Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 22:00:41 Player: mintimati Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (3563) 3563 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (864) 864 TOTAL SCORE: 9647 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 219 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 72/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine F-cell Engine Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Targeting Computer Particle Charger Layered Light Armor Plating Layered Light Armor Plating Advanced System Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Seismic Detector Mobile Refinery Mk. CCLXVII Recalibrator Bomb Factory No. 2 Advanced Assault Cannon Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . . 2 . . 1 . . . 3 Weapon 2 | . . . . 2 . . . . . Parts Attached 82 | 8 4 10 17 12 4 12 2 3 10 Power 11 | 1 1 1 3 1 1 2 . 1 . Engine 8 | 1 1 1 3 . . 2 . . . Core 2 | . . . . 1 1 . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 15 | 2 1 2 3 2 1 1 . 1 2 Treads 14 | 2 . 2 3 2 1 1 . 1 2 Leg . | . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 . 3 5 4 1 2 2 1 5 Device 14 | 1 . 1 3 2 . 2 2 1 2 Storage 3 | 1 . 1 1 . . . . . . Processor 4 | . . 1 1 1 1 . . . . Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . Weapon 31 | 3 2 4 6 5 1 7 . . 3 Energy Gun 9 | 2 . . 1 4 . 1 . . 1 Energy Cannon 6 | . . . 3 . . 2 . . 1 Ballistic Gun 7 | 1 1 1 . . 1 3 . . . Ballistic Cannon 4 | . . 3 . . . . . . 1 Launcher 3 | . . . 2 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 5 1 . 1 2 . . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 18 | . . . . . . . . . 18 Parts Lost 33 | . 6 . 1 6 2 7 . 2 9 Power 4 | . 1 . . . . 2 . 1 . Propulsion 6 | . 2 . . 1 . 1 . 1 1 Utility 5 | . . . 1 . . 1 . . 3 Weapon 18 | . 3 . . 5 2 3 . . 5 Highest Loss Streak 7 | . 3 . 1 2 2 7 . 2 7 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 8 | 1 4 6 9 9 8 7 8 7 7 Power 1 | . . . 1 1 . . 1 . 1 Propulsion . | . 1 1 . . . 1 . . . Utility 4 | . 2 2 3 3 3 3 4 5 4 Weapon 2 | . . 2 4 3 4 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 29 | . 1 6 4 3 . 3 1 5 6 Power 6 | . . . 1 . . . 1 1 3 Propulsion 4 | . . 2 1 . . 1 . . . Utility 14 | . 1 1 1 3 . 2 . 3 3 Weapon 5 | . . 3 1 . . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 78 88 98 92 94 94 100 99 85 Engine 10 | . 10 11 10 6 3 10 15 7 4 Reactor 1 | . . . . . . . . 6 4 Treads 15 | . 14 11 22 15 15 13 15 14 11 Device 10 | . 14 19 18 8 8 6 7 7 9 Storage 9 | . 14 12 18 9 7 7 7 7 4 Processor 16 | . . 6 6 14 19 23 23 23 11 Protection 1 | . . . . 3 . . . . 7 Energy Gun 2 | . 13 . . 11 4 . . . . Energy Cannon 14 | . . . 6 5 7 18 23 23 13 Ballistic Gun 4 | . 8 . . . 4 9 7 7 5 Ballistic Cannon 4 | . . 21 12 7 9 1 . . 1 Launcher 1 | . . . 2 6 2 . . . . Peak Build Rating 68 | 7 7 15 24 29 33 39 45 48 68 Average Rating 32 | 5 5 13 18 23 28 34 39 46 57 On Entrance 23 | . 7 6 14 21 27 33 37 40 48 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 6 Naked Turns 77 | . . . . . . . . . 77 Heaviest Build 68 | 13 13 24 38 40 42 42 46 53 68 Greatest Support 68 | 40 40 40 46 46 48 48 40 40 68 Greatest Overweight (x) 11 | . 2 7 1 11 1 1 1 2 3 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 Most Carried 10 | 4 7 8 10 10 10 10 10 10 10 Average Carried 8 | 1 4 6 9 9 8 7 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 3 6 8 10 10 9 8 10 10 5 Class Distribution -------------------- 35% | Derelict-Gunner 24% | Mutant 21% | Scavenger-Gunner 8% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 3433 | 183 153 608 892 689 74 374 210 78 172 Remotely . | . . . . . . . . . . Salvage Created 4346 | 188 479 613 1106 971 98 184 . 