Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:31:04 Player: Mantreise Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (2043) 2043 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 7230 Bonus ------- Follower Combat Kills 156 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Signal Interpreter Experimental Terrain Scan Processor Graphene Brace Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Barrage Gun Heavy Machine Gun Heavy Machine Gun CR-A16's Pointy Stick > --- INVENTORY -------- Deuterium Engine Medium Treads Mobile Refinery Mk. CCLXVII Barrage Gun [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Barrage Gun Energy Gun Makeshift Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Assault Cannon Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . 1 1 . . . . 1 . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 102 | 6 4 7 17 2 5 19 14 8 18 2 Power 10 | 1 1 1 2 . . 1 . . 4 . Engine 9 | 1 1 1 2 . . 1 . . 3 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 2 7 . 1 6 1 2 5 . Treads 19 | . . . 6 . 1 4 1 2 5 . Leg 8 | 2 1 2 1 . . 2 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 1 3 4 . 3 6 7 4 3 . Device 16 | . . . 3 . 2 4 3 3 1 . Storage 1 | 1 . . . . . . . . . . Processor 10 | . . 3 1 . . 1 4 1 . . Hackware 2 | . 1 . . . . . . . 1 . Protection 3 | . . . . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 33 | 2 1 1 4 2 1 6 6 2 6 2 Energy Gun 3 | . . . . . . 1 1 . 1 . Energy Cannon 3 | . . . 1 1 . 1 . . . . Ballistic Gun 19 | 2 1 . 1 . 1 3 3 2 5 1 Ballistic Cannon 3 | . . . 2 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . 1 . . . 1 Piercing Weapon 2 | . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 5 . . . Parts Lost 50 | . . 1 6 . 3 16 . . 19 5 Power 5 | . . . 1 . . . . . 2 2 Propulsion 17 | . . . 2 . 1 6 . . 7 1 Utility 9 | . . 1 1 . . 5 . . 2 . Weapon 19 | . . . 2 . 2 5 . . 8 2 Highest Loss Streak 9 | . . 1 2 . 3 9 . . 8 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 92 80 82 84 83 65 86 93 92 58 Engine 7 | . 14 11 9 7 7 6 7 7 10 5 Treads 18 | . . . 16 30 28 11 20 27 23 5 Leg 3 | . 28 29 13 . . 1 . . . . Device 8 | . . . 15 15 15 12 7 4 5 6 Processor 15 | . . 16 9 7 7 12 22 23 19 13 Hackware 1 | . 7 1 . . . . . . 6 6 Energy Gun 1 | . . . . . . 1 3 . . . Energy Cannon 1 | . . . 7 7 4 . . . . . Ballistic Gun 13 | . 27 12 4 5 . 10 16 23 18 5 Ballistic Cannon 2 | . . . 6 8 15 . . . . . Slashing Weapon 2 | . . 9 . . . 4 2 . . 5 Piercing Weapon 2 | . . . . . . . 4 7 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 10 10 13 27 36 40 34 27 26 45 30 Greatest Support 104 | 20 20 30 88 88 88 88 76 104 96 20 Greatest Overweight (x) 3 | . . . 1 . . 3 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 4 5 5 5 5 4 2 Average Carried 3 | 1 1 3 4 3 3 2 4 4 2 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 4 4 4 5 5 5 5 2 1 Class Distribution -------------------- 20% | Derelict-Skirmisher 20% | Mutant 18% | Scavenger-Mutant 15% | Derelict-Gunner 9% | Gunner 6% | Derelict-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Matter Collected 2301 | 272 30 123 284 156 230 354 198 168 389 97 Remotely . | . . . . . . . . . . . Salvage Created 2307 | 75 123 235 609 183 141 222 . . 662 57 Parts 133 | 2 11 13 39 11 4 8 . . 44 1 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 3 6 . 6 . 1 Prevented 7 | . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 43 | . 3 3 13 1 5 7 . . 11 . Melee 7 | . . 3 . . . 1 . . 3 . Guns 16 | . 3 . 2 . 