Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.26 @ 19:29:08

Player: drchaos820

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1067)     1067
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1744)               1744
              TOTAL SCORE: 7236

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      1215
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             858/1000
Matter                     300/300
Energy                     315/315
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (168) Ox5
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (4) ---
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY (10) -----
  High-capacity Storage Unit
                Humpback
                Visual Processing Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Targeting Computer
                Core Analyzer
                Core Analyzer
>               --- WEAPON (2) -------
                Disruptor Cannon
          Heavy Plasma Cannon
>               --- INVENTORY (35) ---
                Nuclear Core
        Zionite Heavy DM Reactor
         Spiked Medium Treads
       Enhanced Flexi-carbon Leg
                Wheel
        Compact Wheel
                Huge Storage Unit
        Zionite Biocell
       Improved Terrain Scanner
                Core Analyzer
       Improved Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Drone Bay (2/2)
                Shock Rifle
                Plasma Rifle
          Heavy Gatling Laser
          Heavy Plasma Cannon
       Advanced Plasma Cannon
                Gauss Rifle
          Heavy Gauss Cannon
          Heavy Missile Launcher
                Mining Laser
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Humpback
                Visual Processing Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Terrain Scanner
                Targeting Computer
                Core Analyzer
                Core Analyzer
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
                Neutrino Core
         Spiked Medium Treads
       Enhanced Flexi-carbon Leg
                Wheel
                Wheel
          Small Storage Unit
         Medium Storage Unit
       Advanced Energy Well
                Visual Processing Unit
       Improved Terrain Scanner
                Core Analyzer
                Weapon Cycler
                Transmission Jammer
       Improved Light Armor Plating
                Drone Bay
                Drone Bay
                Shock Rifle
                Plasma Rifle
                Disruptor Cannon
          Heavy Ion Cannon
          Heavy Plasma Cannon
                Ion Burst Cannon
          Heavy Assault Rifle
                Autogun
                Autogun
                Minigun
                Minigun
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
          Heavy Gauss Cannon
          Heavy Missile Launcher
                Mining Laser
                Phasing Sabre
                CR-A16's Pointy Stick
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   6   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             49   | 7   2   4   3   1   .   7   7   18  
  Power                    7    | 1   1   1   1   .   .   1   .   2   
    Engine                 4    | 1   1   1   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   1   1   .   3   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   1   1   1   .   3   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   1   .   .   .   .   1   7   7   
    Device                 5    | 1   .   .   .   .   .   .   3   1   
    Storage                7    | 1   1   .   .   .   .   .   2   3   
    Processor              6    | .   .   .   .   .   .   1   2   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   2   1   .   .   2   .   4   
    Energy Gun             6    | 1   .   2   1   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   2   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   
Parts Lost                 23   | .   .   6   .   .   .   7   .   10  
  Power                    3    | .   .   2   .   .   .   1   .   .   
  Propulsion               9    | .   .   1   .   .   .   3   .   5   
  Utility                  2    | .   .   .   .   .   .   1   .   1   
  Weapon                   9    | .   .   3   .   .   .   2   .   4   
  Highest Loss Streak      7    | .   .   6   .   .   .   7   .   3   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  86  97  100 98  90  89  
  Engine                   5    | .   14  13  9   11  11  1   .   .   
