Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 16:51:58 Player: Ms Vella Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (6190) 6190 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2242) 2242 TOTAL SCORE: 13672 Bonus ------- High Alert Combat Kills 1008 Follower Combat Kills 110 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -276 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 64/100 System Corruption 28% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Improved Sensor Array Hacking Suite Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Terrain Scanner Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Latent Energy Streamer Cooled Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Makeshift System Restoration Module Flak Cannon Heavy Rocket Launcher Makeshift Hammer [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Makeshift Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Slots Evolved 8 | . . . . . 4 . . 2 . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . . . 2 . . 2 . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 119 | . 9 1 1 8 5 19 22 3 13 38 Power 9 | . 2 . . . . 2 2 . . 3 Engine 6 | . 2 . . . . . 1 . . 3 Core 3 | . . . . . . 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | . 2 . . 3 1 5 5 . . 5 Treads . | . . . . . . . . . . . Leg 21 | . 2 . . 3 1 5 5 . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | . 2 1 1 . 2 6 8 2 7 8 Device 12 | . . 1 . . . 2 3 1 3 2 Storage 3 | . 1 . 1 . . . . . . 1 Processor 5 | . . . . . . . . 1 . 4 Hackware . | . . . . . . . . . . . Protection 17 | . 1 . . . 2 4 5 . 4 1 Artifact . | . . . . . . . . . . . Weapon 52 | . 3 . . 5 2 6 7 1 6 22 Energy Gun 16 | . 1 . . . 2 4 4 1 2 2 Energy Cannon 8 | . . . . . . . 1 . . 7 Ballistic Gun 10 | . 2 . . 2 . . 1 . 2 3 Ballistic Cannon 6 | . . . . . . . . . 1 5 Launcher 8 | . . . . 3 . 2 . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . . 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 . . 2 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 38 | . 2 . . 2 1 4 3 1 1 24 Power 3 | . . . . . . . . . . 3 Propulsion 9 | . . . . 1 . 1 1 . . 6 Utility 11 | . . . . . . 1 2 . . 8 Weapon 15 | . 2 . . 1 1 2 . 1 1 7 Highest Loss Streak 11 | . 1 . . 2 1 2 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 84 100 100 98 93 99 99 97 100 80 Engine 8 | . 13 14 14 14 9 1 2 7 7 5 Core 2 | . . . . . . 7 6 . . . Leg 25 | . 28 28 28 27 26 26 26 23 23 15 Device 8 | . . 12 14 14 9 9 8 14 8 10 Storage 10 | . 14 14 14 14 9 9 9 7 7 7 Processor 2 | . . . . . . . . 6 7 12 Protection 10 | . . 2 . . 15 18 18 15 21 10 Energy Gun 7 | . 4 . . . 9 24 12 6 6 2 Energy Cannon 1 | . . . . . . . 5 7 1 3 Ballistic Gun 14 | . 23 28 28 22 14 1 8 7 7 4 Ballistic Cannon 1 | . . . . . . . . . 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 12 34 34 52 53 59 59 73 76 81 82 Greatest Support 60 | 20 20 20 20 30 40 40 60 60 60 60 Greatest Overweight (x) 5 | . 1 1 2 5 1 1 2 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 . 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 14 15 18 20 20 20 20 20 20 18 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 20 Average Carried 17 | 2 9 14 17 19 17 19 19 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 2 14 15 20 20 19 20 20 20 20 3 Class Distribution -------------------- 38% | Scavenger-Tank 26% | Mutant 19% | Commander-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Matter Collected 2665 | 200 327 30 40 194 69 262 412 92 453 586 Remotely . | . . . . . . . . . . . Salvage Created 5863 | . 748 . . 36 114 769 1156 270 734 2036 Parts 265 | . 29 . . 2 5 37 68 6 32 86 Haulers Intercepted 2 | . 2 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 128 | . 10 . . 13 2 24 26 3 18 32 Guns 60 | . 10 . . 1 2 17 20 2 7 1 Cannons 27 | . . . . . . . 6 . 8 13 AOE 35 | . . . . 12 . 7 . . 3 13 Classes Destroyed 18 | . 3 . . 