Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 17:07:00 Player: Niko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1286) 1286 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 3522 Bonus ------- Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -319 Cogmind --------- Core Integrity 0/400 Matter 118/300 Energy 240/240 System Corruption 3% Temperature Cool (9) Movement Walking (270) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- VSS Leg VSS Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (20) --- Nuclear Core Sensor Array Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Phase Shifter Hacking Suite Relay Coupler [Programmer] (68) Corruption Screen Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core VSS Leg Heat Sink Sensor Array Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Relay Coupler [Programmer] Corruption Screen Heavy Assault Rifle Mini Grenade Launcher Heavy Flail [Rating: 26] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 44 | 6 8 15 1 4 10 Power 5 | 1 1 2 . . 1 Engine 3 | 1 1 1 . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 14 | 2 2 5 1 3 1 Treads 7 | 2 . 4 1 . . Leg 4 | . . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 1 . . . Utility 13 | 1 3 5 . . 4 Device 2 | . . 1 . . 1 Storage 4 | 1 2 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . 3 . . 3 Artifact . | . . . . . . Weapon 12 | 2 2 3 . 1 4 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 1 . 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 3 7 . . 9 Power 3 | . 1 1 . . 1 Propulsion 7 | . 2 3 . . 2 Utility 5 | . . 2 . . 3 Weapon 4 | . . 1 . . 3 Highest Loss Streak 5 | . 2 4 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 91 99 99 95 Engine 5 | . 13 9 . . . Core 6 | . . 1 11 11 10 Treads 15 | . 23 24 32 3 . Leg 13 | . . . . 29 31 Flight 1 | . 3 1 . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . 7 11 11 11 2 Protection 8 | . . 10 11 11 10 Energy Gun 3 | . 18 . . . . Ballistic Gun 9 | . 9 10 . 9 10 Ballistic Cannon 4 | . . 11 11 1 . Launcher 5 | . . . 11 10 9 Peak Build Rating 26 | 6 8 19 19 26 25 Average Rating 16 | 4 6 10 18 25 23 On Entrance 12 | . 6 8 19 19 24 Naked Turns . | . . . . . . Heaviest Build 61 | 14 49 59 59 59 61 Greatest Support 60 | 40 40 60 60 60 36 Greatest Overweight (x) 14 | . 14 4 1 1 2 Average Overweight (x) . | . 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 19 16 20 20 20 Most Carried 20 | 5 14 20 20 20 19 Average Carried 13 | . 5 13 20 18 13 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | . 10 20 20 19 10 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1060 | 239 70 380 201 44 126 Remotely . | . . . . . . Salvage Created 1549 | . 537 689 165 . 158 Parts 90 | . 32 45 6 . 7 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 14 19 1 . 10 Guns 20 | . 12 8 . . . Cannons 11 | . . 10 1 . . AOE 10 | . . 1 . . 9 Classes Destroyed 13 | . 7 1 1 . 4 Worker 3 | . 1 1 1 . . Builder 1 | . . . 1 . . Hauler 4 | . 1 3 . . . Recycler 3 | . 1 1 1 . . Operator 3 | . 1 2 . . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 23 | . 9 7 . . 7 Grunt 15 | . 5 8 2 . . Brawler 1 | . . . . . 1 Sentry 4 | . . 4 . . . Behemoth 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 2 . 4 Combat Bots Only 4 | . 3 4 1 . 4 Max Kills in Single Turn 3 | . 1 1 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 357 | . 107 87 10 . 153 Missed 115 | . 34 21 2 . 58 Damage Taken 3386 | . 705 952 128 . 1601 Core 610 | . 206 79 36 . 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 17 . . . . Volleys Fired 161 | . 61 69 10 . 21 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 55 65 . 53 Shots Fired 310 | . 122 138 11 . 39 Gun 212 | . 122 69 . . 21 Cannon 79 | . . 69 10 . . Launcher 19 | . . . 1 . 18 Special . | . . . . . . Kinetic 213 | . 