Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 20:38:06 Player: k1ll3rb0t Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (140) 700 Value Destroyed (4406) 4406 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 9883 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 104 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 50/100 System Corruption 7% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Target Analyzer Improved Target Analyzer Improved Light Armor Plating Medium Reflective Plating > --- WEAPON (4) ------- Magnetic Acceleration Cannon Shock Maul Great Axe Heavy Pick > --- INVENTORY (20) --- Light Treads Compact Wheel Compact Wheel Compact Wheel Advanced Heat Sink Matter Compressor (250) Improved Target Analyzer Improved Target Analyzer Thermal Shield Force Field Splice Drone Bay (5/6) Improved Proton Missile Launcher Rocket Launcher Scatter Rocket Array Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Target Analyzer Experimental Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Shock Maul Shock Maul Chainsword Heavy Pick > --- INVENTORY -------- Light Deuterium Engine Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Matter Compressor Medium Reflective Plating Force Field Splice Drone Bay Advanced Assault Cannon Rocket Launcher Scatter Rocket Array Remote Datajack Heavy Mace Axe Chainsword Heavy Pick [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Pick Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 1 . 2 . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 170 | 7 1 4 8 8 9 39 4 12 78 Power 19 | 1 . . . 1 1 5 . 1 10 Engine 14 | 1 . . . 1 . 4 . 1 7 Core 5 | . . . . . 1 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 37 | 2 . . 2 1 2 13 . 2 15 Treads 16 | . . . . 1 2 9 . 2 2 Leg 20 | 2 . . 2 . . 3 . . 13 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 44 | 2 . 2 1 2 1 10 2 1 23 Device 23 | 1 . 2 . 2 . 6 2 1 9 Storage 3 | 1 . . 1 . . . . . 1 Processor 3 | . . . . . . . . . 3 Hackware 1 | . . . . . . 1 . . . Protection 14 | . . . . . 1 3 . . 10 Artifact . | . . . . . . . . . . Weapon 70 | 2 1 2 5 4 5 11 2 8 30 Energy Gun 3 | 1 . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 1 1 1 1 . 3 . . . Ballistic Cannon 5 | . . 1 1 1 1 . . . 1 Launcher 15 | . . . 1 . 1 3 . 3 7 Special Weapon . | . . . . . . . . . . Impact Weapon 17 | . . . 1 1 1 3 2 . 9 Slashing Weapon 15 | . . . 1 1 1 1 . 1 10 Piercing Weapon 7 | . . . . . . . . 4 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 . . 3 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 9 | . . . . . . 9 . . . Parts Lost 64 | . . . . 1 8 13 . 3 39 Power 12 | . . . . . 1 1 . 1 9 Propulsion 31 | . . . . 1 4 10 . 2 14 Utility 16 | . . . . . 2 1 . . 13 Weapon 5 | . . . . . 1 1 . . 3 Highest Loss Streak 7 | . . . . 1 7 3 . 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 97 87 91 100 98 94 Engine 8 | . 14 14 11 11 6 5 7 6 8 Core 1 | . . . . . 2 3 . . 1 Treads 9 | . . . . 6 12 26 30 29 4 Leg 19 | . 28 28 44 34 14 2 . . 20 Device 10 | . 14 13 11 11 7 6 15 21 10 Storage 8 | . 14 14 11 11 9 9 7 7 6 Processor 2 | . . . . . . . . . 5 Protection 5 | . . . . . 8 8 15 7 6 Ballistic Gun 5 | . 21 22 9 10 9 3 . . . Ballistic Cannon 2 | . . 5 9 10 7 . . . . Impact Weapon 5 | . . . 1 . 1 8 7 1 7 Slashing Weapon 7 | . . . 1 . 5 12 15 8 9 Piercing Weapon 4 | . . . . . . . . 10 8 Peak Build Rating 70 | 7 9 15 14 20 21 34 34 46 70 Average Rating 36 | 3 8 10 13 14 19 24 33 40 57 On Entrance 16 | . 7 9 12 14 15 14 27 34 34 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 15 16 21 24 24 30 44 40 51 82 Greatest Support 80 | 20 20 20 40 40 40 80 80 80 80 Greatest Overweight (x) 3 | . . 