Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.19 @ 21:13:57 Player: Love Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (2062) 2062 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 6553 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 340 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Improved Heat Sink Advanced Sensor Array Recoil Stabilizer Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Target Analyzer Armor Integrity Analyzer Propulsion Shielding Propulsion Shielding > --- WEAPON ----------- Compact Ion Cannon Remote Datajack > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Improved Datajack Powered Hammer [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Propulsion Shielding Device Reaction Control System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . . 1 . 1 . . Propulsion 3 | . . 2 . 1 . . . Utility 3 | . . . 1 1 1 . . Weapon . | . . . . . . . . Parts Attached 138 | 7 6 7 57 19 7 5 30 Power 29 | 1 . 1 12 6 . . 9 Engine 23 | 1 . 1 11 6 . . 4 Core 6 | . . . 1 . . . 5 Reactor . | . . . . . . . . Propulsion 21 | 2 . 1 8 5 . . 5 Treads . | . . . . . . . . Leg 6 | 2 . . 3 . . . 1 Wheel 3 | . . 1 2 . . . . Hover 4 | . . . . . . . 4 Flight 8 | . . . 3 5 . . . Utility 41 | 2 3 . 13 5 4 5 9 Device 22 | 2 1 . 5 3 3 5 3 Storage 2 | . 1 . 1 . . . . Processor 7 | . . . 2 1 1 . 3 Hackware 1 | . . . 1 . . . . Protection 9 | . 1 . 4 1 . . 3 Artifact . | . . . . . . . . Weapon 47 | 2 3 5 24 3 3 . 7 Energy Gun 14 | 2 . 1 9 . . . 2 Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 6 | . . . 6 . . . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . 2 2 2 1 1 . . Special Weapon 4 | . 1 2 . . . . 1 Impact Weapon 4 | . . . 2 1 . . 1 Slashing Weapon 3 | . . . 3 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . 2 1 . . 1 Unidentified Prototypes 4 | . . 1 . 2 1 . . Parts Lost 50 | . 1 2 23 2 . 2 20 Power 11 | . 1 . 4 2 . . 4 Propulsion 16 | . . . 8 . . 1 7 Utility 12 | . . . 6 . . 1 5 Weapon 11 | . . 2 5 . . . 4 Highest Loss Streak 10 | . 1 1 7 2 . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 99 69 74 80 85 73 65 Engine 8 | . 13 2 12 6 6 6 4 Core 1 | . . . 1 . . . 3 Leg 9 | . 28 22 16 . . . 2 Wheel 1 | . . 2 3 . . . . Hover 1 | . . . . . . . 6 Flight 12 | . . . 4 29 33 29 11 Device 12 | . 21 11 7 14 14 18 9 Processor 3 | . . . 2 . 5 1 9 Protection 7 | . 5 11 9 5 6 3 5 Energy Gun 5 | . 18 7 9 . . . . Energy Cannon 2 | . . . . . 2 6 4 Launcher 2 | . 8 9 1 . . . . Impact Weapon 2 | . . . . 6 6 6 3 Special Melee Weapon 1 | . . . . 7 3 . . Naked Turns 6 | . . . 6 . . . . Heaviest Build 33 | 9 10 14 33 16 18 19 22 Greatest Support 30 | 20 10 10 30 19 19 19 27 Greatest Overweight (x) 5 | . . 1 5 . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 20 5 20 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 4 5 4 Class Distribution -------------------- 57% | Mutant 18% | Sprinter 18% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1902 | 320 71 34 848 237 67 53 272 Remotely . | . . . . . . . . Salvage Created 4402 | 151 83 34 1074 532 67 1769 692 Parts 154 | 8 13 3 64 3 . 28 35 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 6 | . 4 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 46 | 1 4 1 23 . . 6 11 Melee 3 | . . . 2 . . . 1 Guns 21 | 1 3 1 15 . . . 1 Cannons 12 | . . . . . . 6 6 AOE 8 | . 1 . 5 . . . 2 Classes Destroyed 14 | 3 3 1 4 1 . 1 1 Worker 20 | 1 . . 5 8 1 . 5 Builder 11 | . 1 . 4 5 . . 1 Tunneler 4 | 4 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 7 | . . . 3 3 . . 1 Mechanic 3 | . . . 1 1 1 . . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 . 3 . . . 1 Swarmer 17 | . 3 . 