  Core                     4    | .   .   .   .   .   .   9   6   5   
  Wheel                    35   | .   28  28  33  41  44  42  26  19  
  Device                   9    | .   14  14  11  11  11  1   14  11  
  Storage                  11   | .   14  14  11  11  11  11  12  11  
  Processor                9    | .   .   .   .   .   .   9   16  28  
  Energy Gun               9    | .   14  14  22  22  22  3   .   1   
  Energy Cannon            4    | .   .   .   .   .   .   9   6   4   
  Ballistic Gun            5    | .   14  12  .   .   .   9   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             275  | 14  49  47  48  48  48  49  251 275 
  Greatest Support         52   | 32  32  32  36  46  46  46  46  52  
  Greatest Overweight (x)  8    | .   1   2   1   1   1   4   5   8   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   3   5   
Largest Inventory Capacity 35   | 8   20  20  20  20  20  20  35  35  
  Average Capacity         22   | 7   16  20  20  20  20  20  27  33  
  Most Carried             35   | 5   13  15  10  14  16  16  32  35  
  Average Carried          16   | 2   10  14  9   11  15  12  21  31  
  Final Capacity           35   | 8   20  20  20  20  20  20  35  35  
  Final Carried            32   | 5   13  11  10  14  16  15  32  25  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 17% | Scavenger-Skirmisher
 16% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Matter Collected           844  | 309 119 27  10  60  .   63  92  164 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1969 | 179 392 103 47  75  .   171 320 682 
  Parts                    144  | 13  47  7   7   8   .   10  9   43  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  32   | .   9   2   4   .   .   6   1   10  
  Guns                     25   | .   9   2   4   .   .   3   .   7   
  Cannons                  6    | .   .   .   .   .   .   3   1   2   
Classes Destroyed          11   | 2   4   1   .   .   .   2   .   2   
  Worker                   8    | .   5   .   .   2   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 8    | 5   2   1   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   1   .   .   1   1   
  Drone                    1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   
  Swarmer                  22   | .   9   .   4   .   .   4   .   5   
  Grunt                    6    | .   .   2   .   .   .   .   1   3   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   
  Z-Courier                2    | .   .   .   .   .   .   .   1   1   
Best Kill Streak           7    | 2   6   2   3   2   .   4   2   7   
  Combat Bots Only         6    | .   4   2   3   .   .   4   1   6   
Max Kills in Single Turn   2    | 1   2   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               2276 | .    147  467  45   .    .    456  .    1161 
  Core                     444  | .    38   131  8    .    .    125  .    142  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    32   .    .    .    66   100  .    
Volleys Fired              155  | 13   36   12   10   5    .    19   22   38   
  Largest                  2    | 2    2    2    2    2    .    2    2    2    
  Hottest                  171  | 60   60   60   105  105  .    105  80   171  
Shots Fired                277  | 26   72   22   20   10   .    35   40   52   
  Gun                      229  | 26   72   22   20   10   .    25   22   32   
  Cannon                   48   | .    .    .    .    .    .    10   18   20   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | 13   36   10   .    .    .    13   22   4    
  Thermal                  142  | 13   36   11   20   10   .    22   18   12   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    1    .    .    .    .    .    8    
  Phasic                   28   | .    .    .    .    .    .    .    .    28   
  Robot Hit Streak         21   | 21   8    16   11   5    .    6    18   11   
  Robot Miss Streak        4    | 1    4    2    1    1    .    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    
Shots Hit Robots           198  | 22   45   17   15   7    .    24   31   37   
  Core Hits                91   | 7    23   8    5    4    .    12   11   21   
  Critical Kills           2    | .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    .    1    .    .    1    3    
    Burn                   1    | .    .    .    .    1    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    1    1    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Intensify              2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3122 | 250  562  196  205  89   .    325  409  1086 
  Guns                     2341 | 250  562  196  205  89   .    187  127  725  
  Cannons                  767  | .    .    .    .    .    .    138  282  347  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    .    .    .    14   
  Kinetic                  701  | 117  281  85   .    .    .    59   127  32   
  Thermal                  1600 | 133  281  101  205  89   .    266  282  243  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          114  | .    .    10   .    .    .    .    .    104  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Phasic                   693  | .    .    .    .    .    .    .    .    693  
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    5    
    Message Errors         3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    .    .    .    18   
  Projectiles              18   | .    .    .    .    .    .    .    .    18   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        299  | 20   18   27   144  108  .    144  20   299  
  Average Temperature      50   | 20   15   14   65   43   .    54   15   70   
  Received Heat Transfer   174  | .    18   33   .    .    .    .    .    123  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    1    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    
  Heat Transferred         3514 | 300  625  225  495  285  .    581  592  411  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Peak Influence             756  | 30  422 134 129 57  .   .   414 756 
  Initial                  174  | .   16  79  24  42  .   .   .   174 
  Average                  258  | 13  219 115 81  51  .   .   278 411 
Maximum Alert Level        3    | .   2   .   .   .   .   .   2   3   
  Low Security (%)         43   | 100 41  100 100 100 .   .   18  22  
  Level 1                  32   | .   41  .   .   .   .   .   56  29  
  Level 2                  21   | .   16  .   .   .   .   .   24  37  
  Level 3                  2    | .   .   .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   .   .   .   3   5   
  Investigation            2    | .   .   .   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   1   1   
  Reinforcement            5    | .   .   .   1   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           7    | .   2   .   1   .   .   .   1   3   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   
Times Spotted              104  | .   18  24  6   .   .   6   16  34  
  Peak Tracking Total      18   | .   5   18  4   .   .   4   4   7   
  Tactical Retreats        4    | .   3   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          8    | .   .   .   .   .   .   .   1   7   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          10   | .   6   .   1   .   .   1   2   .   