1 . . 1 2 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 20 Average Capacity 14 | 6 8 8 9 10 10 10 10 10 19 Most Carried 20 | 6 8 8 10 10 10 10 10 10 20 Average Carried 12 | 4 6 7 8 9 9 9 9 9 15 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 20 Final Carried 16 | 6 8 8 10 10 9 9 10 10 16 Class Distribution -------------------- 64% | Scavenger-Mutant 20% | Mutant 13% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Matter Collected 3106 | 219 . 257 148 196 . 707 . 128 1451 Remotely . | . . . . . . . . . . Salvage Created 5488 | 23 . 178 188 148 155 1369 . 355 3072 Parts 274 | 2 . 18 17 13 8 72 . 23 121 Haulers Intercepted 4 | . . . 1 . . 3 . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 103 | . . 9 4 6 5 28 . 8 43 Melee 54 | . . . 1 . . 21 . 3 29 Guns 17 | . . 9 . 3 3 2 . . . Cannons 4 | . . . 1 3 . . . . . AOE 22 | . . . 2 . 1 3 . 5 11 Classes Destroyed 15 | 1 . 2 4 1 1 1 . 2 3 Worker 8 | . . . . . . 2 . . 6 Builder 6 | . . . 1 1 1 . . . 3 Tunneler 2 | 1 . . . . . . . . 1 Hauler 4 | . . . 1 . . 3 . . . Recycler 12 | . . . . 1 . 2 . . 9 Mechanic 2 | . . . . . . . . . 2 Watcher 3 | . . . 1 . . 1 . . 1 Swarmer 34 | . . 7 . 6 . 8 . . 13 Grunt 38 | . . 2 3 . 4 8 . 6 15 Duelist 2 | . . . . . . . . . 2 Sentry 16 | . . . 1 . . 12 . . 3 Specialist 1 | . . . . . . . . 1 . Hunter 4 | . . . . . 1 . . . 3 Programmer 7 | . . . . . . . . . 7 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 . 4 3 5 3 6 . 3 6 Combat Bots Only 6 | . . 4 2 3 3 6 . 3 4 Max Kills in Single Turn 4 | 1 . 2 1 3 2 4 . 3 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 1 . 1 2 . 3 2 Melee 2 | . . . 1 . . 1 . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Hostile Shots Fired 1028 | . . 26 10 50 91 203 . 41 607 Missed 267 | . . 5 4 16 24 44 . 8 166 Damage Taken 9944 | . . 198 98 257 1050 2055 . 688 5598 Core 1394 | . . 40 10 40 132 255 . 59 858 Absorbed by Shields 811 | . . . . . . . . 80 731 Redirected to Shielding 233 | . . . . . . . . . 233 Ignored by Resistances 27 | . . . . . . . . . 27 Core Remaining (%) 78 | 100 . 84 . 87 . 29 . 91 . Volleys Fired 104 | 3 4 13 13 19 14 15 . 4 19 Largest 3 | 2 2 2 2 2 3 1 . 2 2 Hottest 102 | 70 70 43 69 69 102 65 . 83 83 Shots Fired 161 | 6 8 26 19 33 26 17 . 5 21 Gun 85 | 6 8 26 7 14 12 12 . . . Cannon 40 | . . . 9 19 12 . . . . Launcher 36 | . . . 3 . 2 5 . 5 21 Special . | . . . . . . . . . . Kinetic 117 | 3 4 26 16 33 24 11 . . . Thermal 8 | 3 4 . . . . 1 . . . Explosive 30 | . . . 3 . 2 5 . 5 15 Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 8 | 6 7 5 8 4 7 7 . 5 2 Robot Miss Streak 11 | . 3 5 5 5 3 2 . 2 11 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 313 | 6 4 14 10 14 19 71 . 13 162 Core Hits 195 | 1 . 13 11 9 11 41 . 22 87 Critical Kills 3 | . . 1 . . . . . . 2 Critical Parts Destroyed 16 | . . . . . . 1 . . 15 Critical Strikes 38 | . 1 1 1 . . 7 . 1 27 Burn 1 | . 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 1 | . . . 1 . . . . . . Smash 18 | . . . . . . 1 . . 17 Sever 13 | . . . . . . 6 . 1 6 Impale 4 | . . . . . . . . . 4 Melee Attacks 359 | . . . 4 2 3 99 . 12 239 Impact 82 | . . . . 1 3 19 . 1 58 Slashing 196 | . . . 4 1 . 80 . 8 103 Piercing 81 | . . . . . . . . 3 78 Sneak Attacks 27 | . . . . . . 4 . 3 20 Combat Hostiles 4 | . . . . . . 1 . 3 . Follow-up Attacks 85 | . . . . . . 15 . 5 65 Damage Inflicted 14420 | 72 52 195 605 416 756 3080 . 998 8246 Guns 851 | 72 52 189 97 119 166 156 . . . Cannons 497 | . . . 86 271 140 . . . . Explosions 3635 | . . . 337 . 319 695 . 632 1652 Melee 9367 | . . . 78 . 131 2223 . 366 6569 Ramming 70 | . . 6 7 26 . 6 . . 