Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.26 @ 19:29:08 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1067) 1067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1744) 1744 TOTAL SCORE: 7236 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 1215 Met Imprinter 300 Was Imprinted 300 Friendly Fire -183 Cogmind --------- Core Integrity 858/1000 Matter 300/300 Energy 315/315 System Corruption 2% Temperature Cool (0) Movement Rolling (168) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (10) ----- High-capacity Storage Unit Humpback Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (2) ------- Disruptor Cannon Heavy Plasma Cannon > --- INVENTORY (35) --- Nuclear Core Zionite Heavy DM Reactor Spiked Medium Treads Enhanced Flexi-carbon Leg Wheel Compact Wheel Huge Storage Unit Zionite Biocell Improved Terrain Scanner Core Analyzer Improved Transmission Jammer Hardened Heavy Armor Plating Improved Light Armor Plating Drone Bay (2/2) Shock Rifle Plasma Rifle Heavy Gatling Laser Heavy Plasma Cannon Advanced Plasma Cannon Gauss Rifle Heavy Gauss Cannon Heavy Missile Launcher Mining Laser Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Humpback Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Neutrino Core Spiked Medium Treads Enhanced Flexi-carbon Leg Wheel Wheel Small Storage Unit Medium Storage Unit Advanced Energy Well Visual Processing Unit Improved Terrain Scanner Core Analyzer Weapon Cycler Transmission Jammer Improved Light Armor Plating Drone Bay Drone Bay Shock Rifle Plasma Rifle Disruptor Cannon Heavy Ion Cannon Heavy Plasma Cannon Ion Burst Cannon Heavy Assault Rifle Autogun Autogun Minigun Minigun Gauss Rifle Flak Gun Heavy Machine Gun Heavy Gauss Cannon Heavy Missile Launcher Mining Laser Phasing Sabre CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 8 | . . . . . . . 6 2 Weapon . | . . . . . . . . . Parts Attached 49 | 7 2 4 3 1 . 7 7 18 Power 7 | 1 1 1 1 . . 1 . 2 Engine 4 | 1 1 1 1 . . . . . Core 3 | . . . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 1 1 . 3 . 5 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 13 | 2 . 1 1 1 . 3 . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 1 . . . . 1 7 7 Device 5 | 1 . . . . . . 3 1 Storage 7 | 1 1 . . . . . 2 3 Processor 6 | . . . . . . 1 2 3 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 2 1 . . 2 . 4 Energy Gun 6 | 1 . 2 1 . . . . 2 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 2 | 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 23 | . . 6 . . . 7 . 10 Power 3 | . . 2 . . . 1 . . Propulsion 9 | . . 1 . . . 3 . 5 Utility 2 | . . . . . . 1 . 1 Weapon 9 | . . 3 . . . 2 . 4 Highest Loss Streak 7 | . . 6 . . . 7 . 3 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 96 | . 100 98 86 97 100 98 90 89 Engine 5 | . 14 13 9 11 11 1 . . Core 4 | . . . . . . 9 6 5 Wheel 35 | . 28 28 33 41 44 42 26 19 Device 9 | . 14 14 11 11 11 1 14 11 Storage 11 | . 14 14 11 11 11 11 12 11 Processor 9 | . . . . . . 9 16 28 Energy Gun 9 | . 14 14 22 22 22 3 . 1 Energy Cannon 4 | . . . . . . 9 6 4 Ballistic Gun 5 | . 14 12 . . . 9 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 275 | 14 49 47 48 48 48 49 251 275 Greatest Support 52 | 32 32 32 36 46 46 46 46 52 Greatest Overweight (x) 8 | . 1 2 1 1 1 4 5 8 Average Overweight (x) 1 | . . 1 1 1 1 1 3 5 Largest Inventory Capacity 35 | 8 20 20 20 20 20 20 35 35 Average Capacity 22 | 7 16 20 20 20 20 20 27 33 Most Carried 35 | 5 13 15 10 14 16 16 32 35 Average Carried 16 | 2 10 14 9 11 15 12 21 31 Final Capacity 35 | 8 20 20 20 20 20 20 35 35 Final Carried 32 | 5 13 11 10 14 16 15 32 25 Class Distribution -------------------- 59% | Scavenger-Mutant 17% | Scavenger-Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Matter Collected 844 | 309 119 27 10 60 . 