2 1 2 3 1 3 3 Worker 6 | . . . . . . . 1 . . 5 Builder 5 | . . . . . . . 2 . . 3 Tunneler 1 | . . . . 1 . . . . . . Hauler 2 | . 2 . . . . . . . . . Recycler 5 | . 2 . . . . . 1 1 . 1 Mechanic 2 | . . . . . . . . . . 2 Operator 2 | . . . . . . . 2 . . . Watcher 1 | . . . . . . . . . . 1 Swarmer 18 | . . . . . . 8 8 . . 2 Grunt 59 | . 10 . . . 1 9 13 . 9 17 Brawler 5 | . . . . . . . . . 3 2 Duelist 2 | . . . . . . 1 . . . 1 Protector 3 | . . . . . . . . . 1 2 Sentry 19 | . . . . . 1 6 5 2 3 2 Demolisher 1 | . . . . . . . . . 1 . Hunter 6 | . . . . . . . . 1 1 4 Programmer 2 | . . . . . . . . . . 2 Assembled 13 | . . . . 13 . . . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 18 | . 5 . . 12 1 8 5 2 7 18 Combat Bots Only 16 | . 4 . . 11 1 8 3 2 7 16 Max Kills in Single Turn 3 | . 1 . . 3 1 3 2 1 3 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . . 3 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Damage Taken 7101 | . 521 . . 310 86 763 622 235 1008 3556 Core 1318 | . 57 . . 77 26 140 28 22 115 853 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 22 | . . . . . . 9 13 . . . Core Remaining (%) 72 | 100 . . . 46 . . 64 . 80 . Volleys Fired 299 | . 56 . . 14 5 46 55 12 42 69 Largest 3 | . 2 . . 2 3 3 3 3 3 3 Hottest 192 | . 60 . . 40 90 171 143 143 192 165 Shots Fired 698 | . 111 . . 18 13 120 157 29 111 139 Gun 497 | . 111 . . 8 13 115 124 18 63 45 Cannon 177 | . . . . . . . 33 11 47 86 Launcher 24 | . . . . 10 . 5 . . 1 8 Special . | . . . . . . . . . . . Kinetic 320 | . 88 . . 8 8 14 55 7 69 71 Thermal 323 | . . . . . 5 101 102 22 41 52 Explosive 24 | . . . . 10 . 5 . . 1 8 Electromagnetic 31 | . 23 . . . . . . . . 8 Robot Hit Streak 34 | . 18 . . 6 5 22 34 19 15 22 Robot Miss Streak 5 | . 1 . . 2 1 4 5 1 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . 3 2 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . Shots Hit Robots 505 | . 90 . . 11 8 87 95 23 94 97 Core Hits 379 | . 28 . . 33 5 38 48 9 104 114 Critical Kills 3 | . . . . . . . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 22 | . . . . . 1 8 6 3 . 4 Burn 17 | . . . . . 1 8 5 3 . . Meltdown 2 | . . . . . . . . . . 2 Destroy 1 | . . . . . . . 1 . . . Blast 1 | . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . 4 Impact 4 | . . . . . . . . . . 4 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14369 | . 1170 . . 1008 113 1924 1758 409 2076 5911 Guns 5821 | . 1147 . . 30 111 1260 1347 226 1071 629 Cannons 3111 | . . . . . . . 411 183 839 1678 Explosions 5322 | . . . . 978 . 664 . . 166 3514 Melee 88 | . . . . . . . . . . 88 Ramming 27 | . 23 . . . 2 . . . . 2 Kinetic 3870 | . 877 . . 30 59 135 533 75 1117 1044 Thermal 5547 | . . . . . 52 1125 1225 334 793 2018 Explosive 3081 | . . . . 978 . 664 . . 166 1273 Electromagnetic 1756 | . 270 . . . . . . . . 1486 Impact 88 | . . . . . . . . . . 88 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 1 2 2 28 Average Corruption 7 | . . . . . . . 1 2 1 18 Corruption Purged 4 | . . . . . . . 1 . 2 1 Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . . . . 2 2 12 31 Message Errors 12 | . . . . . . . . . 3 9 Matter Fused 8 | . . . . . . . 2 2 . 4 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 6 | . . . . . . . . . 3 3 Parts Rejected 3 | . . . . . . . . . 1 2 Data Loss (minor) 4 | . . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 328 | . . . . 56 . 9 . . . 263 Projectiles 72 | . . . . . . . . . . 72 Explosions 208 | . . . . 56 . 9 . . . 143 Melee 48 | . . . . . . . . . . 48 Knockbacks 16 | . . . . . . . . . 9 7 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . . . . 9 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 377 | . . . . 83 . 79 . . . 215 Shots 13 | . . . . 3 . 4 . . . 6 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 6 | . 3 . . . 2 . . . . 1 Kicked 5 | . 3 . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 408 | . 117 . . 