25 Kinetic 1274 | 36 14 189 183 390 306 156 . . . Thermal 119 | 36 38 . . . . . . . 45 Explosive 3415 | . . . 337 . 319 695 . 632 1432 Electromagnetic 175 | . . . . . . . . . 175 Impact 2621 | . . . . . 131 310 . 31 2149 Slashing 5023 | . . . 78 . . 1913 . 247 2785 Piercing 1723 | . . . . . . . . 88 1635 Highest Corruption 9 | . . . . . . 9 . . 7 Average Corruption 3 | . . . . . . 9 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . . . 34 . . 35 Message Errors 9 | . . . . . . 7 . . 2 Matter Fused 17 | . . . . . . 6 . . 11 Heat Flow Errors 8 | . . . . . . 6 . . 2 Energy Discharges 11 | . . . . . . 6 . . 5 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . 5 . . 9 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 3 | . . . . . . 2 . . 1 Alerts 2 | . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2015 | . . . 17 5 39 141 . 3 1810 Projectiles 5 | . . . . 5 . . . . . Explosions 50 | . . . 7 . . 20 . 3 20 Melee 1960 | . . . 10 . 39 121 . . 1790 Knockbacks 11 | . . . . 1 1 . . . 9 Impact 10 | . . . . . 1 . . . 9 Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . 1 . 80 126 Shots 9 | . . . . . . 1 . 2 6 Rammed 2 | . . . . . . 2 . . . Targets Rammed 10 | . . 2 2 2 . 3 . . 1 Kicked 7 | . . 2 2 2 . . . . 1 Crushed 1 | . . . . . . 1 . . . Highest Temperature 280 | 27 36 3 2 . 69 280 . . 163 Average Temperature 71 | 14 19 3 2 . 34 102 . . 65 Received Heat Transfer 2286 | . . 27 51 . 261 729 . 259 959 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 2 . . 3 Combat Hostiles 6 | . . . . . 1 2 . . 3 Parts Fried 18 | . . . . . . 3 . . 15 Impact Corruptions 36 | . . . . . 1 2 . . 33 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 346 | 111 185 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Peak Influence 812 | 5 10 243 283 285 134 570 254 346 812 Initial 254 | . 3 3 16 31 33 48 254 181 176 Average 229 | . 8 115 143 170 72 316 254 233 264 Maximum Alert Level 3 | . . 1 1 1 . 2 1 1 3 Low Security (%) 50 | 100 100 80 66 62 100 20 . 57 46 Level 1 38 | . . 19 33 37 . 57 100 42 38 Level 2 9 | . . . . . . 21 . . 12 Level 3 . | . . . . . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 17 | . 1 . 1 . . 5 . . 10 Investigation 2 | . . . 1 . . . . . 1 Extermination 5 | . . . . . . . . . 5 Reinforcement 7 | . 1 . . . . 2 . . 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Distress Signals 6 | . . . 2 . . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 2 9 14 9 10 41 . 9 60 Peak Tracking Total 7 | . 2 5 7 3 7 4 . 4 5 Tactical Retreats 13 | . . 1 . . . 4 . . 8 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Traps Triggered 7 | . . . . . . 1 . 2 4 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Machines Disabled 10 | . . . 1 2 . 3 . . 4 Max in Single Turn 1 | . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Machines Accessed 18 | . 1 1 3 . 1 4 1 . 7 Terminals 13 | . 1 . 3 . 1 3 1 . 4 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 30 | . 1 1 10 . 3 4 1 . 10 Successful 14 | . 1 1 5 . 2 3 1 . 1 Failed 16 | . . . 5 . 1 1 . . 9 Catastrophic 5 | . . . 2 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 23 | . 1 . 10 . 3 3 1 . 5 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 Terminal Hacks 13 | . 1 1 5 . 2 3 1 . . Record 2 | . . . 1 . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . 1 . . . 2 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . . 3 . 1 1 . . 7 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Total Allies 5 | . . 3 . . . 1 . 1 . Largest Group 3 | . . 3 3 1 1 1 . 1 . Highest-Rated Group 90 | . . 40 40 16 16 29 . 90 . Highest-Rated Ally 90 | . . 16 16 16 16 29 . 90 . Total Orders 4 | . . . . . . 