Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 19:09:03 // AFD2020/Player2

Player: Demo

Result: Destroyed by Player 2 with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (204)     1020
Value Destroyed (10396)    10396
Prototype IDs (20)         400
Alien Tech Used (1)        200
Bonus (16245)              16245
              TOTAL SCORE: 37161

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    4509
Follower Combat Kills      9105
Entered Garrisons          1200
Used RIF Installer         3000
Met Zhirov                 300
Friendly Fire              -2869

 Cogmind 
---------
Core Integrity             0/1600
Matter                     297/300
Energy                     1240/1300
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
               Myomer Leg
               Myomer Leg
>              --- UTILITY (14) -----
      Advanced Heat Sink
      Advanced Heat Sink
               Energy Well
               Energy Well
      Advanced Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
>              --- WEAPON (3) -------
         Heavy Laser
>              --- INVENTORY (5) ----
               Biometal Leg
               Centrium Wheel

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
      Advanced Cooling System
         Small Storage Unit
               Energy Well
      Advanced Energy Well
               Gravity Neutralizer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
  Experimental Transmission Jammer
      Improved Thermal Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Quantum Reactor
               Myomer Leg
               Myomer Leg
               Centrium Wheel
      Improved Remote Force Field
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
[Rating: 183]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Quantum Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  12   | .   .   1   1   .   2   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   2   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             299  | 7   1   2   2   12  32  10  2   8   8   13  15  .   5   10  7   14  50  16  3   23  18  41  
  Power                    47   | 1   .   .   .   1   2   1   .   1   1   3   1   .   1   .   1   2   15  1   .   4   5   7   
    Engine                 8    | 1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   1   .   .   .   1   3   1   .   1   .   .   2   3   .   .   .   .   .   
    Reactor                27   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   1   .   4   5   7   
  Propulsion               80   | 2   1   .   1   5   12  6   1   .   3   3   1   .   .   2   .   2   11  7   .   8   5   10  
    Treads                 7    | 1   .   .   1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    62   | .   .   .   .   .   5   5   1   .   3   3   1   .   .   1   .   2   11  7   .   8   5   10  
    Wheel                  10   | 1   1   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  99   | 2   .   1   1   .   12  2   .   6   4   4   7   .   2   4   2   3   9   7   3   6   6   18  
    Device                 63   | 1   .   .   1   .   5   1   .   6   3   4   5   .   1   2   2   2   4   5   3   3   4   11  
    Storage                7    | 1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   2   
    Processor              15   | .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   4   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             12   | .   .   .   .   .   1   1   .   .   .   .   1   .   1   1   .   1   4   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   1   .   6   6   1   1   1   .   3   6   .   2   4   4   7   15  1   .   5   2   6   
    Energy Gun             36   | 1   .   1   .   5   3   1   1   1   .   .   .   .   .   .   .   1   11  1   .   4   1   5   
    Energy Cannon          21   | .   .   .   .   .   1   .   .   .   .   1   4   .   1   2   3   5   2   .   .   .   1   1   
    Ballistic Gun          7    | 1   .   .   .   1   2   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   1   2   2   .   .   .   1   
Parts Lost                 71   | .   1   .   .   6   4   .   1   3   1   4   1   .   1   .   .   .   8   .   .   2   8   31  
  Power                    16   | .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   3   .   .   .   2   7   
  Propulsion               12   | .   1   .   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   4   
  Utility                  26   | .   .   .   .   1   1   .   .   2   .   1   .   .   .   .   .   .   2   .   .   2   4   13  
  Weapon                   17   | .   .   .   .   2   .   .   1   1   .   1   1   .   .   .   .   .   3   .   .   .   1   7   
  Highest Loss Streak      15   | .   1   .   .   6   2   .   1   2   1   2   1   .   1   .   .   .   5   .   .   2   6   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     93   | .   100 97  96  91  98  100 92  92  92  91  93  94  93  83  94  86  87  99  94  98  91  96  
  Engine                   1    | .   14  11  9   8   6   6   7   5   .   .   .   .   .   .   .   5   1   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   1   .   .   6   9   11  11  10  11  10  5   3   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   1   6   2   .   .   .   .   .   .   5   15  14  13  12  11  
  Treads                   1    | .   14  11  15  11  7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      14   | .   .   .   .   .   .   6   15  15  12  12  17  17  17  16  17  15  18  21  19  22  20  19  
  Wheel                    2    | .   14  11  9   14  13  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   20   | .   14  11  18  14  12  7   7   16  25  25  23  23  23  19  17  17  19  20  27  27  22  23  
  Storage                  8    | .   14  11  9   9   7   7   7   7   6   6   5   5   5   7   11  10  10  10  9   11  13  12  
  Processor                11   | .   .   8   9   9   20  23  23  16  13  13  11  11  11  11  11  10  4   5   4   4   5   15  
  Protection               3    | .   .   .   .   .   2   7   7   4   .   .   5   5   5   5   5   5   8   9   4   1   .   1   
  Energy Gun               8    | .   14  21  18  16  8   7   12  17  20  8   3   .   .   .   .   .   7   12  14  13  12  7   
  Energy Cannon            5    | .   .   .   .   .   5   7   1   .   .   5   5   11  10  3   10  14  5   2   .   .   .   3   
  Ballistic Gun            3    | .   14  11  9   9   7   7   7   4   .   3   5   5   5   1   3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  12  15  17  21  44  48  48  49  56  61  68  68  68  65  75  78  106 106 101 102 98  101 
  Greatest Support         146  | 10  10  10  10  42  26  48  48  48  55  57  63  63  63  63  75  87  102 102 102 138 138 146 
  Greatest Overweight (x)  4    | 1   1   1   1   4   4   4   .   1   1   2   1   1   1   1   1   .   1   1   .   1   .   .   