176 531 Parts 249 | 17 20 42 59 56 7 11 . 12 25 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed 17 | 1 5 2 5 . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 10 1 17 . Prevented 1 | . . . . . . . . 1 . Parts Restored 2 | . . . . 1 . 1 . . . Broken 2 | . . . . 1 . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 87 | . 10 12 26 23 4 7 . 2 3 Melee 1 | . . . . . . 1 . . . Guns 16 | . 8 . . 2 . 3 . 1 2 Cannons 47 | . . 12 19 12 . 3 . 1 . AOE 18 | . 1 . 6 6 4 . . . 1 Classes Destroyed 16 | 2 4 4 2 2 . . . 2 . Worker 10 | . . 3 2 2 . . . . 3 Builder 10 | . 1 2 5 . . . . . 2 Tunneler 9 | 5 . . . 4 . . . . . Hauler 3 | . . 1 2 . . . . . . Recycler 15 | 1 1 4 6 . 1 . . . 2 Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 8 | . 1 3 2 2 . . . . . Swarmer 28 | . 2 6 7 6 4 3 . . . Grunt 37 | . 8 4 12 9 . 4 . . . Brawler 3 | . . 1 1 1 . . . . . Duelist 2 | . . . 1 1 . . . . . Sentry 11 | . . 1 5 5 . . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 3 | . . . . . . . . 1 2 Behemoth 1 | . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . 1 Best Kill Streak 9 | 6 4 9 5 7 5 4 . 1 7 Combat Bots Only 6 | . 2 4 4 6 4 4 . 1 1 Max Kills in Single Turn 6 | 1 1 1 3 2 2 1 . 1 6 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . 2 1 2 . . . 1 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Hostile Shots Fired 556 | . 85 47 76 92 8 73 . 12 163 Missed 142 | . 19 16 25 21 3 10 . 4 44 Hits 414 | . 66 31 51 71 5 63 . 8 119 Melee 9 | . . . 5 4 . . . . . Projectile 405 | . 66 31 46 67 5 63 . 8 119 AOE 3 | . . . 2 . . . . . 1 Critical Strikes 19 | . 1 . 3 4 . 4 . 1 6 Part Disruptions 3 | . . . . . . . . . 3 Damage Taken 7238 | . 763 333 862 1072 154 1074 . 406 2574 Core 1764 | . 156 79 119 171 15 197 . 19 1008 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 15 | . . . . 15 . . . . . Regen/Repaired (Parts) 333 | . . . 269 64 . . . . . Core Remaining (%) 64 | 100 37 . 50 68 . . . 67 . Volleys Fired 364 | 11 103 48 85 62 6 16 . 13 20 Largest 4 | 2 2 2 2 4 4 4 . 4 4 Hottest 252 | 70 100 74 136 210 197 165 . 201 252 Shots Fired 725 | 22 126 96 171 160 19 43 . 25 63 Gun 242 | 22 115 . . 42 5 18 . 13 27 Cannon 421 | . . 96 141 101 10 25 . 12 36 Launcher 51 | . . . 30 17 4 . . . . Special 11 | . 11 . . . . . . . . Kinetic 376 | 11 40 96 97 47 5 33 . 13 34 Thermal 260 | 11 86 . 44 78 10 10 . 12 9 Explosive 51 | . . . 30 17 4 . . . . Electromagnetic 38 | . . . . 18 . . . . 20 Robot Hit Streak 13 | 8 13 6 12 11 3 5 . 4 7 Robot Miss Streak 17 | 2 4 17 7 9 4 7 . 3 11 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 457 | 13 84 74 118 92 8 27 . 13 28 Core Hits 350 | 8 32 73 104 75 9 21 . 5 23 Critical Kills 3 | . . . 1 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | 2 4 . 1 4 . . . . 1 Burn 9 | 2 4 . . 3 . . . . . Meltdown 2 | . . . 1 1 . . . . . Destroy 1 | . . . . . . . . . 1 Melee Attacks 18 | . . . . . . 18 . . . Impact . | . . . . . . . . . . Slashing 18 | . . . . . . 18 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9651 | 150 1119 1077 2579 1915 395 563 . 281 1572 Guns 2115 | 150 908 . . 408 . 214 . 141 294 Cannons 5280 | . . 1057 1930 1118 126 347 . 140 562 Explosions 2051 | . 175 . 557 373 269 . . . 677 Melee . | . . . . . . . . . . Ramming 181 | . 12 20 92 16 . 2 . . 39 Kinetic 4195 | 30 152 1057 1399 543 66 418 . 141 389 Thermal 3588 | 120 955 . 531 809 60 143 . 140 830 Explosive 1151 | . . . 557 325 269 . . . . Electromagnetic 536 | . . . . 222 . . . . 314 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . 2 5 . . . 3 24 Average Corruption 4 | . . . 2 5 . . . 3 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 99 | . . . 