Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.28 @ 08:43:23 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (412) 412 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2332 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 346/400 Matter 275/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (8) ---- Cooled Ion Engine Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Light Armor Plating Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Light Armor Plating Heavy EM Pulse Gun [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 20 | 7 2 1 7 2 . 1 Power 3 | 1 . . 1 . . 1 Engine 2 | 1 . . 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 4 | 2 . . 2 . . . Treads . | . . . . . . . Leg 4 | 2 . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 1 2 . . . . . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 3 . 1 4 2 . . Energy Gun 5 | 1 . . 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 96 | . 87 100 88 100 100 100 Engine 11 | . 14 14 11 11 11 5 Leg 38 | . 28 28 33 44 44 44 Storage 11 | . 14 14 11 11 11 11 Processor 10 | . 2 14 11 11 11 11 Energy Gun 7 | . . . 20 14 . . Ballistic Gun 6 | . 28 28 1 . . . Ballistic Cannon 8 | . . . . 7 22 22 Naked Turns . | . . . . . . . Heaviest Build 30 | 12 16 16 22 30 30 30 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 3 | 3 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 4 7 7 8 8 8 8 Average Carried 7 | 1 4 6 7 7 8 7 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 2 6 6 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 539 | 236 29 100 73 37 30 34 Remotely . | . . . . . . . Salvage Created 594 | . 46 100 307 141 . . Parts 63 | . 7 9 30 17 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 3 3 7 10 . . Guns 17 | . 3 3 7 4 . . Cannons 3 | . . . . 3 . . AOE 3 | . . . . 3 . . Classes Destroyed 7 | . 1 1 5 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . 1 . . . . Watcher 2 | . . . 2 . . . Swarmer 19 | . 3 3 4 9 . . Grunt 3 | . . . 2 1 . . Sentry 1 | . . . 1 . . . Best Kill Streak 5 | . 3 4 5 4 . . Combat Bots Only 4 | . 3 3 4 4 . . Max Kills in Single Turn 3 | . 1 1 3 3 . . Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 493 | . 45 72 100 255 . 21 Core 82 | . 12 16 24 30 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 49 | . 9 8 11 19 . 2 Largest 2 | . 2 2 2 2 . 2 Hottest 101 | . 40 40 90 101 . 96 Shots Fired 98 | . 18 16 22 38 . 4 Gun 82 | . 18 16 22 26 . . Cannon 16 | . . . . 12 . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 50 | . 18 16 . 12 . 4 Thermal 13 | . . . . 13 . . Explosive . | . . . . . . . Electromagnetic 35 | . . . 22 13 . . Robot Hit Streak 15 | . 9 4 15 8 . 1 Robot Miss Streak 1 | . 1 1 1 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 71 | . 13 12 17 27 . 2 Core Hits 33 | . 4 5 14 10 . . Critical Hits 2 | . . . . 2 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1200 | . 123 130 429 488 . 30 Guns 774 | . 123 130 292 229 . . Cannons 214 | . . . . 184 . 30 Explosions 212 | . . . 137 75 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 467 | . 123 130 . 184 . 30 Thermal 317 | . . . 137 180 . . Explosive . | . . . . . . . Electromagnetic 416 | . . . 292 124 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles 5 | . . . . . . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 168 | . . . 105 168 . 42 Average Temperature 56 | . . . 37 68 . 24 Received Heat Transfer 39 | . . . 9 30 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 6 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 609 | . . . 200 409 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 296 | . 103 108 296 205 . . Initial 36 | . . 33 35 36 . . Average 109 | . 64 95 159 111 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 74 76 . . Level 1 15 | . . . 25 23 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 4 3 12 9 . 3 Peak Tracking Total 4 | . 3 3 4 4 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 3 . 7 1 . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 8 . 20 1 . . Successful 19 | . 7 . 11 1 . . Failed 10 | . 1 . 9 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 6 . 1 . Terminals 26 | . 8 . 18 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 7 . 9 1 . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 3 | . 1 . 