  Average Overweight (x)   .    | .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 8   8   8   7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 3   5   7   7   7   7   8   7   7   7   7   7   8   7   7   7   7   7   8   8   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 7   6   8   7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   2   

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 19% | Scavenger-Tank
 15% | Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -8/Materials
               Gunner | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Garrison
               Gunner | -7/Factory
     Scavenger-Gunner | -7/Garrison
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -6/Garrison
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Gunner | -4/Proximity Caves
               Gunner | -4/Factory
       Scavenger-Tank | -4/Garrison
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Garrison
       Scavenger-Tank | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Matter Collected           4085  | 12   45   80   .    232  541  161  71   162  80   253  253  34   128  123  209  154  577  197  .    270  145  358  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11186 | 93   99   74   .    235  424  278  195  566  569  1100 638  .    305  60   .    749  730  553  35   456  625  3402 
  Parts                    457   | 9    5    4    .    8    28   14   10   19   21   54   29   .    18   1    .    27   33   15   1    15   28   118  
Haulers Intercepted        5     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
Recyclers Shooed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26    | .    .    .    .    .    .    .    .    .    .    .    .    7    11   1    7    .    .    .    .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    .    .    .    .    .    7    12   5    7    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Combat Hostiles Destroyed  176  | .   3   2   .   7   5   7   5   11  8   24  12  .   6   .   .   10  10  6   1   7   7   45  
  Guns                     104  | .   3   1   .   7   3   5   5   10  8   15  4   .   2   .   .   .   1   5   1   7   6   21  
  Cannons                  36   | .   .   .   .   .   2   2   .   .   .   4   3   .   1   .   .   3   1   .   .   .   .   20  
  AOE                      17   | .   .   .   .   .   .   .   .   .   .   4   5   .   2   .   .   3   2   .   .   .   .   1   
Classes Destroyed          20   | 2   2   1   .   2   3   .   .   3   1   2   .   .   1   .   .   .   .   .   .   .   2   1   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   2   .   
  Swarmer                  44   | .   3   .   .   .   3   4   4   .   .   5   6   .   3   .   .   5   .   .   1   .   .   10  
  Cutter                   9    | .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Grunt                    70   | .   .   2   .   4   1   2   1   6   5   5   4   .   1   .   .   4   4   3   .   5   4   19  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   14   | .   .   .   .   1   1   1   .   1   2   4   1   .   .   .   .   1   2   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   1   1   4   
  Programmer               12   | .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 3   3   1   .   5   2   4   3   3   3   7   4   .   4   .   .   4   6   3   1   1   2   9   
  Combat Bots Only         7    | .   3   1   .   5   2   4   2   3   2   7   4   .   4   .   .   4   6   3   1   1   2   7   
Max Kills in Single Turn   3    | 1   1   1   .   1   2   1   2   1   2   3   2   .   2   .   .   3   1   2   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   3   1   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Hostile Shots Fired        1353  | .    9    9    .    48   56   35   28   91   30   104  54   3    26   .    14   56   86   54   .    125  200  325  
  Missed                   469   | .    2    2    .    11   19   12   4    33   9    36   17   1    7    .    4    19   22   24   .    48   88   111  
Damage Taken               13379 | .    147  103  .    690  422  180  297  702  290  552  468  92   227  .    172  491  1253 346  42   954  1636 4315 
  Core                     1695  | .    22   39   .    113  54   13   63   140  34   47   27   .    18   .    24   51   75   40   .    100  300  535  
  Absorbed by Shields      3526  | .    .    .    .    .    .    .    .    38   162  461  317  32   112  .    80   255  447  330  42   796  190  264  
  Redirected to Shielding  127   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   9    .    .    .    77   
  Ignored by Resistances   970   | .    .    .    .    .    .    59   92   51   .    .    .    .    .    .    .    .    .    .    .    .    .    768  
Core Remaining (%)         72    | 100  87   85   .    67   .    .    .    26   .    35   .    .    .    .    93   .    .    79   .    88   67   .    
