Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.12.12 @ 13:49:00 Player: S0ZDATEL Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4731) 4731 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1346) 1346 TOTAL SCORE: 10737 Bonus ------- High Alert Combat Kills 486 Follower Combat Kills 175 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Improved Light Armor Plating Precision Beam Rifle Gatling Laser Plasma Cannon Minigun High-powered Shotgun Flak Cannon Guided Missile Launcher Scythe Blade Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Enhanced Autogun Gauss Rifle Flak Cannon > --- INVENTORY -------- High-capacity Storage Unit Improved Light Armor Plating Precision Beam Rifle Gatling Laser Plasma Cannon Minigun High-powered Shotgun Flak Cannon Guided Missile Launcher Scythe Blade Trap [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Slots Evolved 8 | . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 . 1 . . Weapon 2 | . . . . . . 1 . 1 Parts Attached 165 | 7 19 4 38 18 59 7 10 3 Power 15 | 1 2 1 5 2 2 . 2 . Engine 15 | 1 2 1 5 2 2 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 57 | 2 4 3 14 10 22 . 2 . Treads . | . . . . . . . . . Leg 55 | 2 4 3 14 10 20 . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Utility 31 | 2 4 . 8 3 6 4 2 2 Device 4 | . . . . 1 2 1 . . Storage 10 | 2 4 . 2 . . 2 . . Processor 4 | . . . . 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 13 | . . . 6 1 4 . 1 1 Artifact . | . . . . . . . . . Weapon 62 | 2 9 . 11 3 29 3 4 1 Energy Gun 20 | 1 4 . 6 2 6 . 1 . Energy Cannon 3 | . . . . . 2 . 1 . Ballistic Gun 20 | 1 2 . 3 1 9 2 2 . Ballistic Cannon 4 | . 1 . . . 2 . . 1 Launcher 15 | . 2 . 2 . 10 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 9 . . 1 Parts Lost 51 | . 2 . 3 9 17 . 10 10 Power 5 | . . . . 1 1 . 2 1 Propulsion 18 | . . . . 3 9 . 2 4 Utility 7 | . . . . 2 2 . 2 1 Weapon 21 | . 2 . 3 3 5 . 4 4 Highest Loss Streak 10 | . 1 . 1 9 6 . 4 10 Average Slot Usage (%) 96 | . 99 100 99 99 94 100 84 84 Engine 9 | . 13 14 11 9 8 7 3 5 Leg 30 | . 28 28 32 35 31 30 25 22 Device 1 | . . . . 5 1 7 1 . Storage 20 | . 28 28 22 18 18 15 15 13 Processor 4 | . . . . 3 9 7 9 13 Protection 6 | . . . 10 9 7 7 5 5 Energy Gun 6 | . 12 . 10 9 4 . 2 . Energy Cannon 1 | . . . . . 1 7 4 5 Ballistic Gun 9 | . 14 14 11 9 5 7 8 11 Ballistic Cannon 2 | . 1 14 . . 2 5 . 5 Launcher 1 | . . . . . 3 1 5 . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 14 43 43 80 82 84 89 89 99 Greatest Support 70 | 20 20 25 35 45 70 58 58 55 Greatest Overweight (x) 25 | 1 2 2 3 4 4 1 2 25 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 16 16 20 20 20 20 20 20 Average Capacity 17 | 6 12 16 17 20 20 20 20 20 Most Carried 20 | 8 16 16 20 20 20 20 20 12 Average Carried 16 | 4 10 15 16 17 18 19 17 11 Final Capacity 20 | 8 16 16 20 20 20 20 20 20 Final Carried 20 | 8 16 16 20 16 20 20 12 12 Class Distribution -------------------- 47% | Scavenger-Mutant 20% | Mutant 15% | Hauler-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Hauler-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Matter Collected 3488 | 276 265 135 1016 233 1127 63 323 50 Remotely . | . . . . . . . . . Salvage Created 5053 | 92 512 145 1711 518 1213 92 531 239 Parts 319 | 5 36 6 122 34 73 8 21 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . 2 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Combat Hostiles Destroyed 118 | . 