  Terminals                10   | .   6   .   1   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   11  .   1   .   .   1   3   .   
  Successful               9    | .   6   .   1   .   .   1   1   .   
  Failed                   7    | .   5   .   .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   11  .   .   .   1   1   8   9   
  Terminals                16   | .   11  .   1   .   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   1   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   1   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   13  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               18   | .    .    .    .    .    4    .    7    7    
  Largest Group            14   | .    .    .    .    .    4    4    9    14   
  Highest-Rated Group      784  | .    .    .    .    .    154  154  587  784  
  Highest-Rated Ally       96   | .    .    .    .    .    40   40   96   96   
Zionite Dispatches         6    | .    .    .    .    .    .    .    3    3    
  Heavy                    3    | .    .    .    .    .    .    .    2    1    
  Fire                     1    | .    .    .    .    .    .    .    .    1    
  Offense Resupply         1    | .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    .    .    .    .    20   87   72   
  Total Damage             6728 | .    .    .    .    .    .    206  2473 4049 
  Kills                    47   | .    .    .    .    .    .    1    18   28   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               5801 | 182  504  221  80   166  1460 1572 763  853  
Spaces Moved               3589 | 129  332  136  41   132  1125 823  450  421  
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3585 | 125  332  136  41   132  1125 823  450  421  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  105  101  100  100  100  100  108  
  Average Speed            113  | 98   110  114  101  100  100  101  130  165  
  Slowest Speed            200  | 100  115  130  101  101  100  140  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    58   37   7    30   84   86   14   16   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    .    1    .    .    
Scrap Searched             4    | .    .    .    .    .    2    2    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    1    
Terrain Destroyed          8    | .    .    .    .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    8    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      5062 | 154  398  179  59   155  1460 1529 592  536  
  Wait                     1180 | 1    19   26   4    13   332  676  87   22   
  Move                     3581 | 128  331  135  40   131  1124 822  449  421  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | 5    8    2    2    5    3    5    23   24   
  Fast Attach              13   | 7    .    .    .    .    .    1    3    2    
  Attach                   30   | .    .    4    3    1    .    6    4    12   
  Detach                   1    | .    .    .    .    .    .    .    .    1    
  Swap                     6    | .    2    .    .    .    .    .    .    4    
  Drop                     18   | .    2    .    .    .    1    .    4    11   
  Fire                     155  | 13   36   12   10   5    .    19   22   38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   52 | -11/Junkyard       | Discovered new exit (range 16)
  183 | -11/Junkyard       | Entered Materials
  210 | -10/Materials      | Identified exit to Mines
  268 | -10/Materials      | Discovered new exit (range 16)
  339 | -10/Materials      | Build established: Mutant
  687 | -10/Materials      | Entered Mines
  740 | -10/Mines          | Met a Derelict bent on vengeance
  813 | -10/Mines          | Discovered new exit (range 11)
  874 | -10/Mines          | Assembled infested the area
  879 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  895 | -10/Mines          | Core integrity fell below 50%
  908 | -10/Mines          | Entered Materials
  908 | -9/Materials       | Evolved 2 slots: Propulsion x2
  925 | -9/Materials       | Identified exit to Mines
  936 | -9/Materials       | Lost 6 parts (2p1n3w)
  988 | -9/Materials       | Entered Mines
  995 | -9/Mines           | Discovered new exit (range 6)
 1132 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1133 | -9/Mines           | Found a hidden stash of uninstalled traps
 1150 | -9/Mines           | Learned Materials non-interactive machine intel
 1154 | -9/Mines           | Entered Zion
 1197 | -7/Zion            | Build established: Scavenger-Mutant
 1352 | -7/Zion            | Found CR-A16's Pointy Stick
 1417 | -7/Zion            | Received a visual enhancement algorithm
 1873 | -7/Zion            | Given A8's code to call for help
 1877 | -7/Zion            | Identified exit to Proximity Caves