Volleys Fired              581   | 16   8    9    .    35   35   14   15   30   14   48   28   6    12   9    6    18   34   21   3    56   46   118  
  Largest                  3     | 2    2    3    .    3    3    3    3    3    3    3    3    3    3    1    3    3    3    3    3    3    3    3    
  Hottest                  276   | 70   70   135  .    153  164  164  177  229  229  229  174  190  190  81   243  243  276  250  195  195  250  260  
Shots Fired                1442  | 32   14   21   .    74   96   35   30   75   38   118  61   17   23   9    19   51   62   62   9    136  114  346  
  Gun                      1065  | 32   14   21   .    74   68   21   29   75   38   82   32   6    10   .    4    .    16   61   9    136  105  232  
  Cannon                   361   | .    .    .    .    .    28   14   1    .    .    34   23   11   10   9    15   51   41   1    .    .    9    114  
  Launcher                 16    | .    .    .    .    .    .    .    .    .    .    2    6    .    3    .    .    .    5    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215   | 16   8    9    .    30   34   10   14   20   .    27   22   6    10   .    9    .    .    .    .    .    .    .    
  Thermal                  1034  | 16   6    12   .    44   34   11   15   55   38   89   31   .    .    .    .    .    20   62   9    136  114  342  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          193   | .    .    .    .    .    28   14   1    .    .    2    8    11   13   9    10   51   42   .    .    .    .    4    
  Robot Hit Streak         48    | 3    8    11   .    8    8    11   12   48   10   22   18   13   13   9    18   12   12   9    2    16   13   22   
  Robot Miss Streak        6     | 3    2    1    .    4    5    2    3    1    4    4    3    1    1    .    2    2    2    6    3    5    4    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    .    .    .    .    .    .    1    1    3    1    .    .    .    .    .    .    .    3    1    1    2    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    1    
Shots Hit Robots           965   | 14   11   18   .    39   60   22   19   58   29   91   42   15   15   9    15   36   43   36   3    81   71   238  
  Core Hits                506   | 4    5    8    .    27   27   15   10   34   32   59   27   7    9    4    5    23   18   15   1    26   33   117  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | 1    1    .    .    .    1    .    2    .    .    .    .    .    .    1    .    3    1    .    .    .    .    13   
    Burn                   16    | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    12   
    Destroy                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29316 | 172  113  227  .    517  1271 503  497  1464 1193 2822 1330 294  380  85   324  1470 1354 1207 128  2527 2462 8976 
  Guns                     19054 | 172  113  227  .    517  854  328  497  1464 920  1726 572  104  134  .    83   .    248  1164 128  2527 2205 5071 
  Cannons                  8074  | .    .    .    .    .    379  175  .    .    .    662  499  190  154  85   241  1193 948  43   .    .    257  3248 
  Explosions               1977  | .    .    .    .    .    38   .    .    .    273  434  259  .    92   .    .    277  158  .    .    .    .    446  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  
  Kinetic                  2690  | 59   49   57   .    188  422  131  244  325  .    460  309  104  134  .    208  .    .    .    .    .    .    .    
  Thermal                  22162 | 113  64   170  .    329  470  197  253  1139 920  2240 716  .    11   .    .    277  290  1207 128  2527 2462 8649 
  Explosive                273   | .    .    .    .    .    .    .    .    .    273  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3980  | .    .    .    .    .    379  175  .    .    .    122  305  190  235  85   116  1193 1064 .    .    .    .    116  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    .    .    2    1    1    1    3    .    2    .    1    6    6    6    4    5    6    .    3    .    11   
  Average Corruption       4     | .    1    .    .    2    1    1    1    2    .    1    .    1    5    6    6    4    4    5    .    2    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  189   | .    .    .    .    1    4    2    2    7    .    4    .    2    16   11   29   9    37   17   .    14   .    34   
    Message Errors         41    | .    .    .    .    .    2    1    .    1    .    .    .    1    5    2    4    4    8    4    .    5    .    4    
    Matter Fused           50    | .    .    .    .    .    .    1    .    2    .    2    .    .    5    5    10   2    9    4    .    2    .    8    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    2    .    4    2    .    1    .    4    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    6    .    2    3    .    .    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      26    | .    .    .    .    1    1    .    1    1    .    .    .    1    1    2    4    1    5    2    .    2    .    4    
    Data Loss (major)      10    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    2    1    .    2    .    2    
    Misfires               10    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    3    .    .    .    .    3    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    2    1    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            241   | .    .    .    .    .    .    .    .    .    83   61   5    .    .    .    .    14   6    .    .    .    .    72   
  Projectiles              84    | .    .    .    .    .    .    .    .    .    .    12   5    .    .    .    .    12   4    .    .    .    .    51   
  Explosions               157   | .    .    .    .    .    .    .    .    .    83   49   .    .    .    .    .    2    2    .    .    .    .    21   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      492   | .    .    .    .    .    .    .    .    .    117  188  22   .    .    .    .    18   73   .    .    .    .    74   
  Shots                    14    | .    .    .    .    .    .    .    .    .    2    5    1    .    .    .    .    1    4    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kicked                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | 40   70   190  .    36   168  225  210  360  279  211  33   75   195  229  92   210  422  331  .    315  177  195  
  Average Temperature      77    | 20   40   66   .    12   42   91   79   128  101  52   16   31   51   124  39   74   95   90   .    104  86   52   
  Received Heat Transfer   2528  | .    .    45   .    184  81   42   63   190  99   383  74   20   48   .    18   84   177  52   .    116  52   800  
  Effects                  4     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    6    .    .    .    .    .    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    6    .    .    .    .    .    
