Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.25 @ 23:01:16 Player: elbjorno Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (976) 976 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2941 Bonus ------- None Cogmind --------- Core Integrity 472/550 Matter 286/300 Energy 250/250 System Corruption 11% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Disposable Heat Sink Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit EM Shotgun EM Shotgun Assault Rifle Assault Rifle Flak Cannon Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Shotgun EM Shotgun Gauss Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit EM Shotgun EM Shotgun EM Shotgun Assault Rifle Assault Rifle Flak Cannon Grenade Launcher Mining Claw [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 38 | 6 10 3 11 8 Power 3 | 1 1 . 1 . Engine 2 | 1 . . 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 15 | 2 2 2 5 4 Treads . | . . . . . Leg 15 | 2 2 2 5 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 5 . 2 1 Device . | . . . . . Storage 8 | 1 5 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 2 1 3 3 Energy Gun 6 | 2 . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | . 2 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 2 8 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 6 | . . . 1 5 Highest Loss Streak 7 | . . . 1 7 Average Slot Usage (%) 97 | . 98 96 100 92 Engine 5 | . 12 . 1 9 Core 6 | . 1 14 9 . Leg 30 | . 28 24 33 32 Storage 24 | . 26 28 24 18 Processor 4 | . . . 8 8 Energy Gun 6 | . 4 . 6 17 Ballistic Gun 18 | . 23 28 15 6 Naked Turns . | . . . . . Heaviest Build 104 | 12 73 73 104 79 Greatest Support 45 | 20 20 20 30 45 Greatest Overweight (x) 23 | 3 3 23 3 2 Average Overweight (x) 2 | . 1 3 2 1 Largest Inventory Capacity 28 | 6 20 20 28 20 Average Capacity 18 | 5 16 20 21 20 Most Carried 20 | 4 12 15 20 20 Average Carried 13 | 1 7 13 16 19 Final Capacity 20 | 6 20 20 20 20 Final Carried 19 | 4 12 15 18 19 Class Distribution -------------------- 52% | Hauler-Mutant 20% | Scavenger-Mutant 15% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 792 | 191 259 75 207 60 Remotely . | . . . . . Salvage Created 1181 | . 181 111 573 316 Parts 79 | . 12 8 37 22 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 4 4 13 8 Guns 27 | . 4 4 13 6 AOE 1 | . . . . 1 Classes Destroyed 7 | . 2 1 3 1 Builder 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 9 | . . 3 3 3 Grunt 13 | . 4 1 6 2 Duelist 2 | . . . 2 . Sentry 4 | . . . 2 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 3 5 4 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1737 | . 163 156 608 810 Core 198 | . 21 36 63 78 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 77 84 . Volleys Fired 78 | . 17 11 36 14 Largest 3 | . 2 2 2 3 Hottest 135 | . 80 40 90 135 Shots Fired 158 | . 34 22 72 30 Gun 158 | . 34 22 72 30 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 105 | . 30 22 47 6 Thermal 2 | . 2 . . . Explosive . | . . . . . Electromagnetic 51 | . 2 . 25 24 Robot Hit Streak 32 | . 14 13 32 26 Robot Miss Streak 3 | . 3 2 3 1 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 1 3 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 135 | . 27 19 60 29 Core Hits 71 | . 11 7 32 21 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1884 | . 306 230 832 516 Guns 1739 | . 306 230 737 466 Cannons . | . . . . . Explosions 136 | . . . 86 50 Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 1068 | . 296 230 406 136 Thermal 146 | . 10 . 86 50 Explosive . | . . . . . Electromagnetic 661 | . . . 331 330 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 4 2 Projectiles . | . . . . . Explosions 6 | . . . 4 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . . 54 32 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 171 | . 36 13 126 171 Average Temperature 43 | . 13 7 39 62 Received Heat Transfer 447 | . 120 27 237 63 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 225 | . 25 . 150 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 255 | . 136 144 209 255 Average Influence 99 | . 56 79 122 167 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 97 | 100 100 100 99 84 Level 1 2 | . . . . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 8 6 21 11 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 1 6 Successful 7 | . . . 1 6 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . . 6 Scan Component 4 | . . . . 4 Repair 2 | . . . . 2 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1483 | 67 399 217 562 238 Spaces Moved 568 | 42 177 80 201 68 Core 14 | 13 . 1 . . Treads . | . . . . . Legs 554 | 29 177 79 201 68 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 210 180 150 Average Speed 180 | 129 177 225 186 150 Slowest Speed 1200 | 200 210 1200 210 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 20 | 5 32 27 28 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 4 8 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 11 | . . . 4 7 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 871 | 51 230 96 320 174 Wait 152 | . 10 . 61 81 Move 564 | 41 176 79 200 68 Hop . | . . . . . Pick Up 21 | 4 7 1 6 3 Fast Attach 18 | 6 6 2 1 3 Attach 8 | . 1 . 4 3 Detach 7 | . 4 2 1 . Swap 12 | . 3 1 6 2 Drop 10 | . 6 . 4 . Fire 78 | . 17 11 36 14 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 440 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Entered Mines 626 | -10/Mines | Build established: Hauler-Mutant 661 | -10/Mines | Discovered new exit (range 12) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Discovered new exit (range 18) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1406 | -8/Materials | Repaired Carbon-fiber Leg 1434 | -8/Materials | Repaired Aluminum Leg 1466 | -8/Materials | Crushed by falling debris 1478 | -8/Materials | Crushed by falling debris 1478 | -8/Materials | System corruption reached 10% 1484 | -8/Materials | Self-destructed Last Messages --------------- 01466_ Aluminum Leg destroyed. 01466_ System corrupted by crushing effect (+3). 01466_ Gauss Rifle destroyed. 01466_ System corrupted by crushing effect (+2). 01468_ Slug penetrates Earth. 01474_ Penetrated by Slug. 01474_ Repair Station disabled. 01475_ EM Shotgun destroyed. 01475_ Y-45 Defender destroyed. 01477_ Penetrated by Slug. 01478_ The unstable cave ceiling collapses. 01478_ Crushed by falling debris. 01478_ Visual Processing Unit destroyed. 01478_ System corrupted by crushing effect (+3). 01478_ Aluminum Leg destroyed. 01478_ EM Shotgun destroyed. 01478_ System corrupted by crushing effect (+3). 01478_ Imp. Ion Engine crushed. 01479_ Acquired 35 matter. 01480_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###??????????????????? | | ??????????????????????? ? ????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? 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