8 | . 6 1 . . . 1 Destroy 2 | . . 2 . . . . Blast 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4146 | . 414 665 . 1200 1800 67 Guns 1160 | . 414 605 . 104 . 37 Cannons 1303 | . . . . 483 790 30 Explosions 1643 | . . 41 . 608 994 . Melee . | . . . . . . . Ramming 40 | . . 19 . 5 16 . Kinetic 1872 | . 202 263 . 587 790 30 Thermal 552 | . 212 303 . . . 37 Explosive 1602 | . . . . 608 994 . Electromagnetic 80 | . . 80 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . . . 16 45 . Projectiles . | . . . . . . . Explosions 61 | . . . . 16 45 . Melee . | . . . . . . . Knockbacks 7 | . . . . 4 2 1 Impact . | . . . . . . . Kinetic 7 | . . . . 4 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 215 | . . 32 . 37 146 . Shots 10 | . . 1 . 2 7 . Rammed 9 | . . 4 . 1 4 . Targets Rammed 9 | . . 4 . 1 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 293 | . 293 40 . 105 141 69 Average Temperature 66 | . 163 12 . 35 52 36 Received Heat Transfer 1159 | . 171 372 . 207 220 189 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 1955 | . 1073 697 . . . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 82 | 100 100 100 100 94 6 . Level 1 14 | . . . . 5 63 100 Level 2 3 | . . . . . 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 507 | . 70 156 59 228 507 319 Initial 319 | . . . 59 22 88 319 Average 78 | . 17 53 59 33 314 293 Influence Increases 1634 | . 163 380 . 437 654 . Destroy 0b10 Robot/C 980 | . 120 280 . 280 300 . Destroy 0b10 Robot/NC 40 | . . 5 . 25 10 . Destroy Leader 196 | . 20 32 . 52 92 . Successful Hack 40 | . 8 11 . 4 17 . Disable Machine 135 | . . . . 15 120 . Destroy Structure 183 | . . 7 . 61 115 . Lose Combat Pursuer 60 | . 15 45 . . . . Influence Decreases 1385 | . 163 227 94 286 372 243 Entered New Map 426 | . . . 94 37 122 173 Time Decay 679 | . 143 147 . 229 160 . Lost Part 280 | . 20 80 . 20 90 70 Squads Dispatched 12 | . 3 4 . 1 4 . Investigation 6 | . 2 3 . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 9 | . . 6 . 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 17 33 . 17 20 11 Peak Tracking Total 11 | . 6 11 . 4 5 11 Tactical Retreats 11 | . 3 8 . . . . ECM-based Alert Blocks 18 | . 5 13 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 9 | . . . . 1 8 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 14 | . 2 3 . 5 4 . Terminals 9 | . 1 2 . 4 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 48 | . 13 12 . 13 10 . Successful 27 | . 6 7 . 6 8 . Failed 19 | . 7 4 . 6 2 . Catastrophic 9 | . 3 2 . 3 1 . Database Lockouts 2 | . . 1 . 1 . . Manual 20 | . 8 2 . 8 2 . Terminals 33 | . 9 8 . 10 6 . Fabricators . | . . . . . . . Repair Stations 7 | . 4 . . . 3 . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 4 . 3 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 17 | . 4 4 . 4 5 . Record 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Open Door 1 | . . . . . 1 . Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 3 | . . 1 . 1 1 . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . . . 1 . Transport Status 1 | . 1 . . . . . Recall Reinforcements 2 | . 1 1 . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 3 | . 1 . . . 2 . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 3 . 2 . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 3 | . . 1 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 3 . 5 2 . Full Trace Events 5 | . 1 3 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Active Infowar (turns) 1301 | . 465 439 . 397 . . Seismic 1129 | . 465 267 . 397 . . ECM 760 | . 321 439 . . . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 2738 | 70 487 526 14 1198 338 105 Spaces Moved 1868 | 67 431 401 28 605 241 95 Core 570 | 2 . 128 28 314 3 95 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1298 | 65 431 273 . 