Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.08 @ 23:45:58 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (3167) 3167 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 6518 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 170 Friendly Fire -13 Cogmind --------- Core Integrity 470/550 Matter 260/300 Energy 150/150 System Corruption 0% Temperature Cool (51) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Ion Cannon > --- INVENTORY (10) --- Deuterium Engine Structural Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Light Deuterium Engine Structural Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 101 | 6 17 5 18 42 13 Power 7 | 1 1 . 2 2 1 Engine 7 | 1 1 . 2 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 6 2 3 10 4 Treads . | . . . . . . Leg 27 | 2 6 2 3 10 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 1 . 9 12 2 Device 11 | . . . 5 5 1 Storage 3 | 1 1 . . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 10 | . . . 3 6 1 Artifact . | . . . . . . Weapon 42 | 2 9 3 4 18 6 Energy Gun 13 | 1 . . . 7 5 Energy Cannon 8 | . 3 1 1 2 1 Ballistic Gun 6 | 1 1 1 . 3 . Ballistic Cannon 3 | . . . 2 1 . Launcher 9 | . 5 1 . 3 . Special Weapon 3 | . . . 1 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 2 3 Parts Lost 12 | . 1 1 1 4 5 Power 1 | . . . 1 . . Propulsion 6 | . 1 . . 2 3 Utility 1 | . . . . 1 . Weapon 4 | . . 1 . 1 2 Highest Loss Streak 4 | . 1 1 1 2 4 Average Slot Usage (%) 98 | . 98 100 99 99 94 Engine 11 | . 14 14 11 11 8 Leg 31 | . 27 28 33 32 33 Device 6 | . . . 4 11 9 Storage 16 | . 27 28 16 11 9 Protection 8 | . . . 10 11 16 Energy Gun 4 | . 2 . . 7 11 Energy Cannon 7 | . 10 14 11 3 1 Ballistic Gun 7 | . 13 13 . 7 5 Ballistic Cannon 3 | . . . 10 3 . Naked Turns . | . . . . . . Heaviest Build 45 | 11 20 20 30 36 45 Greatest Support 54 | 20 20 20 30 39 54 Greatest Overweight (x) 2 | . . . . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 9 8 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 1 8 9 8 8 9 Final Capacity 10 | 6 10 10 8 10 10 Final Carried 10 | 2 9 10 8 10 10 Class Distribution -------------------- 48% | Mutant 46% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1919 | 193 241 230 309 770 176 Remotely . | . . . . . . Salvage Created 4080 | . 561 166 569 1726 1058 Parts 301 | . 47 6 54 134 60 Haulers Intercepted 10 | . 1 . . 4 5 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 82 | . 16 7 10 35 14 Guns 34 | . 3 2 . 15 14 Cannons 28 | . 5 2 10 11 . AOE 20 | . 8 3 . 9 . Classes Destroyed 13 | . 6 . 3 4 . Worker 6 | . . . . 6 . Builder 7 | . 1 . 4 2 . Tunneler 2 | . . . 1 1 . Hauler 10 | . 1 . . 4 5 Recycler 2 | . 2 . . . . Operator 2 | . 1 . . 1 . Watcher 6 | . . . 3 2 1 Swarmer 19 | . 9 3 . 6 1 Grunt 41 | . 7 4 5 16 9 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 18 | . . . 5 9 4 Best Kill Streak 8 | . 5 3 5 8 3 Combat Bots Only 5 | . 4 3 3 5 3 Max Kills in Single Turn 3 | . 3 3 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 3 | . 3 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3243 | . 422 206 333 1565 717 Core 407 | . 47 34 55 191 80 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . 67 . 38 . Volleys Fired 235 | . 37 13 34 96 55 Largest 2 | . 2 2 2 2 2 Hottest 107 | . 93 93 107 107 105 Shots Fired 448 | . 72 26 62 181 107 Gun 260 | . 40 12 . 108 100 Cannon 171 | . 27 13 59 65 7 Launcher 12 | . 5 1 . 6 . Special 5 | . . . 3 2 . Kinetic 200 | . 34 12 31 91 32 Thermal 136 | . 33 13 31 36 23 Explosive 12 | . 5 1 . 6 . Electromagnetic 100 | . . . . 48 52 Robot Hit Streak 22 | . 11 7 10 14 22 Robot Miss Streak 6 | . 3 2 6 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 303 | . 45 18 34 127 79 Core Hits 181 | . 28 11 19 80 43 Critical Hits 9 | . . 1 2 5 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 8 | . . 1 2 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6620 | . 1222 469 736 2722 1471 Guns 2850 | . 290 102 . 1131 1327 Cannons 2099 | . 329 193 736 795 46 Explosions 1671 | . 603 174 . 796 98 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1683 | . 215 102 312 719 335 Thermal 2071 | . 404 193 424 748 302 Explosive 1316 | . 603 174 . 539 . Electromagnetic 1550 | . . . . 716 834 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 66 | . 7 5 . 54 . Projectiles 7 | . . 5 . 2 . Explosions 59 | . 7 . . 52 . Melee . | . . . . . . Knockbacks 6 | . . . 1 5 . Impact . | . . . . . . Kinetic 6 | . . . 1 5 . Secondary . | . . . . . . Self-Inflicted Damage 229 | . 18 . . 131 80 Shots 8 | . 1 . . 5 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 382 | . 279 145 382 378 144 Average Temperature 81 | . 75 58 88 110 30 Received Heat Transfer 1224 | . 147 105 108 567 297 Effects 6 | . 2 . 3 1 . Shutdowns 1 | . . . 1 . . Interference 2 | . 2 . . . . Damage (minor) 3 | . . . 2 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 3 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 3887 | . 925 407 777 1308 470 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . 5 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 956 | . 