Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 05:56:00 Player: odium reigns Result: Destroyed by AG-78720 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2271) 2271 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2355) 2355 TOTAL SCORE: 8881 Bonus ------- Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 88/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Experimental Heat Sink Zionite Biocell (153) Zionite Metafield Generator Heavy Particle Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- High-capacity Storage Unit Zionite Biocell Zionite Metafield Generator Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Zionite Laser-M Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell Improved Reaction Control System Experimental Reaction Control System Improved Propulsion Shielding Improved Shield Generator Hacking Suite System Shield Shock Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Mining Laser [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys II Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 2 | . . 2 . . . . . . . . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 82 | 7 4 13 5 3 29 2 3 . 1 15 Power 12 | 1 1 2 1 . 5 1 . . . 1 Engine 10 | 1 1 2 1 . 4 1 . . . . Core 1 | . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 . 3 1 2 11 1 2 . 1 5 Treads 10 | 2 . 1 . . 4 1 1 . 1 . Leg 12 | . . 2 1 2 6 . 1 . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . . . . . 5 Flight 1 | . . . . . 1 . . . . . Utility 20 | 2 2 2 1 . 6 . 1 . . 6 Device 14 | 1 1 2 . . 5 . 1 . . 4 Storage 3 | 1 1 . . . . . . . . 1 Processor 3 | . . . 1 . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 1 6 2 1 7 . . . . 3 Energy Gun 9 | 1 1 . . . 5 . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 1 . 3 2 1 1 . . . . 1 Ballistic Cannon 2 | . . 2 . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 . 5 . . . . 7 Parts Lost 23 | . 1 3 . . 5 . . . . 14 Power 1 | . . . . . 1 . . . . . Propulsion 8 | . . 2 . . . . . . . 6 Utility 10 | . 1 . . . 4 . . . . 5 Weapon 4 | . . 1 . . . . . . . 3 Highest Loss Streak 10 | . 1 3 . . 4 . . . . 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 18 | 5 12 19 20 19 19 19 20 20 20 17 Power 2 | . . 2 2 2 3 4 3 3 3 2 Propulsion 3 | 1 3 5 4 4 2 2 3 3 2 1 Utility 7 | 2 5 6 6 8 7 7 8 8 8 8 Weapon 5 | . 2 5 6 5 6 5 5 6 6 4 Tool/Special . | . . . . . . . . . . . Unused Backups 54 | . 3 5 2 1 14 2 4 1 2 20 Power 11 | . 1 1 . . 4 1 1 . . 3 Propulsion 8 | . . 1 1 . 1 . 1 1 1 2 Utility 25 | . 2 2 1 . 4 1 2 . 1 12 Weapon 10 | . . 1 . 1 5 . . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 83 98 95 96 99 99 100 100 87 Engine 8 | . 14 10 11 9 8 7 7 7 7 4 Treads 18 | . 28 11 . . 13 25 24 30 30 18 Leg 7 | . . 10 22 25 12 4 5 . . . Device 15 | . 11 18 22 18 16 15 15 15 15 12 Storage 8 | . 14 11 11 9 9 7 7 7 7 8 Processor 6 | . . . 9 9 8 7 7 7 7 7 Energy Gun 15 | . 14 . . . 20 23 23 23 23 16 Ballistic Gun 10 | . 14 11 22 24 6 6 7 7 7 8 Peak Build Rating 79 | 9 9 16 20 23 34 39 40 40 41 79 Average Rating 29 | 7 7 12 18 22 28 38 39 40 40 46 On Entrance 24 | . 9 7 16 20 23 31 37 40 40 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 12 50 57 58 61 61 64 64 64 64 68 Greatest Support 83 | 40 40 40 20 30 60 80 80 80 83 83 Greatest Overweight (x) 5 | . 1 2 2 2 5 1 1 . . 4 Average Overweight (x) . | . . 1 2 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 17 Most Carried 20 | 8 18 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 12 19 19 19 19 19 19 20 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 18 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 52% | Scavenger-Skirmisher 32% | Mutant 7% | Commander-Skirmisher 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 2521 | 444 138 622 152 170 690 48 66 36 10 145 Remotely . | . . . . . . . . . . . Salvage Created 3469 | 219 321 322 201 290 1485 68 105 234 . 224 Parts 178 | 21 20 12 6 20 70 3 4 9 . 13 Haulers Intercepted 8 | . 1 2 . . 5 . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 11 16 . . Prevented 7 | . . . . . . . 6 1 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 54 | . 8 6 3 6 18 1 3 4 . 5 Guns 49 | . 8 2 3 6 17 1 3 4 . 5 Cannons 4 | . . 4 . . . . . . . . Classes Destroyed 15 | 3 3 2 . 2 2 . 1 . . 2 Worker 11 | 2 . 2 . . 7 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 8 | . 