1 2 . . 8 . Cannons 20 | . . . 11 1 4 4 . . . . Classes Destroyed 12 | 1 2 3 4 . 1 . . . 1 . Builder 4 | . . . 2 . . . . . 2 . Hauler 2 | . . . 1 1 . . . . . . Recycler 4 | 1 1 1 . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . . 1 . 1 . . . . 1 . Swarmer 8 | . 3 . 3 . . 2 . . . . Cutter 1 | . . . . . . . . . 1 . Grunt 20 | . . 2 6 . 3 4 . . 5 . Sentry 6 | . . 1 2 1 . . . . 2 . Hunter 3 | . . . 1 . 1 1 . . . . Programmer 3 | . . . . . 1 . . . 2 . Heavy 2 | . . . 1 . . . . . 1 . Best Kill Streak 5 | 1 5 3 5 3 2 2 . . 2 . Combat Bots Only 4 | . 3 2 4 1 2 2 . . 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 745 | . 18 19 97 36 56 160 . 12 279 68 Missed 226 | . 3 4 31 12 10 62 . 6 77 21 Damage Taken 8032 | . 128 215 1099 161 749 1530 . 84 3361 705 Core 1563 | . 32 112 118 12 32 396 . . 562 299 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 72 | . . . . . . 72 . . . . Regen/Repaired (Parts) 344 | . . . . . . . 344 . . . Core Remaining (%) 74 | 100 87 72 78 . . . . 37 . . Volleys Fired 199 | 6 24 . 62 8 17 40 2 . 25 15 Largest 4 | 2 2 . 3 3 3 2 2 . 4 1 Hottest 183 | 40 40 . 139 163 183 108 150 . 161 28 Shots Fired 368 | 12 48 . 107 24 45 42 5 . 70 15 Gun 196 | 12 48 . 22 8 6 10 5 . 70 15 Cannon 172 | . . . 85 16 39 32 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 266 | 12 48 . 45 16 40 26 3 . 61 15 Thermal 102 | . . . 62 8 5 16 2 . 9 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | 7 5 . 8 6 5 8 2 . 7 3 Robot Miss Streak 5 | 1 5 . 4 2 2 3 . . 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 237 | 9 22 8 62 13 25 29 2 . 61 6 Core Hits 102 | 2 9 5 27 4 7 11 1 . 35 1 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . . 1 1 5 5 . . 2 . Destroy 1 | . . . . . . . . . 1 . Blast 11 | . . . 1 1 5 4 . . . . Sever 1 | . . . . . . 1 . . . . Impale 1 | . . . . . . . . . 1 . Melee Attacks 39 | . . 9 . . . 7 . . 22 1 Impact . | . . . . . . . . . . . Slashing 17 | . . 9 . . . 7 . . . 1 Piercing 22 | . . . . . . . . . 22 . Sneak Attacks 4 | . . 1 . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6033 | 79 177 318 1400 496 885 926 34 . 1579 139 Guns 1828 | 79 177 . 279 62 75 89 34 . 930 103 Cannons 3014 | . . . 1121 434 810 649 . . . . Explosions . | . . . . . . . . . . . Melee 1176 | . . 318 . . . 188 . . 637 33 Ramming 15 | . . . . . . . . . 12 3 Kinetic 3518 | 79 177 . 575 421 885 568 . . 710 103 Thermal 1324 | . . . 825 75 . 170 34 . 220 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 539 | . . 318 . . . 188 . . . 33 Piercing 637 | . . . . . . . . . 637 . Highest Corruption 6 | . . 1 . . 1 1 5 5 2 6 Average Corruption 3 | . . 1 . . 1 1 4 5 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 96 | . . 1 . . 4 7 55 17 2 10 Message Errors 22 | . . . . . 2 2 14 3 . 1 Matter Fused 27 | . . . . . 2 1 13 6 1 4 Heat Flow Errors 9 | . . . . . . . 7 2 . . Energy Discharges 13 | . . . . . . 1 7 2 . 3 Parts Rejected 2 | . . 1 . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . 1 7 2 . 1 Data Loss (major) 6 | . . . . . . 1 4 1 . . Misfires 2 | . . . . . . . 2 . . . Alerts 3 | . . . . . . 1 1 . . 1 Overload Shots 2 | . . . . . . . 2 . . . Effects 1 | . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . 1 . . . Overflow Damage 129 | . . . 17 25 55 . . . 32 . Projectiles 97 | . . . 17 25 55 . . . . . Explosions . | . . . . . . . . . . . Melee 32 | . . . . . . . . . 32 . Knockbacks 21 | . . . 4 . 7 10 . . . . Impact . | . . . . . . . . . . . Kinetic 21 | . . . 4 . 