  Parts Fried              36    | .    .    3    .    .    2    .    .    .    .    .    1    .    1    .    .    16   11   .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              7     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    1    3    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    1    3    
  Parts Melted             75    | 1    .    .    .    .    3    1    1    6    1    9    2    .    .    .    .    .    1    4    .    3    10   33   
  Heat Transferred         29157 | 407  259  371  .    587  953  410  561  2172 1645 3250 1043 .    50   .    .    262  449  1425 148  2903 2812 9450 
Parts Sabotaged            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    1    .    .    .    .    4    .    .    1    .    .    2    .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Peak Influence             1997 | 15   126  213  89   399  834  1156 760  778  666  908  921  .    .    .    .    416  1111 1364 797  1600 1667 1997 
  Initial                  1100 | .    9    52   89   60   209  583  606  532  408  450  476  .    .    .    .    40   284  583  715  597  900  1100 
  Average                  736  | 7    79   98   89   247  265  905  689  640  526  694  705  .    .    .    .    215  649  778  758  1072 1256 1461 
Maximum Alert Level        5    | .    .    1    .    1    3    4    3    3    2    3    3    .    .    .    .    2    4    4    3    5    5    5    
  Low Security (%)         10   | 100  100  80   100  31   26   .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    
  Level 1                  16   | .    .    19   .    68   71   .    .    .    .    .    .    .    .    .    .    54   21   .    .    .    .    .    
  Level 2                  26   | .    .    .    .    .    1    12   37   68   100  46   39   .    .    .    .    1    35   56   .    30   .    .    
  Level 3                  21   | .    .    .    .    .    1    46   62   31   .    53   60   .    .    .    .    .    32   25   100  15   37   .    
  Level 4                  20   | .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    10   17   .    51   51   68   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    15   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    1    .    .    3    .    3    .    6    .    3    .    .    .    .    3    .    4    .    .    4    18   
  Investigation            5    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    
  Extermination            7    | .    .    .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    2    
  Reinforcement            14   | .    .    1    .    .    1    .    1    .    3    .    1    .    .    .    .    1    .    1    .    .    2    3    
  Assault                  16   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    13   
  Garrison                 4    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Distress Signals           11   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   2   4   
Communications Jammed      272  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   136 127 
  Distress Signals         267  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   131 127 
Times Spotted              446  | .   4   7   .   11  17  17  9   17  19  31  17  6   8   .   4   22  39  28  2   32  37  119 
  Peak Tracking Total      15   | .   3   4   .   5   3   6   3   5   6   7   5   4   4   .   2   6   6   6   2   5   10  15  
  Tactical Retreats        13   | .   .   .   .   .   1   .   .   .   1   .   1   2   .   .   .   1   1   .   .   1   .   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Traps Triggered            17   | .   2   1   .   3   2   3   .   1   .   1   .   .   .   .   .   .   3   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Machines Disabled          50   | .   1   .   .   1   25  .   .   1   2   .   1   .   .   .   .   1   4   7   .   3   2   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   1   .   1   
  Garrison Relay           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Machines Accessed          34   | .   .   4   1   1   7   .   2   .   1   .   2   .   .   9   .   2   .   1   1   1   1   1   
  Terminals                14   | .   .   3   .   1   4   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   1   
  Fabricators              4    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                102  | .   .   13  3   3   12  .   4   .   1   .   3   .   .   48  .   4   .   2   2   2   2   3   
  Successful               74   | .   .   9   1   .   4   .   3   .   1   .   1   .   .   48  .   2   .   1   2   1   .   1   
  Failed                   28   | .   .   4   2   3   8   .   1   .   .   .   2   .   .   .   .   2   .   1   .   1   2   2   
    Catastrophic           7    | .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Terminals                29   | .   .   7   .   3   7   .   .   .   .   .   1   .   .   .   .   2   .   2   .   2   2   3   
  Fabricators              7    | .   .   .   .   .   4   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   3   .   1   .   3   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   
Terminal Hacks             59   | .   .   4   .   .   2   .   .   .   .   .   1   .   .   48  .   1   .   1   .   1   .   1   
  Record                   37   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Unlock Access            6    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   4   .   1   7   .   .   .   1   .   2   .   .   .   .   2   .   1   1   1   1   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Used RIF Installer         6    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   3   .   .   .   5   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Total Allies               12    | .    1    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    4    .    .    2    .    .    
