Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 21:43:35 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4750) 4750 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1054) 1054 TOTAL SCORE: 10844 Bonus ------- High Alert Combat Kills 754 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 34/100 System Corruption 15% Temperature Cool (0) Movement Hovering (46) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Gravmag System > --- UTILITY (4) ------ Improved Core Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Angular Momentum Engine Advanced Terrain Scanner ECM Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Trap Scanner Improved Trap Scanner > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Advanced Terrain Scanner Advanced Terrain Scanner Improved Particle Charger Improved Particle Charger Improved Core Shielding Improved Shield Generator Improved Recalibrator Missile Launcher [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon 3 | . . . 1 . . . . . . 2 Parts Attached 174 | . 13 4 45 27 30 2 . 1 4 48 Power 17 | . 2 1 4 1 4 . . . . 5 Engine 12 | . 1 1 4 . 1 . . . . 5 Core 5 | . 1 . . 1 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 41 | . 4 1 14 4 4 . . . . 14 Treads 11 | . . . 4 . . . . . . 7 Leg 7 | . 1 . 5 . 1 . . . . . Wheel 10 | . 3 1 . . . . . . . 6 Hover 11 | . . . 4 3 3 . . . . 1 Flight 2 | . . . 1 1 . . . . . . Utility 42 | . 4 . 14 3 8 . . . 2 11 Device 15 | . 2 . 3 1 4 . . . 1 4 Storage 4 | . 1 . 1 . . . . . . 2 Processor 6 | . . . 1 1 2 . . . 1 1 Hackware 4 | . . . 3 . 1 . . . . . Protection 13 | . 1 . 6 1 1 . . . . 4 Artifact . | . . . . . . . . . . . Weapon 74 | . 3 2 13 19 14 2 . 1 2 18 Energy Gun 21 | . 1 . 7 2 6 1 . . 1 3 Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 26 | . 2 2 4 7 4 . . . . 7 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 18 | . . . 2 10 4 . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 62 | . . . 8 11 13 . . . 4 26 Power 4 | . . . 1 . 1 . . . . 2 Propulsion 24 | . . . 3 4 6 . . . 1 10 Utility 13 | . . . 2 2 2 . . . 3 4 Weapon 21 | . . . 2 5 4 . . . . 10 Highest Loss Streak 14 | . . . 2 6 11 . . . 3 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 91 100 93 64 57 53 53 53 29 71 Engine 7 | . 13 2 9 . . 7 7 7 2 5 Core 1 | . . 11 . 4 5 . . . . . Treads 6 | . . . 11 . . . . . . 13 Leg 5 | . 18 . 7 . . . . . . . Wheel 5 | . 9 28 1 . . . . . . 7 Hover 2 | . . . . 22 7 7 7 7 1 . Device 9 | . 8 . 12 . 6 15 15 15 5 10 Storage 7 | . 14 14 11 6 . . . . . 5 Processor 2 | . . . 1 2 7 7 7 7 4 3 Hackware 3 | . . . 2 10 8 7 7 7 7 . Protection 3 | . 3 14 3 . 5 . . . . 3 Energy Gun 8 | . 6 . 20 . 7 7 7 . 1 2 Ballistic Gun 9 | . 15 28 9 10 4 . . . . 7 Peak Build Rating 76 | . 10 10 27 34 44 27 25 25 25 76 Average Rating 22 | . 7 9 19 22 23 24 25 25 16 43 On Entrance 15 | 6 6 10 9 17 13 23 25 25 25 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 12 16 16 44 32 19 15 15 13 15 63 Greatest Support 144 | 20 26 20 46 32 36 15 15 15 15 144 Greatest Overweight (x) 6 | . 1 . 3 2 5 . . . 4 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 5 5 5 5 5 15 Average Capacity 9 | . 8 8 12 12 5 5 5 5 5 10 Most Carried 15 | . 8 8 15 15 5 5 5 5 5 12 Average Carried 8 | . 7 7 11 10 4 4 5 5 4 9 Final Capacity 15 | 8 8 8 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 15 5 5 5 5 5 5 4 Class Distribution -------------------- 37% | Mutant 17% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Gunner 9% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3877 | 200 475 136 1104 579 460 182 . . 52 689 Remotely . | . . . . . . . . . . . Salvage Created 5662 | . 