16 57 238 380 150 408 340 Average Temperature 107 | . 42 . . 10 24 89 125 64 157 116 Received Heat Transfer 3145 | . 417 . . 100 81 423 288 66 480 1290 Effects 3 | . . . . . . . 2 . 1 . Interference 2 | . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 16 | . 2 . . . . . . . . 14 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . 1 . 2 Parts Melted 29 | . . . . . . 14 5 2 2 6 Heat Transferred 11143 | . . . . . 185 3027 2923 888 1630 2490 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 889 | . . . . . . . . . . 889 LE Corruption 16 | . . . . . . . . . . 16 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Peak Influence 1233 | . 241 . . 122 68 927 503 204 570 1233 Initial 388 | . . . . . . 38 388 103 125 259 Average 353 | . 76 . . 93 33 601 318 171 443 620 Maximum Alert Level 4 | . 1 . . . . 3 2 1 2 4 Low Security (%) 33 | 100 88 100 . 100 100 9 6 44 9 . Level 1 22 | . 11 . . . . 6 63 55 7 32 Level 2 30 | . . . . . . 45 29 . 83 19 Level 3 11 | . . . . . . 38 . . . 35 Level 4 1 | . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 2 . 3 . . 16 Investigation 2 | . 1 . . . . . 1 . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . . . . . . . 2 . . 4 Assault 4 | . . . . . . . . . . 4 Garrison 8 | . . . . . 2 . . . . 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Distress Signals 6 | . 1 . . 1 . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 191 | . 22 . . 22 4 24 43 3 22 51 Peak Tracking Total 17 | . 7 . . 17 2 7 5 2 8 8 Tactical Retreats 6 | . . . . 2 . 1 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Traps Triggered 13 | . . . . . . 6 3 1 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Disabled 41 | . 1 . . . . 2 1 . 1 36 Max in Single Turn 8 | . 1 . . . . 1 1 . 1 8 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Accessed 18 | . 7 . 2 1 1 . 6 1 . . Terminals 13 | . 7 . . 1 . . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 50 | . 17 . 5 2 1 . 24 1 . . Successful 30 | . 8 . 5 1 1 . 14 1 . . Failed 20 | . 9 . . 1 . . 10 . . . Catastrophic 2 | . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 10 . 2 . . . 15 . . . Terminals 34 | . 17 . . 2 . . 15 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . . . Garrison Access 2 | . . . . . 1 . . 1 . . Terminal Hacks 16 | . 6 . 5 1 . . 4 . . . Record 4 | . . . 4 . . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Machine Index 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . Zone Layout 5 | . 5 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 9 . . . Insert Component 5 | . . . . . . . 5 . . . Analyze 4 | . . . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Unlock Access 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . Terminals 3 | . 2 . . . . . 1 . . . Botnet 2 | . 1 . . . . . 1 . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 6 . . . . . 4 1 . . Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . Hotswap 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 8 . . 3 3 Machine Destruction 14 | . . . . . . 8 . . 3 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total Allies 9 | . . 3 3 . . . . . . 3 Largest Group 6 | . . 3 6 5 . . . . . 3 Highest-Rated Group 93 | . . 40 77 61 . . . . . 93 Highest-Rated Ally 31 | . . 16 21 21 . . . . . 31 Total Orders 1 | . . . . 1 . . . . . . STAY 1 | . . . . 1 . . . . . . Ally Attacks 30 | . . . . 7 . . . . . 23 Total Damage 451 | . . . . 75 . . . . . 376 Kills 6 | . . . . 3 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Turns Passed 8819 | 7 1319 203 1750 404 185 1242 1328 202 1153 1026 Spaces Moved 3892 | 5 592 102 724 173 79 541 645 77 450 504 Core 207 | . . . . . . . . . . 207 Treads . | . . . . . . . . . . . Legs 3685 | 5 592 102 724 173 79 541 645 77 450 297 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 190 190 130 200 200 50 Average Speed 189 | 120 186 190 234 196 190 190 172 200 200 138 Slowest Speed 470 | 120 190 190 260 470 190 190 260 200 200 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 2 83 26 93 34 8 66 51 4 69 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 275 | . . . . 