  Largest Group            5     | .    1    1    1    1    1    5    2    1    1    1    1    2    2    1    1    1    5    2    1    3    1    1    
  Highest-Rated Group      495   | .    58   62   64   68   93   233  125  99   107  106  119  152  152  127  131  148  495  298  186  270  206  205  
  Highest-Rated Ally       206   | .    58   62   64   68   93   93   86   99   107  106  119  122  125  127  131  148  179  181  186  199  206  205  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               693   | .    3    9    .    23   50   80   14   22   21   50   23   12   9    .    10   13   66   44   4    54   33   153  
  Total Damage             36845 | .    8    339  .    366  965  1207 189  716  1251 1226 1073 914  342  276  549  924  4112 4036 186  5051 4649 8466 
  Kills                    247   | .    .    3    .    4    12   15   2    4    10   7    10   6    2    .    6    11   25   22   2    30   26   50   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Gar Fac Res Gar Res Acc 
Robot Analysis Total       7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Turns Passed               13929 | 122  181  156  32   418  1190 423  253  438  585  842  487  865  825  408  1078 483  1386 635  143  1234 411  1334 
Spaces Moved               7488  | 74   140  114  30   249  860  262  74   188  235  417  274  397  380  233  497  265  820  332  101  692  188  666  
  Core                     12    | 5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Treads                   24    | .    .    .    .    21   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5814  | .    .    .    .    .    .    59   74   188  235  417  274  397  380  233  497  265  816  332  101  692  188  666  
  Wheels                   1638  | 69   140  114  30   225  860  200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   95   95   90   90   105  120  130  130  130  126  209  126  126  126  126  50   120  120  120  120  116  
  Average Speed            139   | 78   95   95   95   99   99   117  127  168  219  147  129  209  197  151  201  126  127  152  120  120  120  118  
  Slowest Speed            320   | 95   95   95   95   250  140  320  130  220  250  260  209  209  209  209  209  126  209  190  120  190  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    36   14   5    40   27   36   2    40   12   51   9    58   59   62   65   11   70   16   4    63   8    18   
  Regions Visited          22
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          158   | .    .    .    .    .    9    1    1    1    56   12   6    .    .    .    1    9    1    13   1    .    6    41   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               59    | .    .    .    .    .    1    1    1    1    .    .    6    .    .    .    1    .    1    13   1    .    6    27   
  AOE                      99    | .    .    .    .    .    8    .    .    .    56   12   .    .    .    .    .    9    .    .    .    .    .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Total                      9855 | 106  177  144  32   358  1122 350  209  247  271  542  350  420  437  280  563  377  1117 417  115  992  283  946  
  Wait                     1102 | 1    21   16   .    49   141  17   107  7    7    46   19   13   35   17   44   67   151  35   6    198  24   81   
  Move                     7470 | 73   139  113  30   247  860  261  74   187  234  416  273  396  379  232  496  265  819  331  101  691  187  666  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 8    4    3    .    6    16   2    5    7    4    5    6    .    2    1    2    1    16   .    .    .    2    8    
  Fast Attach              139  | 7    .    2    1    7    14   2    1    1    2    3    5    .    1    9    3    6    25   7    3    10   11   19   
  Attach                   58   | .    1    .    1    3    8    .    1    4    3    3    2    .    .    2    .    2    13   .    .    .    2    13   
  Detach                   14   | .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    2    4    .    .    1    .    3    
  Swap                     103  | .    .    .    .    2    10   8    .    3    3    7    8    .    4    .    4    6    12   9    .    13   5    9    
  Drop                     188  | 1    4    1    .    3    28   7    6    8    4    8    9    .    4    9    8    10   26   14   2    18   6    12   
  Fire                     581  | 16   8    9    .    35   35   14   15   30   14   48   28   6    12   9    6    18   34   21   3    56   46   118  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    6    8    14   .    .    .    5    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   49   | .    .    .    .    .    .    25   .    .    .    .    .    5    .    .    .    .    12   .    .    5    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison
-7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar)