714 188 1864 727 599 . 65 . 173 1332 Parts 269 | . 41 15 98 42 24 . 1 . 4 44 Haulers Intercepted 6 | . 1 . 1 2 . . . . . 2 Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 109 | . 10 8 41 19 14 . . . 1 16 Melee 1 | . . . 1 . . . . . . . Guns 79 | . 10 8 37 7 6 . . . . 11 AOE 23 | . . . 2 12 7 . . . . 2 Classes Destroyed 18 | . 6 1 4 . 2 . 1 . 1 3 Worker 8 | . 1 . 4 . . . . . . 3 Builder 3 | . 1 . . . . . . . . 2 Hauler 6 | . 1 . 1 2 . . . . . 2 Recycler 5 | . 2 . . . 1 . . . . 2 Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . 1 . 3 1 . . . . . . Watcher 2 | . . . 2 . . . . . . . Swarmer 11 | . . 6 . 3 2 . . . . . Grunt 73 | . 10 2 29 13 10 . . . . 9 Brawler 3 | . . . 1 1 1 . . . . . Duelist 3 | . . . 2 1 . . . . . . Sentry 13 | . . . 9 1 . . . . 1 2 Specialist 1 | . . . . . . . . . . 1 Hunter 3 | . . . . . . . . . . 3 Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 3 3 5 7 4 . . . 1 7 Combat Bots Only 7 | . 3 3 4 6 4 . . . 1 7 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 2 | . . . 2 2 2 . . . . 2 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 953 | . 48 51 163 96 118 . . . 65 412 Missed 326 | . 18 20 50 32 40 . . . 25 141 Damage Taken 9668 | . 379 290 1470 1325 1385 . . . 393 4426 Core 2327 | . 67 56 263 398 514 . . . 170 859 Absorbed by Shields 80 | . . . . . . . . . . 80 Redirected to Shielding 315 | . . . . . 124 . . . . 191 Ignored by Resistances 24 | . . . . . . . . . . 24 Regen/Repaired (Parts) 239 | . . . 76 13 86 . . . . 64 Core Remaining (%) 42 | 100 . 50 34 27 . . . . 2 . Volleys Fired 367 | . 84 24 106 45 51 6 7 . 8 36 Largest 5 | . 2 2 3 3 3 1 1 . 1 5 Hottest 300 | . 80 40 186 80 122 55 55 . 55 300 Shots Fired 762 | . 126 48 266 86 90 7 7 . 7 125 Gun 714 | . 126 48 263 70 81 7 7 . 7 105 Cannon 17 | . . . . . . . . . . 17 Launcher 31 | . . . 3 16 9 . . . . 3 Special . | . . . . . . . . . . . Kinetic 417 | . 77 48 99 64 32 . . . . 97 Thermal 216 | . 49 . 116 2 38 . . . . 11 Explosive 31 | . . . 3 16 9 . . . . 3 Electromagnetic 98 | . . . 48 4 11 7 7 . 7 14 Robot Hit Streak 21 | . 9 8 13 12 11 2 7 . 7 21 Robot Miss Streak 7 | . 4 2 7 4 6 3 1 . . 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 28 | . 3 3 11 . 4 . . . . 7 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . 1 Shots Hit Robots 549 | . 76 31 195 52 58 3 5 . 11 118 Core Hits 328 | . 33 13 138 47 38 1 4 . 4 50 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 7 | . . . . 1 1 . . . . 5 Critical Strikes 15 | . . 1 4 1 3 . . . . 6 Burn 6 | . . . 3 . 2 . . . . 1 Destroy 3 | . . 1 . 1 1 . . . . . Corrupt 1 | . . . 1 . . . . . . . Smash 5 | . . . . . . . . . . 5 Melee Attacks 53 | . . . . . . . . . 5 48 Impact 46 | . . . . . . . . . . 46 Slashing 7 | . . . . . . . . . 5 2 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . 3 8 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12729 | . 873 295 2883 2104 1824 61 111 . 373 4205 Guns 7162 | . 873 295 2517 708 784 61 111 . 115 1698 Cannons 280 | . . . . . . . . . . 280 Explosions 3703 | . . . 358 1396 1037 . . . . 912 Melee 1569 | . . . . . . . . . 258 1311 Ramming 15 | . . . 8 . 3 . . . . 4 Kinetic 4097 | . 490 295 690 625 417 . . . . 1580 Thermal 2944 | . 383 . 1503 64 366 . . . . 628 Explosive 2885 | . . . 96 1349 1007 . . . . 433 Electromagnetic 1219 | . . . 586 66 31 61 111 . 115 249 Impact 1193 | . . . . . . . . . . 1193 Slashing 376 | . . . . . . . . . 258 118 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 3 . 4 4 4 4 4 15 Average Corruption 4 | . . . 2 . 2 4 4 4 4 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 74 | . . . 33 . 