10 . . . 4 Grunt 12 | 1 1 . 8 . . . 2 Sentry 6 | . . 1 4 . . . 1 Hunter 2 | . . . 1 . . . 1 Programmer 3 | . . . . . . . 3 Compactor 6 | . . . . . . 6 . Best Kill Streak 14 | 5 3 1 14 8 1 1 4 Combat Bots Only 4 | 1 3 1 4 . . 1 3 Max Kills in Single Turn 5 | 1 2 1 5 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . 1 . . . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 5270 | 33 170 87 2588 133 163 37 2059 Core 1473 | . 32 27 528 30 48 18 790 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 208 | . . 4 98 . . . 106 Core Remaining (%) 75 | 100 87 93 4 95 . . . Volleys Fired 265 | 16 23 4 71 . 1 94 56 Largest 2 | 2 2 2 2 . 1 1 2 Hottest 171 | 100 100 155 120 . 39 90 171 Shots Fired 341 | 31 36 5 114 . 1 94 60 Gun 169 | 31 31 3 97 . . . 7 Cannon 142 | . . . . . . 94 48 Launcher 23 | . 5 . 17 . 1 . . Special 7 | . . 2 . . . . 5 Kinetic 12 | . . . 12 . . . . Thermal 283 | 31 31 5 71 . . 94 51 Explosive 22 | . 5 . 17 . . . . Electromagnetic 19 | . . . 14 . 1 . 4 Robot Hit Streak 14 | 8 6 7 14 . . 14 6 Robot Miss Streak 7 | 5 5 1 7 . . 5 5 Penetration Max 1 | . . . 1 . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 266 | 17 21 4 96 21 2 65 40 Core Hits 128 | 7 6 2 75 . . 19 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 9 | . . . 5 1 . . 3 Critical Strikes 11 | . 1 . 6 1 . . 3 Burn 2 | . 1 . 1 . . . . Destroy 1 | . . . 1 . . . . Smash 8 | . . . 4 1 . . 3 Melee Attacks 62 | . . . 26 25 2 . 9 Impact 45 | . . . 11 23 2 . 9 Slashing 10 | . . . 8 2 . . . Piercing . | . . . . . . . . Sneak Attacks 31 | . . . 10 17 2 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9850 | 211 439 81 3299 1978 168 2198 1476 Guns 1763 | 211 222 57 1197 . . . 76 Cannons 3051 | . . . . . . 2198 853 Explosions 1704 | . 217 . 1330 . . . 157 Melee 3308 | . . . 772 1978 168 . 390 Ramming . | . . . . . . . . Kinetic 234 | . . . 234 . . . . Thermal 4606 | 211 222 81 922 . . 2198 972 Explosive 1532 | . 217 . 1233 . . . 82 Electromagnetic 170 | . . . 138 . . . 32 Impact 2883 | . . . 521 1804 168 . 390 Slashing 425 | . . . 251 174 . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 10 . . . 3 Average Corruption 7 | . . . 10 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 47 | . . . 40 . . . 7 Message Errors 10 | . . . 9 . . . 1 Matter Fused 16 | . . . 12 . . . 4 Heat Flow Errors 3 | . . . 3 . . . . Energy Discharges 2 | . . . 2 . . . . Parts Rejected 2 | . . . 2 . . . . Data Loss (minor) 6 | . . . 6 . . . . Data Loss (major) 4 | . . . 3 . . . 1 Misfires 2 | . . . 1 . . . 1 Misdirections 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 2095 | . . . 374 1211 78 . 432 Projectiles 31 | . . . . . . . 31 Explosions 158 | . . . 67 . . . 91 Melee 1906 | . . . 307 1211 78 . 310 Knockbacks 13 | . . . 1 8 1 . 3 Impact 13 | . . . 1 8 1 . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 243 | . . . 91 . . . 152 Shots 5 | . . . 3 . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 529 | 529 312 42 450 . 14 384 440 Average Temperature 131 | 253 86 14 125 . 9 142 96 Received Heat Transfer 1374 | 18 12 45 792 9 78 . 420 Effects 24 | 8 . . 10 . . 2 4 Shutdowns 5 | 1 . . 3 . . . 1 Energy Bleed 6 | 1 . . 2 . . 2 1 Interference 5 | 2 . . 2 . . . 1 Matter Decay 3 | 2 . . 1 . . . . Short Circuit 1 | 1 . . . . . . . Damage (minor) 4 | 1 . . 2 . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 33 | . . . 2 20 3 . 8 Impact Corruptions 58 | . . . 9 34 4 . 11 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 2 . 1 . . . . Heat Transferred 7385 | 629 740 161 1561 . . 2960 1334 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 724 | 45 338 167 382 602 549 192 724 Initial 294 | . 