Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 14:20:11 Player: wchar_t Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (271) 1355 Value Destroyed (9694) 9694 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (1332) 1332 TOTAL SCORE: 20381 Bonus ------- High Alert Combat Kills 910 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 16/100 System Corruption 25% Temperature Cool (0) Movement Hovering (66) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Coolant Injector Advanced Energy Well (500) Long-range Sensor Array Long-range Terrain Scanner Layered Light Armor Plating Enhanced Force Rifle Enhanced Force Rifle Phase Gun KE Penetrator AWS/Gauss Vibroblade Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Large Storage Unit Advanced Gravity Neutralizer Long-range Terrain Scanner Advanced Targeting Computer Advanced Transmission Jammer > --- WEAPON ----------- Enhanced Force Rifle Helical Railgun Vibroblade Vibroblade > --- INVENTORY -------- Antimatter Reactor Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Experimental Heat Sink Advanced Energy Well Long-range Sensor Array Improved Force Field Cooled Plasma Rifle Enhanced Force Rifle KE Penetrator AWS/Gauss [Rating: 130] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 1 . . Utility 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . Parts Attached 387 | 6 9 4 . . 31 69 4 5 11 8 43 1 1 4 38 67 5 4 77 Power 33 | 1 . 1 . . 3 6 . . . . 1 . . . 3 7 2 2 7 Engine 10 | 1 . 1 . . 3 3 . . . . 1 . . . 1 . . . . Core 20 | . . . . . . 3 . . . . . . . . 2 7 1 1 6 Reactor 3 | . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 104 | 2 . 3 . . 9 17 . 1 1 1 10 . . . 11 22 1 1 25 Treads 12 | . . 1 . . 7 3 . . 1 . . . . . . . . . . Leg 38 | 2 . 2 . . . 8 . 1 . 1 10 . . . 7 7 . . . Wheel 6 | . . . . . . 6 . . . . . . . . . . . . . Hover 48 | . . . . . 2 . . . . . . . . . 4 15 1 1 25 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 112 | 1 5 . . . 7 12 2 3 10 2 13 . . . 6 19 2 . 30 Device 60 | . 3 . . . 3 4 2 1 9 2 7 . . . 1 11 1 . 16 Storage 8 | 1 1 . . . 2 . . . . . 1 . . . . . . . 3 Processor 7 | . 1 . . . 1 1 . . . . . . . . . 1 1 . 2 Hackware 2 | . . . . . . . . . . . . . . . . 1 . . 1 Protection 35 | . . . . . 1 7 . 2 1 . 5 . . . 5 6 . . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 138 | 2 4 . . . 12 34 2 1 . 5 19 1 1 4 18 19 . 1 15 Energy Gun 48 | . . . . . 3 14 . 1 . 3 6 . . 2 5 5 . . 9 Energy Cannon 8 | . 1 . . . 1 3 . . . . . . . . 2 1 . . . Ballistic Gun 35 | 2 1 . . . . 8 . . . 2 6 . . 1 4 9 . . 2 Ballistic Cannon 9 | . 2 . . . 4 2 1 . . . . . . . . . . . . Launcher 24 | . . . . . 4 5 . . . . 2 1 . 1 6 4 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . 4 Piercing Weapon 10 | . . . . . . 2 1 . . . 5 . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . 2 4 . . 3 . 3 . . . 4 5 . 1 4 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . 1 . . . . System Corruption 18 | . . . . . . . . . . . 8 . . . 10 . . . . Parts Lost 80 | . 1 2 . . 7 23 . 2 . 1 4 . . . 9 9 . 3 19 Power 17 | . . 1 . . 1 5 . . . . 1 . . . 2 1 . . 6 Propulsion 22 | . . 1 . . 2 6 . 1 . 1 . . . . 2 2 . 1 6 Utility 23 | . . . . . 3 6 . 1 . . 1 . . . 3 3 . 1 5 Weapon 18 | . 1 . . . 1 6 . . . . 2 . . . 2 3 . 1 2 Highest Loss Streak 7 | . 1 2 . . 4 7 . 1 . 1 2 . . . 6 4 . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 98 100 100 83 88 100 96 98 76 93 100 100 82 86 95 89 83 85 Engine 5 | . 14 13 14 14 8 3 7 7 7 7 6 6 6 6 4 . . . . Core 1 | . . . . . . 2 . . . . . . . . 1 4 5 5 2 Reactor 1 | . . . . . . . . . . . . . . . . . 4 5 7 Treads 5 | . . . . . 25 12 7 7 12 15 . . . . . . . . . Leg 12 | . 28 27 28 28 . 7 . 3 2 3 25 26 26 26 24 11 . . . Wheel 3 | . . . . . . 7 23 16 15 11 . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 17 31 31 26 Device 12 | . 6 14 14 14 13 9 15 15 14 15 10 13 13 13 10 12 20 20 17 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 5 | . 7 . . . 5 1 7 7 7 7 6 6 6 6 6 10 5 5 6 Protection 6 | . . . . . 1 10 7 6 6 7 10 13 13 13 10 7 5 5 4 Energy Gun 8 | . . . . . . 16 7 13 15 . 18 13 13 1 5 9 5 4 3 Energy Cannon 2 | . 4 14 14 14 9 1 . . . . . . . . 2 . . . . Ballistic Gun 3 | . 10 . . . . 1 7 7 7 . 4 6 6 . 3 5 5 . 1 Ballistic Cannon 2 | . 