291 238 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 50 50 50 86 50 Average Speed 116 | 89 83 82 50 183 94 87 Slowest Speed 300 | 100 90 150 50 300 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 40 26 6 28 35 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 210 | . . 6 . 69 135 . Melee . | . . . . . . . Projectile 26 | . . . . 12 14 . AOE 184 | . . 6 . 57 121 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 2183 | 73 509 518 27 646 298 112 Wait 128 | . 50 58 . 1 10 9 Move 1863 | 66 430 400 27 604 241 95 Hop . | . . . . . . . Pick Up 4 | 1 . 1 . 1 1 . Fast Attach 28 | 5 4 2 . 14 3 . Attach 12 | . 1 3 . 1 3 4 Detach 7 | . . . . 5 2 . Swap 6 | 1 . 2 . 2 1 . Drop 2 | . . . . . 2 . Fire 124 | . 24 48 . 17 31 4 Melee . | . . . . . . . Ram 9 | . . 4 . 1 4 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Repaired ECM Suite 482 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 564 | -9/Materials | Identified exit to Materials 714 | -9/Materials | Discovered new exit (range 12) 793 | -9/Materials | Central database locked down 873 | -9/Materials | Lost 3 parts (1p1n1u) 1033 | -9/Materials | Core integrity fell below 50% 1081 | -9/Materials | Lost 6 parts (1p1u4w) 1084 | -9/Materials | Entered Mines 1088 | -9/Mines | Discovered exit to Materials (range 7) 1095 | -9/Mines | Assembled infested the area 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1168 | -8/Materials | Central database locked down 1240 | -8/Materials | Discovered new exit (range 6) 1555 | -8/Materials | Build established: Gunner 2296 | -8/Materials | Entered Storage 2305 | -8/Storage | Identified exit to Recycling 2508 | -8/Storage | Garrison activated, responded to threat 2622 | -8/Storage | Core integrity fell below 50% 2623 | -8/Storage | Lost 7 parts (1p1n2u3w) 2634 | -8/Storage | Identified exit to Garrison 2634 | -8/Storage | Entered Garrison 2726 | -8/Garrison | Triggered checkpoint 2730 | -8/Garrison | Triggered checkpoint 2730 | -8/Garrison | Triggered checkpoint 2731 | -8/Garrison | Core integrity fell below 20% 2739 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE Hvy. Assault Rifle destroyed. G-47 Trooper knocked back. Adv. Assault Cannon destroyed. Hpw. Tractor Beam destroyed. G-47 Trooper suffers critical hit (Burn). Med. Laser destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Garrison Terminal disabled. Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Targeting Computer destroyed. Beams of light sweep through the air. An alarm sounds. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# ######### #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????# #???????# ##??????????? | | ?????????????#?????????# #???????# ???????????? | | ?????????????# ??####### #???????# ##??????????? | | ?????????????# ?# "%"## #???????# ##??????????? | | ????????????## ## " ## ##??????# #??????????? | | ???????###### ######## #???????????? | | ?????? #???????????? | | ?????? #???????????? | | ?????????#### ## ## g###########???????????? | | ??????????### ## ## g###???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# s #???????????????????? | | ??????????### ## ## s ###???????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ^ s #?????????????????????? | | ????????????# s#?????????????????????? | | ????????????## ##""""## ##?????????????????????? | | ?????????????# ???????# #??????????????????????? | | ?????????????# ????????# #??????????????????????? | | ?????????????# ????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Corruption Block 24 Evasion (%) 50 Targeting Accuracy 11 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 45% | -10/Materials Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Troublemaker Challenges ------------ None Game ------ Seed SuspensionCarbideActivator Manual? 0 Play Time 00:33:42 Cumulative 10.0 hours Start 2026.07.14 @ 11:26:58 End 2026.07.14 @ 12:00:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2098883f-5228-4888-85e4-943bd7aaa8d2