Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 10:18:46 Player: Inomamais Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (3967) 3967 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 10450 Bonus ------- High Alert Combat Kills 13 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 638/1000 Matter 197/300 Energy 315/315 System Corruption 17% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg (fused) Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Gauss Rifle Flak Gun Hypervelocity Gauss Rifle Heavy Gauss Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Improved Carbon-fiber Leg Compact Wheel Improved Trap Scanner Enhanced Optical Array Core Analyzer Transmission Jammer Improved Reaction Control System Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Improved System Shield Mapping Drone Bay (3/3) Heavy Battle Rifle Hypervelocity Mass Driver Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Trap Scanner Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Flak Cannon Improved Proton Missile Launcher Mace Heavy Mace > --- INVENTORY -------- Nuclear Core Neutrino Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Transmission Jammer Improved Reaction Control System Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Improved System Shield Gauss Rifle Gauss Rifle Flak Gun Hypervelocity Gauss Rifle Flak Cannon [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Mace Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . Utility 4 | . . . . . . 2 1 . . 1 . . Weapon 2 | . . . . . . . . . 1 1 . . Parts Attached 161 | 7 10 27 6 3 3 14 1 11 38 26 15 . Power 16 | 1 3 2 1 . . 1 . 1 3 3 1 . Engine 7 | 1 1 2 1 . . . . 1 1 . . . Core 9 | . 2 . . . . 1 . . 2 3 1 . Reactor . | . . . . . . . . . . . . . Propulsion 49 | 2 5 10 . . 3 7 . 6 4 9 3 . Treads 8 | . 2 5 . . 1 . . . . . . . Leg 29 | . . . . . . 7 . 6 4 9 3 . Wheel 12 | 2 3 5 . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 2 1 9 1 . . 6 1 . 18 8 3 . Device 31 | 1 1 5 . . . 5 1 . 12 5 1 . Storage 3 | 1 . 2 . . . . . . . . . . Processor 10 | . . 1 1 . . 1 . . 2 3 2 . Hackware 2 | . . . . . . . . . 2 . . . Protection 3 | . . 1 . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 1 6 4 3 . . . 4 13 6 8 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 12 | 2 1 2 1 . . . . . . 2 4 . Ballistic Cannon 22 | . . 3 2 2 . . . 2 7 3 3 . Launcher 6 | . . 1 1 . . . . 2 . 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 6 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . 4 . Parts Lost 46 | . 5 9 . . 1 2 . 8 6 8 7 . Power 11 | . 2 1 . . . 1 . 2 2 2 1 . Propulsion 20 | . 2 5 . . 1 1 . 3 1 4 3 . Utility 6 | . . 1 . . . . . . 3 1 1 . Weapon 9 | . 1 2 . . . . . 3 . 1 2 . Highest Loss Streak 5 | . 2 4 . . 1 1 . 5 2 3 5 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 100 94 86 85 81 84 92 97 86 88 Engine 3 | . 8 6 11 11 11 4 . 4 2 . . . Core 5 | . 5 3 . . . 4 7 . 3 10 9 5 Treads 6 | . 9 21 22 22 20 7 . . . . . . Leg 20 | . . . . . . 20 30 29 32 29 28 23 Wheel 7 | . 18 21 22 22 22 7 . . . . . . Device 9 | . 14 4 10 . . 6 12 15 12 15 4 . Storage 7 | . 14 11 11 11 11 9 7 7 6 5 5 5 Processor 11 | . . 4 . 11 11 16 15 15 8 12 23 29 Energy Cannon 1 | . . . . 5 11 9 7 1 . . . . Ballistic Gun 4 | . 28 10 9 . . . . . . 1 1 17 Ballistic Cannon 5 | . . 10 9 11 . . . 5 12 3 . 5 Impact Weapon 6 | . . . . . . . . . 7 16 9 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 12 14 98 98 105 105 106 105 106 118 125 120 120 Greatest Support 94 | 20 40 32 26 26 32 76 74 78 80 94 92 72 Greatest Overweight (x) 5 | . 1 5 3 4 4 5 1 1 1 1 1 1 Average Overweight (x) 1 | . . 1 3 3 3 2 1 1 1 1 . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 19 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 8 25 25 25 25 25 25 25 25 25 25 18 Average Carried 21 | 3 7 14 24 24 24 24 25 24 23 24 23 18 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 8 25 25 25 25 25 25 23 25 23 18 18 Class Distribution -------------------- 40% | Mutant 14% | Infiltrator-Assassin 13% | Gladiator 6% | Infiltrator-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Infiltrator-Mutant | -6/Factory Infiltrator-Assassin | -5/Factory Gladiator | -5/Upper Caves Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Matter Collected 3853 | 189 548 942 92 . 106 130 10 142 1121 378 195 . Remotely 417 | . . 176 . . . 80 . . 161 . . . Salvage Created 4594 | 10 420 1156 98 . 225 461 45 475 665 695 344 . Parts 226 | 3 32 73 8 . 17 28 3 11 31 19 1 . Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Combat Hostiles Destroyed 86 | . 11 25 6 . 7 9 . 6 12 9 1 . Melee 5 | . . . . . . . . . 2 3 . . Guns 24 | . 11 12 1 . . . . . . . . . Cannons 34 | . . 13 2 . 1 4 . 4 9 . 1 . AOE 14 | . . . 3 . 5 4 . 2 . . . . Classes Destroyed 16 | 1 5 4 . . . 2 . 1 2 . 1 . Worker 6 | . 1 3 . . 1 . 1 . . . . . Builder 7 | . . . . . . 2 1 . 4 . . . Tunneler 3 | 1 . . . . 2 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . . Recycler 8 | . . 2 . . 1 2 . . 2 1 . . Operator 4 | . 1 2 . . . . 1 . . . . . Watcher 6 | . 1 3 . . . 1 . . . 1 . . Swarmer 17 | . 3 3 4 . 4 3 . . . . . . Grunt 30 | . 8 13 2 . 2 . . . 5 . . . Duelist 2 | . . 1 . . 1 . . . . . . . Sentry 18 | . . 8 . . . 5 . 1 1 3 . . Specialist 5 | . . . . . . . . 5 . . . . Hunter 4 | . . . . . . . . . 2 2 . . Programmer 8 | . . . . . . . . . 4 4 . . Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 3 8 4 . 7 4 2 2 5 2 1 . Combat Bots Only 7 | . 3 7 4 . 7 3 . 2 4 2 1 . Max Kills in Single Turn 3 | 1 1 1 3 . 2 3 1 2 2 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . 2 2 . 1 . . . . Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Hostile Shots Fired 681 | . 63 146 11 . 9 66 . 95 118 110 63 . Missed 190 | . 14 34 3 . 4 21 . 29 36 33 16 . Damage Taken 7968 | . 585 1419 78 . 97 601 . 1500 1194 1564 930 . Core 1256 | . 107 220 38 . . 127 . 261 141 121 241 . Absorbed by Shields 196 | . . . . . . . . . . 196 . . Core Remaining (%) 68 | 100 57 . . . 35 76 . 62 83 . . . Volleys Fired 266 | 2 51 117 10 . 8 19 3 15 33 . 8 . Largest 4 | 2 2 2 2 . 1 1 1 2 3 . 4 . Hottest 150 | 40 40 78 62 . 100 100 100 100 149 . 150 . Shots Fired 496 | 4 102 218 14 . 8 19 3 21 87 3 17 . Gun 253 | 4 102 123 9 . . . . . . 1 14 . Cannon 234 | . . 95 4 . 8 19 3 13 87 2 3 . Launcher 9 | . . . 1 . . . . 8 . . . . Special . | . . . . . . . . . . . . . Kinetic 452 | 4 102 218 13 . . . . 8 87 3 17 . Thermal 35 | . . . . . 8 19 3 5 . . . . Explosive 9 | . . . 1 . . . . 8 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | 2 10 20 13 . 2 2 1 5 5 1 5 . Robot Miss Streak 4 | 1 4 4 2 . 2 4 1 3 3 4 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 391 | 2 71 156 10 . 3 7 1 11 63 48 19 . Core Hits 172 | 1 28 57 10 . 9 13 3 8 32 5 6 . Critical Kills 4 | . . . . . 1 1 . . . 2 . . Critical Parts Destroyed 14 | . . . . . . . . . 3 9 2 . Critical Strikes 29 | . . . . . 1 1 . 1 11 11 4 . Meltdown 2 | . . . . . 1 1 . . . . . . Destroy 2 | . . . . . . . . . . . 2 . Blast 9 | . . . . . . . . 1 8 . . . Smash 16 | . . . . . . . . . 3 11 2 . Melee Attacks 139 | . . . . . . . . . 35 80 24 . Impact 139 | . . . . . . . . . 35 80 24 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 2 . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . Follow-up Attacks 18 | . . . . . . . . . 3 14 1 . Damage Inflicted 12704 | 23 773 2250 320 . 1102 2142 260 876 2107 1874 977 . Guns 2050 | 23 773 1011 106 . . . . . . . 137 . Cannons 4863 | . . 1239 89 . 450 899 105 475 1481 6 119 . Explosions 2557 | . . . 125 . 652 1224 155 401 . . . . Melee 3206 | . . . . . . . . . 617 1868 721 . Ramming 28 | . . . . . . 19 . . 9 . . . Kinetic 5183 | 23 773 2250 195 . . . . 