12 14 14 14 8 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 7 Piercing Weapon 1 | . . . . . . 1 6 1 . . 1 6 5 6 5 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 34 34 34 34 68 74 68 74 96 78 81 82 82 81 99 93 85 83 88 Greatest Support 100 | 20 20 23 20 20 69 93 42 42 26 54 71 71 71 71 82 100 84 84 86 Greatest Overweight (x) 4 | . 1 2 1 1 2 4 1 2 3 4 4 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 1 1 . 1 1 1 2 2 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 3 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 12 14 13 15 14 17 20 19 19 19 19 19 20 20 19 19 19 19 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Final Carried 20 | 3 15 15 15 15 13 20 20 20 20 20 20 20 20 20 19 20 20 19 12 Class Distribution -------------------- 53% | Mutant 20% | Tank 11% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 6899 | 219 457 74 . 20 561 1050 28 256 416 30 783 23 17 . 680 1274 . . 1011 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11489 | . 484 101 . 35 1381 2154 . 678 . 217 1192 . . . 973 2447 . . 1827 Parts 545 | . 31 4 . 5 82 94 . 17 . 5 45 . . . 47 119 . . 96 Haulers Intercepted 18 | . 2 . . . 4 2 . . . . 1 . . . . 4 . . 5 Recyclers Shooed 17 | . 3 . . 1 2 5 . . . . 1 . . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 5 15 . 6 . . . . 36 . . . . Prevented 4 | . . . . . . . 2 . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 184 | . 13 4 . 3 23 40 . 12 . 4 16 . . . 22 33 . . 14 Melee 19 | . . . . . . 6 . . . 1 . . . . 2 . . . 10 Guns 86 | . 8 . . . . 19 . 11 . 3 11 . . . 8 22 . . 4 Cannons 27 | . 5 4 . 3 12 1 . . . . . . . . 2 . . . . AOE 46 | . . . . . 11 10 . . . . 4 . . . 10 11 . . . Classes Destroyed 20 | . 6 . . . 6 3 . . . . . . . . 2 1 . . 2 Worker 16 | . 3 . . . 2 2 . . . . 1 . . . . 4 . . 4 Builder 9 | . . . . . 1 3 . . . . 2 . . . . . . . 3 Tunneler 4 | . . . . . 2 . . . . . 2 . . . . . . . . Hauler 18 | . 2 . . . 4 2 . . . . 1 . . . . 4 . . 5 Recycler 20 | . 1 . . . 3 8 . . . . 2 . . . . 3 . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 17 | . 2 . . . 4 3 . . . . 2 . . . . 3 . . 3 Swarmer 42 | . 9 2 . 3 3 7 . . . 1 1 . . . 5 8 . . 3 Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 Grunt 59 | . 4 2 . . 13 11 . 10 . 3 4 . . . 5 7 . . . Brawler 6 | . . . . . 1 1 . 1 . . 1 . . . . 2 . . . Duelist 9 | . . . . . . 6 . 1 . . 2 . . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . 1 . . . . Sentry 16 | . . . . . 4 4 . . . . 3 . . . 2 2 . . 1 Demolisher 3 | . . . . . . . . . . . . . . . 3 . . . . Hunter 12 | . . . . . 1 3 . . . . . . . . 2 6 . . . Programmer 31 | . . . . . . 7 . . . . 5 . . . 3 8 . . 8 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 2 . 3 8 10 . 4 . 3 4 . . . 12 6 . . 5 Combat Bots Only 12 | . 3 2 . 3 7 7 . 4 . 3 3 . . . 12 5 . . 4 Max Kills in Single Turn 6 | . 2 1 . 1 5 2 . 1 . 1 2 . . . 2 6 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 2 . . . . 2 . . . 2 3 . . . Melee 1 | . . . . . . 1 . . . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Damage Taken 17156 | . 361 282 . 93 1001 3536 . 882 . 657 1553 . . . 2311 2689 . 251 3540 Core 2540 | . 35 75 . . 139 312 . 151 . 81 78 . . . 291 227 . . 1151 Absorbed by Shields 611 | . . . . . . 115 . . . 129 344 . . . . . . . 23 Redirected to Shielding 46 | . . . . . . 39 . . . . 7 . . . . . . . . Regen/Repaired (Parts) 1486 | . . . . . . . . . 909 . 260 . . . . . . . 317 Core Remaining (%) 64 | 100 . . . 56 74 . . . . 22 . . . . 56 77 . . . Volleys Fired 592 | . 72 11 . 5 70 119 9 30 1 6 63 . . . 53 108 . 2 43 Largest 4 | . 2 2 . 2 3 3 2 3 3 1 4 . . . 3 3 . 1 2 Hottest 262 | . 99 99 . 99 173 173 89 158 158 69 262 . . . 187 195 . 43 169 Shots Fired 1336 | . 140 22 . 10 126 289 10 89 3 29 184 2 . . 106 268 . 2 56 Gun 1024 | . 76 . . . 6 251 2 89 3 29 178 2 . . 73 259 . . 56 Cannon 259 | . 64 22 . 10 113 18 8 . . . . . . . 24 . . . . Launcher 53 | . . . . . 7 20 . . . . 6 . . . 9 9 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 530 | . 136 11 . 5 43 66 9 29 1 23 45 1 . . 35 117 . . 9 Thermal 753 | . 4 11 . 5 76 203 1 60 2 6 133 1 . . 62 142 . . 47 Explosive 53 | . . . . . 7 20 . . . . 6 . . . 9 9 . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 6 10 . 2 16 27 . 16 . 