29 138 . 150 294 192 . Average 222 | 18 130 132 160 339 382 95 479 Maximum Alert Level 3 | . 1 . 1 2 2 . 3 Low Security (%) 60 | 100 87 100 66 38 . 100 5 Level 1 18 | . 12 . 33 20 63 . 13 Level 2 19 | . . . . 40 36 . 75 Level 3 . | . . . . . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 1 5 . 1 . 13 Investigation 4 | . . . 1 . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 10 | . 1 1 4 . 1 . 3 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 6 | . . 2 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | 1 7 1 34 13 18 6 46 Peak Tracking Total 10 | 1 3 1 4 7 10 3 10 Tactical Retreats 14 | . . . 2 3 4 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . 1 . 2 3 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 11 | . 1 . 5 . 1 . 4 Max in Single Turn 1 | . 1 . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 24 | . 3 5 3 4 3 . 6 Terminals 17 | . 3 3 2 4 2 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . 1 . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 73 | . 14 13 9 10 9 . 18 Successful 38 | . 9 11 5 4 2 . 7 Failed 35 | . 5 2 4 6 7 . 11 Catastrophic 4 | . 1 1 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 56 | . 14 8 7 10 7 . 10 Fabricators 4 | . . . . . . . 4 Repair Stations 6 | . . . 2 . 2 . 2 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 26 | . 9 6 3 4 1 . 3 Record 16 | . 7 2 . 4 1 . 2 Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 5 | . . . 2 . 1 . 2 Scan Component 3 | . . . 1 . 1 . 1 Repair 1 | . . . . . . . 1 Refit 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 23 | . 3 4 3 4 3 . 6 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 25 | . . . . . . . 25 Total Part Build Rating 2 | . . . . . . . 2 Parts Repaired . | . . . . . . . . Time 60 | . . . . . . . 60 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . 4 . . . 2 Non-combat 3 | . . . 2 . . . 1 Combat 3 | . . . 2 . . . 1 Robot Hacks Applied 8 | . . . 5 . . . 3 parse_system 4 | . . . 3 . . . 1 no_distress 3 | . . . 2 . . . 1 check_alert 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 19 | . . . . . . 19 19 Highest-Rated Group 684 | . . . . . . 684 684 Highest-Rated Ally 50 | . . . . . . 50 50 Total Orders . | . . . . . . . . Ally Attacks 69 | . . . . . . 3 66 Total Damage 2443 | . . . . . . 62 2381 Kills 16 | . . . . . . . 16 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4884 | 358 317 438 1479 337 268 735 952 Spaces Moved 4109 | 127 173 215 959 536 375 552 1172 Core 86 | 17 . . 49 . . . 20 Treads . | . . . . . . . . Legs 1077 | 110 173 215 557 . . . 22 Wheels 1 | . . . 1 . . . . Hover 409 | . . . . . . . 409 Flight 2536 | . . . 352 536 375 552 721 Fastest Speed 29 | 50 120 120 34 29 29 29 29 Average Speed 67 | 110 120 141 109 30 29 41 47 Slowest Speed 360 | 120 120 190 360 37 29 108 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 1 . 2 Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 29 | 6 33 16 46 14 7 84 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . 9 . . . . Terrain Destroyed 233 | . 47 . 137 . . 7 42 Melee . | . . . . . . . . Projectile 16 | . . . . . . 7 9 AOE 217 | . 47 . 137 . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 5807 | 313 246 341 1249 670 527 966 1495 Wait 988 | 153 34 103 50 28 135 298 187 Move 4097 | 126 172 214 958 535 373 551 1168 Hop 3 | . . . . . 1 . 2 Pick Up 129 | 11 6 8 52 12 5 8 27 Fast Attach . | . . . . . . . . Attach 99 | 7 1 5 43 15 1 3 24 Detach 23 | . . . 8 8 . 3 4 Swap 40 | . 5 3 14 4 6 2 6 Drop 65 | . 5 4 27 7 3 7 12 Fire 265 | 16 23 4 71 . 1 94 56 Melee 62 | . . . 26 25 2 . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . 36 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 143 | -11/Scrapyard | Discovered new exit (range 8) 359 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 11) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x2 944 | -9/Materials | Discovered new exit (range 16) 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1538 | -8/Materials | Crushed by falling debris 1538 | -8/Materials | System corruption reached 10% 1586 | -8/Materials | Lost 7 parts (2n3u2w) 1635 | -8/Materials | Core integrity fell below 50% 2043 | -8/Materials | Build established: Scavenger-Mutant 2317 | -8/Materials | Core integrity fell below 20% 2360 | -8/Materials | Lost 7 parts (3n2u2w) 2572 | -8/Materials | Discovered new exit (range 15) 2593 | -8/Materials | Entered Factory 2593 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2883 | -7/Factory | Discovered new exit (range 7) 2930 | -7/Factory | Entered another Factory area 2930 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2940 | -6/Factory | Build established: Sprinter 3198 | -6/Factory | Sucked down chute 3198 | -6/Factory | Entered Waste 3199 | -6/Waste | Met a frightened Derelict 3219 | -6/Waste | Spotted C-40 Crusher 3230 | -6/Waste | Destroyed C-40 Crusher 3242 | -6/Waste | Spotted C-40 Crusher 3273 | -6/Waste | Destroyed C-40 Crusher 3292 | -6/Waste | Spotted C-40 Crusher 3299 | -6/Waste | Spotted C-40 Crusher 3299 | -6/Waste | Spotted C-40 Crusher 3351 | -6/Waste | Destroyed C-40 Crusher 3369 | -6/Waste | Spotted C-40 Crusher 3514 | -6/Waste | Destroyed C-40 Crusher 3569 | -6/Waste | Destroyed C-40 Crusher 3596 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3608 | -6/Waste | Destroyed C-40 Crusher 3798 | -6/Waste | Warlord forces began an assault 3857 | -6/Waste | Discovered new exit (range 12) 3933 | -6/Waste | Entered Factory 3933 | -6/Factory | Accompanied by 19 allies 4275 | -6/Factory | Build established: Mutant 4395 | -6/Factory | Fabricated Propulsion Shielding (x2) 4502 | -6/Factory | Lost 8 parts (2p3n2u1w) 4557 | -6/Factory | Core integrity fell below 50% 4633 | -6/Factory | First assault squad dispatched 4701 | -6/Factory | Identified exit to Factory 4872 | -6/Factory | Core integrity fell below 20% 4885 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- M-28 Smith unfolds itself. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. S-27 Virus suffers critical hit (Smash). Destroyed VTOL Module. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. S-27 Virus system terminally corrupted. U-05 Engineer lays Concrete. Propulsion Shielding destroyed. Gravmag System destroyed. Remote Datajack destroyed. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Acquired 55 matter. Critical hit (Burn: +37). K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """"" """"" #???????????????????????????????????? | | #???????????????????????????????????? | | ##########+#############+### ???????????????????? | | ^ ??????????????????? | | ??????????????????? | | ^ ?????????????????? | | ?????????????????? | | ?????????????????? | | #####+#############+### ????????????????????? | | #?? ????????????????????????????????????? | | #?# """ ??????????????????????????????????? | | #?# """ * #?????????????????????????????????? | | #?# """ #?????????????????????????????????? | | #?# #?????????????????????????????????? | | #?# """ #?????????????????????????????????? | | #?# """ #?????????????????????????????????? | | #?# """ #?????????????????????????????????? | | #?# ??? ! ##########?###????????????????????? | | #?# ??? ## #?# #????????????????????? | | #?#????? ## """" #?# #????????????????????? | | #????????###! """"%###/###???????????