44 138 10 . 21 Thermal 78 | . 78 . . . . Explosive 19 | . . . 1 . 18 Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 8 19 7 . 3 Robot Miss Streak 4 | . 4 3 1 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 187 | . 76 87 9 . 15 Core Hits 100 | . 31 36 8 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 11 | . 6 4 . . 1 Burn 6 | . 6 . . . . Blast 4 | . . 4 . . . Smash 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3903 | . 828 1314 269 . 1492 Guns 1354 | . 828 325 . . 201 Cannons 928 | . . 785 143 . . Explosions 1471 | . . 198 121 . 1152 Melee 139 | . . . . . 139 Ramming 11 | . . 6 5 . . Kinetic 1674 | . 220 1110 143 . 201 Thermal 608 | . 608 . . . . Explosive 1471 | . . 198 121 . 1152 Electromagnetic . | . . . . . . Impact 139 | . . . . . 139 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 85 | . . 79 . . 6 Projectiles 20 | . . 20 . . . Explosions 62 | . . 59 . . 3 Melee 3 | . . . . . 3 Knockbacks 15 | . . 13 2 . . Impact . | . . . . . . Kinetic 14 | . . 12 2 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 294 | . . 206 46 . 42 Shots 5 | . . 2 1 . 2 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 322 | . 287 81 28 . 322 Average Temperature 64 | . 100 18 9 . 87 Received Heat Transfer 992 | . 222 216 24 . 530 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Melted 8 | . 8 . . . . Heat Transferred 2257 | . 2257 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 364 | . 268 364 353 . . Initial 141 | . . 79 141 . . Average 159 | . 163 126 311 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 67 | 100 60 84 8 . . Level 1 32 | . 39 15 91 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 4 1 . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 23 38 8 . 16 Peak Tracking Total 6 | . 3 5 4 . 6 Tactical Retreats 10 | . 6 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 4 9 1 . . Terminals 12 | . 4 7 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 42 | . 12 28 2 . . Successful 21 | . 4 16 1 . . Failed 21 | . 8 12 1 . . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 10 | . 4 6 . . . Terminals 32 | . 12 18 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 7 1 . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 8 1 . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 3 Highest-Rated Group 150 | . . . 40 150 113 Highest-Rated Ally 38 | . . . 16 38 38 Total Orders . | . . . . . . Ally Attacks 41 | . . . 31 . 10 Total Damage 494 | . . . 268 . 226 Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5057 | 65 934 1503 372 1660 523 Spaces Moved 2272 | 46 284 630 140 931 241 Core 20 | 17 3 . . . . Treads 1137 | 29 248 601 140 119 . Legs 1053 | . . . . 812 241 Wheels . | . . . . . . Hover . | . . . . . . Flight 62 | . 33 29 . . . Fastest Speed 50 | 50 117 114 160 160 180 Average Speed 183 | 119 244 174 160 177 183 Slowest Speed 750 | 160 750 360 240 180 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 37 50 35 84 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 137 | . . 41 12 . 84 Melee . | . . . . . . Projectile . | . . . . . . AOE 137 | . . 41 12 . 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2880 | 56 411 917 276 942 278 Wait 298 | . 30 142 124 . 2 Move 2267 | 45 283 629 139 930 241 Hop . | . . . . . . Pick Up 71 | 5 25 37 . 3 1 Fast Attach 6 | 1 . 4 1 . . Attach 37 | 5 8 10 . 4 10 Detach 1 | . . 1 . . . Swap 1 | . . 1 . . . Drop 33 | . 4 23 1 5 . Fire 161 | . 61 69 10 . 