13 4 40 10 31 4 13 3 Guns 77 | . 9 1 36 6 18 1 5 1 Cannons 12 | . . 3 . . 4 1 2 2 AOE 28 | . 4 . 4 3 9 2 6 . Classes Destroyed 14 | 2 4 . 4 . 3 1 . . Worker 4 | . . . 2 . 1 . . 1 Builder 2 | . . . . . 2 . . . Tunneler 1 | 1 . . . . . . . . Recycler 7 | 1 2 . 3 . . . . 1 Mechanic 1 | . 1 . . . . . . . Watcher 7 | . 1 . 4 . 1 . . 1 Swarmer 35 | . 6 . 13 . 7 3 3 3 Grunt 51 | . 7 4 16 7 11 . 6 . Brawler 3 | . . . 2 . . . 1 . Duelist 3 | . . . . . 2 . 1 . Protector 2 | . . . 1 . 1 . . . Sentry 21 | . . . 8 3 9 . 1 . Demolisher 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 9 | 2 6 2 7 6 9 3 3 6 Combat Bots Only 9 | . 3 2 7 6 9 3 3 3 Max Kills in Single Turn 5 | 1 5 1 3 2 2 2 2 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . 3 . 2 2 2 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Damage Taken 9264 | . 564 208 1506 973 2259 79 1278 2397 Core 1655 | . 53 30 237 122 237 . 105 871 Absorbed by Shields 175 | . . . . 66 . 29 80 . Core Remaining (%) 65 | 100 . 66 40 . 34 . 85 . Volleys Fired 384 | 2 44 12 126 27 122 7 34 10 Largest 4 | 2 2 2 2 2 2 3 3 4 Hottest 166 | 60 88 58 88 68 112 135 126 166 Shots Fired 725 | 4 82 24 227 54 202 21 73 38 Gun 584 | 4 80 12 212 54 153 7 42 20 Cannon 108 | . . 12 13 . 28 12 25 18 Launcher 33 | . 2 . 2 . 21 2 6 . Special . | . . . . . . . . . Kinetic 420 | 2 43 24 134 27 111 12 37 30 Thermal 165 | 2 21 . 54 . 59 7 22 . Explosive 25 | . 2 . 2 . 13 2 6 . Electromagnetic 115 | . 16 . 37 27 19 . 8 8 Robot Hit Streak 27 | 4 6 8 27 14 17 10 14 6 Robot Miss Streak 8 | . 5 2 7 3 4 1 3 8 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 9 | . 3 . 2 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 454 | 4 44 18 131 47 130 12 50 18 Core Hits 242 | 2 28 8 69 23 65 5 29 13 Critical Hits 12 | . . . 2 . 3 3 3 1 Critical Kills 3 | . . . 1 . . 1 1 . Critical Parts Destroyed 9 | . . . 1 . 3 2 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9360 | 49 863 279 2218 973 2848 327 1502 301 Guns 5459 | 49 608 133 1931 606 1340 86 590 116 Cannons 1418 | . . 146 35 . 525 155 372 185 Explosions 2483 | . 255 . 252 367 983 86 540 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3736 | 27 304 279 1003 193 1100 119 518 193 Thermal 2306 | 22 189 . 619 367 629 122 358 . Explosive 1725 | . 228 . 252 . 654 86 505 . Electromagnetic 1593 | . 142 . 344 413 465 . 121 108 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 2 . 3 . Average Corruption 1 | . . . . . 1 . 3 . Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . 15 . 3 . Message Errors 8 | . . . . . 7 . 1 . Heat Flow Errors 2 | . . . . . 1 . 1 . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 3 | . . . . . 2 . 1 . Targeting Errors 2 | . . . . . 2 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 147 | . 27 . . 23 67 1 29 . Projectiles 39 | . . . . . 21 1 17 . Explosions 108 | . 27 . . 23 46 . 12 . Melee . | . . . . . . . . . Knockbacks 9 | . . 2 . . 3 1 . 3 Impact . | . . . . . . . . . Kinetic 9 | . . 2 . . 3 1 . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 439 | . 36 . . 139 264 . . . Shots 12 | . 1 . . 3 8 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | . 315 104 489 305 277 259 227 312 Average Temperature 86 | . 77 48 97 122 67 110 64 129 Received Heat Transfer 2244 | . 222 114 471 405 774 . 258 . Effects 9 | . 1 . 5 1 1 . . 1 Shutdowns 2 | . 1 . 1 . . . . . Energy Bleed 2 | . . . 1 . . . . 1 Interference 4 | . . . 