21 37 . . . 15 26 Message Errors 19 | . . . 1 8 . . . 4 6 Matter Fused 28 | . . . 8 11 . . . 3 6 Heat Flow Errors 18 | . . . 3 5 . . . 3 7 Energy Discharges 8 | . . . 3 4 . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . 3 5 . . . 2 . Data Loss (major) 2 | . . . 1 . . . . 1 . Misfires 4 | . . . 1 1 . . . . 2 Alerts 4 | . . . 1 2 . . . 1 . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 337 | . 74 . . 5 56 . . . 202 Projectiles 24 | . . . . . 7 . . . 17 Explosions 313 | . 74 . . 5 49 . . . 185 Melee . | . . . . . . . . . . Knockbacks 96 | . . 30 43 11 3 8 . . 1 Impact . | . . . . . . . . . . Kinetic 94 | . . 30 42 11 3 7 . . 1 Secondary 2 | . . . 1 . . 1 . . . Self-Inflicted Damage 379 | . . 6 11 62 75 . . . 225 Shots 8 | . . . 1 3 1 . . . 3 Rammed 52 | . 12 7 17 3 . 1 . . 12 Targets Rammed 54 | . 12 7 19 3 . 1 . . 12 Kicked . | . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 821 | 170 361 48 269 525 228 541 . 203 821 Average Temperature 125 | 87 127 7 35 145 95 344 . 77 256 Received Heat Transfer 1446 | . 399 66 279 306 . 396 . . . Effects 57 | . 3 . . 11 . 13 . . 30 Shutdowns 16 | . . . . 1 . 4 . . 11 Energy Bleed 8 | . 2 . . 2 . . . . 4 Interference 9 | . 1 . . 3 . 3 . . 2 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 8 | . . . . 3 . 2 . . 3 Damage (minor) 5 | . . . . 2 . . . . 3 Damage (major) 4 | . . . . . . 3 . . 1 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . 1 . 1 3 . . . . . Combat Hostiles 5 | . 1 . 1 3 . . . . . Parts Melted 21 | . 8 . 5 5 . . . 1 2 Heat Transferred 7252 | 518 2841 . 940 1776 111 222 . 185 659 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 2 1 . . . . Low Security (%) 55 | 100 100 100 34 3 90 . . . 100 Level 1 26 | . . . 36 60 9 . . . . Level 2 17 | . . . 28 36 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 467 | 20 120 132 463 467 219 . . . 154 Initial 177 | . . 20 13 177 177 . . . . Average 201 | 3 50 69 292 352 157 . . . 15 Influence Increases 3760 | 30 395 393 1008 883 211 140 . 398 302 Destroy 0b10 Robot/C 1900 | . 200 240 520 460 80 140 . 200 60 Destroy 0b10 Robot/NC 290 | 30 15 65 90 45 5 . . 5 35 Destroy Leader 442 | . 22 58 158 134 10 . . 40 20 Allied During Kill 153 | . . . . . . . . 153 . Successful Hack 49 | . 12 . 19 18 . . . . . Disable Machine 270 | . 15 . 75 60 45 . . . 75 Destroy Structure 341 | . 26 . 86 106 71 . . . 52 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 300 | . 105 30 45 60 . . . . 60 Influence Decreases 3648 | 30 347 408 620 914 487 254 . 398 190 Entered New Map 548 | . . 28 20 244 213 43 . . . Time Decay 2710 | 30 287 380 590 610 254 141 . 318 100 Lost Part 310 | . 60 . 10 60 20 70 . . 90 Lost Ally 80 | . . . . . . . . 80 . Squads Dispatched 30 | . 2 1 8 13 2 . . . 4 Investigation 3 | . 1 . 1 1 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 11 | . 1 1 2 3 2 . . . 2 Assault . | . . . . . . . . . . Garrison 14 | . . . 5 9 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 2 . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 11 | . 2 1 4 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 22 27 38 30 6 7 . 9 23 Peak Tracking Total 13 | . 4 5 7 4 4 6 . 4 13 Tactical Retreats 14 | . 5 2 2 2 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 4 | . . 1 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 2 | . 2 . . . . . . . . Exploded 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 18 | . 1 . 5 4 3 . . . 5 Max in Single Turn 4 | . 1 . 1 1 3 . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 24 | . 3 1 12 4 . 1 . 1 2 Terminals 16 | . 3 . 8 3 . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . Recycling Units 3 | . . 