 2075 | -7/Zion            | Learned location of Recycling (-7)
 2301 | -7/Zion            | Imprinted
 2303 | -7/Zion            | Declared Zion's savior
 2614 | -7/Zion            | Entered Proximity Caves
 2614 | -6/Proximity Caves | Accompanied by 4 allies
 2877 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w)
 3501 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3562 | -6/Proximity Caves | Discovered new exit (range 7)
 3722 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3870 | -6/Proximity Caves | Learned Factory stockpile data
 4186 | -6/Proximity Caves | Entered Factory
 4186 | -6/Factory         | Accompanied by 4 allies
 4186 | -6/Factory         | Evolved 6 slots: Utility x6
 4227 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4231 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4452 | -6/Factory         | Zion Heavy squad teleported in
 4489 | -6/Factory         | Zion Offense Resupply teleported in
 4716 | -6/Factory         | Build established: Scavenger-Skirmisher
 4754 | -6/Factory         | Zion Heavy squad teleported in
 4918 | -6/Factory         | Discovered new exit (range 11)
 4932 | -6/Factory         | Identified exit to Factory
 4949 | -6/Factory         | Entered another Factory area
 4949 | -5/Factory         | Accompanied by 9 allies
 4949 | -5/Factory         | Evolved 2 slots: Utility x2
 5062 | -5/Factory         | Zion Heavy squad teleported in
 5234 | -5/Factory         | Zion Fire squad teleported in
 5283 | -5/Factory         | Lost 3 parts (3n)
 5409 | -5/Factory         | Lost 3 parts (1n2w)
 5731 | -5/Factory         | Zion Heavy Resupply teleported in
 5802 | -5/Factory         | Self-destructed

 Last Messages 
---------------
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Heavy Resupply ]
>>\\ZION-DISPATCH-1
[ Target locked, reinforcements inbound... ]
05731_ G7-E78(A) destroyed.
05735_ Acquired 10 matter.
05738_ Dropped Med. Storage Unit.
05739_ Dropped Sml. Storage Unit.
05739_ Acquired Humpback.
05743_ Acquired Huge Storage Unit.
05743_ R-10 Processor collects Imp. Hover Unit.
05745_ Acquired Hrd. Heavy Armor Plating.
05751_ Acquired Adv. Plasma Cannon.
05756_ Acquired Nuclear Core.
05757_ R-10 Processor collects Sml. Storage Unit.
05758_ Acquired 10 matter.
05780_ Triggered Alarm Trap.
05780_ An alarm sounds.
05780_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
+----------------------------------------------------+
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|  ??? ?#  #??#!     #      u#?????????????????????? |
| /######  ####    k #       #?????????????????????? |
|          %  + =    #       #?????????????????????? |
|    ##########% =   #######+###???????????????????? |
|    #????#???#!==   ##        #???????????????????? |
|    #????????#########    """ #???????????????????? |
|    #?????#??????????#    """ #???????????????????? |
|    #?????##???#?????#    """ #???????????????????? |
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|    #?#??????????????##########???????????????????? |
| ####???????????????#???#?????????????????????????? |
| ???#???#????#????????????????????????????????????? |
| ?????##????????????#?????????????????????????????? |
| ???????#?????????????????????#???????????????????? |
| #????????????????????????????????????????????????? |
| ????????????????????????????????#????????????????? |
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| ???##????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??#?????#????????????????????????????????????????? |
| ????????#????????????????????????????????????????? |
| ??#??????????????????????????????????????????????? |
| #??#?????????????????????????????????????????????? |
| ???????#?????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ????##?##?????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              9
Offensive Hacking          10

 Item Schematics 
-----------------
            Imp. Titanium Leg | -7/Zion | Archive
              Mak. Hover Unit | -7/Zion | Archive
            Imp. Focal Shield | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
   Launcher Guidance Computer | -7/Zion | Archive
          Adv. Trap Extractor | -7/Zion | Archive
                Hvy. Riot Gun | -7/Zion | Archive
           Enh. Optical Array | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
           Imp. Medium Treads | -7/Zion | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              BoreAlloyEdition
  Manual?         0
Play Time         00:45:55
  Cumulative      25.1 hours
  Start           2023.11.26 @ 18:44:50
  End             2023.11.26 @ 19:29:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           10
  Adventurer      21
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          39
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3fe24e8-a232-4688-903c-c99c333d2e6f