71 . 31 . . . 173 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 6 AOE 269 | . . . . 71 . 31 . . . 167 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total 4762 | 8 694 113 781 217 101 662 769 104 609 704 Wait 226 | . 10 6 4 17 8 6 12 8 88 67 Move 3884 | 4 591 101 723 172 79 540 644 77 449 504 Hop . | . . . . . . . . . . . Pick Up 66 | . 19 2 10 3 3 7 11 3 1 7 Fast Attach 34 | . 2 1 . 1 1 3 9 1 3 13 Attach 31 | . 3 . . 1 4 3 1 2 1 16 Detach 6 | . . 1 . . . 1 . . 1 3 Swap 54 | . 4 . 1 6 . 13 12 . 9 9 Drop 76 | 4 6 2 6 3 . 13 25 1 5 11 Fire 299 | . 56 . . 14 5 46 55 12 42 69 Melee 4 | . . . . . . . . . . 4 Ram 1 | . . . . . . . . . . 1 Kick 4 | . 3 . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 40 | . . . . . . 30 . . 10 . Rewire 37 | . . . 37 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 12) 772 | -10/Materials | Discovered new exit (range 16) 1303 | -10/Materials | Discovered new exit (range 12) 1327 | -10/Materials | Entered Mines 1445 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1517 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1517 | -10/Mines | Discovered new exit (range 5) 1530 | -10/Mines | Entered Exiles 1530 | -10/Exiles | Found Exiles lab destroyed 1530 | -10/Exiles | Accompanied by 3 allies 1731 | -10/Exiles | Learned location of Zion (-6) 1826 | -10/Exiles | Opened EX-Vault 1847 | -10/Exiles | Found Latent Energy Streamer 1885 | -10/Exiles | Build established: Commander-Mutant 3256 | -10/Exiles | Discovered new exit (range 10) 3280 | -10/Exiles | Entered Mines 3280 | -9/Mines | Accompanied by 6 allies 3281 | -9/Mines | Assembled infested the area 3305 | -9/Mines | Core integrity fell below 50% 3328 | -9/Mines | Destroyed 11 combat bots 3588 | -9/Mines | Build established: Mutant 3616 | -9/Mines | Identified exit to Materials 3663 | -9/Mines | Learned 2 Materials zone layouts 3678 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3684 | -9/Mines | Entered Materials 3684 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3767 | -8/Materials | Garrison activated, responded to threat 3822 | -8/Materials | Identified exit to Garrison 3869 | -8/Materials | Entered Garrison 3952 | -8/Garrison | Triggered checkpoint 4012 | -8/Garrison | Destroyed 8 combat bots 4114 | -8/Garrison | Triggered checkpoint 4247 | -8/Garrison | Discovered new exit (range 14) 4390 | -8/Garrison | Build established: Scavenger-Tank 4414 | -8/Garrison | Triggered checkpoint 4466 | -8/Garrison | Discovered new exit (range 8) 4548 | -8/Garrison | Triggered checkpoint 4653 | -8/Garrison | Discovered new exit (range 14) 4762 | -8/Garrison | Installed Relay Interface Framework 4824 | -8/Garrison | Triggered checkpoint 4857 | -8/Garrison | Garrison Relay disabled 5020 | -8/Garrison | Triggered checkpoint 5044 | -8/Garrison | Garrison Relay disabled 5111 | -8/Garrison | Entered Materials 6087 | -8/Materials | Build established: Tank 6339 | -8/Materials | Identified exit to Factory 6439 | -8/Materials | Entered Factory 6439 | -7/Factory | Evolved 2 slots: Utility x2 6641 | -7/Factory | Identified exit to Garrison 6641 | -7/Factory | Entered Garrison 6746 | -7/Garrison | Triggered checkpoint 6751 | -7/Garrison | Triggered checkpoint 6808 | -7/Garrison | Destroyed 7 combat bots 6817 | -7/Garrison | Triggered checkpoint 6862 | -7/Garrison | Triggered checkpoint 7046 | -7/Garrison | Discovered new exit (range 8) 7100 | -7/Garrison | Build established: Scavenger-Tank 7203 | -7/Garrison | Discovered new exit (range 9) 7383 | -7/Garrison | Discovered new exit (range 9) 7413 | -7/Garrison | Expanded RIF knowledge: Hotswap 7664 | -7/Garrison | Triggered checkpoint 7703 | -7/Garrison | Garrison Relay