7 6 4 1 4 19 Message Errors 20 | . . . 8 . 1 3 1 . . 7 Matter Fused 16 | . . . 9 . 2 2 2 . . 1 Heat Flow Errors 11 | . . . 5 . 1 . 1 . 2 2 Energy Discharges 8 | . . . 2 . 1 . . 1 1 3 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 5 | . . . 2 . . . . . . 3 Data Loss (major) 3 | . . . 2 . . . . . . 1 Misfires 4 | . . . 1 . 1 1 . . . 1 Alerts 1 | . . . 1 . . . . . . . Weapon Failures 5 | . . . 3 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 783 | . . . 16 46 48 . . . 60 613 Projectiles . | . . . . . . . . . . . Explosions 294 | . . . 16 46 48 . . . . 184 Melee 489 | . . . . . . . . . 60 429 Knockbacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 360 | . . . . 207 95 . . . . 58 Shots 11 | . . . . 7 2 . . . . 2 Rammed 7 | . . . 3 . 3 . . . . 1 Targets Rammed 8 | . . . 4 . 3 . . . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 418 | . 171 66 394 157 418 . 285 . 172 352 Average Temperature 100 | . 48 26 139 64 129 . 165 . 77 114 Received Heat Transfer 2493 | . 219 81 636 414 561 . . . 144 438 Effects 8 | . . . 4 . 4 . . . . . Shutdowns 3 | . . . 2 . 1 . . . . . Energy Bleed 4 | . . . 1 . 3 . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 1 6 Combat Hostiles 4 | . . . . . . . . . 1 3 Parts Fried 15 | . . . 3 . . . . . . 12 Impact Corruptions 13 | . . . . . . . . . . 13 Robots Melted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Melted 11 | . 3 . 6 . 2 . . . . . Heat Transferred 5292 | . 875 . 2396 87 1284 . . . . 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 915 | . 257 237 774 873 915 . . . . 375 Initial 387 | . . 47 92 237 387 . . . . 9 Average 359 | . 115 178 472 547 721 . . . . 192 Maximum Alert Level 3 | . 1 1 3 3 3 . . . . 1 Low Security (%) 35 | . 92 61 10 . . . . . . 48 Level 1 27 | . 7 38 30 30 . . . . . 51 Level 2 19 | . . . 40 35 29 . . . . . Level 3 17 | . . . 18 34 69 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 4 1 6 5 8 . . . . 7 Investigation 18 | . 3 1 4 2 4 . . . . 4 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 6 | . 1 . 2 . 2 . . . . 1 Assault 2 | . . . . . 1 . . . . 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 . 4 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 22 7 49 29 41 . . . 5 36 Peak Tracking Total 12 | . 4 3 5 8 6 . . . 4 12 Tactical Retreats 10 | . . . . 1 6 . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 11 | . . . 10 1 . . . . . . Indirectly 1 | . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 22 | . . . 4 6 5 . . . . 7 Max in Single Turn 4 | . . . 2 1 4 . . . . 3 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 7 1 7 2 6 . 1 4 . 6 Terminals 18 | . 5 . 6 1 2 . 1 . . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 6 | . . . 1 1 2 . . . . 2 Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 126 | . 30 1 29 5 17 . 1 30 . 13 Successful 75 | . 11 1 18 2 7 . 1 30 . 5 Failed 51 | . 19 . 11 3 10 . . . . 8 Catastrophic 11 | . 3 . 2 1 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 30 | . 8 . 15 2 3 . . . . 2 Terminals 60 | . 20 . 26 2 5 . 1 . . 6 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 16 | . . . 3 3 6 . . . . 4 Recycling Units 13 | . 10 . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 56 | . 8 1 13 . . . 1 30 . 3 Record 12 | . . . . . . . 1 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . 6 . 1 Robot Analysis 3 | . 1 . 2 . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 6 | . 2 . 2 . . . . . . 2 Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 8 | . . . 2 2 4 . . . . . Scan Component 3 | . . . 1 1 1 . . . . . Repair 3 | . . . 1 1 1 . . . . . Refit 2 | . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . Report Inventory 3 | . 2 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 3 . 2 . . . . 1 Terminals 5 | . 1 . 3 . 1 . . . . . Botnet 4 | . 1 . 2 . 1 . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 Patch 2 | . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 7 . 7 2 6 . 1 . . 5 Full Trace Events 17 | . 5 . 4 2 3 . . . . 3 Feedback Events 2 | . . . . 1 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Hackware Fried 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 6 . 1 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 1 . . . . . Time 89 | . . . 32 19 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 189 | . . . . . . . . . 189 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 5247 | . 867 299 1565 325 556 163 189 48 196 1039 Spaces Moved 3937 | 1 613 269 678 255 589 234 290 78 285 645 Core 441 | . . . . . 145 . . . 232 64 Treads 576 | . . . 383 . . . . . . 193 Legs 592 | 1 340 . 251 . . . . . . . Wheels 922 | . 273 269 16 . . . . . . 364 Hover 1224 | . . . 28 245 272 234 290 78 53 24 Flight 182 | . . . . 10 172 . . . . . Fastest Speed 35 | 120 80 80 80 35 35 60 60 60 50 46 Average Speed 93 | 120 103 80 164 59 60 60 60 60 55 109 Slowest Speed 330 | 120 120 80 330 180 300 60 60 60 250 320 Overloaded Moves 17 | . . . . . . . . . . 17 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 1 71 51 64 30 13 46 47 68 54 21 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . 1 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . 1 1 1 . Scrap Searched 9 | . . 1 . . . 4 . . 4 . Spaces Dug 6 | . . . . . . . . . . 6 Terrain Destroyed 267 | . . . 26 117 75 . . . . 49 Melee 6 | . . . . . . . . . . 6 Projectile 1 | . . . . . . . . . . 1 AOE 260 | . . . 26 117 75 . . . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4808 | . 722 314 926 376 709 252 297 78 310 824 Wait 121 | . . 2 53 25 15 6 . . 4 16 Move 3927 | . 612 268 677 254 588 233 289 77 284 645 Hop . | . . . . . . . . . . . Pick Up 68 | . 5 7 22 7 7 1 . . 2 17 Fast Attach 51 | . 2 . 11 6 9 2 . . 1 20 Attach 47 | . . . 11 14 11 . . . 1 10 Detach 20 | . . . 3 6 8 1 . . . 2 Swap 76 | . 11 4 23 7 10 . . 1 2 18 Drop 69 | . 8 9 16 12 7 3 . . 3 11 Fire 367 | . 84 24 106 45 51 6 7 . 8 36 Melee 53 | . . . . . . . . . 5 48 Ram 3 | . . . . . 3 . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . 4 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 344 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Identified exit to Mines 868 | -10/Materials | Entered Mines 1028 | -10/Mines | Discovered exit to Materials (range 5) 1096 | -10/Mines | Met a Derelict shopkeep closing up shop 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1762 | -9/Materials | Build established: Scavenger-Gunner 1872 | -9/Materials | Discovered new exit (range 13) 2053 | -9/Materials | Discovered new exit (range 16) 2171 | -9/Materials | Core integrity fell below 50% 2201 | -9/Materials | Build established: Gunner 2344 | -9/Materials | Discovered new exit (range 16) 2514 | -9/Materials | Repaired Med. Armor Plating 2663 | -9/Materials | Discovered new exit (range 16) 2732 | -9/Materials | Entered another Materials area 2732 | -8/Materials | Evolved 2 slots: Propulsion x2 2768 | -8/Materials | Repaired Airjet 2808 | -8/Materials | Hacking Suite fried by hacking feedback 2851 | -8/Materials | Garrison activated, responded to threat 2939 | -8/Materials | Core integrity fell below 50% 2973 | -8/Materials | Lost 6 parts (3n3w) 3039 | -8/Materials | Discovered new exit (range 11) 3057 | -8/Materials | Entered Factory 