2 1 1 . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 3 | . . . 1 . . . 2 . Heat Transferred 4514 | 50 373 . 1448 450 1443 185 565 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 . . 3 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Peak Influence 800 | 10 186 124 617 490 800 473 563 415 Initial 347 | . 6 29 48 260 206 347 191 295 Average 328 | 3 75 63 296 367 511 360 408 313 Maximum Alert Level 3 | . . . 2 2 3 2 2 2 Low Security (%) 30 | 100 100 100 34 . . . 5 . Level 1 32 | . . . 39 60 21 83 46 90 Level 2 29 | . . . 26 40 54 16 47 9 Level 3 7 | . . . . . 24 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 . 6 2 7 1 . . Investigation 7 | . 1 . 2 1 3 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 7 | . 2 . 3 1 1 . . . Assault 2 | . . . 1 . 1 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Distress Signals 6 | . 2 . 1 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 21 4 62 13 51 4 17 11 Peak Tracking Total 8 | . 5 2 5 7 8 3 5 6 Tactical Retreats 15 | . . . 9 . 3 . 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Traps Triggered 11 | . 3 . 1 . 6 . . 1 Indirectly 3 | . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Machines Disabled 19 | . 2 1 3 . 9 1 2 1 Max in Single Turn 2 | . 1 . 1 . 2 1 1 1 Garrison Access 1 | . . . . . 1 . . . Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Machines Accessed 35 | . 8 . 11 1 12 2 . 1 Terminals 21 | . 6 . 7 . 8 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . Recycling Units 7 | . 2 . 1 1 2 1 . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 101 | . 29 . 32 2 31 4 . 3 Successful 65 | . 17 . 24 2 18 1 . 3 Failed 34 | . 11 . 7 . 13 3 . . Catastrophic 4 | . 1 . 1 . 2 . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 41 | . 17 . 13 1 10 . . . Terminals 68 | . 25 . 23 . 20 . . . Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 5 . 7 . . . Recycling Units 15 | . 4 . 2 2 4 3 . . Scanalyzers 5 | . . . 2 . . . . 3 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 30 | . 8 . 12 . 10 . . . Record 14 | . 4 . 6 . 4 . . . Robot Analysis 2 | . 1 . . . 1 . . . Prototype ID Bank 5 | . . . 3 . 2 . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 4 . 6 . . . Scan Component 5 | . . . 2 . 3 . . . Repair 5 | . . . 2 . 3 . . . Recycling Unit Hacks 7 | . 3 . 2 1 1 . . . Report Inventory 5 | . 2 . 1 1 1 . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 5 | . . . 2 . . . . 3 Insert Component 3 | . . . 1 . . . . 2 Analyze 2 | . . . 1 . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 12 | . 6 . 4 1 1 . . . Terminals 9 | . 5 . 4 . . . . . Track 1 | . 1 . . . . . . . Botnet 6 | . 3 . 3 . . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . Tunnel 3 | . 1 . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 . 10 . 10 1 . 1 Full Trace Events 3 | . . . 1 . 2 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 . 3 . . . Time 184 | . . . 76 . 108 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . 4 . Machine Destruction 6 | . . . . . 2 . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Total Allies 4 | . . 1 . . 3 . . . Largest Group 3 | . . 1 . . 3 . . . Highest-Rated Group 93 | . . 31 . . 93 . . . Highest-Rated Ally 31 | . . 31 . . 31 . . . Total Orders 1 | . . . . . 1 . . . EXPLORE 1 | . . . . . 1 . . . Ally Attacks 33 | . . 2 . . 31 . . . Total Damage 481 | . . 21 . . 460 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 16 | . . . . . 