1 2 . . 5 . . . . . Recycler 7 | 1 . 1 1 . 4 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 2 | . . 1 . . 1 . . . . . Swarmer 8 | . 3 . . . 3 . 2 . . . Grunt 29 | . 5 5 3 4 9 . . 3 . . Brawler 2 | . . . . 2 . . . . . . Sentry 6 | . . 1 . . 3 1 . 1 . . Hunter 3 | . . . . . 3 . . . . . Z-Light 2 | . . . . . . . . . . 2 Assembled 2 | . . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 2 3 5 2 4 8 1 2 2 . 3 Combat Bots Only 5 | . 3 5 2 3 3 1 2 2 . 3 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 1 . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Hostile Shots Fired 411 | . 40 64 12 16 100 18 15 33 . 113 Missed 132 | . 11 21 2 4 23 10 3 18 . 40 Hits 279 | . 29 43 10 12 77 8 12 15 . 73 Melee 2 | . . . . . . . . . . 2 Projectile 277 | . 29 43 10 12 77 8 12 15 . 71 Critical Strikes 2 | . . . . 1 1 . . . . . Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 4921 | . 333 728 145 185 1137 54 186 151 . 2002 Core 1124 | . 85 135 53 28 115 . 13 16 . 679 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . . . 130 . . . . . Core Remaining (%) 73 | 100 66 . 53 . 74 . . . . . Volleys Fired 222 | 10 36 36 13 12 82 2 9 9 . 13 Largest 4 | 2 2 2 2 3 3 4 4 4 . 4 Hottest 190 | 60 60 60 46 69 172 190 190 190 . 190 Shots Fired 596 | 18 72 71 26 35 246 8 36 36 . 48 Gun 552 | 18 72 28 26 35 245 8 36 36 . 48 Cannon 37 | . . 37 . . . . . . . . Launcher 6 | . . 6 . . . . . . . . Special 1 | . . . . . 1 . . . . . Kinetic 262 | 8 36 65 26 35 56 2 9 9 . 16 Thermal 292 | 10 . . . . 190 6 27 27 . 32 Explosive 6 | . . 6 . . . . . . . . Electromagnetic 36 | . 36 . . . . . . . . . Robot Hit Streak 12 | 5 12 6 5 7 7 6 10 5 . 5 Robot Miss Streak 7 | 2 3 4 4 4 7 1 4 5 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 . . 3 3 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 1 . 1 Shots Hit Robots 338 | 12 48 39 18 28 135 5 15 16 . 22 Core Hits 156 | 8 18 13 10 19 60 3 5 8 . 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 8 | . . 2 . 1 4 . . . . 1 Burn 5 | . . . . . 4 . . . . 1 Destroy 1 | . . . . 1 . . . . . . Blast 2 | . . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6202 | 146 725 1058 293 421 2404 94 305 285 . 471 Guns 5277 | 146 638 249 289 421 2379 94 305 285 . 471 Cannons 397 | . . 397 . . . . . . . . Explosions 490 | . 83 407 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 38 | . 4 5 4 . 25 . . . . . Kinetic 2407 | 69 324 646 289 421 400 19 29 47 . 163 Thermal 3347 | 77 83 311 . . 1979 75 276 238 . 308 Explosive 96 | . . 96 . . . . . . . . Electromagnetic 314 | . 314 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 21 | . 13 8 . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 21 | . 13 8 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . 1 6 . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 224 | . 25 199 . . . . . . . . Shots 6 | . 1 5 . . . . . . . . Rammed 4 | . 1 . . . 3 . . . . . Targets Rammed 7 | . 1 1 1 . 4 . . . . . Kicked 2 | . . . 1 . 1 . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 327 | . 54 . . 4 243 54 92 156 . 327 Average Temperature 47 | . 24 . . 4 31 29 36 56 . 137 Received Heat Transfer 1585 | . 132 264 78 126 351 12 20 66 . 536 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 19 | . . . . . 14 1 4 . . . Heat Transferred 6351 | 175 150 200 . . 4181 148 518 481 . 498 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 191 | 5 60 102 52 85 191 64 . . . . Initial 64 | . . 1 . . 14 64 . . . . Average 46 | 1 16 35 5 34 98 22 . . . . Influence Increases 2000 | 35 213 316 109 149 761 82 229 106 . . Destroy 0b10 Robot/C 1140 | . 160 120 80 120 380 40 160 80 . . Destroy 0b10 Robot/NC 175 | 35 5 30 5 5 95 . . . . . Destroy Leader 260 | . 22 36 20 20 122 10 20 10 . . Allied During Kill 136 | . . . 4 . 80 32 19 1 . . Successful Hack 14 | . 5 . . 4 5 . . . . . Select Force Hacks 30 | . . . . . 30 . . . . . Disable Machine 105 | . . 75 . . 30 . . . . . Destroy Structure 65 | . 6 55 . . 4 . . . . . Lose Combat Pursuer 75 | . 15 . . . 15 . 30 15 . . Influence Decreases 2000 | 35 209 320 109 114 653 225 205 69 61 . Entered New Map 170 | . . 3 . . 21 79 . 6 61 . Time Decay 1537 | 35 199 287 77 114 472 115 175 63 . . Lost Part 50 | . 10 30 . . 10 . . . . . Lost Ally 93 | . . . 32 . . 31 30 . . . Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 10 | . 