Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:34:54 Player: OccultOnion Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1713) 1713 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 8003 Bonus ------- Follower Combat Kills 87 Friendly Fire -12 Cogmind --------- Core Integrity 0/1450 Matter 263/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Light Particle Reactor Improved Targeting Computer Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Compact Particle Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Gravmag Array Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Terrain Scan Processor Core Analyzer Transmission Jammer Focal Shield EM Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Gauss Cannon Scythe > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Light Particle Reactor Armored Heavy Treads Coil Gun Scythe [Rating: 125] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Weapon Shielding Weapon Scythe Energy Gun Electrolaser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 7 | . . 1 1 . . 1 1 1 2 Utility 7 | . . 1 1 1 1 1 1 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 77 | 1 . 7 11 4 19 5 11 11 8 Power 8 | . . 2 . . 2 . 2 . 2 Engine 4 | . . 2 . . 1 . 1 . . Core 2 | . . . . . 1 . 1 . . Reactor 2 | . . . . . . . . . 2 Propulsion 29 | . . 2 6 . 5 2 3 8 3 Treads 9 | . . 1 2 . 2 1 1 1 1 Leg 10 | . . . 3 . 1 . 2 3 1 Wheel 2 | . . 1 1 . . . . . . Hover 8 | . . . . . 2 1 . 4 1 Flight . | . . . . . . . . . . Utility 16 | 1 . 1 2 1 4 2 3 2 . Device 9 | 1 . . 1 1 1 2 1 2 . Storage 1 | . . 1 . . . . . . . Processor 4 | . . . 1 . 1 . 2 . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 24 | . . 2 3 3 8 1 3 1 3 Energy Gun 6 | . . 1 2 . 1 . 1 . 1 Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 6 | . . 1 . 1 3 . . 1 . Ballistic Cannon 2 | . . . 1 . . . . . 1 Launcher 4 | . . . . . 3 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 . . . 1 Parts Lost 54 | . . 2 9 1 6 . 8 3 25 Power 4 | . . . . . . . 2 . 2 Propulsion 20 | . . 1 5 1 1 . 2 1 9 Utility 15 | . . . 1 . 2 . 2 1 9 Weapon 15 | . . 1 3 . 3 . 2 1 5 Highest Loss Streak 22 | . . 2 6 1 2 . 4 3 22 Average Slot Usage (%) 92 | . 100 98 92 100 93 91 81 89 80 Engine 6 | . 14 10 9 7 6 5 3 4 3 Core 2 | . . . . . 5 5 2 4 . Treads 6 | . . 3 8 15 7 7 2 . . Leg 10 | . 28 18 15 15 6 . 4 8 6 Wheel 1 | . . 11 7 . . . . . . Hover 6 | . . . . . 7 12 11 14 18 Device 13 | . 14 11 6 15 12 11 14 18 14 Storage 12 | . 14 20 18 15 13 11 7 4 3 Processor 7 | . . . 9 7 8 5 8 14 11 Hackware 2 | . . . . . 2 5 5 4 4 Energy Gun 3 | . . 9 7 7 3 . 1 . . Energy Cannon 2 | . . . . . 3 4 5 4 2 Ballistic Gun 4 | . 28 12 1 7 1 . . . 2 Launcher 1 | . . . . . 3 5 3 2 . Slashing Weapon 3 | . . . . 3 6 5 5 4 4 Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 62 | 13 13 26 29 33 51 53 54 52 62 Greatest Support 110 | 20 20 16 44 34 49 67 67 105 110 Greatest Overweight (x) 16 | . . 1 2 . 1 1 16 2 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 8 8 Average Capacity 9 | 6 6 9 10 10 10 10 9 8 7 Most Carried 10 | 6 6 10 10 10 10 10 10 8 8 Average Carried 8 | 5 6 9 9 9 9 9 8 7 6 Final Capacity 10 | 6 6 10 10 10 10 10 8 8 4 Final Carried 10 | 6 6 10 10 10 10 10 8 7 4 Class Distribution -------------------- 81% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 1349 | 258 . 177 184 169 167 . 260 134 . Remotely . | . . . . . . . . . . Salvage Created 1957 | 119 86 460 237 328 315 . 270 142 . Parts 118 | 10 4 33 13 24 16 . 10 8 . Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 37 | . 2 11 8 5 7 . 3 1 . Melee 1 | . . . . . 1 . . . . Guns 25 | . 2 11 5 5 2 . . . . Cannons 5 | . . . 3 . 1 . . 1 . AOE 5 | . . . . . 3 . 2 . . Classes Destroyed 12 | 2 1 5 . 1 1 . 2 . . Worker 3 | . . 1 . 2 . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 4 | . . 1 . 1 1 . . 1 . Swarmer 12 | . . 7 3 . 2 . . . . Grunt 12 | . 2 . 5 3 2 . . . . Brawler 1 | . . . . . 1 . . . . Sentry 8 | . . 4 . . 1 . 2 1 . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . 2 1 . . . . Best Kill Streak 6 | 3 2 6 3 5 2 . 1 1 . Combat Bots Only 6 | . 2 6 3 4 2 . 1 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 8171 | . 74 587 774 697 904 . 1176 144 3815 Core 2060 | . 13 149 78 95 89 . 141 29 1466 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 94 62 85 86 89 100 87 97 . Volleys Fired 196 | 12 12 39 34 34 27 . 21 13 4 Largest 2 | 2 2 2 2 2 2 . 2 2 2 Hottest 167 | 40 40 76 100 86 113 . 167 128 155 Shots Fired 354 | 24 24 78 57 67 43 . 38 16 7 Gun 265 | 24 24 78 27 67 30 . 9 3 3 Cannon 75 | . . . 30 . 9 . 19 13 4 Launcher 14 | . . . . . 4 . 10 . . Special . | . . . . . . . . . . Kinetic 174 | 24 24 47 32 34 6 . . 3 4 Thermal 148 | . . 31 25 33 15 . 28 13 3 Explosive 6 | . . . . . 4 . 2 . . Electromagnetic 26 | . . . . . 18 . 8 . . Robot Hit Streak 9 | 6 7 6 8 9 7 . 3 6 1 Robot Miss Streak 5 | 3 4 5 4 3 2 . 4 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 208 | 15 15 46 32 41 31 . 18 8 2 Core Hits 87 | 6 5 21 12 16 15 . 6 6 . Critical Hits 1 | . . 1 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 139 | . . . . 27 25 7 8 26 46 Impact 10 | . . . . 10 . . . . . Slashing 129 | . . . . 17 25 7 8 26 46 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4344 | 162 140 585 667 870 923 . 708 231 58 Guns 2252 | 162 140 585 259 777 207 . 74 23 25 Cannons 1162 | . . . 408 . 236 . 310 208 . Explosions 715 | . . . . . 391 . 324 . . Melee 215 | . . . . 93 89 . . . 33 Ramming . | . . . . . . . . . . Kinetic 1459 | 162 140 280 422 356 51 . . 23 25 Thermal 1993 | . . 305 245 421 335 . 479 208 . Explosive 282 | . . . . . 282 . . . . Electromagnetic 395 | . . . . . 166 . 229 . . Impact . | . . . . . . . . . . Slashing 215 | . . . . 93 89 . . . 33 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 6 . . . 13 Average Corruption 3 | . . . . 1 4 . . . 7 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . 1 17 . . . 4 Message Errors 4 | . . . . 1 3 . . . . Matter Fused 6 | . . . . . 5 . . . 1 Heat Flow Errors 2 | . . . . . 2 . . . . Energy Discharges 2 | . . . . . 1 . . . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 3 . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 28 | . . . 13 . 6 . 9 . . Projectiles 22 | . . . 13 . . . 9 . . Explosions . | . . . . . . . . . . Melee 6 | . . . . . 6 . . . . Knockbacks 5 | . . . 5 . . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 94 . . . . Shots 2 | . . . . . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 332 | . 9 124 237 . 332 . 190 124 100 Average Temperature 78 | . 7 45 94 . 138 . 83 30 45 Received Heat Transfer 1260 | . 42 126 396 198 75 . 18 27 378 Effects 3 | . . . . . 3 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . Heat Transferred 3262 | . . 666 518 851 474 . 531 222 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 339 | 20 90 337 123 119 247 57 339 195 185 Initial 91 | . 13 37 18 55 53 . . 91 51 Average 91 | 10 52 130 55 51 97 17 207 116 97 Maximum Alert Level 1 | . . 1 . . 1 . 1 . . Low Security (%) 90 | 100 100 79 100 100 88 100 48 100 100 Level 1 9 | . . 20 . . 11 . 51 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 2 1 2 . 4 Investigation 1 | . . . 1 . . . . . . Extermination 6 | . . . . 1 2 1 1 . 1 Reinforcement 4 | . 1 . . . . . 1 . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 6 | . 1 1 1 1 . . . . 2 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 121 | . 3 12 10 14 15 2 10 5 50 Peak Tracking Total 28 | . 3 5 4 5 3 3 5 2 28 Tactical Retreats 13 | . 1 1 . 2 2 . 1 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 4 | . . . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 10 | . . . 1 . 2 . 7 . . Max in Single Turn 5 | . . . 1 . 1 . 5 . . Garrison Access 3 | . . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 38 | . 2 4 3 5 5 6 6 3 4 Terminals 32 | . 2 4 3 4 3 4 6 3 3 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 103 | . 6 9 13 13 6 16 15 10 15 Successful 51 | . 