16 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Turns Passed 7020 | 69 997 375 1998 295 2148 441 336 361 Spaces Moved 3307 | 45 533 209 916 109 886 269 148 192 Core 22 | 18 . . . . . . . 4 Treads . | . . . . . . . . . Legs 3285 | 27 533 209 916 109 886 269 148 188 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 Average Speed 158 | 100 150 157 157 160 168 150 153 172 Slowest Speed 1300 | 150 180 180 210 240 240 150 180 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 97 49 81 11 98 7 35 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . 1 . . 1 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 24 | . . . . . 24 . . . Terrain Destroyed 220 | . 16 . 18 8 135 12 31 . Melee . | . . . . . . . . . Projectile 4 | . . . . . 3 . 1 . AOE 216 | . 16 . 18 8 132 12 30 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Total 4441 | 61 658 234 1272 179 1346 292 192 207 Wait 422 | . 23 2 154 22 219 . 2 . Move 3298 | 44 532 208 915 108 885 268 146 192 Hop . | . . . . . . . . . Pick Up 65 | 8 19 3 12 2 16 5 . . Fast Attach 39 | 7 1 . 5 . 21 1 2 2 Attach 51 | . 3 . 6 11 20 2 8 1 Detach 15 | . . . 1 . 13 . . 1 Swap 75 | . 15 4 27 7 18 4 . . Drop 80 | . 21 5 26 2 20 5 . 1 Fire 384 | 2 44 12 126 27 122 7 34 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 13) 691 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Central database locked down 906 | -10/Materials | Discovered new exit (range 14) 1067 | -10/Materials | Entered Mines 1070 | -10/Mines | Received a Mining Laser from a helpful Derelict 1140 | -10/Mines | Met a Derelict bent on vengeance 1232 | -10/Mines | Found a hidden stash of uninstalled traps 1371 | -10/Mines | Learned location of 1 exit from Materials 1407 | -10/Mines | Discovered new exit (range 6) 1442 | -10/Mines | Entered Materials 1442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -9/Materials | Identified exit to Mines 1566 | -9/Materials | Destroyed 7 combat bots 1734 | -9/Materials | Build established: Scavenger-Mutant 1911 | -9/Materials | Discovered new exit (range 10) 2049 | -9/Materials | Central database locked down 2099 | -9/Materials | Repaired Carbon-fiber Leg 2452 | -9/Materials | Discovered new exit (range 3) 2831 | -9/Materials | Repaired Insulated Plating 3042 | -9/Materials | First assault squad dispatched 3113 | -9/Materials | Core integrity fell below 50% 3244 | -9/Materials | Discovered new exit (range 13) 3440 | -9/Materials | Entered another Materials area 3440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3441 | -8/Materials | Identified exit to Storage 3701 | -8/Materials | Lost 9 parts (1p3n2u3w) 3735 | -8/Materials | Entered Storage 3908 | -8/Storage | Destroyed 9 combat bots 3910 | -8/Storage | Lost 6 parts (4n1u1w) 3987 | -8/Storage | Repaired Autogun 4778 | -8/Storage | Discovered new exit (range 11) 4791 | -8/Storage | Found Prototype Launcher 4791 | -8/Storage | Identified Gui. Missile Launcher 4805 | -8/Storage | Found Gui. Missile Launcher 5019 | -8/Storage | Core integrity fell below 50% 5048 | -8/Storage | Lost 3 parts (2n1u) 5172 | -8/Storage | Garrison activated, responded to threat 5185 | -8/Storage | Allied Derelicts emerged from ambush trap array 5214 | -8/Storage | Lost 3 parts (1n2w) 5290 | -8/Storage | Build established: Hauler-Mutant 5396 | -8/Storage | Lost 3 parts (2n1w) 5591 | -8/Storage | Repaired Carbon-fiber Leg 5631 | -8/Storage | Repaired Carbon-fiber Leg 5883 | -8/Storage | Entered Factory 5883 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5891 | -7/Factory | Discovered new exit (range 4) 5969 | -7/Factory | Identified exit to Garrison 6190 | -7/Factory | Build established: Scavenger-Tank 6324 | -7/Factory | Entered Garrison 6368 | -7/Garrison | Triggered checkpoint 6372 | -7/Garrison | Garrison Relay disabled 6417 | -7/Garrison | Lost 3 parts (1p1n1u) 6471 | -7/Garrison | Triggered checkpoint 6542 | -7/Garrison | Lost 4 parts (1p1n1u1w) 6609 | -7/Garrison | Discovered new exit (range 17) 6646 | -7/Garrison | Installed Relay Interface Framework 6660 | -7/Garrison | Entered Factory 6660 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6728 | -6/Factory | Found Prototype Processor 6728 | -6/Factory | Identified Exp. Signal Interpreter 6874 | -6/Factory | Build established: Scavenger-Gunner 6999 | -6/Factory | Core integrity fell below 50% 7014 | -6/Factory | Core integrity fell below 20% 7021 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06990_ Imp. Medium Armor Plating destroyed. 06991_ Enh. Autogun destroyed. 06994_ Penetrated by Slug. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07000_ H-66 Slayer misfires. 07000_ Slug penetrates Wall. 07000_ Penetrated by Slug. 07005_ K-01 Serf collects debris. 07007_ Penetrated by Slug. 07009_ K-01 Serf collects debris. 07010_ Penetrated by Slug. 07010_ Slug penetrates Wall. 07013_ K-01 Serf collects debris. 07013_ Penetrated by Slug. 07016_ K-01 Serf collects debris. 07016_ Penetrated by Slug. 07017_ Slug penetrates Wall. 07020_ K-01 Serf collects debris. 07020_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# """ """ """ #?????????????????????????? | | ???? """ """ """ #?????????????"???????????? | | ?????# """ """ """ #???????????? "???????????? | | ?????# ########????? "???????????? | | ?????#]] """ """ """ #???? ????????????? | | ?????#]] """ """ """ #??? ?????????????? | | ?????#]] """ """ """ #??? ?"???????????? | | ?????# #?? ????????????? | | ?????# #? ????????????? | | ?????# ############## #? """"????????????? | | ?????# #? # %% # """"????????????? | | ?????# #??"" """ #k R # """"????????????? | | ?????# #??"" """ + ;% """ ???????????? | | ###### #??"" """ # %!# """"????????????? | | # # # %#? """"????????????? | | """ # # """ """ # #??""""????????????? | | """ # # """ """ # h #???? ????????????? | | """ # #??"" """ # w######### #????? | | # #??? # #????? | | """ # #??? # h #????? | | """ + #?? # =!= #????? | | """ # #?? # =%s #????? | | # #?############ *s #????? | | """ # #????????????# s %= #######?????? | | """ # #????????????# [ #???????????? | | """ # #????????????#@ #???????????? | | # #??????????? ; #???????????? | | ###### #????????? # #???????????? | | ?????# #??????? """ # #???????????? | | ?????# #?????"" """?# #???????????? | | ?????# #????""" ""??#########;####???????????? | | ###### #???? ???????????? ?????????????? | | #???? ? ???????????? ???????????? | | #?????? ?????????????""""""??????????? | | #?????? ?????????????????? ???????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | +###########?????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed CompositeCooledSuperbattery Manual? 0 Play Time 01:46:38 Cumulative 8.4 hours Start 2020.12.12 @ 11:36:36 End 2020.12.12 @ 13:49:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e32cdf64-1e7e-4da4-b9f6-02171adc1b50