Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.02 @ 12:27:39 Player: CrossedViper Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (37) 185 Value Destroyed (829) 829 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1605) 1605 TOTAL SCORE: 9899 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 982 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -990 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Improved System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (4) ---- Micro Fission Core Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Experimental Cooling System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Target Analyzer Armor Integrity Analyzer Microactuators Experimental Phase Shifter Hacking Suite Makeshift System Shield Improved System Shield Ghost Barrier > --- WEAPON ----------- (None) > --- INVENTORY -------- Vortex Driver Plasma Lance [Rating: 85] Favorites ----------- Power Micro Fission Core Power Core Micro Fission Core Propulsion None Utility Enhanced Optical Array Device Experimental Heat Sink Processor Enhanced Optical Array Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Spear Energy Gun Small Laser Energy Cannon Vortex Driver Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 6 . . 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 68 | 2 . 3 4 1 1 3 8 2 . 10 3 2 . 21 6 1 1 Power 5 | . . . . . . . . . . . . . . 4 1 . . Engine . | . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . 4 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | . . . 2 1 1 . 7 . . 9 2 2 . 11 3 . . Device 18 | . . . 1 . . . 3 . . 3 2 1 . 6 2 . . Storage . | . . . . . . . . . . . . . . . . . . Processor 13 | . . . 1 1 1 . 3 . . 5 . . . 1 1 . . Hackware 6 | . . . . . . . 1 . . . . 1 . 4 . . . Protection 1 | . . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 25 | 2 . 3 2 . . 3 1 2 . 1 1 . . 6 2 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . 4 1 . . Ballistic Gun 8 | 1 . 3 1 . . 2 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 1 . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . 1 . . . 1 1 . . 1 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 2 . . 2 2 . . 7 . . . Parts Lost 15 | . . . . . . . 3 . . 1 . . . . 5 6 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . . . 3 . . . . . . . 5 6 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . . . . . . . 3 . . 1 . . . . 3 2 . Average Slot Usage (%) 46 | . 28 25 29 44 47 44 28 40 40 56 48 55 63 68 59 39 22 Device 9 | . . . 7 11 11 9 2 6 6 6 6 11 15 18 17 5 . Processor 20 | . . . 3 11 14 22 18 20 20 38 31 31 31 26 23 20 14 Hackware 6 | . . . . . . . 1 6 6 5 5 6 10 19 16 11 4 Ballistic Gun 3 | . 14 20 11 11 11 2 . . . . . . . . . . . Special Weapon 2 | . . . 7 11 11 1 . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 9 6 6 6 4 5 5 5 2 . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 9 | 3 3 5 3 3 3 6 3 7 3 3 3 3 3 8 9 3 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | . . 1 . . . 1 . 2 . . . . . 2 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 Average Carried 3 | 1 4 3 3 3 4 3 3 3 4 3 3 4 4 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 3 3 2 Class Distribution -------------------- 58% | Mutant 18% | Hacker-Scout 13% | Scout 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scout | -5/Factory Mutant | -4/Factory Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Matter Collected 1028 | 256 . 77 26 11 15 58 84 14 . 111 30 20 . 266 50 10 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1514 | 183 . 182 26 . . 93 327 . . 269 117 . . 171 60 86 . Parts 111 | 18 . 17 3 . . 7 23 . . 16 7 . . 4 8 8 . Haulers Intercepted 2 | . . . . . . . 1 . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 17 . 6 . . . 12 . 14 8 . . Prevented 11 | . . . . . . 8 . . . . . 2 . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Combat Hostiles Destroyed 17 | . . 5 . . . 1 5 . . . . . . . 