1 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 64 | . 8 1 31 16 . 3 . 1 4 Successful 29 | . 2 1 15 7 . 3 . 1 . Failed 35 | . 6 . 16 9 . . . . 4 Catastrophic 10 | . 1 . 5 2 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 37 | . 7 . 16 5 . . 3 2 4 Terminals 36 | . 8 . 17 7 . 3 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 17 | . . . 8 9 . . . . . Recycling Units 7 | . . 1 4 . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . 2 Terminal Hacks 12 | . 1 . 5 2 . 3 . 1 . Record 4 | . . . . . . 3 . 1 . Open Door 2 | . . . 2 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . 6 5 . . . . . Scan Component 6 | . . . 3 3 . . . . . Repair 5 | . . . 3 2 . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . . . . Retrieve Matter 3 | . . 1 2 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Track 1 | . . . 1 . . . . . . Detonate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 3 . 10 4 . 1 . . 1 Full Trace Events 3 | . . . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 5 | . . . 3 2 . . . . . Time 219 | . . . 102 117 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 155 | . . 113 42 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 10 | . . . . . . . 9 . 1 Largest Group 9 | . . . . . . . 9 9 1 Highest-Rated Group 427 | . . . . . . . 427 427 28 Highest-Rated Ally 96 | . . . . . . . 96 96 28 Zionite Dispatches 1 | . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . 1 Total Orders 3 | . . . 2 . . . . . 1 EXPLORE 3 | . . . 2 . . . . . 1 Ally Attacks 85 | . . . . . . . . 85 . Total Damage 1373 | . . . . . . . . 1373 . Kills 8 | . . . . . . . . 8 . Allies Corrupted 2 | . . . 1 . . . . 1 . Allies Melted 2 | . . . . . . . . 2 . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Active Infowar (turns) 13641 | 46 797 840 2253 791 418 1248 4479 2214 555 Optics 8517 | . . . . . 298 1248 4479 2214 278 Sensors 4571 | . . 675 2253 791 418 157 . . 277 Seismic 1819 | 46 797 840 136 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 3 . Drone Launches 3 | . . . 2 . . . . . 1 Drone Recoveries 1 | . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 16147 | 136 797 887 2350 1994 540 1513 4479 2214 1237 Spaces Moved 5893 | 61 262 348 958 566 207 561 1752 758 420 Core 215 | 9 75 1 . 24 . . . . 106 Treads 5469 | 52 84 241 958 542 207 561 1752 758 314 Legs . | . . . . . . . . . . Wheels 209 | . 103 106 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 160 160 160 160 245 245 50 Average Speed 206 | 143 131 165 160 191 186 224 245 246 171 Slowest Speed 600 | 160 160 400 240 600 240 245 245 330 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . 1 . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 41 | 4 47 25 59 28 4 58 90 84 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . 2 . . Known Exits Taken 4 | . . . . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched 5 | . . . . . . 1 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 384 | . 34 . 95 126 94 . . 1 34 Melee . | . . . . . . . . . . Projectile 6 | . . . 2 . . . . 1 3 AOE 378 | . 34 . 93 126 94 . . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Total 9207 | 90 587 564 1595 1354 349 750 1940 1086 892 Wait 2566 | . 196 122 470 671 115 118 174 298 402 Move 5884 | 60 261 347 957 565 206 560 1751 757 420 Hop . | . . . . . . . . . . Pick Up 125 | 10 9 16 22 21 7 13 6 8 13 Fast Attach . | . . . . . . . . . . Attach 65 | 8 5 6 7 14 6 7 . 2 10 Detach 9 | 1 . 3 2 1 1 . . . 1 Swap 57 | . . 5 17 7 4 10 4 2 8 Drop 65 | . 1 10 16 10 4 7 5 6 6 Fire 364 | 11 103 48 85 62 6 16 . 13 20 Melee 18 | . . . . . . 18 . . . Ram 13 | . . 3 . . . . . . 10 Kick . | . . . . . . . . . . Crush 41 | . 