7 10 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 6 | . . . . . . . . . 5 1 Targets Rammed 6 | . . . . . . . . . 5 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 594 | . . . 135 156 215 318 269 229 594 18 Average Temperature 94 | . . . 45 52 106 112 93 103 160 9 Received Heat Transfer 2490 | . . 102 360 36 432 486 . 24 1050 . Effects 7 | . . . . . . . . . 7 . Shutdowns 4 | . . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . . . . Heat Transferred 2215 | . . . 1221 111 . 333 50 . 500 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Peak Influence 265 | 5 183 236 265 166 . . . . 164 . Initial 120 | . 3 76 99 120 . . . . . . Average 99 | 1 79 163 144 107 . . . . 63 . Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 90 | 100 100 52 77 100 . . . . 100 . Level 1 9 | . . 47 22 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . 3 2 . . . . 6 . Investigation 4 | . . . 1 1 . . . . 2 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 6 | . 1 . 2 1 . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 12 5 20 2 6 12 . 5 35 5 Peak Tracking Total 5 | . 4 2 4 1 4 4 . 3 5 5 Tactical Retreats 11 | . . 1 . . 1 5 . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . 1 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . 1 . Most Traps Carried 4 | . . . . . . 4 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Disabled 5 | . . . . . . . . . 5 . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Accessed 10 | . 2 2 3 1 . . 1 . 1 . Terminals 6 | . 2 2 2 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 14 5 9 3 . . 4 . 1 . Successful 19 | . 6 4 3 1 . . 4 . 1 . Failed 17 | . 8 1 6 2 . . . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 7 3 5 . . . 4 . 1 . Terminals 25 | . 14 5 6 . . . . . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 4 2 1 . . . 4 . . . Part Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 2 . . . . . . 1 . Terminals 4 | . 2 2 . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 2 3 1 . . . . . . Full Trace Events 4 | . 1 . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . 19 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Total Allies 7 | . . . . . . . 7 . . . Largest Group 7 | . . . . . . . 7 7 3 . Highest-Rated Group 250 | . . . . . . . 250 250 119 . Highest-Rated Ally 41 | . . . . . . . 41 41 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 35 6 . Total Damage 1747 | . . . . . . . . 799 948 . Kills 8 | . . . . . . . . 5 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 3 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Turns Passed 9031 | 64 379 331 733 620 803 1142 2248 810 1292 609 Spaces Moved 4910 | 42 255 204 401 387 490 666 1305 433 481 246 Core 123 | 20 . . . . . 78 . . . 25 Treads 3969 | . . . 161 387 490 491 1305 433 481 221 Legs 818 | 22 255 204 240 . . 97 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 50 163 162 160 50 Average Speed 154 | 86 120 120 130 145 145 147 163 162 164 231 Slowest Speed 250 | 120 120 120 190 145 145 200 165 165 250 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 51 23 31 8 65 75 86 69 11 33 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 10 | . . . . . 4 2 2 1 . 1 Spaces Dug 3 | . . . 1 . . . . . 2 . Terrain Destroyed 52 | . . . 30 1 13 6 . . 2 . Melee 2 | . . . . . . . . . 2 . Projectile 50 | . . . 30 1 13 6 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Total 5991 | 60 290 276 515 423 538 775 1422 540 883 269 Wait 593 | . . 