63 92 164 Remotely . | . . . . . . . . . Salvage Created 1969 | 179 392 103 47 75 . 171 320 682 Parts 144 | 13 47 7 7 8 . 10 9 43 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 32 | . 9 2 4 . . 6 1 10 Guns 25 | . 9 2 4 . . 3 . 7 Cannons 6 | . . . . . . 3 1 2 Classes Destroyed 11 | 2 4 1 . . . 2 . 2 Worker 8 | . 5 . . 2 . . 1 . Builder 1 | . . . . . . . . 1 Tunneler 8 | 5 2 1 . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 4 | 1 . . . 1 . . 1 1 Drone 1 | . . . . . . 1 . . Watcher 2 | . 1 . . . . . . 1 Swarmer 22 | . 9 . 4 . . 4 . 5 Grunt 6 | . . 2 . . . . 1 3 Sentry 1 | . . . . . . 1 . . Hunter 2 | . . . . . . . . 2 Z-Courier 2 | . . . . . . . 1 1 Best Kill Streak 7 | 2 6 2 3 2 . 4 2 7 Combat Bots Only 6 | . 4 2 3 . . 4 1 6 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2276 | . 147 467 45 . . 456 . 1161 Core 444 | . 38 131 8 . . 125 . 142 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 . 32 . . . 66 100 . Volleys Fired 155 | 13 36 12 10 5 . 19 22 38 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 171 | 60 60 60 105 105 . 105 80 171 Shots Fired 277 | 26 72 22 20 10 . 35 40 52 Gun 229 | 26 72 22 20 10 . 25 22 32 Cannon 48 | . . . . . . 10 18 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 98 | 13 36 10 . . . 13 22 4 Thermal 142 | 13 36 11 20 10 . 22 18 12 Explosive . | . . . . . . . . . Electromagnetic 9 | . . 1 . . . . . 8 Phasic 28 | . . . . . . . . 28 Robot Hit Streak 21 | 21 8 16 11 5 . 6 18 11 Robot Miss Streak 4 | 1 4 2 1 1 . 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 198 | 22 45 17 15 7 . 24 31 37 Core Hits 91 | 7 23 8 5 4 . 12 11 21 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 6 | . 1 . . 1 . . 1 3 Burn 1 | . . . . 1 . . . . Meltdown 2 | . . . . . . . 1 1 Destroy 1 | . 1 . . . . . . . Intensify 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3122 | 250 562 196 205 89 . 325 409 1086 Guns 2341 | 250 562 196 205 89 . 187 127 725 Cannons 767 | . . . . . . 138 282 347 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 701 | 117 281 85 . . . 59 127 32 Thermal 1600 | 133 281 101 205 89 . 266 282 243 Explosive . | . . . . . . . . . Electromagnetic 114 | . . 10 . . . . . 104 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Phasic 693 | . . . . . . . . 693 Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . . . . . . 18 Projectiles 18 | . . . . . . . . 18 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 299 | 20 18 27 144 108 . 144 20 299 Average Temperature 50 | 20 15 14 65 43 . 54 15 70 Received Heat Transfer 174 | . 18 33 . . . . . 123 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 1 | . . . . 1 . . . . Heat Transferred 3514 | 300 625 225 495 285 . 581 592 411 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Peak Influence 756 | 30 422 134 129 57 . . 414 756 Initial 174 | . 16 79 24 42 . . . 174 Average 258 | 13 219 115 81 51 . . 278 411 Maximum Alert Level 3 | . 2 . . . . . 2 3 Low Security (%) 43 | 100 41 100 100 100 . . 18 22 Level 1 32 | . 41 . . . . . 56 29 Level 2 21 | . 16 . . . . . 24 37 Level 3 2 | . . . . . . . . 9 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 . . . 3 5 Investigation 2 | . . . . . . . 1 1 Extermination 2 | . . . . . . . 1 1 Reinforcement 5 | . . . 1 . . . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . 2 . 1 . . . 1 3 Communications Jammed 1 | . . . . . . . 1 . Distress Signals 1 | . . . . . . . 1 . Times Spotted 104 | . 18 24 6 . . 6 16 34 Peak Tracking Total 18 | . 5 18 4 . . 4 4 7 Tactical Retreats 4 | . 3 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . . . . . . 1 7 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 6 . 1 . . 1 2 . Terminals 10 | . 6 . 1 . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 11 . 