20 26 . . . 14 11 . . 13 Robot Miss Streak 6 | . 5 2 . 3 3 5 . 2 . 1 1 . . . 3 6 . . 4 Penetration Max 2 | . . . . . . 1 . . . . . . . . . 2 . . . Secondary Targets 7 | . 1 . . . . 2 . 1 . . . . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . . . 1 1 . . . Autonomous 69 | . . . . . . 20 . . . 23 . . . . 17 . . . 9 Shots Hit Robots 916 | . 71 16 . 4 73 208 . 62 . 26 131 . . . 80 162 . . 83 Core Hits 482 | . 28 5 . 4 64 127 . 22 . 7 54 . . . 57 86 . . 28 Critical Kills 3 | . . . . . . . . . . . . . . . . 3 . . . Critical Parts Destroyed 10 | . . . . . . 1 . . . . . . . . . 9 . . . Critical Strikes 57 | . 3 . . . 4 10 . 7 . . 8 . . . 3 16 . . 6 Burn 34 | . . . . . . 9 . 7 . . 8 . . . 3 4 . . 3 Destroy 13 | . . . . . . 1 . . . . . . . . . 12 . . . Blast 7 | . 3 . . . 4 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 214 | . . . . . . 15 5 . . . 17 . . . 17 19 . . 141 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . . . . . . . . . . . 141 Piercing 73 | . . . . . . 15 5 . . . 17 . . . 17 19 . . . Sneak Attacks 30 | . . . . . . 2 . . . . 2 . . . 3 4 . . 19 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . . . 7 Damage Inflicted 31213 | . 1186 370 . 146 2681 6250 . 1160 . 689 3618 . . . 4245 5892 . 212 4764 Guns 14006 | . 381 . . . 73 3341 . 1155 . 666 2454 . . . 1375 3809 . . 752 Cannons 3279 | . 755 310 . 133 1443 265 . . . . . . . . 373 . . . . Explosions 7762 | . . 46 . . 1155 2244 . . . . 937 . . . 1549 1619 . 212 . Melee 5982 | . . . . . . 370 . . . . 188 . . . 948 464 . . 4012 Ramming 184 | . 50 14 . 13 10 30 . 5 . 23 39 . . . . . . . . Kinetic 7745 | . 1101 169 . 81 689 1349 . 370 . 573 674 . . . 723 1797 . . 219 Thermal 9586 | . 35 187 . 52 827 2257 . 785 . 93 1780 . . . 1025 2012 . . 533 Explosive 7651 | . . . . . 1155 2179 . . . . 937 . . . 1549 1619 . 212 . Electromagnetic 65 | . . . . . . 65 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4012 | . . . . . . . . . . . . . . . . . . . 4012 Piercing 1970 | . . . . . . 370 . . . . 188 . . . 948 464 . . . Highest Corruption 29 | . . . . . . 2 2 2 2 1 13 13 13 13 29 12 . 6 25 Average Corruption 6 | . . . . . . 1 2 2 2 1 3 13 13 13 17 4 . 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 314 | . . . . . . 20 6 10 1 4 31 16 10 4 58 45 . . 109 Message Errors 83 | . . . . . . 4 2 4 . 3 7 6 5 . 9 12 . . 31 Matter Fused 73 | . . . . . . 8 1 1 . . 9 4 2 1 11 14 . . 22 Heat Flow Errors 35 | . . . . . . 2 1 1 . . 4 . . 1 7 4 . . 15 Energy Discharges 37 | . . . . . . 3 1 2 . 1 3 . 2 . 7 6 . . 12 Parts Rejected 5 | . . . . . . . . . . . 1 . . . 2 . . . 2 Parts Fused 3 | . . . . . . 1 . 1 . . . . . 1 . . . . . Data Loss (minor) 34 | . . . . . . . 1 . 1 . 4 3 . 1 6 5 . . 13 Data Loss (major) 9 | . . . . . . . . . . . . 1 1 . 3 1 . . 3 Misfires 15 | . . . . . . 1 . 1 . . 3 2 . . 3 2 . . 3 Alerts 6 | . . . . . . 1 . . . . . . . . 2 . . . 3 Misdirections 4 | . . . . . . . . . . . . . . . 1 . . . 3 Weapon Failures 10 | . . . . . . . . . . . . . . . 7 1 . . 2 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . 7 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1257 | . 15 40 . . 35 68 . . . . 127 . . . 85 90 . . 797 Projectiles 29 | . 15 6 . . 4 4 . . . . . . . . . . . . . Explosions 222 | . . 34 . . 31 64 . . . . 32 . . . 31 30 . . . Melee 1006 | . . . . . . . . . . . 95 . . . 54 60 . . 797 Knockbacks 17 | . 10 2 . 1 3 . . . . . 1 . . . . . . . . Impact 2 | . . . . 1 . . . . . . 1 . . . . . . . . Kinetic 15 | . 10 2 . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . 57 . . . 180 . . . . 36 . . . . . . . . Shots 7 | . . 1 . . . 5 . . . . 1 . . . . . . . . Rammed 14 | . . . . . 2 4 . 1 . 7 . . . . . . . . . Targets Rammed 39 | 1 13 2 . 1 3 6 . 1 . 8 4 . . . . . . . . Kicked 21 | 1 13 2 . 1 . . . . . . 4 . . . . . . . . Crushed 4 | . . . . . 1 2 . . . 1 . . . . . . . . . Highest Temperature 382 | . 39 3 . . 30 330 196 198 90 95 382 . . 118 311 330 2 34 258 Average Temperature 84 | . 18 1 . . 14 91 81 107 38 45 97 . . 62 89 93 1 5 86 Received Heat Transfer 2087 | . 60 69 . . 306 352 . 504 . 53 202 . . . 270 120 . . 151 Effects 6 | . . . . . . 1 . . . . . . . . . 1 . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . 4 . 1 . . 3 . . . . . . . 