Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.08 @ 10:41:15

Player: Mr Goldstein

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (20)       20
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-30)                -30
              TOTAL SCORE: 400

 Bonus
-------
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/250
Matter                     297/300
Energy                     97/100
System Corruption          1%
Temperature                Cool (15)
Movement                   Flying (37)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
  Heavy Battle Rifle
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
  Heavy Battle Rifle
>       --- INVENTORY --------
  Small Storage Unit
[Rating: 6]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    None
Weapon                     Heavy Battle Rifle
  Ballistic Gun            Heavy Battle Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             5    | .   2   3   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   .   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | .   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     14   | .   1   22  
  Flight                   7    | .   .   11  
  Ballistic Gun            7    | .   1   10  
Naked Turns                105  | .   75  30  
Heaviest Build             4    | .   1   4   
  Greatest Support         8    | 3   3   8   
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             2    | .   2   1   
  Average Carried          .    | .   1   1   
  Final Capacity           5    | 5   5   5   
  Final Carried            1    | .   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           249  | 131 60  58  
  Remotely                 .    | .   .   .   
Salvage Created            33   | .   .   33  
  Parts                    6    | .   .   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  2    | .   .   2   
  Guns                     2    | .   .   2   
Classes Destroyed          1    | .   .   1   
  Swarmer                  2    | .   .   2   
Best Kill Streak           2    | .   .   2   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               314  | .   59  255 
  Core                     258  | .   48  210 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              5    | .   3   2   
  Largest                  1    | .   1   1   
  Hottest                  33   | .   20  33  
Shots Fired                5    | .   3   2   
  Gun                      5    | .   3   2   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  5    | .   3   2   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   3   5   
  Robot Miss Streak        .    | .   .   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           5    | .   3   2   
  Core Hits                4    | .   2   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           76   | .   27  49  
  Guns                     68   | .   24  44  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  8    | .   3   5   
  Kinetic                  68   | .   24  44  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      3    | .   1   2   
  Shots                    .    | .   .   .   
  Rammed                   4    | .   2   2   
Targets Rammed             4    | .   2   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   27   | .   18  9   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             110  | .   66  110 
  Initial                  25   | .   .   25  
  Average                  47   | .   24  69  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   12  8   
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               213  | 12  86  115 
Spaces Moved               405  | 25  149 231 
  Core                     276  | 25  149 102 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   129  | .   .   129 
  Fastest Speed            37   | 50  50  37  
  Average Speed            46   | 50  50  44  
  Slowest Speed            100  | 50  50  100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   36  45  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      421  | 24  157 240 
  Wait                     2    | .   .   2   
  Move                     403  | 24  148 231 
  Hop                      .    | .   .   .   
  Pick Up                  1    | .   1   .   
  Fast Attach              4    | .   1   3   
  Attach                   1    | .   1   .   
  Detach                   1    | .   1   .   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     5    | .   3   2   
  Melee                    .    | .   .   .   
  Ram                      4    | .   2   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 16)
   13 | -11/Junkyard  | Entered Materials
   63 | -10/Materials | Discovered new exit (range 7)
   73 | -10/Materials | Met 8R-AWN
   82 | -10/Materials | Attacked by 8R-AWN
   99 | -10/Materials | Entered Mines
  109 | -10/Mines     | Discovered new exit (range 14)
  119 | -10/Mines     | Core integrity fell below 50%
  135 | -10/Mines     | Core integrity fell below 20%
  148 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  193 | -10/Mines     | Discovered new exit (range 15)
  214 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
GOAL=ESCAPE
Something is scanning the area.
00109_ EXIT=FOUND
00116_ Extracted 25 matter.
00119_ Slammed into S-10 Pest.
00119_ Lgt. Assault Rifle destroyed.
00120_ K-01 Serf collects debris.
00120_ Slammed into S-10 Pest.
00120_ Destabilizing: System corrupted (+1).
00124_ S-10 Pest destroyed.
00148_ A Hvy. Battle Rifle has been hastily shoved under some rubble with
  a note attached: "To battle!"
00149_ Acquired Hvy. Battle Rifle.
00152_ S-10 Pest destroyed. <x2>
00162_ Acquired 16 matter.
00164_ Acquired Flight Unit.
00165_ Acquired 4 matter.
00166_ Acquired Flight Unit.
00168_ Acquired 13 matter.
00193_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthTransmissionBoregun
  Manual?         0
Play Time         00:03:15
  Cumulative      281.8 hours
  Start           2023.06.08 @ 10:38:54
  End             2023.06.08 @ 10:41:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          830
  Rogue           830
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           8/0/7/2/0/0/0/0/0
Lore%             90
Gallery%          87
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b6862ab-c774-4bda-936a-fd20c0ea6c08