199 1481 6 256 . Thermal 3909 | . . . . . 1102 2123 260 424 . . . . Explosive 378 | . . . 125 . . . . 253 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 3206 | . . . . . . . . . 617 1868 721 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 4 13 17 17 Average Corruption 8 | . . . . . . . . . 2 8 13 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . 6 . . . Effects 120 | . . . . . . . . . 8 58 52 2 Message Errors 28 | . . . . . . . . . 2 14 11 1 Matter Fused 27 | . . . . . . . . . 5 13 8 1 Heat Flow Errors 24 | . . . . . . . . . 1 9 14 . Energy Discharges 11 | . . . . . . . . . . 4 7 . Parts Rejected 2 | . . . . . . . . . . 1 1 . Parts Fused 3 | . . . . . . . . . . 1 2 . Data Loss (minor) 14 | . . . . . . . . . . 9 5 . Data Loss (major) 5 | . . . . . . . . . . 1 4 . Misfires 3 | . . . . . . . . . . 3 . . Alerts 2 | . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1690 | . . 6 1 . 256 220 12 30 176 623 366 . Projectiles 375 | . . 6 . . 215 143 . 9 2 . . . Explosions 152 | . . . 1 . 41 77 12 21 . . . . Melee 1163 | . . . . . . . . . 174 623 366 . Knockbacks 46 | . . 10 . . . . . 2 23 7 4 . Impact 16 | . . . . . . . . . 6 6 4 . Kinetic 27 | . . 9 . . . . . 2 15 1 . . Secondary 3 | . . 1 . . . . . . 2 . . . Self-Inflicted Damage 144 | . . . . . 49 . . 95 . . . . Shots 3 | . . . . . 1 . . 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . 1 . . . Kicked 2 | . . . . . . 1 . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 273 | . 17 150 28 . 44 57 . . 215 273 270 . Average Temperature 61 | . 7 42 10 . 17 10 . . 88 111 97 . Received Heat Transfer 1521 | . 276 588 18 . 9 162 . 36 216 72 144 . Effects 1 | . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . 2 16 . . Impact Corruptions 47 | . . . . . . . . . 9 22 16 . Robots Melted 2 | . . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . Parts Melted 4 | . . . . . . 4 . . . . . . Heat Transferred 3440 | . . . . . 880 2000 240 320 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Peak Influence 446 | 5 213 446 300 . 271 409 135 341 210 100 . . Initial 168 | . 3 7 136 . . 105 90 94 168 51 . . Average 125 | 1 82 190 178 . 196 262 120 231 105 39 . . Maximum Alert Level 2 | . 1 2 1 . 1 2 . 1 1 . . . Low Security (%) 78 | 100 93 59 51 . 20 37 100 52 94 100 . . Level 1 18 | . 6 38 48 . 79 43 . 47 5 . . . Level 2 2 | . . 2 . . . 18 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 2 3 1 . . . . 2 10 3 . . Investigation 3 | . . 1 1 . . . . . 1 . . . Extermination 7 | . . . . . . . . . 4 3 . . Reinforcement 10 | . 2 2 . . . . . 2 4 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Distress Signals 11 | . 3 5 . . . 2 . . . 1 . . Communications Jammed 4 | . . . . . . . . . 3 1 . . Distress Signals 4 | . . . . . . . . . 3 1 . . Times Spotted 135 | . 19 40 6 . 5 15 . 11 20 17 2 . Peak Tracking Total 6 | . 4 6 4 . 4 5 . 4 4 3 1 . Tactical Retreats 9 | . 1 . 1 . . 2 . 2 2 . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Traps Triggered 7 | . 1 1 . . . . . 3 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Machines Disabled 8 | . . . . . 1 4 1 1 1 . . . Max in Single Turn 2 | . . . . . 1 2 1 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Machines Accessed 33 | . 6 4 1 1 . 3 1 . 10 6 1 . Terminals 26 | . 6 4 . . . 3 1 . 7 5 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 74 | . 13 11 1 1 . 11 2 . 20 14 1 . Successful 34 | . 3 8 1 1 . 7 1 . 9 3 1 . Failed 40 | . 10 3 . . . 4 1 . 11 11 . . Catastrophic 12 | . 3 . . . . . . . 5 4 . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 7 8 . 1 . 7 . . 12 . . . Terminals 65 | . 13 11 . . . 11 2 . 16 12 . . Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . Terminal Hacks 21 | . 3 3 1 1 . 3 1 . 5 3 1 . Record 1 | . . . . 1 . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . 1 1 . . Unreport Threat 4 | . 1 . . . . 1 . . 