1 Combat Hostiles 6 | . . . . . . 4 . 1 . . 1 . . . . . . . . Parts Melted 67 | . 1 . . . 3 11 . 6 . . 22 . . . 6 11 . . 7 Heat Transferred 20894 | . 74 346 . 111 1517 5879 . 2146 . 185 4107 . . . 1327 3828 . . 1374 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 958 | . 304 125 . 70 441 874 . . . . 507 . . . . 958 469 228 500 Initial 513 | . . . . . 27 137 . . . . 450 . . . . 513 469 164 138 Average 308 | . 82 42 . 67 202 550 . . . . 315 . . . . 457 469 179 220 Maximum Alert Level 3 | . 1 . . . 2 3 . . . . 2 . . . . 3 2 1 2 Low Security (%) 35 | 100 94 100 . 100 49 9 . . . . 3 . . . . . . 93 47 Level 1 34 | . 5 . . . 49 15 . . . . 72 . . . . 50 . 6 38 Level 2 23 | . . . . . 1 50 . . . . 24 . . . . 39 100 . 14 Level 3 6 | . . . . . . 24 . . . . . . . . . 10 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 1 1 . . 6 13 . . . . 10 . . . . 14 . . 16 Investigation 6 | . . 1 . . . . . . . . . . . . . 1 . . 4 Extermination 24 | . . . . . . 7 . . . . 7 . . . . 4 . . 6 Reinforcement 22 | . 1 . . . 6 3 . . . . . . . . . 6 . . 6 Assault 6 | . . . . . . 3 . . . . . . . . . 3 . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . 1 . . . . 1 . . 3 Data Miner Redirects 7 | . . . . . . . . . . . . . . . . 3 . . 4 Construction Impeded 3 | . . . . . 2 1 . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . 4 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 32 | . . . . . 4 3 . . . 1 2 . . . 22 . . . . Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . 19 Distress Signals 10 | . . . . . . . . . . . . . . . . . . . 10 Times Spotted 383 | . 33 5 . 7 36 68 . 20 . 21 20 . . . 30 57 . 6 80 Peak Tracking Total 11 | . 4 3 . 4 7 7 . 4 . 6 5 . . . 8 8 . 6 11 Tactical Retreats 31 | . . 1 . . . 2 . 5 . . 1 . . . . 1 . 1 20 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 24 | . . . . . . 5 . . . . 4 . . . . 6 1 . 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 1 . . . . . 1 . . . Traps Extracted 1 | . . . . . . . 1 . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Triggered 5 | . . . . . . . 1 . . 1 1 1 . . . 1 . . . Fabricated Traps 6 | . . . . . . . . . 6 . . . . . . . . . . Most Traps Carried 6 | . . . . . . . 1 1 6 6 5 5 5 5 5 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 30 | . 3 1 . . 4 11 . 1 . . 2 . . . 3 4 . . 1 Max in Single Turn 4 | . 1 1 . . 2 4 . 1 . . 1 . . . 1 1 . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . . . . 5 Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 51 | . 3 1 2 . 2 9 . 1 1 . 6 . . 4 . 2 . . 20 Terminals 21 | . 3 . . . 2 4 . . . . 1 . . . . . . . 11 Fabricators 7 | . . . . . . 4 . . . . 1 . . . . . . . 2 Repair Stations 6 | . . . . . . . . . . . 1 . . . . 2 . . 3 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . 2 Total Hacks 122 | . 6 1 2 . 5 12 . 1 1 . 11 . . 28 . 6 . . 49 Successful 75 | . 2 1 2 . 2 7 . 1 1 . 7 . . 28 . 3 . . 21 Failed 47 | . 4 . . . 3 5 . . . . 4 . . . . 3 . . 28 Catastrophic 10 | . 1 . . . . 2 . . . . 2 . . . . 1 . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 26 | . . . 1 . . 1 . . . . 2 . . . . . . . 22 Terminals 48 | . 6 . . . 5 5 . . . . 1 . . . . . . . 31 Fabricators 11 | . . . . . . 6 . . . . 2 . . . . . . . 3 Repair Stations 18 | . . . . . . . . . . . 4 . . . . 6 . . 8 Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 5 Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . 2 Terminal Hacks 44 | . 2 1 2 . 2 2 . 1 1 . . . . 28 . . . . 5 Record 12 | . . . 1 . . . . . . . . . . 11 . . . . . Part Schematic 11 | . . . . . . . . . 1 . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . . . . . . . . . 2 Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . . . . 1 . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . 1 . . . . . . . 1 Network Status 4 | . . . . . . 2 . . . . 1 . . . . . . . 1 Build 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . . . . 4 . . . . 3 . . 6 Scan Component 8 | . . . . . . . . . . . 2 . . . . 3 . . 3 Repair 5 | . . . . . . . . . . . 2 . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 2 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . 2 Unauthorized Hacks 7 | . . . . . . . . . . . 2 . . . . . . . 5 Terminals 4 | . . . . . . . . . . . 1 . . . . . . . 3 Botnet 4 | . . . . . . . . . . . 