41 13 26 18 26 70 89 307 3 Move 4900 | 41 254 203 400 386 489 665 1304 432 480 246 Hop . | . . . . . . . . . . . Pick Up 106 | 7 6 11 16 1 6 17 16 6 19 1 Fast Attach . | . . . . . . . . . . . Attach 80 | 6 4 6 13 1 4 18 7 4 15 2 Detach 3 | . . . . . 1 1 . 1 . . Swap 22 | . . 1 4 1 1 1 7 4 3 . Drop 43 | . 2 5 7 . 2 . 16 4 7 . Fire 199 | 6 24 . 62 8 17 40 2 . 25 15 Melee 39 | . . 9 . . . 7 . . 22 1 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 5 | . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 765 | -9/Materials | Discovered new exit (range 10) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1463 | -8/Materials | Discovered new exit (range 9) 1494 | -8/Materials | Identified exit to Factory 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1628 | -7/Factory | Discovered new exit (range 6) 1795 | -7/Factory | Build established: Scavenger-Gunner 2120 | -7/Factory | Identified exit to Lower Caves 2128 | -7/Factory | Entered Lower Caves 2270 | -7/Lower Caves | Build established: Gunner 2722 | -7/Lower Caves | Lost 3 parts (1n2w) 2859 | -7/Lower Caves | Discovered new exit (range 15) 2886 | -7/Lower Caves | Learned Factory stockpile data 2901 | -7/Lower Caves | Identified exit to Lower Caves 2931 | -7/Lower Caves | Entered another Lower Caves area 3066 | -7/Lower Caves | Lost 9 parts (4n3u2w) 3256 | -7/Lower Caves | Build established: Mutant 3292 | -7/Lower Caves | Core integrity fell below 50% 3327 | -7/Lower Caves | Lost 7 parts (2n2u3w) 3617 | -7/Lower Caves | Build established: Scavenger-Mutant 4056 | -7/Lower Caves | Discovered new exit (range 11) 4070 | -7/Lower Caves | Identified exit to Zion 4073 | -7/Lower Caves | Entered Zion 4083 | -7/Zion | Learned Factory emergency access door positions 4146 | -7/Zion | Received a hallucinogenic algorithm 4189 | -7/Zion | System corruption cleaned by Quarantine Array 4326 | -7/Zion | Found Prototype Processor 4327 | -7/Zion | Identified Exp. Target Analyzer 4332 | -7/Zion | Found Prototype Processor 4333 | -7/Zion | Identified Exp. Core Analyzer 4336 | -7/Zion | Found Prototype Processor 4337 | -7/Zion | Identified Exp. Signal Interpreter 4346 | -7/Zion | Found Prototype Processor 4347 | -7/Zion | Identified Exp. Terrain Scan Processor 4624 | -7/Zion | Build established: Derelict-Mutant 4704 | -7/Zion | Found Prototype Device 4705 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4992 | -7/Zion | Gained Derelict followers 5004 | -7/Zion | Learned Factory emergency access door positions 5178 | -7/Zion | Found CR-A16's Pointy Stick 5199 | -7/Zion | Build established: Derelict-Gunner 5345 | -7/Zion | Imprinted 5348 | -7/Zion | Declared Zion's savior 6191 | -7/Zion | Build established: Derelict-Skirmisher 6248 | -7/Zion | Discovered new exit (range 16) 6249 | -7/Zion | Visited the Megawrench Repair Shop 6249 | -7/Zion | Megawrench repaired 6 parts 6320 | -7/Zion | Identified exit to Proximity Caves 6321 | -7/Zion | Entered Proximity Caves 6321 | -6/Proximity Caves | Accompanied by 7 allies 6525 | -6/Proximity Caves | Learned Factory terminal intel 6583 | -6/Proximity Caves | Spotted B-75 Beast 6603 | -6/Proximity Caves | Allies destroyed B-75 Beast 6728 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6798 | -6/Proximity Caves | Learned Factory emergency access door positions 7099 | -6/Proximity Caves | Discovered new exit (range 16) 7124 | -6/Proximity Caves | Identified exit to Factory 7131 | -6/Proximity Caves | Entered Factory 7131 | -6/Factory | Accompanied