4 . . . RETURN 4 | . . . . . . 4 . . . Ally Attacks 50 | . . . 28 5 6 6 . 5 . Total Damage 455 | . . . 292 62 59 26 . 16 . Kills 8 | . . . 4 3 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . Drone Launches 12 | . . . . . . 6 . 6 . Drone Recoveries 11 | . . . . . . 6 . 5 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Turns Passed 6668 | 81 126 632 401 593 169 1261 77 304 3024 Spaces Moved 3384 | 55 86 441 275 430 76 544 44 149 1284 Core 16 | 16 . . . . . . . . . Treads 956 | . . . . . 23 489 44 149 251 Legs 2412 | 39 86 441 275 430 53 55 . . 1033 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 160 112 Average Speed 148 | 99 120 120 120 120 141 156 160 161 172 Slowest Speed 330 | 120 120 190 120 120 240 260 160 163 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 15 70 25 92 14 68 2 83 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 25 | . . . 3 . . 1 . 10 11 Terrain Destroyed 378 | . . . 36 2 24 68 . 45 203 Melee 15 | . . . 2 . . 1 . 1 11 Projectile 7 | . . . 4 2 1 . . . . AOE 356 | . . . 30 . 23 67 . 44 192 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac DSF Fac Total 4369 | 73 102 517 318 469 106 787 50 189 1758 Wait 306 | . 6 40 8 7 . 67 . 8 170 Move 3375 | 54 85 440 274 429 75 543 43 148 1284 Hop . | . . . . . . . . . . Pick Up 98 | 9 3 8 6 2 4 21 3 4 38 Fast Attach 46 | 4 1 1 . . 1 14 . 3 22 Attach 53 | 3 . . 2 2 4 11 2 2 27 Detach 7 | . 1 . . . . 3 . . 3 Swap 71 | . . 3 6 6 4 14 2 7 29 Drop 61 | . 2 10 3 1 1 17 . 6 21 Fire 104 | 3 4 13 13 19 14 15 . 4 19 Melee 238 | . . . 4 1 3 79 . 7 144 Ram . | . . . . . . . . . . Kick 7 | . . 2 2 2 . . . . 1 Crush 3 | . . . . . . 3 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 208 | -10/Materials | Entered Mines 259 | -10/Mines | Learned Materials security intel 334 | -10/Mines | Build established: Mutant 447 | -10/Mines | Learned Materials stockpile data 499 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 792 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 831 | -10/Mines | Discovered new exit (range 6) 840 | -10/Mines | Entered Materials 840 | -9/Materials | Accompanied by 3 allies 840 | -9/Materials | Evolved 2 slots: Propulsion x2 900 | -9/Materials | Identified exit to Mines 1240 | -9/Materials | Build established: Scavenger-Mutant 1241 | -9/Materials | Entered Mines 1241 | -9/Mines | Accompanied by 1 ally 1258 | -9/Mines | Learned location of 1 exit from Lower Caves 1381 | -9/Mines | Discovered new exit (range 5) 1472 | -9/Mines | Found the Drone Emporium 1473 | -9/Mines | Learned Materials interactive machine intel 1485 | -9/Mines | Found Prototype Device 1486 | -9/Mines | Identified Splice Drone Bay 1775 | -9/Mines | Learned location of Storage (-8) 1822 | -9/Mines | Discovered new exit (range 8) 1834 | -9/Mines | Entered Materials 1834 | -8/Materials | Accompanied by 1 ally 1834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1835 | -8/Materials | Identified exit to Storage 1836 | -8/Materials | Loaded intel: 19 interactive machine locations 2003 | -8/Materials | Entered Storage 2032 | -8/Storage | Lost 7 parts (1p3n2u1w) 2164 | -8/Storage | Lost 3 parts (2n1w) 2227 | -8/Storage | Garrison activated, responded to threat 2230 | -8/Storage | Core integrity fell below 50% 2575 | -8/Storage | Lost 3 parts (1p2n) 2746 | -8/Storage | Found Prototype Launcher 2746 | -8/Storage | Identified Scatter Rocket Array 3239 | -8/Storage | Discovered new exit (range 16) 3264 | -8/Storage | Entered Factory 3264 | -7/Factory | Evolved 2 slots: Utility x2 3341 | -7/Factory | Identified exit to DSF 3341 | -7/Factory | Entered DSF 3395 | -7/DSF | Additional patrols routed