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory
-6/Garrison
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
   123 | -11/Scrapyard      | Entered Materials
   217 | -10/Materials      | Discovered new exit (range 6)
   271 | -10/Materials      | Discovered new exit (range 5)
   304 | -10/Materials      | Entered another Materials area
   304 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   316 | -9/Materials       | Build established: Mutant
   396 | -9/Materials       | Discovered new exit (range 15)
   460 | -9/Materials       | Entered another Materials area
   460 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   492 | -8/Materials       | Identified exit to Garrison
   492 | -8/Materials       | Entered Garrison
   600 | -8/Garrison        | Installed Relay Interface Framework
   625 | -8/Garrison        | Build established: Gunner
   625 | -8/Garrison        | Garrison Relay disabled
   714 | -8/Garrison        | Triggered checkpoint
   746 | -8/Garrison        | Triggered checkpoint
   794 | -8/Garrison        | Lost 6 parts (1p2n1u2w)
   865 | -8/Garrison        | Discovered new exit (range 9)
   882 | -8/Garrison        | Triggered checkpoint
   910 | -8/Garrison        | Entered Factory
   910 | -7/Factory         | Evolved 2 slots: Utility x2
  1132 | -7/Factory         | Identified exit to Lower Caves
  1570 | -7/Factory         | Build established: Scavenger-Skirmisher
  1741 | -7/Factory         | Discovered new exit (range 10)
  1964 | -7/Factory         | Discovered new exit (range 12)
  2100 | -7/Factory         | Identified exit to Garrison
  2100 | -7/Factory         | Entered Garrison
  2218 | -7/Garrison        | Triggered checkpoint
  2288 | -7/Garrison        | Triggered checkpoint
  2306 | -7/Garrison        | Triggered checkpoint
  2325 | -7/Garrison        | Triggered checkpoint
  2387 | -7/Garrison        | Discovered new exit (range 12)
  2406 | -7/Garrison        | Triggered checkpoint
  2473 | -7/Garrison        | Build established: Scavenger-Gunner
  2476 | -7/Garrison        | Expanded RIF knowledge: Threat Obfuscation
  2523 | -7/Garrison        | Entered Factory
  2523 | -7/Factory         | Accompanied by 1 ally
  2590 | -7/Factory         | Garrison activated, responded to threat
  2752 | -7/Factory         | Fabricated Adv. Thermal Shield (x2)
  2776 | -7/Factory         | Identified exit to Garrison
  2776 | -7/Factory         | Entered Garrison
  2802 | -7/Garrison        | Triggered checkpoint
  2836 | -7/Garrison        | Core integrity fell below 50%
  2914 | -7/Garrison        | Triggered checkpoint
  3013 | -7/Garrison        | Expanded RIF knowledge: Structural Interface
  3038 | -7/Garrison        | Triggered checkpoint
  3201 | -7/Garrison        | Discovered new exit (range 10)
  3214 | -7/Garrison        | Entered Factory
  3214 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  3564 | -6/Factory         | First assault squad dispatched
  3697 | -6/Factory         | Garrison activated, responded to threat
  3791 | -6/Factory         | Identified exit to Garrison
  3799 | -6/Factory         | Entered Garrison
  3857 | -6/Garrison        | Spotted B-75 Beast
  3884 | -6/Garrison        | Destroyed B-75 Beast
  4011 | -6/Garrison        | Triggered checkpoint
  4109 | -6/Garrison        | Triggered checkpoint
  4163 | -6/Garrison        | Spotted B-75 Beast
  4182 | -6/Garrison        | Triggered checkpoint
  4195 | -6/Garrison        | Triggered checkpoint
  4203 | -6/Garrison        | Destroyed B-75 Beast
  4220 | -6/Garrison        | Core integrity fell below 50%
  4244 | -6/Garrison        | Destroyed 7 combat bots
  4287 | -6/Garrison        | Triggered checkpoint
  4438 | -6/Garrison        | Discovered new exit (range 13)
  4463 | -6/Garrison        | Triggered checkpoint
  4517 | -6/Garrison        | Expanded RIF knowledge: Alert ID Control
  4641 | -6/Garrison        | Entered Factory
  4641 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4864 | -5/Factory         | Discovered new exit (range 16)
  5128 | -5/Factory         | Entered Upper Caves
  5974 | -5/Upper Caves     | Discovered new exit (range 6)
  5993 | -5/Upper Caves     | Entered another Upper Caves area
  5993 | -5/Upper Caves     | Accompanied by 1 ally
  6570 | -5/Upper Caves     | Learned location of Warlord (-4)
  6784 | -5/Upper Caves     | Discovered new exit (range 15)
  6818 | -5/Upper Caves     | Entered Zhirov
  6818 | -5/Zhirov          | Discovered new exit (range 3)
  6856 | -5/Zhirov          | Met Zhirov
  6899 | -5/Zhirov          | Learned location of Quarantine (-3)
  6899 | -5/Zhirov          | Learned location of Testing (-2)
  6899 | -5/Zhirov          | Learned location of Command (-1)
  6923 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6961 | -5/Zhirov          | Found Alien Artifact