disabled 7794 | -7/Garrison | Entered Factory 7794 | -6/Factory | Evolved 2 slots: Utility x2 7906 | -6/Factory | Allied Derelicts emerged from ambush trap array 8109 | -6/Factory | Garrison activated, responded to threat 8144 | -6/Factory | First assault squad dispatched 8372 | -6/Factory | Lost 5 parts (1n3u1w) 8414 | -6/Factory | System corruption reached 10% 8497 | -6/Factory | Lost 8 parts (1p2n3u2w) 8612 | -6/Factory | Garrison activated, responded to threat 8669 | -6/Factory | Destroyed 16 combat bots 8678 | -6/Factory | Core integrity fell below 50% 8702 | -6/Factory | Released all parts (3) 8711 | -6/Factory | Core integrity fell below 20% 8728 | -6/Factory | Lost 11 parts (2p3n2u4w) 8820 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08766_ U-05 Engineer lays Concrete. 08768_ K-01 Serf collects debris. 08768_ U-05 Engineer lays Concrete. 08777_ AYVMRDLJ2TL%/AQGXLBKUQW 08778_ K-01 Serf collects debris. 08779_ U-05 Engineer lays Concrete. 08781_ U-05 Engineer builds a Wall. 08782_ K-01 Serf collects debris. 08796_ System corrupted: Heat flow error (+207). 08803_ Acquired 28 matter. 08804_ U-05 Engineer builds a Wall. 08807_ Dropped Minigun. 08808_ U-05 Engineer lays Concrete. 08812_ U-05 Engineer builds a Door. 08813_ U-05 Engineer lays Concrete. 08816_ U-05 Engineer builds a Wall. 08816_ U-05 Engineer lays Concrete. 08819_ System corrupted: Energy discharge (-34). 08819_ U-05 Engineer lays Concrete. 08820_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????#??# | | ??????????????????????????????????????????##??#### | | ???????????????????????????????????????????#?#?#?# | | ??????????????????????????????????????????#??##### | | ????????????????????????????????????????????###?## | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#"""" | | ???????????????????????###???????????????#?""" | | ???????????????????????# ????????????????"""" | | ???????????????????????# "???????????????"""" | | ????%= ???????????????# """????????????#"""" | | ? ???????????????# "#?????????? #"""" | | ?? ??????????????# "F"#???????????#"""" = | | ??? ??????????????# """#??###?###??? | | ???# ??????????????# #### ### ########### | | #### ??????????????# ;# ;;;;;;; ###??## | | ####?###########;+#;## ;;######## | | ?? !%% u u A k | | ???? [%= A ###### | | ????? [% "" #?# | | ? %! #??###?#^ "F ### = | | #### *= ######## %"" u ### | | % = # " * #?## | | % = % ! # g ##### | | [ #### @ // ###### | | %% + = u / ###### | | =*! #### [ ###### | | " !!!! * # ###### | | G" !!!=% * ; ########## g g ## | | " # """![! # # #?? ##" ";;##### ## % | | ???# """"! ## # ## ?## # ?# ##[ %[ | | ???# """" ! # # ## ? + = # + | | ???# """""" # ######## ### # ####* | | ???# ###??????# ??# # #### % | | ???##############????????######??# + """ #### = | | ?????????????????????????????????### """ # # ! | | ???????????????????????????????????# """ #### | | ???????????????????????????????????########### ! | | ??????????????????????????????????????????##?#"### | | ??????????????????????????????????????????#?###### | | ??????????????????????????????????????????##??#### | | ????????????????????????????????????????????#?#### | | ??????????????????????????????????????????##???#?# | | ????????????????????????????????????????????##?#?? | | ???????????????????????????????????????????#??#?#? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????#?? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 335 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Mak. Hammer | -8/Materials | Scanalyzed Mak. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalClaymoresCapacitor Manual? 0 Play Time 01:17:29 Cumulative 901.4 hours Start 2022.04.21 @ 15:11:44 End 2022.04.21 @ 16:51:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 196 Rogue 1 Adventurer 195 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 44ba52b5-3d41-426b-8a4d-5e3c5949e241