2 . . . Machine Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 5 | . 3 . 2 . . . Reprogram Traps 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 7 . . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 188 | . . . . . 188 188 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 231 | . . . . . . 231 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2491 | 64 271 297 446 675 705 33 Spaces Moved 1832 | 44 187 208 295 492 586 20 Core 25 | 25 . . . . . . Treads . | . . . . . . . Legs 1807 | 19 187 208 295 492 586 20 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 112 120 120 120 120 120 120 Slowest Speed 200 | 200 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 40 35 25 80 69 8 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . 3 7 . . Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 5 | . . . 3 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2041 | 58 217 241 372 540 588 25 Wait 85 | . 13 21 32 16 3 . Move 1826 | 43 186 207 294 491 585 20 Hop . | . . . . . . . Pick Up 39 | 8 6 2 16 6 . 1 Fast Attach . | . . . . . . . Attach 11 | 6 1 . 4 . . . Detach . | . . . . . . . Swap 9 | 1 1 1 3 2 . 1 Drop 22 | . 1 2 12 6 . 1 Fire 49 | . 9 8 11 19 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 350 | -10/Mines | Learned 4 Materials zone layouts 420 | -10/Mines | Discovered new exit (range 5) 576 | -10/Mines | Assembled infested the area 581 | -10/Mines | Assisted by a Guerilla fighting off Assembled 633 | -10/Mines | Entered Materials 633 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Identified exit to Materials 1079 | -9/Materials | Entered Mines 1139 | -9/Mines | Found a hidden stash of uninstalled traps 1420 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1421 | -9/Mines | Discovered new exit (range 5) 1507 | -9/Mines | Met a Derelict shopkeep closing up shop 1745 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1754 | -9/Mines | Entered Zion 2172 | -7/Zion | Given A8's code to call for help 2176 | -7/Zion | Learned location of Warlord (-5) 2351 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2352 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2440 | -7/Zion | Discovered new exit (range 15) 2459 | -7/Zion | Entered Proximity Caves 2459 | -6/Proximity Caves | Accompanied by 2 allies 2492 | -6/Proximity Caves | Self-destructed Last Messages --------------- Transmitting encrypted signal... 02351_ Enhanced Grunt warps into view. [Achievement: Help From High Places] 02352_ Enhanced Grunt warps into view. 76-JUG(z): If you're ever traced at a machine, try to be gone when the investigation squad arrives. Or use another terminal to send them home, ha! 02440_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02460_ S-27 Virus destroyed. 02461_ Destroyed VTOL Module. 02461_ S-27 Virus knocked back. 02462_ S-27 Virus destroyed. 02466_ VTOL Module fries itself beyond repair. 02467_ Acquired 23 matter. 02469_ Dropped Cld. Ion Engine. 02470_ Acquired Lgt. Nuclear Core. 02471_ VTOL Module fries itself beyond repair. 02473_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# $ ?????????????????? | | ???????????????????# " ????????????????? | | ???????????????????# " " ?????????????????? | | ???????????????????# "" " " "?????????????????? | | ???????########????# "" " " ???????????????? | | ??????## ###### " "" " ??#????????????? | | ??????# " """ ???????????? | | ??????# # " ???????????? | | ??????# *"### ## g """""" #?????????????? | | ??????## ##?# ### g " " #?????????????? | | ???????##%#??# #?# @ " #?????????????? | | ????????# #?? ?# "" #?????????????? | | ????????# #??# """ " #?????????????? | | ????????# " "" #?????????????? | | ????????# " " #?????????????? | | ????????###### " ????????????? | | ?????????????## ### ????????????? | | ??????????????# #?# ??????????????? | | ??????????????# #?###### #??????????????? | | ??????????????# ???????# ## ###??????????????? | | ??????????????# ? ????????##?# ##????????????????? | | ??????????????# ??????????????##?????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ChainTerrainNanovents Manual? 0 Play Time 00:19:08 Cumulative 18.0 hours Start 2020.09.27 @ 21:16:19 End 2020.09.28 @ 08:43:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 23 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ba2b113-b2b5-4dfb-8660-edd2dd8916d4