12 4 19 3 . 1 . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Lost 3 parts (1n2w) 600 | -10/Materials | Lost 3 parts (1p1n1w) 715 | -10/Materials | Core integrity fell below 50% 737 | -10/Materials | Derelicts attacked the area 861 | -10/Materials | Discovered new exit (range 4) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Utility x2 1091 | -9/Materials | Discovered new exit (range 12) 1776 | -9/Materials | Build established: Scavenger-Mutant 1779 | -9/Materials | Discovered new exit (range 5) 1821 | -9/Materials | Entered Storage 2049 | -9/Storage | Garrison activated, responded to threat 2195 | -9/Storage | Identified exit to Recycling 2242 | -9/Storage | Garrison activated, responded to threat 2298 | -9/Storage | Learned location of Armory (-3) 2458 | -9/Storage | Build established: Mutant 2507 | -9/Storage | Garrison activated, responded to threat 3130 | -9/Storage | Repaired Flak Cannon 3171 | -9/Storage | Repaired Flak Cannon 3325 | -9/Storage | Repaired Sensor Array 3468 | -9/Storage | Discovered new exit (range 16) 4171 | -9/Storage | Entered Materials 4171 | -8/Materials | Evolved 2 slots: Weapon x2 4226 | -8/Materials | Garrison activated, responded to threat 4510 | -8/Materials | Build established: Gunner 4592 | -8/Materials | Garrison activated, responded to threat 4902 | -8/Materials | Garrison activated, responded to threat 5491 | -8/Materials | Discovered new exit (range 16) 5527 | -8/Materials | Identified exit to Factory 5790 | -8/Materials | Repaired Broken Adv. Beam Cannon 5845 | -8/Materials | Repaired Broken Flak Cannon 6165 | -8/Materials | Entered Factory 6165 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6595 | -7/Factory | Build established: Scavenger-Skirmisher 6676 | -7/Factory | Discovered new exit (range 7) 6690 | -7/Factory | Identified exit to Lower Caves 6705 | -7/Factory | Entered Lower Caves 6830 | -7/Lower Caves | Attracted the attention of an 0b10 base 6910 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 6940 | -7/Lower Caves | Learned 8 Research zone layouts 6940 | -7/Lower Caves | Learned Research trap positions 6940 | -7/Lower Caves | Learned Extension security intel 7038 | -7/Lower Caves | Encountered a Warlord checkpoint 7171 | -7/Lower Caves | Build established: Gunner 7178 | -7/Lower Caves | Found DCF Scrap (14 items) 7566 | -7/Lower Caves | Build established: Derelict-Gunner 8216 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8218 | -7/Lower Caves | Entered Zion 8287 | -6/Zion | Given the Hacking Drone Bay 8287 | -6/Zion | Found Prototype Device 8655 | -6/Zion | Received a hallucinogenic algorithm 8657 | -6/Zion | Ran a hallucination algorithm 8668 | -6/Zion | Ran a hallucination algorithm 8881 | -6/Zion | Found Prototype Device 9105 | -6/Zion | Gained Derelict followers 9159 | -6/Zion | Learned Factory interactive machine intel 9279 | -6/Zion | Learned location of Quarantine (-3) 9774 | -6/Zion | Found CR-A16's Pointy Stick 10015 | -6/Zion | Given A8's code to call for help 10277 | -6/Zion | Met Imprinter 10336 | -6/Zion | Imprinted 10339 | -6/Zion | Declared Zion's savior 11081 | -6/Zion | Discovered new exit (range 8) 11152 | -6/Zion | Identified Hacking Drone Bay 11173 | -6/Zion | Identified exit to Proximity Caves 11433 | -6/Zion | Found Prototype Device 11451 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12113 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12113 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12697 | -6/Zion | Entered Proximity Caves 12697 | -5/Proximity Caves | Accompanied by 9 allies 12840 | -5/Proximity Caves | Lost 3 allies 13090 | -5/Proximity Caves | Build