1 1 . 2 5 1 . . . . Investigation 4 | . 1 1 . . 2 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . . 2 3 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 10 7 4 9 27 1 9 4 . 39 Peak Tracking Total 41 | . 4 3 3 5 4 1 3 3 . 41 Tactical Retreats 7 | . 1 . . . 1 . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 7 | . 1 1 . . 5 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 8 | . . 5 . . 2 . 1 . . . Max in Single Turn 2 | . . 2 . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 12 | . 1 1 . 2 6 1 . 1 . . Terminals 8 | . 1 1 . 1 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 1 1 . 8 16 1 . 1 . . Successful 19 | . 1 1 . 7 8 1 . 1 . . Failed 9 | . . . . 1 8 . . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . 1 . . . 4 . Terminals 17 | . 1 1 . 2 12 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 1 1 . 1 4 1 . 1 . . Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . . . 6 . . . . . . Insert Component 4 | . . . . 4 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 . 1 4 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 16 | . . . 2 . 10 . . . 4 . Largest Group 10 | . . . 2 . 10 10 4 1 4 . Highest-Rated Group 173 | . . . 46 . 173 173 77 16 159 . Highest-Rated Ally 42 | . . . 31 . 29 29 29 16 42 . Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . 5 . 14 7 31 4 . . Total Damage 705 | . . . 40 . 157 57 392 59 . . Kills 9 | . . . 1 . 1 1 6 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Active Infowar (turns) 6708 | 122 471 715 596 312 1271 317 1178 512 924 290 Sensors 2148 | . 448 715 596 312 77 . . . . . Terrain 145 | 122 23 . . . . . . . . . T.N.C. 4415 | . . . . . 1194 317 1178 512 924 290 Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 7363 | 222 597 754 596 312 1338 317 1178 512 924 613 Spaces Moved 3362 | 116 212 246 210 108 480 148 530 284 568 460 Core 161 | 9 . . . . . . . . . 152 Treads 2474 | 107 212 127 . . 309 148 530 284 568 189 Legs 608 | . . 119 210 108 171 . . . . . Wheels . | . . . . . . . . . . . Hover 119 | . . . . . . . . . . 119 Flight . | . . . . . . . . . . . Fastest Speed 30 | 50 160 240 260 190 160 160 160 162 162 30 Average Speed 188 | 151 219 249 260 247 190 202 214 162 162 113 Slowest Speed 470 | 160 240 260 260 260 470 240 240 162 162 370 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 6 42 29 42 10 69 3 72 54 70 67 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . 1 . . . 2 1 5 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 62 | . 6 55 . . . . . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 61 | . 6 55 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Dee Total 3960 | 141 273 322 235 128 722 163 555 318 573 530 Wait 88 | . 2 . . 1 52 . 2 24 . 7 Move 3352 | 115 211 245 209 107 479 147 529 283 567 460 Hop . | . . . . . . . . . . . Pick Up 87 | 9 13 14 3 3 24 5 4 1 2 9 Fast Attach 50 | 6 1 6 1 . 21 1 2 . . 12 Attach 14 | 1 . 4 . 2 2 2 . . . 3 Detach 9 | . . . . . 3 1 1 . . 4 Swap 33 | . 3 3 4 1 16 1 1 . 1 3 Drop 98 | . 6 13 4 2 39 4 7 1 3 19 Fire 222 | 10 36 36 13 12 82 2 9 9 . 13 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . 1 . 1 . . . . . Crush 5 | . 1 1 . . 3 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 11) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Lost 3 parts (2n1w) 1401 | -9/Materials | Discovered new exit (range 15) 1574 | -9/Materials | Entered Mines 2090 | -9/Mines | Discovered new exit (range 14) 2108 | -9/Mines | Learned location of 1 exit from Proximity Caves 2170 | -9/Mines | Entered Materials 2170 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2451 | -8/Materials | Discovered new exit (range 7) 2482 | -8/Materials | Entered Storage 2570 | -8/Storage | Build established: Gunner 2598 | -8/Storage | Lost 4 parts (1p3u) 2950 | -8/Storage | Build established: Scavenger-Skirmisher 3460 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3722 | -8/Storage | Repaired Lgt. Treads 3762 | -8/Storage | Build established: Commander-Skirmisher 3791 | -8/Storage | Discovered new exit (range 7) 3820 | -8/Storage | Entered Factory 3820 | -7/Factory | Accompanied by 10 allies 3820 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3987 | -7/Factory | Discovered new exit (range 9) 4137 | -7/Factory | Entered Lower Caves 4137 | -7/Lower