4 2 . Melee 6 | . . . . . . 1 2 . . . . . . . 1 2 . Guns 5 | . . 5 . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . 3 . . AOE 3 | . . . . . . . 3 . . . . . . . . . . Classes Destroyed 11 | 2 . 3 1 . . 2 1 . . 2 . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . 1 . . . . . 1 . Tunneler 7 | 5 . . . . . . 1 . . . 1 . . . . . . Hauler 2 | . . . . . . . 1 . . . 1 . . . . . . Recycler 3 | 1 . . . . . . . . . 2 . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 12 | . . 3 . . . . 3 . . . . . . . 4 2 . Sentry 5 | . . 2 . . . . 1 . . . . . . 2 . . . Programmer 2 | . . . . . . 1 1 . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 4 | 4 . 3 1 . . 1 4 . . 3 1 . . . 3 2 . Combat Bots Only 4 | . . 3 . . . 1 4 . . . . . . . 3 2 . Max Kills in Single Turn 3 | 1 . 1 1 . . 1 3 . . 1 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Damage Taken 3574 | . . 191 63 . . 66 579 . . 255 127 . 38 2 696 1507 50 Core 2493 | . . 77 25 . . 29 428 . . 210 127 . 38 . 248 1261 50 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 69 . . . 86 . . 49 79 . . . . 64 . . Volleys Fired 58 | 12 . 13 6 . . 6 1 1 . . . . . 13 6 . . Largest 2 | 2 . 2 2 . . 1 1 1 . . . . . 1 1 . . Hottest 120 | 60 . 60 120 . . 28 36 36 . . . . . 100 100 . . Shots Fired 83 | 24 . 25 7 . . 6 1 1 . . . . . 13 6 . . Gun 61 | 24 . 25 6 . . 6 . . . . . . . . . . . Cannon 11 | . . . . . . . . . . . . . . 5 6 . . Launcher 2 | . . . . . . . 1 1 . . . . . . . . . Special 9 | . . . 1 . . . . . . . . . . 8 . . . Kinetic 45 | 12 . 21 6 . . 6 . . . . . . . . . . . Thermal 17 | 12 . 4 1 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 1 1 . . . . . . . . . Entropic 11 | . . . . . . . . . . . . . . 5 6 . . Robot Hit Streak 10 | 5 . 10 8 . . 2 . . . . . . . 8 10 . . Robot Miss Streak 4 | 4 . 1 2 . . 4 . . . . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 98 | 12 . 21 3 . . 6 14 . . 8 7 . . 12 9 6 . Core Hits 52 | 7 . 8 2 . . 4 10 2 . 4 3 . . 3 4 5 . Critical Hits 6 | . . . . . . . . . . 1 . . . . 2 3 . Critical Kills 4 | . . . . . . . . . . 1 . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 74 | . . . . . . 5 17 . . 18 12 . . 5 9 6 2 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 74 | . . . . . . 5 17 . . 18 12 . . 5 9 6 2 Sneak Attacks 16 | . . . . . . 1 2 . . 5 2 . . 5 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3997 | 127 . 212 64 . . 175 642 165 . 690 366 . . 590 584 382 . Guns 443 | 127 . 212 38 . . 66 . . . . . . . . . . . Cannons 340 | . . . . . . . . . . . . . . . 340 . . Explosions 357 | . . . . . . . 96 165 . 96 . . . . . . . Melee 2798 | . . . . . . 109 546 . . 594 366 . . 585 244 354 . Ramming 35 | . . . 2 . . . . . . . . . . 5 . 28 . Kinetic 334 | 51 . 179 38 . . 66 . . . . . . . . . . . Thermal 262 | 76 . 33 24 . . . 33 . . 96 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 228 | . . . . . . . 63 165 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 2798 | . . . . . . 109 546 . . 594 366 . . 585 244 354 . Entropic 340 | . . . . . . . . . . . . . . . 340 . . Highest Corruption 6 | . . . . . . . 2 2 2 . . . . . . 6 6 Average Corruption 2 | . . . . . . . 2 2 2 . . . . . . 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . 3 3 . . . . . . . 3 3 Message Errors 3 | . . . . . . . . . . . . . . . . 1 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . 1 2 . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 1 . . . . . . . 1 . Targeting Errors 1 | . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 219 | . . . . . . . 30 . . 78 14 . . 69 28 . . Projectiles 26 | . . . . . . . . . . . . . . . 26 . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 193 | . . . . . . . 30 . . 78 14 . . 69 2 . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 128 | . . . 1 . . . . . . 113 . . . 2 . 12 . Shots 1 | . . . . . . . . . . 1 . . . . . . . Rammed 8 | . . . 1 . . . . . . . . . . 1 . 6 . Targets Rammed 8 | . . . 1 . . . . . . . . . . 1 . 