established: Scavenger-Gunner 13096 | -5/Proximity Caves | Learned Factory security intel 13265 | -5/Proximity Caves | Spotted B-75 Beast 13339 | -5/Proximity Caves | Lost 3 allies 14045 | -5/Proximity Caves | Crushed by falling debris 14062 | -5/Proximity Caves | Destroyed B-75 Beast 14401 | -5/Proximity Caves | Ran a hallucination algorithm 14726 | -5/Proximity Caves | Discovered new exit (range 11) 14744 | -5/Proximity Caves | Identified exit to Factory 14829 | -5/Proximity Caves | Learned 4 Factory zone layouts 14911 | -5/Proximity Caves | Entered Factory 14911 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 14912 | -5/Factory | Identified exit to Upper Caves 14912 | -5/Factory | Identified exit to Factory 14914 | -5/Factory | Loaded intel: 53 interactive machine locations 15539 | -5/Factory | Zion Infowar Resupply teleported in 15741 | -5/Factory | System corruption reached 10% 16067 | -5/Factory | Cargo convoy interrupted 16071 | -5/Factory | Released all parts (10) 16082 | -5/Factory | Lost 7 parts (1n3u3w) 16084 | -5/Factory | Core integrity fell below 50% 16107 | -5/Factory | Core integrity fell below 20% 16148 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 16071_ Slug penetrates P-70 Sage. 16072_ Penetrated by Slug. 16082_ Slammed into P-70 Sage. 16083_ Destabilizing: Core damaged (-40). 16084_ Slammed into P-70 Sage. 16086_ Slug penetrates Neutrino Reactor. 16087_ Slammed into X-72 Disruptor. 16088_ System corrupted: Matter fused (-7). 16088_ Slammed into X-72 Disruptor. 16089_ Destabilizing: Core damaged (-50). 16090_ Slammed into X-72 Disruptor. 16094_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8R. 16104_ System corrupted: Heat flow error (+198). 16106_ Penetrated by Slug. 16116_ Acquired Prototype Engine. 16120_ System corrupted: Heat flow error (+259). 16137_ System corrupted: Matter fused (-7). 16148_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ####????????????????# #???????????????? | | " #????????????????# #???????????????? | | " #????????????????# """ """ #???????????????? | | #????????????????# """ """ #???????????????? | | #????????????????# """ """ #???????????????? | | #????????????????# #???????????????? | | #????????????????# """h""" #???????????????? | | #????????????????# """ """p #???????????????? | | #????????????????# """ """ #???????????????? | | ####???############## #???????????????? | | ######## # #???????????????? | | + # @ #???????????????? | | ##### #+##+###########?????????????? | | #???# *** # ???????????? | | ##### *** # ???????????? | | + ** / ???????????? | | ######## # ???????????? | | ???????# """ """ # ????????????? | | ???????# """ """ ### ####????????????? | | ???????# """ """ #?? #???????????????? | | ???????# #?? #???????????????? | | ???????# ! #?? #???????????????? | | ???????##############??+#+## #???????????????? | | ???????????????????????????? #?""""??????????? | | ????????????????????????????? #?"F?"??????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 365 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 14 Item Schematics ----------------- Hpw. Shock Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Flak Cannon | 12% | -9/Storage Flak Cannon | 18% | -9/Storage Sensor Array | 25% | -9/Storage Adv. Beam Cannon | 64% | -8/Materials | Broken Flak Cannon | 88% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I'm Back, Baby! Challenges ------------ None Game ------ Seed TachyonMetafieldRailcannon Manual? 0 Play Time 01:32:29 Cumulative 16.3 hours Start 2026.06.28 @ 01:39:30 End 2026.06.28 @ 22:00:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0612c2a7-da49-4b49-b42b-00504c8af3c2