1 . . . . . . . 3 Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . 2 Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . Overload 2 | . . . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 28 | . 1 . . . 1 6 . . . . 5 . . . . 2 . . 13 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 16 . . . . 10 . . . . 1 Parts Built 4 | . . . . . . 4 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . . . 2 . . . . . . . 3 Time 157 | . . . . . . . . . . . 76 . . . . . . . 81 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 2 | . . . . . . . . . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . . . 96 . . . 45 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 . . . 45 Total Orders 5 | . . . . . . . . . . . 2 . . . . 2 . . 1 RETURN 5 | . . . . . . . . . . . 2 . . . . 2 . . 1 Ally Attacks 13 | . . . . . . . . . . . . . . . 13 . . . . Total Damage 368 | . . . . . . . . . . . . . . . 368 . . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 1 1 1 . 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . 2 . . . . 2 . . 1 Drone Recoveries 4 | . . . . . . . . . . . 2 . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 24338 | 56 1747 1112 584 236 2018 3577 527 702 1478 1405 2759 526 236 140 1199 2487 142 148 3259 Spaces Moved 15832 | 42 863 552 303 116 669 1769 384 442 1087 1011 1167 244 123 104 568 1672 118 215 4383 Core 10 | 10 . . . . . . . . . . . . . . . . . . . Treads 1399 | . . 12 . . 625 753 . . . 9 . . . . . . . . . Legs 4758 | 32 863 540 303 116 44 130 . . . . 1145 244 123 104 568 546 . . . Wheels 3823 | . . . . . . 886 384 442 1087 1002 22 . . . . . . . . Hover 5842 | . . . . . . . . . . . . . . . . 1126 118 215 4383 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 190 190 190 155 108 108 108 120 120 160 192 192 122 120 58 52 44 30 Average Speed 118 | 103 170 191 190 190 163 154 108 117 120 131 192 192 192 128 158 101 104 51 46 Slowest Speed 305 | 120 190 260 190 190 305 270 108 120 135 250 196 192 192 192 193 192 117 52 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 1 1 . . . . . . 1 . Exploration Rate (%) 55 | 4 83 98 60 50 46 49 50 59 80 81 34 50 31 70 49 35 4 99 74 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . 1 1 1 . . 1 1 . . . 1 . 1 . . . . . Known Exits Taken 6 | . . . . . 1 1 . . 1 . 1 . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 . 1 . 1 1 1 . . . . . Scrap Searched 12 | . . 1 . . . . 1 . 4 1 . 4 . . 1 . . . . Spaces Dug 140 | . . . . . 7 6 4 . . . 11 . . . 37 10 . 17 48 Terrain Destroyed 637 | . 2 15 . . 79 160 11 . . 11 57 . . . 107 103 . 34 58 Melee 74 | . . . . . . 6 4 . . . 11 . . . . 10 . . 43 Projectile 86 | . 2 . . . 23 2 7 . . 11 . . . . 12 14 . . 15 AOE 477 | . . 15 . . 56 152 . . . . 46 . . . 95 79 . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total 20078 | 51 1004 585 315 121 1469 2354 477 553 1257 1070 1511 302 123 110 761 2228 136 248 5403 Wait 2582 | . 16 10 . . 664 281 75 75 137 22 176 56 . . 57 296 9 26 682 Move 15812 | 41 862 551 302 115 668 1768 383 441 1086 1009 1166 243 122 103 567 1671 118 213 4383 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 3 18 4 6 . 11 38 . 1 5 7 13 1 . . 7 14 1 . 30 Fast Attach 162 | 6 6 1 . . 13 31 . 2 5 . 15 . . 3 18 21 1 2 38 Attach 90 | . 1 1 . . 9 22 . 1 1 6 7 . . . 9 10 2 1 20 Detach 49 | . 3 . . . 3 10 . . 2 2 2 . . . 5 7 2 . 13 Swap 136 | . 2 2 . . 9 16 4 2 5 2 22 1 1 1 11 36 2 1 19 Drop 221 | . 11 3 7 . 19 32 1 . 15 6 21 1 . 3 16 32 1 2 51 Fire 592 | . 72 11 . 5 70 119 9 30 1 6 63 . . . 53 108 . 2 43 Melee 185 | . . . . . . 15 5 . . . 17 . . . 17 19 . . 112 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 21 | 1 13 2 . 1 . . . . . . 4 . . . . . . . . Crush 18 | . . . . . 3 6 . 1 . 8 . . . . . . . . . Escape Stasis 48 | . . . . . . 16 . . . 1 5 . . . . 13 . 