  6961 | -5/Zhirov          | Identified Integrated Dissipator
  6961 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  6981 | -5/Zhirov          | Found Alien Artifact
  7226 | -5/Zhirov          | Entered Proximity Caves
  7226 | -4/Proximity Caves | Spotted B-86 Titan
  7230 | -4/Proximity Caves | Allies destroyed B-86 Titan
  7553 | -4/Proximity Caves | Learned Research garrison access intel
  8297 | -4/Proximity Caves | Discovered new exit (range 6)
  8304 | -4/Proximity Caves | Entered Factory
  8304 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  8753 | -4/Factory         | Garrison activated, responded to threat
  8778 | -4/Factory         | Identified exit to Garrison
  8787 | -4/Factory         | Entered Garrison
  8802 | -4/Garrison        | Build established: Gunner
  8923 | -4/Garrison        | Triggered checkpoint
  9034 | -4/Garrison        | Spotted B-86 Titan
  9035 | -4/Garrison        | Triggered checkpoint
  9072 | -4/Garrison        | Triggered checkpoint
  9088 | -4/Garrison        | Destroyed B-86 Titan
  9100 | -4/Garrison        | Lost 5 parts (2p3w)
  9106 | -4/Garrison        | Triggered checkpoint
  9208 | -4/Garrison        | Discovered new exit (range 13)
  9293 | -4/Garrison        | Triggered checkpoint
  9576 | -4/Garrison        | Rewired Executioner
  9584 | -4/Garrison        | Rewired Executioner
  9682 | -4/Garrison        | Found Adv. Force Booster
  9774 | -4/Garrison        | Discovered new exit (range 12)
  9801 | -4/Garrison        | Triggered checkpoint
  9851 | -4/Garrison        | Expanded RIF knowledge: Zone Cloak
  9907 | -4/Garrison        | Rescued a captive Derelict
  9913 | -4/Garrison        | Build established: Scavenger-Tank
  9913 | -4/Garrison        | Rescued a captive Derelict
 10016 | -4/Garrison        | Allies destroyed Executioner
 10035 | -4/Garrison        | Found Prototype Processor
 10035 | -4/Garrison        | Identified Exp. Core Analyzer
 10062 | -4/Garrison        | Lost 3 allies
 10173 | -4/Garrison        | Entered Factory
 10173 | -4/Factory         | Accompanied by 1 ally
 10526 | -4/Factory         | Found Prototype Processor
 10526 | -4/Factory         | Identified Exp. Signal Interpreter
 10673 | -4/Factory         | First assault squad dispatched
 10767 | -4/Factory         | Discovered new exit (range 8)
 10802 | -4/Factory         | Identified exit to Research
 10808 | -4/Factory         | Entered Research
 10808 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10809 | -3/Research        | Loaded intel: 4 garrison access locations
 10951 | -3/Research        | Identified exit to Garrison
 10951 | -3/Research        | Entered Garrison
 11227 | -3/Garrison        | Triggered checkpoint
 11315 | -3/Garrison        | Triggered checkpoint
 11321 | -3/Garrison        | Triggered checkpoint
 11345 | -3/Garrison        | Triggered checkpoint
 11417 | -3/Garrison        | Triggered checkpoint
 11468 | -3/Garrison        | Spotted B-86 Titan
 11474 | -3/Garrison        | Allies destroyed B-86 Titan
 11742 | -3/Garrison        | Discovered new exit (range 11)
 11753 | -3/Garrison        | Identified exit to Research
 11807 | -3/Garrison        | Triggered checkpoint
 12025 | -3/Garrison        | Triggered checkpoint
 12123 | -3/Garrison        | Expanded RIF knowledge: Program Shield
 12152 | -3/Garrison        | Discovered exit to Research (range 10)
 12185 | -3/Garrison        | Entered Research
 12185 | -2/Research        | Evolved 2 slots: Utility x2
 12435 | -2/Research        | First assault squad dispatched
 12435 | -2/Research        | Lost 6 parts (2p1n3u)
 12563 | -2/Research        | High security lockdown imminent
 12589 | -2/Research        | Discovered new exit (range 6)
 12595 | -2/Research        | Identified exit to Access
 12596 | -2/Research        | Entered Access
 12596 | -1/Access          | Evolved 2 slots: Utility x2
 12733 | -1/Access          | Build established: Scavenger-Gunner
 12846 | -1/Access          | First assault squad dispatched
 12977 | -1/Access          | Found Prototype Device
 12977 | -1/Access          | Identified Exp. Transmission Jammer
 12991 | -1/Access          | Destroyed 7 combat bots
 13089 | -1/Access          | Lost 5 parts (1p1n2u1w)
 13283 | -1/Access          | Spotted B-99 Colossus
 13314 | -1/Access          | Lost 4 parts (2u2w)
 13585 | -1/Access          | Core integrity fell below 50%
 13637 | -1/Access          | Destroyed 7 combat bots
 13714 | -1/Access          | System corruption reached 10%
 13719 | -1/Access          | High security lockdown imminent
 13756 | -1/Access          | Lost 3 parts (1p2u)
 13799 | -1/Access          | High security lockdown engaged
 13895 | -1/Access          | Core integrity fell below 20%
 13930 | -1/Access          | Destroyed by Player 2 with Phase Gun

 Last Messages 
---------------
13923_ R-10 Processor collects Lgt. Quantum
  Reactor.