by 3 allies 7131 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7134 | -6/Factory | Loaded intel: 25 terminal locations 7515 | -6/Factory | Lost 3 allies 8174 | -6/Factory | Cargo convoy interrupted 8234 | -6/Factory | Lost 8 parts (1p4n1u2w) 8266 | -6/Factory | Discovered new exit (range 16) 8411 | -6/Factory | Core integrity fell below 50% 8421 | -6/Factory | Identified exit to Lower Caves 8423 | -6/Factory | Entered Lower Caves 8453 | -6/Lower Caves | Lost 7 parts (2n1u4w) 8694 | -6/Lower Caves | Build established: Scavenger-Mutant 8978 | -6/Lower Caves | Learned Factory interactive machine intel 9012 | -6/Lower Caves | Core integrity fell below 20% 9032 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Energy discharge (-129). System corrupted: Matter fused (-10). System corrupted: Matter fused (-7). System corrupted: Energy discharge (-112). System corrupted: Energy discharge (-136). Acquired 27 matter. Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. #S7&8WIADIE6R>BNG%NZFK 22VQ%YWCQ30 In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. Barrage Gun destroyed. Arm. Treads destroyed. Lgt. Fission Core destroyed. Rnf. Deuterium Engine destroyed. Great Axe destroyed. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????## ###???????????????????????????? | | ???????????????## ##??????????????????????????? | | ??????????????## #??????????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# #?????????? ??????????????? | | ???????????????# ##????????? ##????????????? | | ???????????????#### #????????? #????????????? | | ??????????????????# #????????? #????????????? | | ??????????????????# p ##???????# #????????????? | | ??????????????????####ss ##??????# #????????????? | | ?????????????????????# #??????# #????????????? | | ??????????????????#### #??????# #???????????## | | ?????????????????## ##?????# #??????????## | | ?????????????????# ####### #?????????## | | ?????????????????## # ###???????# | | ??????????????????## ##??????# | | ??????????????????## ### ##?????## | | ???????????????#### #?# #???#### | | ???????????????# #?## ##???# | | ??????????????# @ ##??## #????## | | ?????????? p ###### #????# ##???## | | ?????????? ?????# #????# ##### | | ?????????? ?????# #????## "## | | ?????????? ????? #?????# "=% | | ?????????? ?????? ?????# % | | ??????????? ?????? ????## | | ??????????? ## ????? ####?????# #### | | ????????????? ?????????##?????????# ##??# | | ??????????????????????????????????# ##???# # | | ????????????????????????????????? #####????#$ # | | ??????????????????????????????? ##????????# # | | ?????????????????????????????? #?????????# # | | ????????????????????????????? ### ???????# | | ????????????????????????????????####????? | | ?????????????????????????????????????????? ### | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Recoil Reduction 8 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Thermic Laser | -7/Zion | Archive Chainsword | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Spear | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Omniscient Cartographer Challenges ------------ None Game ------ Seed ActiveRiotUnit Manual? 0 Play Time 01:13:34 Cumulative 16.7 hours Start 2024.04.06 @ 19:25:56 End 2024.04.08 @ 16:31:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 19 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 38x25 Zoom Use 86% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa31c5c0-9541-445d-b7ea-bd555999f609