1 12 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Ext) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 13) 57 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 440 | -10/Materials | Discovered new exit (range 8) 1627 | -10/Materials | Discovered new exit (range 6) 1804 | -10/Materials | Entered Mines 1956 | -10/Mines | Discovered new exit (range 10) 2086 | -10/Mines | Met a Derelict shopkeep closing up shop 2178 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2500 | -10/Mines | Discovered new exit (range 6) 2616 | -10/Mines | Learned location of Zion (-7) 2783 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2783 | -10/Mines | Discovered new exit (range 5) 2916 | -10/Mines | Entered Exiles 2945 | -10/Exiles | Discovered new exit (range 15) 2968 | -10/Exiles | Met 8R-AWN 2994 | -10/Exiles | Met EX-HEX 3070 | -10/Exiles | Met EX-DEC 3108 | -10/Exiles | Met EX-BIN 3135 | -10/Exiles | Aligned with FarCom system 3136 | -10/Exiles | Given EX-Vault access code 3184 | -10/Exiles | Opened EX-Vault 3196 | -10/Exiles | Found AWS/Gauss 3203 | -10/Exiles | Found Skeleton Box 3246 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3485 | -10/Exiles | Discovered new exit (range 10) 3500 | -10/Exiles | Left Exiles lab with AWS/Gauss 3500 | -10/Exiles | Entered Mines 3580 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3698 | -9/Mines | Discovered new exit (range 6) 3723 | -9/Mines | Learned location of Storage (-7) 3736 | -9/Mines | Entered Materials 3736 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4090 | -8/Materials | Destroyed 7 combat bots 5682 | -8/Materials | Discovered new exit (range 15) 5728 | -8/Materials | Lost 4 parts (1n2u1w) 5753 | -8/Materials | Identified exit to Factory 5754 | -8/Materials | Entered Factory 5754 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5852 | -7/Factory | Discovered new exit (range 16) 6025 | -7/Factory | Lost 3 parts (1p1n1u) 6026 | -7/Factory | Destroyed 7 combat bots 6033 | -7/Factory | Build established: Skirmisher 6062 | -7/Factory | Identified exit to Storage 6062 | -7/Factory | Identified exit to Lower Caves 6546 | -7/Factory | Fabricated Lance (x2) 6616 | -7/Factory | Build established: Scavenger-Mutant 7340 | -7/Factory | Build established: Scavenger-Tank 7354 | -7/Factory | First assault squad dispatched 7530 | -7/Factory | Lost 6 parts (1p3n1u1w) 7813 | -7/Factory | Lost 3 parts (1p2u) 7988 | -7/Factory | Lost 7 parts (1p1n2u3w) 8061 | -7/Factory | Discovered new exit (range 16) 8214 | -7/Factory | Build established: Skirmisher 8649 | -7/Factory | Build established: Mutant 8834 | -7/Factory | Fabricated Wave Gun? 9331 | -7/Factory | Entered Lower Caves 9849 | -7/Lower Caves | Discovered new exit (range 7) 9858 | -7/Lower Caves | Entered another Lower Caves area 10211 | -7/Lower Caves | Core integrity fell below 50% 10265 | -7/Lower Caves | Build established: Gunner 10545 | -7/Lower Caves | Encountered a Warlord checkpoint 10546 | -7/Lower Caves | Discovered new exit (range 10) 10560 | -7/Lower Caves | Entered Zion 10608 | -7/Zion | System corruption cleaned by Quarantine Array 10705 | -7/Zion | Visited the Megawrench Repair Shop 10705 | -7/Zion | Megawrench repaired 13 parts 10806 | -7/Zion | Identified exit to Proximity Caves 10860 | -7/Zion | Build established: Tank 10971 | -7/Zion | Given A8's code to call for help 11084 | -7/Zion | Given the Hacking Drone Bay 11086 | -7/Zion | Found Prototype Device 11520 | -7/Zion | Identified Hacking Drone Bay 11549 | -7/Zion | Found Prototype Device 11708 | -7/Zion | Identified Bomb Factory No. 2 11724 | -7/Zion | Found Prototype Device 11724 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12038 | -7/Zion | Entered Proximity Caves 12040 | -6/Proximity Caves | Spotter reported a threat 12041 | -6/Proximity Caves | Spotter reported a threat 12328 | -6/Proximity Caves | Build established: Mutant 12450 | -6/Proximity Caves | Spotter reported a threat 12650 | -6/Proximity Caves | Discovered new exit (range 7) 12769 | -6/Proximity Caves | Crushed by falling debris 13443 | -6/Proximity Caves | Entered Factory 13443 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13768 | -6/Factory | Build established: Tank 13793 | -6/Factory | Search patrols dispatched 13941 | -6/Factory | Discovered new exit (range 8) 13967 | -6/Factory | Garrison activated, responded to threat 14059 | -6/Factory | Crushed by falling debris 14097 | -6/Factory | Discovered new exit (range 15) 14452 | -6/Factory | Repaired Titanium Leg 14492 | -6/Factory | Repaired Titanium Leg 14690 | -6/Factory | Identified exit to Lower Caves 14693 | -6/Factory | Identified exit to