5 7 9 7 2 8 9 3 1 Failed 52 | . 1 2 4 6 4 8 6 7 14 Catastrophic 18 | . 1 . . 1 3 2 1 2 8 Database Lockouts . | . . . . . . . . . . Manual 71 | . 6 5 12 12 1 8 10 10 7 Terminals 91 | . 6 9 13 12 3 13 15 10 10 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . . . 2 2 . . 5 Terminal Hacks 19 | . 1 4 5 2 . 2 5 . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Level Access Points 4 | . . 1 1 1 . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 3 | . . 1 1 . . 1 . . . Locate Traps 2 | . . 1 . . . . 1 . . Zone Layout 5 | . . 1 1 1 . . 2 . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . 1 Seal Access 3 | . . . . . 1 1 . . 1 Unauthorized Hacks 27 | . 4 3 4 5 . 4 4 3 . Terminals 26 | . 4 3 4 4 . 4 4 3 . Track 5 | . 2 . 1 1 . . . 1 . Assimilate 3 | . . . . 1 . . 1 1 . Botnet 18 | . 2 3 3 2 . 4 3 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Mask 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 34 | . 2 4 3 4 4 5 5 3 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Matter 219 | . . . . . 219 . . . . Time 116 | . . . . . 116 . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 10 | . . . . 1 3 6 . . . Largest Group 6 | . . . . 1 3 6 3 . . Highest-Rated Group 186 | . . . . 26 48 186 93 . . Highest-Rated Ally 31 | . . . . 26 16 31 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 58 | . . . . . 29 7 22 . . Total Damage 806 | . . . . . 399 72 335 . . Kills 3 | . . . . . 2 . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 5638 | 109 182 538 336 1147 1342 459 522 550 453 Spaces Moved 4040 | 57 123 363 207 707 787 355 487 478 476 Core 66 | . . . . . . . 4 . 62 Treads 150 | . . . . . 138 . . . 12 Legs 1179 | 57 123 . 49 707 161 . . 82 . Wheels 521 | . . 363 158 . . . . . . Hover 2124 | . . . . . 488 355 483 396 402 Flight . | . . . . . . . . . . Fastest Speed 44 | 120 120 100 90 130 126 52 66 44 50 Average Speed 107 | 120 120 109 104 130 140 104 80 86 65 Slowest Speed 850 | 120 120 110 180 130 180 151 850 180 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 5 29 30 23 15 19 8 14 15 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . . . 1 1 . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 112 | . . . . 23 20 7 8 21 33 Terrain Destroyed 294 | . . . 9 23 118 7 76 25 36 Melee 103 | . . . . 23 20 7 8 15 30 Projectile 33 | . . . 9 . . . 8 10 6 AOE 158 | . . . . . 98 . 60 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4809 | 76 136 436 272 832 948 439 567 560 543 Wait 202 | 4 2 5 4 39 60 52 30 6 . Move 4031 | 56 122 362 206 706 786 354 486 477 476 Hop . | . . . . . . . . . . Pick Up 106 | 2 . 15 14 12 20 10 9 16 8 Fast Attach . | . . . . . . . . . . Attach 59 | 1 . 5 11 2 11 5 10 7 7 Detach 3 | . . 1 . . . 2 . . . Swap 18 | . . 2 . 2 8 . 1 4 1 Drop 55 | 1 . 7 3 10 11 9 2 11 1 Fire 196 | 12 12 39 34 34 27 . 21 13 4 Melee 139 | . . . . 27 25 7 8 26 46 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 619 | -9/Materials | Identified exit to Materials 746 | -9/Materials | Discovered new exit (range 12) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -8/Materials | Lost 3 parts (1n2w) 1002 | -8/Materials | Identified exit to Factory 1109 | -8/Materials | Lost 6 parts (4n1u1w) 1166 | -8/Materials | Entered Factory 1166 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1744 | -7/Factory | Identified exit to Factory 2313 | -7/Factory | Entered another Factory area 2313 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2795 | -6/Factory | Build established: Scavenger-Mutant 2934 | -6/Factory | Discovered new exit (range 16) 3257 | -6/Factory | Build established: Mutant 3276 | -6/Factory | Fabricated G-47 Trooper (x3) 3655 | -6/Factory | Entered another Factory area 3655 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3924 | -5/Factory | Allied Derelicts emerged from ambush trap array 4078 | -5/Factory | Discovered new exit (range 15) 4114 | -5/Factory | Entered another Factory area 4114 | -4/Factory | Accompanied by 