3057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3086 | -7/Factory | Lost 3 parts (1n2w) 3163 | -7/Factory | Build established: Mutant 3253 | -7/Factory | Repaired Imp. Grenade Launcher 3457 | -7/Factory | First assault squad dispatched 3460 | -7/Factory | Core integrity fell below 50% 3502 | -7/Factory | Lost 11 parts (1p4n2u4w) 3555 | -7/Factory | Discovered new exit (range 15) 3613 | -7/Factory | Entered Lower Caves 3741 | -7/Lower Caves | Learned Factory interactive machine intel 3745 | -7/Lower Caves | Build established: Scavenger-Mutant 3745 | -7/Lower Caves | Identified exit to Lower Caves 3776 | -7/Lower Caves | Entered another Lower Caves area 3890 | -7/Lower Caves | Learned Factory interactive machine intel 3959 | -7/Lower Caves | Discovered new exit (range 9) 3965 | -7/Lower Caves | Entered Data Miner 3967 | -7/Data Miner | Discovered new exit (range 6) 3978 | -7/Data Miner | Met Data Miner 3991 | -7/Data Miner | Learned location of Section 7 (-2) 3991 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3999 | -7/Data Miner | Received God Mode back door access code from Data Miner 4013 | -7/Data Miner | Entered Proximity Caves 4050 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4051 | -6/Proximity Caves | Escorted by Enhanced Grunt 4063 | -6/Proximity Caves | Core integrity fell below 20% 4096 | -6/Proximity Caves | Lost 3 parts (1n2u) 4107 | -6/Proximity Caves | Learned location of 1 exit from Factory 4207 | -6/Proximity Caves | Discovered new exit (range 5) 4209 | -6/Proximity Caves | Entered Factory 4209 | -6/Factory | Evolved 2 slots: Weapon x2 4210 | -6/Factory | Identified exit to Lower Caves 4211 | -6/Factory | Loaded intel: 51 interactive machine locations 4382 | -6/Factory | Lost 4 parts (1p1n2w) 4522 | -6/Factory | Lost 3 parts (1n2u) 4612 | -6/Factory | Spotted B-75 Beast 4658 | -6/Factory | Incoming investigation squad redirected 4760 | -6/Factory | Core integrity fell below 50% 4766 | -6/Factory | Destroyed B-75 Beast 5038 | -6/Factory | Incoming investigation squad redirected 5074 | -6/Factory | Destroyed 7 combat bots 5088 | -6/Factory | Build established: Scavenger-Skirmisher 5189 | -6/Factory | Cargo convoy interrupted 5192 | -6/Factory | System corruption reached 10% 5226 | -6/Factory | Core integrity fell below 20% 5248 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05229_ K-01 Serf collects debris. 05229_ Dropped Imp. Cooling System. 05230_ U-05 Engineer lays Concrete. 05230_ U-05 Engineer builds a Wall. 05231_ U-05 Engineer lays Concrete. 05231_ Acquired Prototype Hover Unit. 05231_ Identified Cld. Gravmag System. 05231_ Slug penetrates K-01 Serf. 05231_ Slug penetrates H-66 Slayer. 05231_ H-66 Slayer destroyed. 05232_ U-05 Engineer lays Concrete. 05232_ K-01 Serf collects debris. 05232_ Penetrated by Slug. 05233_ Acquired 120 matter. 05233_ U-05 Engineer lays Concrete. 05235_ K-01 Serf collects debris. 05235_ U-05 Engineer lays Concrete. 05235_ Penetrated by Slug. 05239_ System corrupted: Heat flow error (+113). 05245_ Imp. Heavy Machine Gun destroyed. 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[ #! | | ? ^ # | | ??? ^ # | | """"""" + | | """"""" ^ # | | """"""" ^ # | | #/########## """"""" # | | ???????# % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterInsulatedEngine Manual? 0 Play Time 00:51:05 Cumulative 950.6 hours Start 2024.09.26 @ 14:31:52 End 2024.09.26 @ 21:43:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1160 Rogue 880 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 83 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5956db4-4a24-4587-987a-97ee3af416ac