Factory 16028 | -6/Factory | Build established: Mutant 16073 | -6/Factory | Cargo convoy interrupted 16132 | -6/Factory | System corruption reached 10% 16202 | -6/Factory | Entered Lower Caves 16340 | -6/Lower Caves | Build established: Tank 16566 | -6/Lower Caves | Encountered a Warlord checkpoint 16679 | -6/Lower Caves | Discovered new exit (range 15) 16728 | -6/Lower Caves | Entered another Lower Caves area 16930 | -6/Lower Caves | Discovered new exit (range 12) 16964 | -6/Lower Caves | Entered Data Miner 16966 | -6/Data Miner | Discovered new exit (range 6) 16989 | -6/Data Miner | Met Data Miner 17015 | -6/Data Miner | Learned location of Section 7 (-2) 17015 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17039 | -6/Data Miner | Received God Mode back door access code from Data Miner 17104 | -6/Data Miner | Entered Proximity Caves 17106 | -5/Proximity Caves | Spotter reported a threat 17107 | -5/Proximity Caves | Spotter reported a threat 17138 | -5/Proximity Caves | Escorted by Enhanced Grunt 17159 | -5/Proximity Caves | Spotter reported a threat 17289 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17504 | -5/Proximity Caves | Destroyed 12 combat bots 17510 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 17736 | -5/Proximity Caves | Build established: Mutant 18046 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 18258 | -5/Proximity Caves | Discovered exit to Factory (range 14) 18303 | -5/Proximity Caves | Entered Factory 18303 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18304 | -5/Factory | Identified exit to Extension 18589 | -5/Factory | Build established: Scavenger-Tank 18603 | -5/Factory | Search patrols dispatched 19245 | -5/Factory | Incoming investigation squad redirected 19601 | -5/Factory | Build established: Scavenger-Mutant 19886 | -5/Factory | Discovered new exit (range 15) 20200 | -5/Factory | Lost 4 parts (1p1n1u1w) 20338 | -5/Factory | Discovered new exit (range 14) 20346 | -5/Factory | Identified exit to Factory 20403 | -5/Factory | First assault squad dispatched 20426 | -5/Factory | Incoming assault squad redirected 20436 | -5/Factory | System corruption reached 10% 20590 | -5/Factory | Discovered exit to Factory (range 16) 20726 | -5/Factory | Incoming assault squad redirected 20790 | -5/Factory | Entered another Factory area 20790 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20932 | -4/Factory | Manually triggered Chute Trap 20932 | -4/Factory | Sucked down chute 20932 | -4/Factory | Entered Waste 20959 | -4/Waste | Spotted C-40 Crusher 20960 | -4/Waste | Spotted C-40 Crusher 20960 | -4/Waste | Spotted C-40 Crusher 20976 | -4/Waste | Found Prototype Reactor 20976 | -4/Waste | Identified Zero-point Reactor 21019 | -4/Waste | Spotted C-40 Crusher 21030 | -4/Waste | Spotted C-40 Crusher 21048 | -4/Waste | Spotted C-40 Crusher 21051 | -4/Waste | Discovered new exit (range 16) 21077 | -4/Waste | Crushed by falling debris 21080 | -4/Waste | Entered Factory 21108 | -4/Factory | Lost 3 parts (1n1u1w) 21146 | -4/Factory | Discovered new exit (range 15) 21346 | -4/Factory | Repaired Cmb. Gravmag System 21690 | -4/Factory | Discovered new exit (range 14) 21966 | -4/Factory | Found Prototype Slashing Weapon 21966 | -4/Factory | Identified Vibroblade 22020 | -4/Factory | Found Vibroblade 22022 | -4/Factory | Found Vibroblade 22134 | -4/Factory | Incoming investigation squad redirected 22167 | -4/Factory | Build established: Mutant 22589 | -4/Factory | Repaired Lyr. Light Armor Plating 22614 | -4/Factory | Incoming investigation squad redirected 22975 | -4/Factory | Spotted B-86 Titan 23042 | -4/Factory | Discovered new exit (range 6) 23091 | -4/Factory | Repaired Adv. Power Amplifier 23151 | -4/Factory | Incoming assault squad redirected 23330 | -4/Factory | Search patrols dispatched 23756 | -4/Factory | Identified exit to Research 23830 | -4/Factory | Search patrols dispatched 24002 | -4/Factory | System corruption reached 10% 24017 | -4/Factory | Incoming investigation squad redirected 24107 | -4/Factory | Search patrols dispatched 24214 | -4/Factory | Lost 6 parts (2p2n1u1w) 24322 | -4/Factory | Core integrity fell below 50% 24335 | -4/Factory | Core integrity fell below 20% 24339 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 24329_ Fabricator zaps C-35 Carver with an electromagnetic arc. 24329_ C-35 Carver system terminally corrupted. 