1 1 . . Locate Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . . 5 . . . 4 . . 4 . . . Terminals 13 | . . 5 . . . 4 . . 4 . . . Assimilate 3 | . . 2 . . . 1 . . . . . . Botnet 7 | . . 2 . . . 2 . . 3 . . . Operators 3 | . . 1 . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 6 4 . . . 3 1 . 10 6 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Turns Passed 10511 | 73 784 1385 257 326 397 831 331 291 2216 2195 1396 29 Spaces Moved 4970 | 65 521 676 156 224 232 407 156 96 902 895 625 15 Core 9 | 9 . . . . . . . . . . . . Treads 7 | . 7 . . . . . . . . . . . Legs 2889 | . . . . . . 200 156 96 902 895 625 15 Wheels 2065 | 56 514 676 156 224 232 207 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 135 135 145 145 192 192 192 192 122 190 Average Speed 161 | 75 89 115 135 142 147 169 192 196 192 193 191 190 Slowest Speed 480 | 80 160 175 135 150 150 480 192 197 192 194 192 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 82 64 37 61 43 39 5 74 26 24 65 3 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . . Scrap Searched 2 | . . . 1 . . . . . . . 1 . Spaces Dug 66 | . . . . . . 28 7 . 7 15 9 . Terrain Destroyed 562 | . . 5 9 . 121 228 13 134 28 15 9 . Melee 30 | . . . . . . . . . 6 15 9 . Projectile 45 | . . 5 . . 3 10 1 4 22 . . . AOE 487 | . . . 9 . 118 218 12 130 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Total 6775 | 81 756 1073 194 232 265 505 180 168 1270 1253 783 15 Wait 1050 | 1 147 215 12 . 18 32 19 33 229 240 104 . Move 4958 | 64 520 675 155 223 231 406 155 95 901 894 624 15 Hop . | . . . . . . . . . . . . . Pick Up 119 | 7 14 25 4 1 2 13 1 6 23 18 5 . Fast Attach 41 | 7 2 9 . 1 . 7 1 1 7 5 1 . Attach 45 | . 3 6 . . 1 1 . 4 9 10 11 . Detach 12 | . . 3 . 2 . . . . . 2 5 . Swap 75 | . 5 12 6 2 2 6 . 6 22 11 3 . Drop 102 | . 14 11 7 3 3 20 1 8 16 15 4 . Fire 266 | 2 51 117 10 . 8 19 3 15 33 . 8 . Melee 100 | . . . . . . . . . 24 58 18 . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Discovered new exit (range 13) 836 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x2 1230 | -9/Materials | Discovered new exit (range 7) 1366 | -9/Materials | Lost 4 parts (1p1n1u1w) 1476 | -9/Materials | Lost 3 parts (2n1w) 2011 | -9/Materials | Core integrity fell below 50% 2065 | -9/Materials | Destroyed 7 combat bots 2243 | -9/Materials | Entered Mines 2288 | -9/Mines | Assembled infested the area 2326 | -9/Mines | Learned 4 Materials zone layouts 2389 | -9/Mines | Met a Derelict shopkeep closing up shop 2433 | -9/Mines | Discovered new exit (range 10) 2493 | -9/Mines | Discovered new exit (range 5) 2499 | -9/Mines | Identified exit to Exiles 2500 | -9/Mines | Entered Exiles 2541 | -9/Exiles | Met 8R-AWN 2564 | -9/Exiles | Met EX-HEX 2605 | -9/Exiles | Met EX-BIN 2621 | -9/Exiles | Aligned with FarCom system 2622 | -9/Exiles | Given EX-Vault access code 2655 | -9/Exiles | Opened EX-Vault 2664 | -9/Exiles | Found Prototype Energy Cannon 2664 | -9/Exiles | Identified YOLO Cannon 2695 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2742 | -9/Exiles | Met EX-DEC 2769 | -9/Exiles | Learned location of Zion (-6) 2814 | -9/Exiles | Discovered new exit (range 10) 2824 | -9/Exiles | Identified exit to Mines 2826 | -9/Exiles | Left Exiles lab with YOLO Cannon 2826 | -9/Exiles | Entered Mines 2928 | -8/Mines | Destroyed 7 combat bots 3202 | -8/Mines | Discovered new exit (range 16) 3222 | -8/Mines | Identified exit to Materials 3223 | -8/Mines | Entered Materials 3223 | -8/Materials | Evolved 2 slots: Utility x2 3224 | -8/Materials | Identified exit to Factory 3364 | -8/Materials | Build established: Scavenger-Mutant 4054 | -8/Materials | Entered Factory 4054 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4065 | -7/Factory | Build established: Mutant 4225 | -7/Factory | Discovered new exit (range 15) 4252 | -7/Factory | Identified exit to Factory 4385 | -7/Factory | Identified exit to DSF 4385 | -7/Factory | Entered DSF 4413 | -7/DSF | Additional patrols routed to DSF 4654 | -7/DSF | Discovered exit to Factory (range 11) 4676 | -7/DSF | Entered Factory 4676 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4705 | -6/Factory | Lost 5 parts (1p3n1w) 4951 | -6/Factory | Garrison activated, responded to threat 5793 | -6/Factory | Build established: Scavenger-Skirmisher 6521 | -6/Factory | Build established: Infiltrator-Mutant 6797 | -6/Factory | Cargo convoy interrupted 6855 | -6/Factory | Discovered new exit (range 16) 6892 | -6/Factory | Entered another Factory area 6892 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7243 | -5/Factory | Build established: Infiltrator-Assassin 7345 | -5/Factory | Lost 3 parts (1p2n) 8188 | -5/Factory | Identified exit to Upper Caves 8504 | -5/Factory | System corruption reached 10% 8537 | -5/Factory | Lost 3 parts (1p1n1u) 8774 | -5/Factory | Build established: Mutant 9087 | -5/Factory | Entered Upper Caves 9121 | -5/Upper Caves | Build established: Gladiator 9140 | -5/Upper Caves | Encountered a Warlord checkpoint 10221 | -5/Upper Caves | Spotted B-75 Beast 10306 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 10360 | -5/Upper Caves | Destroyed B-75 Beast 10450 | -5/Upper Caves | Discovered new exit (range 15) 10481 | -5/Upper Caves | Identified exit to Upper Caves 10483 | -5/Upper Caves | Entered another Upper Caves area 10512 | -5/Upper Caves | Self-destructed Last Messages --------------- 10385_ Acquired 3 matter. 10404_ System corrupted: Heat flow error (+243). 10422_ 1TT8Q##OI4I&PU2:DWG59RJXV&HP2Z:X,ETZ 10446_ System corrupted: Component data lost. 10450_ EXIT=FOUND 10470_ System corrupted: Matter fused (-7). 10471_ Searching scrap... 10471_ Found Plasma Cannon. 10471_ Found Hvy. Battle Rifle. 10471_ Found 22 Matter. 10472_ Acquired 22 matter. 10474_ Acquired Hvy. Battle Rifle. 10481_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 10484_ RD-RXC(k) breaks down the debris. 10484_ JL-LU3(k) breaks down the debris. 10485_ System corrupted: Matter fused (-5). 10485_ NJ-6UU(k) breaks down the debris. 10511_ Q:HQD3H1YQ:RUCJ4 IXKMMX F#T Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????##??????????###? #???????????????? | | ????????????????? ???????? ? ? ????????????? | | ?????????????????? ????? ? ?# #????????????? | | ??????????????????# ????? ## ## ##???????????? | | ?????????????????## ???? ????????????? | | ?????????????????# #???? ??????????????? | | ?????????????????# #??? ???????????????? | | ?????????????????? #### #???????????????? | | ???????????????????? ##??????????????? | | ?????????????????????? #??????????????? | | ???????????????????????# #?? ##?????????????? | | ???????????????????????# #?? #?????????????? | | ???????????????????????# #??# #?????????????? | | ???????????????????????# #??# ???????????????? | | ???????????????????????# #### k##????????????????? | | ???????????????????????# @ #????????????????? | | ???????????????????????###### #???????????????? | | ????????????????????????????# #???????????????? | | ???????????????????????????? #??????????????? | | ??????????????????????????? ### #??????????????? | | ?????????????????????????? #???###??????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 115 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Phase Shifting 5 Evasion (%) 45 Melee Accuracy 24 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Power Sword | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralNovaDrive Manual? 0 Play Time 01:31:21 Cumulative 108.2 hours Start 2024.04.25 @ 13:58:56 End 2024.04.26 @ 10:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 58 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8b1f0d7-1103-40a7-904c-ab049bbbde0c