to DSF 3435 | -7/DSF | Discovered new exit (range 14) 3611 | -7/DSF | Sterilization system engaged 3631 | -7/DSF | Ambient heat levels rising (+10) 3645 | -7/DSF | Entered Factory 3645 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4253 | -6/Factory | Lost 6 parts (1p3n2u) 5133 | -6/Factory | Lost 3 parts (1p2u) 5494 | -6/Factory | Found Prototype Launcher 5494 | -6/Factory | Identified Rocket Array 5971 | -6/Factory | Build established: Scavenger-Gladiator 6361 | -6/Factory | Core integrity fell below 50% 6406 | -6/Factory | Lost 3 parts (1p1n1w) 6526 | -6/Factory | Lost 4 parts (1p1n1u1w) 6593 | -6/Factory | Lost 3 parts (1p2n) 6627 | -6/Factory | Core integrity fell below 20% 6669 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06648_ Penetrated by Slug. 06648_ U-05 Engineer lays Concrete. 06651_ The unstable cave ceiling collapses. 06651_ U-05 Engineer lays Concrete. 06651_ Penetrated by Slug. 06651_ Flexi-carbon Leg destroyed. 06651_ U-05 Engineer lays Concrete. 06652_ U-05 Engineer builds a Wall. 06655_ Slug penetrates Wall. 06655_ Carbon-fiber Leg destroyed. 06657_ U-05 Engineer builds a Wall. 06658_ Chainsword destroyed. 06661_ Penetrated by Slug. 06663_ System corrupted: Heat flow error (+200). 06663_ The unstable cave ceiling collapses. 06664_ Penetrated by Slug. 06666_ The unstable cave ceiling collapses. 06669_ Penetrated by Slug. 06669_ Critical hit (Destroy). 06669_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# %!!%%! #?? | | ?????????????????????????????# = !%= #?? | | ?????????????????????????????# !!=%! #?? | | ?????????????????????????????# ####### #?? | | ?????????????????????????????#######?????## ! ##?? | | ??????????????????????????????????????????#[% #??? | | ??????????????????????????????????????????#==[#??? | | ??????????????????????????????????????????# #??? | | ??????????##########????????############### #??? | | ????????]?? ????????# ## #??? | | ???????#]]? % """ *????? ### """" ## ##?? | | ? ?????#]]] ""? ????? ## """" # #?? | | ? ##?# "?? ???## """ # #?? | | ? # ! ??? #### """ %/ #?? | | ## +##### # # """ # #?? | | # ! # ## """ # % #?? | | %! % # ### "" [ ### ###?? | | ! % % ### " [ = =#?# #???? | | ! / "F #?# #???? | | ### "" #?# #???? | | ## # + ? ???? | | ###### # # # #############/#???? | | ????????###### # # #???????????? ???? | | ???????????????### # ## # #???????????? ???? | | ?????????????????###### ##?# #####???????? ???? | | ??????????????????? # @##?# +????????? ???? | | ??????????????????? # ##?# ###????????? ???? | | ???????????????????"" # h#### #??????????? ???? | | ???????????????????"" # #???????????????? | | ??????????????????""" + #???????????????? | | ????????????????????? # """ #???????????????? | | ?????????????????????## """ #???????????????? | | ??????????????????????# """ #???????????????? | | ????????????????????? """ ??????????????? | | ????????????????????### ????????????? | | ??????????????????????# #???????????? | | ??????????????????????########/##### +???????????? | | ?????????????????????????????? ???? #???????????? | | ??????????????????????????????? ????? ???????????? | | ????????????????????????????????=????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 90 Melee Speed Boost 20 Evasion (%) 63 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Deadly Force Maybe Next Time I'll Detach My Launcher Release The Drones! Challenges ------------ None Game ------ Seed ThermalDynamicSword Manual? 0 Play Time 01:52:11 Cumulative 45.1 hours Start 2025.03.01 @ 18:32:41 End 2025.03.01 @ 20:38:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2411bf06-b81d-4580-a146-b91a542e6bd9