Caves | Accompanied by 4 allies 4358 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4530 | -7/Lower Caves | Identified exit to Lower Caves 5203 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5315 | -7/Lower Caves | Entered another Lower Caves area 5315 | -7/Lower Caves | Accompanied by 1 ally 5411 | -7/Lower Caves | Learned 4 Factory zone layouts 5478 | -7/Lower Caves | Encountered a Warlord checkpoint 5492 | -7/Lower Caves | Learned Factory trap positions 5562 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5778 | -7/Lower Caves | Discovered new exit (range 11) 5827 | -7/Lower Caves | Entered Zion 5929 | -7/Zion | Discovered new exit (range 15) 6227 | -7/Zion | Learned Factory emergency access door positions 6287 | -7/Zion | Learned location of Quarantine (-3) 6339 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6423 | -7/Zion | Learned Factory stockpile data 6485 | -7/Zion | Met Imprinter 6532 | -7/Zion | Imprinted 6535 | -7/Zion | Declared Zion's savior 6718 | -7/Zion | Opened final containment barrier to the Deep Caves 6747 | -7/Zion | Discovered new exit (range 3) 6747 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6751 | -7/Zion | Entered Deep Caves 6751 | -7/Deep Caves | Accompanied by 2 allies 6753 | -7/Deep Caves | Met 5H-AD0 7026 | -7/Deep Caves | Z-Facility disabled 7041 | -7/Deep Caves | Attacked by Z-Imprinter 7053 | -7/Deep Caves | Destroyed Z-Imprinter 7086 | -7/Deep Caves | Found Prototype Device 7086 | -7/Deep Caves | Identified Zio. Metafield Generator 7317 | -7/Deep Caves | Core integrity fell below 50% 7344 | -7/Deep Caves | Lost 10 parts (6n2u2w) 7358 | -7/Deep Caves | Spotted AG-78720 7361 | -7/Deep Caves | Triggered Deep Caves wall 7364 | -7/Deep Caves | Core integrity fell below 20% 7364 | -7/Deep Caves | Destroyed by AG-78720 with Assembled Focal Cannon Last Messages --------------- 07271_ Acquired Zio. Metafield Generator. 07273_ Hover Unit destroyed. 07273_ Dropped Imp. Heat Sink. 07274_ Acquired Prototype Device. 07275_ Zio. Biocell destroyed. 07276_ Acquired Prototype Device. 07276_ Identified Exp. Reaction Control System. 07277_ Hover Unit destroyed. 07293_ Dropped Zio. Light DM Reactor. 07297_ Acquired Arm. Treads. 07298_ Exp. Reaction Control System destroyed. 07313_ Arm. Treads destroyed. 07360_ AG-78720: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 07360_ Acquired Phase Shifter. 07361_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 07361_ Phase Shifter destroyed. 07361_ OY-1XJ(l) destroyed. 07361_ OB-NBY(g) destroyed. 07361_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????? ? ???????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????? ?????????????????????????? | | ???????????? ?????????????????????????? | | ??????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????" M #??##?????????????????????? | | ????????"" #?? #?????????????????????? | | ????????# ### ##????????????????????? | | ??????? ! # ?????????????????????? | | ??????? ##????????????????????? | | ?????? * b* ###??????????????????? | | ?????? a * * * #??????????????????? | | ?????? * @ ;#???????????????????? | | ????? ! l ##???????????????????? | | ????? a g * #???????????????????? | | ???? a ! [ #???????????????????? | | ??????" a a %= * #???????????????????? | | ????????# % #???????????????????? | | ????????"" ! * #???????????????????? | | ?????????" g a #???????????????????? | | ?????????" ! #???????????????????? | | ?????????" ! ##??????????????????? | | ?????????" g [ !/ #??????????????????? | | ????????# [ #??????????????????? | | ????????" a#??????????????????? | | ????????" [ / g #################### | | ????????" | | ????????""" | | ?????????? [ | | ?????????" #################### | | ??????????? #??????????????????# | | ???????????? ##?????????????????# | | ????????????? # # #??????????????????## | | ?????????????? #### ## ## ##???????????????????? | | ???????????????????# ?# ?###????????????????????? | | ???????????????????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Mak. Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed RestorationBoltGravjet Manual? 0 Play Time 01:03:38 Cumulative 94.6 hours Start 2025.10.04 @ 12:21:15 End 2025.10.05 @ 05:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 3842f744-57d6-4fee-bfa4-05afbccd2d59