21 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 3) 524 | -10/Materials | Identified exit to Materials 654 | -10/Materials | Core integrity fell below 50% 707 | -10/Materials | Discovered exit to Materials (range 15) 876 | -10/Materials | Core integrity fell below 20% 993 | -10/Materials | Build established: Scavenger-Mutant 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Lost 4 parts (1p3n) 1503 | -9/Materials | Discovered new exit (range 16) 1556 | -9/Materials | Identified exit to Materials 2311 | -9/Materials | Discovered new exit (range 16) 2501 | -9/Materials | Identified exit to Mines 2503 | -9/Materials | Entered Mines 2503 | -9/Mines | Discovered exit to Materials (range 10) 2507 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2843 | -9/Mines | Discovered exit to Materials (range 12) 2859 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2872 | -9/Mines | Identified exit to Zion 2875 | -9/Mines | Entered Zion 3165 | -7/Zion | Received a hallucinogenic algorithm 3260 | -7/Zion | Found Relay Coupler [Programmer] 3358 | -7/Zion | Build established: Mutant 3360 | -7/Zion | Met Imprinter 3389 | -7/Zion | Imprinted 3391 | -7/Zion | Declared Zion's savior 4515 | -7/Zion | Discovered new exit (range 12) 4533 | -7/Zion | Identified exit to Proximity Caves 4535 | -7/Zion | Entered Proximity Caves 4535 | -6/Proximity Caves | Accompanied by 3 allies 4557 | -6/Proximity Caves | Spotted B-75 Beast 4640 | -6/Proximity Caves | Lost 3 allies 4647 | -6/Proximity Caves | Core integrity fell below 50% 4706 | -6/Proximity Caves | Destroyed B-75 Beast 4723 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 4754 | -6/Proximity Caves | Learned Factory garrison access intel 4836 | -6/Proximity Caves | Spotter reported a threat 5017 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5034 | -6/Proximity Caves | Spotter reported a threat 5038 | -6/Proximity Caves | Core integrity fell below 20% 5058 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- DERELICT." The unstable cave ceiling collapses. VSS Leg destroyed. Destroyed Hvy. Laser. Mni. Grenade Launcher destroyed. Destroyed Mni. Grenade Launcher. ALERT: Unidentified potential threat approaching Complex 0b10. Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+3). System corrupted: Hrd. Medium Armor Plating fused. B-48 Gladiator suffers critical hit (Smash). Destroyed Lgt. Treads. Destroyed Imp. Light Armor Plating. B-48 Gladiator system corrupted by crushing effect. B-48 Gladiator system terminally corrupted. Hrd. Medium Armor Plating destroyed. Acquired 48 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #????????????????????????#??????????????????? | | ##?????????????????????? #??????????????????? | | # ##???????????## ??????? ##?????????????????? | | # ##?????????## ??????? #?????????????????? | | # #???#####?# #?????? ?????????????????? | | # # #?## #?? ????? ?????????????????? | | ##?#?# ##?? #???? ??????????????????? | | ###????# #??# ##?? #??????????????????? | | ##??????# #??## ### #??????????????????? | | # ######### #??# ???????????????????? | | ## ##??# ????????????????????? | | # ## #???# #????????????????????? | | # #???# #????????????????????? | | # %% ##???# #????####????????????? | | ## # ##??# #???# ##???????????? | | ?# #??# @ #??? ??????????? | | ?## #### #### g###?? ??????????? | | ?## ##### # Y ##???# #??????????? | | ?# #?## ## ##??? #???????????? | | ## ### #### ??? ?????????????? | | ## #?# #??????????????? | | ## ## ### #??????????????? | | ### ## ## $ ## #???????????? | | #?### #### #???????????? | | ??## #???# #??????????????? | | #?##????# ## ###??????????????? | | #??????# ####? #???????????????? | | ## ??? ##????? #??????????????? | | ###?##### ##??????? ??????????????? | | ?????????? ##????????? #??????????????? | | ?????????######## ##??????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronSwordReconstructor Manual? 0 Play Time 00:51:25 Cumulative 17.5 hours Start 2025.01.03 @ 12:58:43 End 2025.01.04 @ 17:07:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d548a8b6-cc56-4e7c-b87f-3b1cca341cba