24329_ Acquired Imp. Gyrokinetic Inverter. 24330_ Fabricator zaps Cogmind with an electromagnetic arc. 24330_ Fabricator zaps P-70 Sage with an electromagnetic arc. 24330_ System corrupted: Matter fused (-5). 24330_ Adv. Gravity Neutralizer destroyed. 24330_ Acquired 29 matter. 24331_ Fabricator zaps C-35 Carver with an electromagnetic arc. 24331_ Fabricator zaps Cogmind with an electromagnetic arc. 24331_ Vibroblade severed. 24332_ Fabricator zaps C-35 Carver with an electromagnetic arc. 24332_ C-35 Carver system terminally corrupted. 24334_ Fabricator zaps C-35 Carver with an electromagnetic arc. 24334_ C-35 Carver system terminally corrupted. 24334_ Adv. Signal Interpreter severed. 24335_ Fabricator zaps Cogmind with an electromagnetic arc. 24338_ Fabricator zaps C-35 Carver with an electromagnetic arc. 24338_ P-70 Sage resets P-70 Sage, system corruption cleaned. 24339_ Fabricator zaps P-70 Sage with an electromagnetic arc. Map ----- +----------------------------------------------------+ | ?????????########### ## #?# ## ???# ???? | | ?? #?# ## ????????? | | ?????????############## #?# #?? ????????? | | ??????????????????????# #?# #????????????? | | ??????????????????????# #?# +????????????? | | ????????????########### #?# #????????????? | | ????????????# # #?# #????????????? | | ????????????# # ### #????????????? | | ????????????# "" "" # # #????????????? | | ????????????# "" "" + # % #????????????? | | ????????????# """ """ # + #????????????? | | ????????????# """ """ # # #??? ????????? | | ????????????# """ """ # # #########?? ?????????? | | ????????????# # # #??? ?????????? | | ????????????#?######### # #??? ?????????? | | ??????????????????????# # #??? #????????? | | ??????????????????????# # #??? #????????? | | ??????????????????????# # #??? #????????? | | ??????????????????????# # #??? ##???????? | | ??????????????????????#h # #??# #??####### | | ??????????????????????+ h + #??# #??# | | ??????????????????????# # #??# #??# | | ??????????????????????# ##########??# #??# """"" | | ??????????????????????# p ######## #??# """"" | | ??????????????????????# p #??# """"" | | ??????????????????????# @ cc #??# """"" | | ??????????????????????## ### p%=/ #??# | | ???????????????????????# #?# = %%p #### ! | | ???????????????????????# #?# ""/"" ### | | ???????????????????????# #?# "F "" ### | | ???????????????????????# #?# """"" #?# " | | ??????????????????????? ??########### #?# " | | ???????????????????#####+##?? ## ### | | ???????????????????# #??"" """ # g! # #####+ | | ???????????????????# #?""" """ # % | | ???????????????????# # """ """ + % | | ???????????????????# """ # # | | ???????????????????# """ # # ######## | | ???????????????????# """ # ### ###????# | | ???????????????????# # #?#^#??????# " | | ???????????????????# "" ###########?# #??????# " | | ?????????# ### """ #???????????# #??#???# " | | ?????????# / R" #??########## ######## " | | ??????????????###### """ #??# + " | | ???????????????????# #??# ###+######## " | | ???????????????????#####+##### # #???# " | | ???????????????????????# = =! + #???# " | | ?????????????+ ????????# #####+###### ! #???# " | | ?????????????# ??????# #?# ## #???# | | ?????????????# ???### ### !!! ## #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 46 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 825 Resistance: KI 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Stasis Canceller | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Linear Gravjet | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Railgun | -4/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Lance | x2 | -7/Factory | Preloaded Wave Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionSegregatorFlakker Manual? 0 Play Time 03:49:02 Cumulative 302.9 hours Start 2023.04.29 @ 09:15:17 End 2023.04.29 @ 14:20:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 106 Adventurer 8 Explorer 8 Win Type - Total 22 Types 12/1/6/1/1/1/0/0/0 Lore% 88 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8cc1315-7a89-4a30-92f6-ca13ad60133c