6 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 233 | . . 15 8 . . . 164 164 . . . . . 71 120 233 . Average Temperature 58 | . . 6 5 . . . 90 79 . . . . . 35 71 118 . Received Heat Transfer 411 | . . 45 27 . . 24 75 . . 27 . . 9 . 9 186 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 400 | 175 . 75 50 . . . 50 . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Peak Influence 475 | 30 39 145 123 47 . . 474 . . 475 383 . . . . 415 227 Initial 217 | . 19 15 56 47 . . 151 . . 191 136 . . . . . 217 Average 197 | 14 31 88 63 47 . . 293 . . 321 235 . . . . 145 220 Maximum Alert Level 2 | . . . . . . . 2 . . 2 1 . . . . 2 1 Low Security (%) 59 | 100 100 100 100 100 . . 37 . . 20 42 . . . . 85 . Level 1 28 | . . . . . . . 41 . . 45 57 . . . . 8 100 Level 2 11 | . . . . . . . 21 . . 34 . . . . . 6 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 . . 4 . . 4 1 . . . . 1 . Investigation 5 | . . . . 1 . . 3 . . 1 . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 . Reinforcement 5 | . . . 1 . . . 1 . . 2 1 . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Distress Signals 5 | . . . 3 . . . . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 140 | . . 5 9 1 . 10 17 10 4 12 8 . . 21 9 33 1 Peak Tracking Total 21 | . . 3 8 1 . 4 7 6 4 5 4 . . 12 5 21 . Tactical Retreats 16 | . . . . . . 1 4 2 . 2 . . . 2 . 5 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Traps Triggered 3 | . . . . . . . 1 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 9 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Machines Disabled 6 | . . . . . . . 1 . . 2 1 . . 2 . . . Max in Single Turn 2 | . . . . . . . 1 . . 2 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Machines Accessed 6 | . 1 . . 1 . . . 2 . 1 . . . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 16 | . 5 . . 1 . . . 8 . 1 . . . 1 . . . Successful 14 | . 3 . . 1 . . . 8 . 1 . . . 1 . . . Failed 2 | . 2 . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 52 | . 5 . . . . . 13 . . 15 13 . . . . 2 4 Terminals 5 | . 5 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 3 . . 1 . . . 8 . . . . . 1 . . . Record 7 | . . . . . . . . 7 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . 1 . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 8 . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Total Allies 30 | . . . . . 9 . 2 . . 5 5 . . 5 . . 4 Largest Group 9 | . . . . . 9 9 2 2 1 5 6 3 1 5 . . 4 Highest-Rated Group 481 | . . . . . 280 280 170 170 85 264 481 262 96 259 . . 394 Highest-Rated Ally 103 | . . . . . 39 39 85 85 85 70 96 96 96 56 . . 103 Zionite Dispatches 7 | . . . . . . . 1 . . 3 2 . . . . . 1 Heavy 2 | . . . . . . . 1 . . . . . . . . . 1 Light 2 | . . . . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . Infowar Resupply 2 | . . . . . . . . . . 2 . . . . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . DROP 2 | . . . . . . . . . . 2 . . . . . . . Ally Attacks 163 | . . . . . . 61 1 19 1 31 23 11 4 12 . . . Total Damage 5180 | . . . . . . 1158 66 1021 95 685 803 429 253 670 . . . Kills 30 | . . . . . . 9 1 5 . 4 6 4 . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 2 1 . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . 3 . . . . . . . Traps 1 | . . . . . . . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 5 | . . . . . . . 2 . . 1 2 . . . . . . Main Access 1 | . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Turns Passed 4882 | 114 28 302 100 103 777 377 438 291 12 442 234 165 150 449 426 394 80 Spaces Moved 7097 | 82 55 444 156 193 1041 514 711 472 23 612 345 278 279 573 528 679 112 Core 7097 | 82 55 444 156 193 1041 514 711 472 23 612 345 278 279 573 528 679 112 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 56 50 50 50 51 50 50 50 50 50 50 50 52 50 50 50 Slowest Speed 150 | 50 50 100 50 50 50 100 50 150 50 50 50 50 50 150 150 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 42 | 4 15 72 18 49 90 72 30 67 5 24 11 57 61 80 71 26 8 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 8 | . . 