402 346 187 956 733 Average Influence 314 | . 116 194 70 506 522 Maximum Alert Level 3 | . 2 1 . 3 3 Low Security (%) 46 | 100 79 75 100 8 . Level 1 20 | . 16 24 . 38 6 Level 2 22 | . 3 . . 22 91 Level 3 10 | . . . . 29 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 2 6 1 Investigation 4 | . 1 . 1 1 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 2 . Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 8 | . 1 . 3 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 23 6 20 50 32 Peak Tracking Total 7 | . 5 3 5 5 7 Tactical Retreats 17 | . 1 . 5 7 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . 2 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 9 | . . 2 . 6 1 Max in Single Turn 2 | . . 2 . 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 22 | . 3 . 6 11 2 Terminals 18 | . 3 . 5 8 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 1 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 8 . 16 22 4 Successful 24 | . 8 . 7 7 2 Failed 26 | . . . 9 15 2 Catastrophic 4 | . . . 1 2 1 Database Lockouts . | . . . . . . Manual 20 | . 3 . 8 7 2 Terminals 46 | . 8 . 15 19 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 1 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 8 . 6 4 2 Prototype ID Bank 5 | . 4 . . . 1 Open Door 3 | . . . . 3 . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Recall Investigation 2 | . . . 2 . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . Retrieve Components 3 | . . . 1 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 3 . 5 8 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . . . 10 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 11 | . . 1 . 10 . Largest Group 10 | . . 1 . 10 1 Highest-Rated Group 88 | . . 31 . 88 8 Highest-Rated Ally 31 | . . 31 . 16 8 Total Orders 5 | . . . . 3 2 GOTO 2 | . . . . 1 1 ROAM 2 | . . . . 2 . FOLLOW 1 | . . . . . 1 Ally Attacks 53 | . . 2 . 46 5 Total Damage 490 | . . 42 . 395 53 Kills 9 | . . 1 . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 5138 | 64 776 818 933 1751 796 Spaces Moved 2926 | 46 429 612 424 986 429 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 2919 | 39 429 612 424 986 429 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 109 120 120 120 120 122 Slowest Speed 180 | 120 120 120 120 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 59 99 33 81 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 127 | . 34 3 3 74 13 Melee . | . . . . . . Projectile 7 | . . . 3 2 2 AOE 120 | . 34 3 . 72 11 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 4079 | 59 616 670 779 1362 593 Wait 711 | . 114 32 287 202 76 Move 2921 | 45 428 611 423 985 429 Hop . | . . . . . . Pick Up 49 | 8 12 5 6 10 8 Fast Attach 24 | . 2 . 5 9 8 Attach 19 | 6 3 2 3 1 4 Detach . | . . . . . . Swap 59 | . 12 3 10 32 2 Drop 61 | . 8 4 11 27 11 Fire 235 | . 37 13 34 96 55 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Entered Mines 881 | -10/Mines | Learned Materials terminal intel 1016 | -10/Mines | Learned Materials stockpile data 1082 | -10/Mines | Discovered new exit (range 5) 1386 | -10/Mines | Received a Mining Laser from a helpful Derelict 1599 | -10/Mines | Discovered new exit (range 7) 1619 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1659 | -10/Mines | Entered Materials 1659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1661 | -9/Materials | Loaded intel: 12 terminal locations 1716 | -9/Materials | Identified exit to Mines 1716 | -9/Materials | Identified exit to Storage 2454 | -9/Materials | Build established: Scavenger-Mutant 2460 | -9/Materials | Discovered new exit (range 16) 2592 | -9/Materials | Entered Storage 3399 | -9/Storage | Garrison activated, responded to threat 3508 | -9/Storage | Discovered new exit (range 16) 3524 | -9/Storage | Identified exit to Garrison 4005 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4192 | -9/Storage | First assault squad dispatched 4252 | -9/Storage | Core integrity fell below 50% 4343 | -9/Storage | Entered Materials 4343 | -8/Materials | Accompanied by 1 ally 4343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4555 | -8/Materials | Lost 4 parts (3n1w) 4722 | -8/Materials | Discovered new exit (range 14) 5139 | -8/Materials | Self-destructed Last Messages --------------- 05033_ Dropped Prc. Beam Rifle. 05034_ Acquired Ion Cannon. 05038_ A-02 Transporter destroyed. 05047_ Dropped Lgt. Deuterium Engine. 05049_ Acquired Deuterium Engine. 05052_ K-01 Serf collects debris. 05085_ A-02 Transporter destroyed. 05094_ Dropped Imp. EM Shotgun. 05095_ Acquired Prototype Energy Gun. 05095_ Identified Adv. Beam Rifle. 05095_ Malfunction: Meltdown. 05095_ Carbon-fiber Leg damaged (-10). 05095_ Lgt. Angular Momentum Engine damaged (-25). 05098_ Acquired Imp. EM Shotgun. 05120_ R-06 Scavenger collects Deuterium Engine. 05128_ R-06 Scavenger collects Lgt. Deuterium Engine. 05132_ R-06 Scavenger collects Transport Network Coupler. 05132_ W-25 Informer sends out distress signal. 05135_ R-06 Scavenger collects Deuterium Engine. 05136_ S-10 Pest destroyed. 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