1 . . 1 3 . Successful 9 | . 6 . 1 . . 1 1 . Failed 7 | . 5 . . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 11 . . . 1 1 8 9 Terminals 16 | . 11 . 1 . . 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 . 1 . . 1 1 . Record 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Botnet 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 5 . 1 . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total Allies 18 | . . . . . 4 . 7 7 Largest Group 14 | . . . . . 4 4 9 14 Highest-Rated Group 784 | . . . . . 154 154 587 784 Highest-Rated Ally 96 | . . . . . 40 40 96 96 Zionite Dispatches 6 | . . . . . . . 3 3 Heavy 3 | . . . . . . . 2 1 Fire 1 | . . . . . . . . 1 Offense Resupply 1 | . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 179 | . . . . . . 20 87 72 Total Damage 6728 | . . . . . . 206 2473 4049 Kills 47 | . . . . . . 1 18 28 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5801 | 182 504 221 80 166 1460 1572 763 853 Spaces Moved 3589 | 129 332 136 41 132 1125 823 450 421 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3585 | 125 332 136 41 132 1125 823 450 421 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 105 101 100 100 100 100 108 Average Speed 113 | 98 110 114 101 100 100 101 130 165 Slowest Speed 200 | 100 115 130 101 101 100 140 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 58 37 7 30 84 86 14 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 8 | . . . . . . . . 8 Melee . | . . . . . . . . . Projectile 8 | . . . . . . . . 8 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total 5062 | 154 398 179 59 155 1460 1529 592 536 Wait 1180 | 1 19 26 4 13 332 676 87 22 Move 3581 | 128 331 135 40 131 1124 822 449 421 Hop . | . . . . . . . . . Pick Up 77 | 5 8 2 2 5 3 5 23 24 Fast Attach 13 | 7 . . . . . 1 3 2 Attach 30 | . . 4 3 1 . 6 4 12 Detach 1 | . . . . . . . . 1 Swap 6 | . 2 . . . . . . 4 Drop 18 | . 2 . . . 1 . 4 11 Fire 155 | 13 36 12 10 5 . 19 22 38 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 52 | -11/Junkyard | Discovered new exit (range 16) 183 | -11/Junkyard | Entered Materials 210 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Build established: Mutant 687 | -10/Materials | Entered Mines 740 | -10/Mines | Met a Derelict bent on vengeance 813 | -10/Mines | Discovered new exit (range 11) 874 | -10/Mines | Assembled infested the area 879 | -10/Mines | Assisted by a Guerilla fighting off Assembled 895 | -10/Mines | Core integrity fell below 50% 908 | -10/Mines | Entered Materials 908 | -9/Materials | Evolved 2 slots: Propulsion x2 925 | -9/Materials | Identified exit to Mines 936 | -9/Materials | Lost 6 parts (2p1n3w) 988 | -9/Materials | Entered Mines 995 | -9/Mines | Discovered new exit (range 6) 1132 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1133 | -9/Mines | Found a hidden stash of uninstalled traps 1150 | -9/Mines | Learned Materials non-interactive machine intel 1154 | -9/Mines | Entered Zion 1197 | -7/Zion | Build established: Scavenger-Mutant 1352 | -7/Zion | Found CR-A16's Pointy Stick 1417 | -7/Zion | Received a visual enhancement algorithm 1873 | -7/Zion | Given A8's code to call for help 1877 | -7/Zion | Identified exit to Proximity Caves 2075 | -7/Zion | Learned location of Recycling (-7) 2301 | -7/Zion | Imprinted 2303 | -7/Zion | Declared Zion's savior 2614 | -7/Zion | Entered Proximity Caves 2614 | -6/Proximity Caves | Accompanied by 4 allies 2877 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 3501 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3562 | -6/Proximity Caves | Discovered new exit (range 7) 3722 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3870 | -6/Proximity Caves | Learned Factory stockpile data 4186 | -6/Proximity Caves | Entered Factory 4186 | -6/Factory | Accompanied by 4 allies 4186 | -6/Factory | Evolved 6 slots: Utility x6 4227 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4231 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4452 | -6/Factory | Zion Heavy squad teleported in 4489 | -6/Factory | Zion Offense Resupply teleported in 4716 | -6/Factory | Build established: Scavenger-Skirmisher 4754 | -6/Factory | Zion Heavy squad teleported in 4918 | -6/Factory | Discovered new exit (range 11) 4932 | -6/Factory | Identified exit to Factory 4949 | -6/Factory | Entered another Factory area 4949 | -5/Factory | Accompanied by 9 allies 4949 | -5/Factory | Evolved 2 slots: Utility x2 5062 | -5/Factory | Zion Heavy squad teleported in 5234 | -5/Factory | Zion Fire squad teleported in 5283 | -5/Factory | Lost 3 parts (3n) 5409 | -5/Factory | Lost 3 parts (1n2w) 5731 | -5/Factory | Zion Heavy Resupply teleported in 5802 | -5/Factory | Self-destructed Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Heavy Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05731_ G7-E78(A) destroyed. 05735_ Acquired 10 matter. 05738_ Dropped Med. Storage Unit. 05739_ Dropped Sml. Storage Unit. 05739_ Acquired Humpback. 05743_ Acquired Huge Storage Unit. 05743_ R-10 Processor collects Imp. Hover Unit. 05745_ Acquired Hrd. Heavy Armor Plating. 05751_ Acquired Adv. Plasma Cannon. 05756_ Acquired Nuclear Core. 05757_ R-10 Processor collects Sml. Storage Unit. 05758_ Acquired 10 matter. 05780_ Triggered Alarm Trap. 05780_ An alarm sounds. 05780_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ????????????# ?????????# #???#???????????????????? | | ?????????##?# ########## ##??????????????????????? | | ???????????# #???????????????????????? | | ???Y????????# #???????????????????????? | | ????????????# ]]! #???????#???????????????? | | ??????#?????# ]]! """ #???????????????????????? | | ??????????#?# ][! """ #???????????????????????? | | ???????###### """ #???????????????????????? | | ???????# ??? ###?????????????????????? | | ???? ??# ????? #?????????????????????? | | ??"???## ???????? ##????????????????????? | | ???"??## #??#####+## #?????????????????????? | | ????? + ##?# % + #?????????????????????? | | ??? ?# #??#! # u#?????????????????????? | | /###### #### k # #?????????????????????? | | % + = # #?????????????????????? | | ##########% = #######+###???????????????????? | | #????#???#!== ## #???????????????????? | | #????????######### """ #???????????????????? | | #?????#??????????# """ #???????????????????? | | #?????##???#?????# """ #???????????????????? | | #???????????????## #???????????????????? | | #????????????????# """ #?????"??????"??????? | | #?????#??????????# """ #???????????????????? | | #???????#?????#??# """ #?????? ????????????? | | #????#?#????????## @ #???????????????????? | | #?#??????????????##########???????????????????? | | ####???????????????#???#?????????????????????????? | | ???#???#????#????????????????????????????????????? | | ?????##????????????#?????????????????????????????? | | ???????#?????????????????????#???????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ##??????????????#????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?????#????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | #??#?????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????##?##?????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 9 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BoreAlloyEdition Manual? 0 Play Time 00:45:55 Cumulative 25.1 hours Start 2023.11.26 @ 18:44:50 End 2023.11.26 @ 19:29:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 10 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 39 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3fe24e8-a232-4688-903c-c99c333d2e6f