3 allies 4114 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4314 | -4/Factory | Lost 4 parts (1p1n1u1w) 4405 | -4/Factory | Lost 3 parts (1p1n1w) 4584 | -4/Factory | Identified exit to Research 4636 | -4/Factory | Entered Research 4636 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4722 | -3/Research | Spotted B-86 Titan 5082 | -3/Research | Lost 3 parts (1n1u1w) 5179 | -3/Research | Discovered new exit (range 14) 5186 | -3/Research | Entered another Research area 5186 | -2/Research | Evolved 2 slots: Propulsion x2 5323 | -2/Research | Build established: Scavenger-Mutant 5579 | -2/Research | Spotted B-90 Cyclops 5605 | -2/Research | Core integrity fell below 50% 5617 | -2/Research | Garrison activated, responded to threat 5620 | -2/Research | System corruption reached 10% 5631 | -2/Research | Core integrity fell below 20% 5636 | -2/Research | Lost 22 parts (2p9n8u3w) 5639 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05604_ Slug penetrates Wave Intensifier. 05604_ Wave Intensifier disabled. 05604_ Penetrated by Slug. 05604_ Slug penetrates K-01 Serf. 05604_ T-07 Excavator destroyed. 05605_ B-90 Cyclops activates siege mode. 05605_ K-01 Serf collects debris. 05605_ Enh. Optical Array destroyed. 05606_ P-80 Master resets H-88 Terminator, system corruption cleaned. 05606_ K-01 Serf collects debris. 05612_ Acquired Hvy. Gauss Cannon. 05616_ K-01 Serf cleans the Catalytron. 05617_ W-44 Eye calls for garrison support. 05617_ ALERT: Activating Garrison Access R001. 05619_ Catalytron disabled. 05619_ K-01 Serf collects debris. 05623_ System corrupted: Matter fused (-5). 05625_ P-80 Master resets P-80 Master, system corruption cleaned. 05636_ Scythe destroyed. 05636_ System Shield destroyed. Map ----- +----------------------------------------------------+ | #????????# ## #??????##########"+## | | #????????# ## #????????????# ] # | | #????????# ## #????????????# " | | #????????# #####"###????????????#|!! # | | ##????????# #???## ##????????????#!! " | | #?????????# #????## ##??????????##!! " | | #?????????# #?????## ##?????????# # | | ???????????# #########"##????????######### | | ??????????## ## #????????????????#""%* | | ?????????# # #????????????????#""! | | ########## # #????????????????#"" | | "" # #????????????????#G | | T" / #????????????????#"" | | # " " #????????????????#"" | | ###+####### # "T" #????????????????#"" | | ## #?# # """ #????????????????# | | + #?##################"#???????????????# | | # #???????????????????##???????????????# | | # #????????????#################????#####/## | | +# !#????????# ? # #????# | | # #????????# # #????# | | #######"#???????# """ # #????# | | !#??????##???????# ""T"" # #????# """ | | #???????????????# "" "" # #????# """ | | #???????????????# g # #????# "" | | #???????????????# @ # #????# | | #"#??????????????# ggg ; g ! #????# | | ?# #?????????????#+##+#############"##########/### | | ??##????????????????? | | ????????????????????? | | ????????????????????? | | ?????????????????????? | | ??????????????????????#### ####### | | ?????????????????????????# #?????? | | ?????????????????????????# """ #?????? | | ?????????????????????????# """ #?????? | | ?????????????????????????# """ #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# ? #?????? | | ?????????????????????????? ###+####?????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ???????????????????????????? ?????????????? | | ????????????????????????????? !! ??????????????? | | ???????????????????????????????! ? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 34 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Power Amplification 20 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 56 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonIonicCasing Manual? 0 Play Time 01:04:57 Cumulative 70.7 hours Start 2020.09.18 @ 17:30:55 End 2020.09.18 @ 18:34:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9672d49-86b7-4552-8b08-8df2f2bbb879