13923_ U-05 Engineer lays Concrete.
13923_ Mic. Antimatter Reactor destroyed.
13924_ U-05 Engineer lays Concrete.
13924_ U-05 Engineer builds a Wall.
13925_ U-05 Engineer lays Concrete.
13925_ Lgt. Quantum Reactor destroyed.
13926_ K-01 Serf collects debris.
13926_ G-73 Enforcer destroyed.
13926_ R-10 Processor collects Adv. Heat Sink.
13926_ U-05 Engineer builds a Wall.
13927_ K-01 Serf collects debris.
13927_ U-05 Engineer lays Concrete.
13927_ Gravity Neutralizer destroyed.
13927_ Enh. Quantum Rifle destroyed.
13928_ U-05 Engineer lays Concrete.
13929_ G-73 Enforcer suffers critical hit
  (Burn).
13929_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#        #???????????? |
| ?????????????????????????????  !     #???????????? |
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| ??????????????????#            +  +             #? |
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| ??????????????????#            #  #             #? |
| ??????????????????######+#####?#  #?############## |
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| ??????????????????# ??        ?#  #?????????????#  |
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| ????????????????????  """    ""#  #""""""""   ??#! |
| ??????????????????#    """   ""#  #""""""""  ???#[ |
| ??????????????????#     "      #  #  """""  ????#  |
| ??????????????????#            o  #       ??????#* |
| ??????????????????#     u      #  #       ??????#% |
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| ??????????  % %    kR!%u%@l=     g  *%% %  % % %+% |
| ?????????????##    %==%!%*###########+######## %#  |
| ??????????????#    [k=[!%# ##??????      ?  ##*[#  |
| ??????????????#       =""?##?????           ##  #  |
| ??????????????#        [T???????      ""    ##  ## |
| ??????????????#        ""??????#      ""    ##  #? |
| ??????????????#        ""??????#     """"   ##  #? |
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| ??????????????"""""""""????????#     """"   #    ? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          69
Energy Capacity            1850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              22
Cloak Strength             3
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Core Shielding             40
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         16
Target Analysis            12
Core Analysis              8
Recoil Reduction           2
Particle Charging          25
Salvage Targeting          2
Defensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Thermal Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
----------                 Run   | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Gar  Res  Acc  
Slots Evolved              18    | .    2    2    .    2    .    .    .    2    .    2    .    .    .    .    2    .    .    2    .    2    2    .    
  Power                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               3     | .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility                  10    | .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    2    .    .    2    .    1    2    .    
  Weapon                   4     | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Attached             276   | .    8    3    1    9    11   7    1    20   9    33   11   11   4    3    4    10   29   3    1    22   12   64   
Parts Lost                 101   | .    .    .    .    3    2    3    .    4    2    19   1    1    .    .    1    1    3    .    .    .    9    52   
Damage Taken               16840 | .    18   97   .    321  281  396  17   644  685  2031 355  231  115  .    135  369  822  139  98   687  2347 7052 
  Core                     2170  | .    10   18   .    64   75   69   .    99   36   428  .    .    .    .    .    .    67   .    10   37   176  1081 
    Player 2/Cogmind (%)   56    | .    31   31   .    36   58   84   .    41   51   90   .    .    .    .    .    .    47   .    100  27   36   66   
  Absorbed by Shields      1371  | .    .    .    .    .    .    .    .    20   .    103  .    .    .    .    .    .    42   135  76   451  237  307  
Damage Inflicted           33304 | .    8    339  .    366  965  455  123  716  1251 1226 1073 914  342  276  549  924  2590 3214 186  4672 4649 8466 
  Player 2/Cogmind (%)     53    | .    6    59   .    41   43   47   19   32   51   30   44   75   47   76   62   38   65   72   59   64   65   48   
Combat Hostiles Destroyed  184   | .    .    3    .    4    8    6    1    4    5    7    6    6    2    .    6    9    18   13   2    25   24   35   
  Player 2/Cogmind (%)     51    | .    .    60   .    36   61   46   16   26   38   22   33   100  25   .    100  47   64   68   66   78   77   43   

 Game 
------
Seed              MetafiberInertialStreamer
  Manual?         0
Play Time         02:56:26
  Cumulative      83.5 hours
  Start           2024.04.12 @ 16:07:28
  End             2024.04.12 @ 19:09:03
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 002c1261-859f-401b-9c48-d344325755e1