2 . . 3 1 . 2 . . . . . . . . . Known Exits Taken 9 | . 1 . . . . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . 1 . . . . . . . . Scrap Searched 19 | . . 2 . 1 5 1 . 1 1 . . 4 . . 4 . . Spaces Dug 12 | . . . . . . 2 2 . . 7 . . . . . . 1 Terrain Destroyed 45 | . . . . . . 2 2 . . 25 . . . 7 8 . 1 Melee 12 | . . . . . . 2 2 . . 7 . . . . . . 1 Projectile 15 | . . . . . . . . . . . . . . 7 8 . . AOE 18 | . . . . . . . . . . 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Pro Res Arm Total 8187 | 129 54 474 169 201 1296 616 766 525 22 722 393 302 288 709 664 724 133 Wait 819 | 30 . 5 1 . 253 83 27 49 . 76 32 23 10 67 113 32 18 Move 7080 | 81 54 443 155 192 1040 513 710 471 22 611 344 277 278 572 527 678 112 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 20 | 4 . 3 1 4 1 . 1 . . 2 . . . 3 1 . . Fast Attach 39 | 2 . 2 2 1 1 . 5 . . 9 2 2 . 11 2 . . Attach 28 | . . . 2 . . 3 3 2 . 1 1 . . 10 4 1 1 Detach 23 | . . 1 . . . 3 2 2 . 1 1 . . 10 2 1 . Swap 1 | . . 1 . . . . . . . . . . . . . . . Drop 33 | . . 6 1 4 1 2 . . . 4 1 . . 14 . . . Fire 58 | 12 . 13 6 . . 6 1 1 . . . . . 13 6 . . Melee 74 | . . . . . . 5 17 . . 18 12 . . 5 9 6 2 Ram 8 | . . . 1 . . . . . . . . . . 1 . 6 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . 1 . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Identified exit to Mines 143 | -10/Materials | Entered Mines 152 | -10/Mines | Assembled infested the area 179 | -10/Mines | Learned location of Zion (-7) 315 | -10/Mines | Build established: Mutant 427 | -10/Mines | Discovered new exit (range 15) 445 | -10/Mines | Entered Materials 445 | -9/Materials | Evolved 2 slots: Utility x2 543 | -9/Materials | Discovered new exit (range 6) 545 | -9/Materials | Entered Mines 580 | -9/Mines | Met a Derelict shopkeep closing up shop 627 | -9/Mines | Learned location of 1 exit from Lower Caves 644 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Entered Zion 658 | -7/Zion | Given A8's code to call for help 675 | -7/Zion | Discovered new exit (range 17) 690 | -7/Zion | Learned Factory emergency access door positions 773 | -7/Zion | Learned 4 Factory zone layouts 779 | -7/Zion | Learned location of Warlord (-4) 1009 | -7/Zion | Gained Derelict followers 1010 | -7/Zion | Learned location of Armory (-3) 1066 | -7/Zion | Imprinted 1068 | -7/Zion | Declared Zion's savior 1425 | -7/Zion | Entered Proximity Caves 1425 | -6/Proximity Caves | Accompanied by 9 allies 1479 | -6/Proximity Caves | Spotted B-75 Beast 1561 | -6/Proximity Caves | Allies destroyed B-75 Beast 1772 | -6/Proximity Caves | Discovered new exit (range 18) 1802 | -6/Proximity Caves | Entered Factory 1802 | -6/Factory | Evolved 6 slots: Utility x6 1835 | -6/Factory | Found Prototype Processor 1835 | -6/Factory | Identified Exp. Signal Interpreter 1951 | -6/Factory | Crushed by falling debris 1989 | -6/Factory | Lost 3 parts (3u) 2084 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2187 | -6/Factory | Discovered new exit (range 2) 2194 | -6/Factory | Retrieved Zion intel report: Emergency Access 2195 | -6/Factory | Zion Heavy squad teleported in 2205 | -6/Factory | Core integrity fell below 50% 2240 | -6/Factory | Entered Lower Caves 2240 | -6/Lower Caves | Accompanied by 2 allies 2241 | -6/Lower Caves | Identified exit to Lower Caves 2281 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2435 | -6/Lower Caves | Learned Armory trap positions 2435 | -6/Lower Caves | Learned Factory stockpile data 2435 | -6/Lower Caves | Learned Research stockpile data 2531 | -6/Lower Caves | Entered another Lower Caves area 2531 | -6/Lower Caves | Accompanied by 1 ally 2535 | -6/Lower Caves | Discovered new exit (range 4) 2543 | -6/Lower Caves | Entered Factory 2543 | -5/Factory | Evolved 2 slots: Utility x2 2554 | -5/Factory | Zion Infowar Resupply teleported in 2574 | -5/Factory | Zion Infowar Resupply teleported in 2692 | -5/Factory | Spotted B-75 Beast 2773 | -5/Factory | Retrieved Zion intel report: Main Access 2773 | -5/Factory | Identified exit to Factory 2774 | -5/Factory | Zion Light squad teleported in 2843 | -5/Factory | First assault squad dispatched 2861 | -5/Factory | Build established: Scout 2940 | -5/Factory | Found Prototype Protection 2940 | -5/Factory | Identified Zio. Weapon Casing 2985 | -5/Factory | Entered another Factory area 2985 | -4/Factory | Accompanied by 1 ally 2985 | -4/Factory | Evolved 2 slots: Utility x2 3047 | -4/Factory | Retrieved Zion intel report: Branch Access 3047 | -4/Factory | Identified exit to Upper Caves 3084 | -4/Factory | Retrieved Zion intel report: Component Schematics 3085 | -4/Factory | Zion Hacker squad teleported in 3107 | -4/Factory | Zion Light squad teleported in 3219 | -4/Factory | Entered Upper Caves 3219 | -4/Upper Caves | Accompanied by 3 allies 3375 | -4/Upper Caves | Discovered new exit (range 12) 3382 | -4/Upper Caves | Identified exit to Upper Caves 3384 | -4/Upper Caves | Entered another Upper Caves area 3384 | -4/Upper Caves | Accompanied by 1 ally 3411 | -4/Upper Caves | Encountered a Warlord checkpoint 3486 | -4/Upper Caves | Spotted B-86 Titan 3514 | -4/Upper Caves | Learned Research non-interactive machine intel 3528 | -4/Upper Caves | Discovered new exit (range 11) 3533 | -4/Upper Caves | Identified exit to Warlord 3534 | -4/Upper Caves | Entered Warlord 3682 | -4/Warlord | Build established: Hacker-Scout 3693 | -4/Warlord | Visited the Vortex Lab 3696 | -4/Warlord | Found Prototype Energy Cannon 3696 | -4/Warlord | Identified Vortex Driver 3699 | -4/Warlord | Found Prototype Energy Cannon 3699 | -4/Warlord | Identified Vortex Cannon 3712 | -4/Warlord | Found Vortex Driver 3714 | -4/Warlord | Warlord's base attacked by MAIN.C 3766 | -4/Warlord | Rebuked by Warlord 3786 | -4/Warlord | Found Prototype Processor 3786 | -4/Warlord | Identified Exp. Target Analyzer 3795 | -4/Warlord | Found Prototype Device 3795 | -4/Warlord | Identified System Purifier 3801 | -4/Warlord | Found Prototype Hackware 3801 | -4/Warlord | Identified Ghost Barrier 3811 | -4/Warlord | Found Prototype Device 3811 | -4/Warlord | Identified Exp. Phase Shifter 3924 | -4/Warlord | Warlord forces counterattacked 3977 | -4/Warlord | Discovered new exit (range 14) 3982 | -4/Warlord | Identified exit to Proximity Caves 3983 | -4/Warlord | Entered Proximity Caves 4169 | -3/Proximity Caves | Lost 3 parts (3u) 4306 | -3/Proximity Caves | Spotted B-86 Titan 4407 | -3/Proximity Caves | Discovered new exit (range 5) 4408 | -3/Proximity Caves | Identified exit to Research 4409 | -3/Proximity Caves | Entered Research 4409 | -3/Research | Evolved 2 slots: Utility x2 4410 | -3/Research | Identified exit to Armory 4412 | -3/Research | Loaded intel: 73 non-interactive machine locations 4689 | -3/Research | Build established: Hacker-Mutant 4696 | -3/Research | Core integrity fell below 50% 4734 | -3/Research | Spotted B-86 Titan 4755 | -3/Research | Core integrity fell below 20% 4803 | -3/Research | Entered Armory 4804 | -3/Armory | Loaded intel: 34 trap records 4812 | -3/Armory | Enhanced Grunt warped into view, answering call for help 4817 | -3/Armory | Enhanced Grunt warped into view, answering call for help 4826 | -3/Armory | Zion Heavy squad teleported in 4883 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- >>\\AA7C Transmitting encrypted signal... 04811_ System corrupted: Matter fused (-6). 04812_ Enhanced Grunt warps into view. 04825_ Connecting with Door Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] [ 2 : Heavy Resupply ] [ 3 : NE-A0V(Z)/Heavy(2) ] [ 4 : TX-45L(p)/Hacker(2) ] [ 5 : Kinetic Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 04826_ NE-A0V(Z): "For Derelicts everywhere!" 04851_ %DTX/5AJBRSCY0F0K2IRCU6QADIO%ZWO6P :Y 04872_ FDVT,JDE#|W7LXW,INW:WSOFBG