Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 19:41:05 Player: snuffles Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (906) 906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2671 Bonus ------- None Cogmind --------- Core Integrity 441/550 Matter 234/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Autogun Improved Light Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Aluminum Leg Aluminum Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Autogun Improved Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 34 | 7 14 2 11 Power 5 | 1 1 . 3 Engine 3 | 1 1 . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 5 . 4 Treads . | . . . . Leg 11 | 2 5 . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 1 2 Device . | . . . . Storage 2 | 1 . . 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 4 | . 3 . 1 Artifact . | . . . . Weapon 10 | 3 4 1 2 Energy Gun 1 | 1 . . . Energy Cannon 1 | . 1 . . Ballistic Gun 7 | 2 3 1 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 4 | 1 4 3 5 Power . | . . . . Propulsion 2 | . 2 3 3 Utility . | . . . . Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 8 | . 4 . 4 Power 2 | . 1 . 1 Propulsion 4 | . 2 . 2 Utility 1 | . . . 1 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 99 89 96 Engine 10 | . 14 11 8 Leg 25 | . 28 22 25 Storage 3 | . . . 6 Processor 12 | . 3 14 18 Protection 14 | . 23 11 10 Ballistic Gun 26 | . 24 30 25 Peak Build Rating 28 | 6 9 12 28 Average Rating 15 | 5 8 10 23 On Entrance 6 | . 6 9 12 Naked Turns . | . . . . Heaviest Build 33 | 13 17 17 33 Greatest Support 45 | 20 20 20 45 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 8 Average Capacity 6 | 7 5 5 7 Most Carried 8 | 4 5 5 8 Average Carried 4 | 2 4 3 5 Final Capacity 8 | 8 5 5 8 Final Carried 5 | 4 4 5 4 Class Distribution -------------------- 40% | Mutant 29% | Gunner 28% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1232 | 237 391 . 604 Remotely . | . . . . Salvage Created 1178 | . 344 18 816 Parts 55 | . 19 2 34 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 8 . 11 Guns 19 | . 8 . 11 Classes Destroyed 8 | . 1 1 6 Recycler 3 | . . . 3 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 1 | . . . 1 Grunt 15 | . 8 . 7 Duelist 2 | . . . 2 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 1 6 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 151 | . 67 2 82 Missed 33 | . 18 1 14 Hits 118 | . 49 1 68 Melee 2 | . . . 2 Projectile 116 | . 49 1 66 Critical Strikes 4 | . 2 . 2 Damage Taken 1752 | . 625 16 1111 Core 226 | . 117 . 109 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 83 | . . . 83 Core Remaining (%) 84 | 100 53 100 . Volleys Fired 81 | . 32 1 48 Largest 3 | . 2 3 3 Hottest 84 | . 60 69 84 Shots Fired 209 | . 64 3 142 Gun 205 | . 64 3 138 Cannon 4 | . . . 4 Launcher . | . . . . Special . | . . . . Kinetic 204 | . 59 3 142 Thermal 5 | . 5 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 1 14 Robot Miss Streak 7 | . 4 1 7 Penetration Max 1 | . . . 1 Secondary Targets 5 | . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 135 | . 41 1 93 Core Hits 56 | . 16 1 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2211 | . 605 18 1588 Guns 2110 | . 603 18 1489 Cannons 62 | . . . 62 Explosions . | . . . . Melee . | . . . . Ramming 39 | . 2 . 37 Kinetic 2142 | . 573 18 1551 Thermal 30 | . 30 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 18 | . 1 . 17 Kicked 18 | . 1 . 17 Crushed . | . . . . Highest Temperature 391 | . 294 28 391 Average Temperature 117 | . 108 16 123 Received Heat Transfer 990 | . 387 . 603 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | . 75 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 165 | . 165 41 122 Initial 41 | . . 41 . Average 42 | . 71 15 38 Influence Increases 681 | . 267 47 367 Destroy 0b10 Robot/C 380 | . 160 . 220 Destroy 0b10 Robot/NC 30 | . . 5 25 Destroy Leader 92 | . 40 . 52 Successful Hack 55 | . 21 12 22 Disable Machine 15 | . 15 . . Destroy Structure 4 | . 1 . 3 Lose Combat Pursuer 105 | . 30 30 45 Influence Decreases 595 | . 168 146 281 Entered New Map 58 | . . 58 . Time Decay 497 | . 168 88 241 Lost Part 40 | . . . 40 Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 16 2 25 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 4 3 Terminals 9 | . 3 4 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 12 11 7 Successful 19 | . 6 7 6 Failed 11 | . 6 4 1 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 10 11 5 Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 4 7 4 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Disarm Traps 1 | . 1 . . Surveillance Status 1 | . . . 1 Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Registered Prototypes 1 | . 1 . . Zone Layout 4 | . 1 2 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 7 | . 3 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 64 | . 32 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1362 | 61 411 240 650 Spaces Moved 842 | 41 240 193 368 Core 2 | 2 . . . Treads . | . . . . Legs 840 | 39 240 193 368 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 116 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 49 20 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1031 | 51 309 199 472 Wait 17 | . 7 . 10 Move 839 | 40 239 192 368 Hop . | . . . . Pick Up 17 | 4 6 3 4 Fast Attach 9 | 5 1 1 2 Attach 5 | 1 . 1 3 Detach . | . . . . Swap 24 | 1 13 . 10 Drop 21 | . 10 1 10 Fire 81 | . 32 1 48 Melee . | . . . . Ram . | . . . . Kick 18 | . 1 . 17 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 414 | -10/Materials | Discovered new exit (range 5) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 619 | -9/Materials | Discovered new exit (range 10) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -8/Materials | Build established: Scavenger-Gunner 1276 | -8/Materials | Repaired Autogun? 1363 | -8/Materials | Self-destructed Last Messages --------------- 01300_ Slug penetrates Wall. 01303_ Slug penetrates G-47 Trooper. 01304_ Autogun destroyed. 01306_ Slug penetrates G-47 Trooper. 01312_ Critical hit (Burn: +37). 01317_ Slug penetrates G-47 Trooper. 01319_ Carbon-fiber Leg destroyed. 01321_ Slug penetrates G-47 Trooper. 01321_ G-47 Trooper knocked back. 01324_ Slug penetrates G-47 Trooper. 01324_ Destroyed Lgt. Nuclear Core. 01324_ G-47 Trooper knocked back. 01327_ G-47 Trooper destroyed. 01330_ Kicked G-47 Trooper. 01330_ Carbon-fiber Leg destroyed. 01332_ Kicked G-47 Trooper. 01340_ Gauss Rifle destroyed. 01342_ Kicked G-47 Trooper. 01351_ Kicked G-47 Trooper out of the way. 01353_ Kicked G-47 Trooper. 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