Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.25 @ 23:01:16

Player: elbjorno

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (976)      976
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2941

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             472/550
Matter                     286/300
Energy                     250/250
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Disposable Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                EM Shotgun
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Flak Cannon
                Grenade Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                EM Shotgun
                EM Shotgun
                Gauss Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                EM Shotgun
                EM Shotgun
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Flak Cannon
                Grenade Launcher
                Mining Claw
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             38   | 6   10  3   11  8   
  Power                    3    | 1   1   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   2   5   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | 2   2   2   5   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   5   .   2   1   
    Device                 .    | .   .   .   .   .   
    Storage                8    | 1   5   .   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   1   3   3   
    Energy Gun             6    | 2   .   .   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   2   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   .   2   8   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   .   1   5   
  Highest Loss Streak      7    | .   .   .   1   7   
Average Slot Usage (%)     97   | .   98  96  100 92  
  Engine                   5    | .   12  .   1   9   
  Core                     6    | .   1   14  9   .   
  Leg                      30   | .   28  24  33  32  
  Storage                  24   | .   26  28  24  18  
  Processor                4    | .   .   .   8   8   
  Energy Gun               6    | .   4   .   6   17  
  Ballistic Gun            18   | .   23  28  15  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             104  | 12  73  73  104 79  
  Greatest Support         45   | 20  20  20  30  45  
  Greatest Overweight (x)  23   | 3   3   23  3   2   
  Average Overweight (x)   2    | .   1   3   2   1   
Largest Inventory Capacity 28   | 6   20  20  28  20  
  Average Capacity         18   | 5   16  20  21  20  
  Most Carried             20   | 4   12  15  20  20  
  Average Carried          13   | 1   7   13  16  19  
  Final Capacity           20   | 6   20  20  20  20  
  Final Carried            19   | 4   12  15  18  19  

 Class Distribution 
--------------------
 52% | Hauler-Mutant
 20% | Scavenger-Mutant
 15% | Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hauler-Mutant | -10/Materials
        Hauler-Mutant | -10/Mines
        Hauler-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           792  | 191 259 75  207 60  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1181 | .   181 111 573 316 
  Parts                    79   | .   12  8   37  22  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  29   | .   4   4   13  8   
  Guns                     27   | .   4   4   13  6   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          7    | .   2   1   3   1   
  Builder                  1    | .   .   .   1   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  9    | .   .   3   3   3   
  Grunt                    13   | .   4   1   6   2   
  Duelist                  2    | .   .   .   2   .   
  Sentry                   4    | .   .   .   2   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   2   3   5   4   
  Combat Bots Only         4    | .   2   3   4   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               1737 | .   163 156 608 810 
  Core                     198  | .   21  36  63  78  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         87   | 100 .   77  84  .   
Volleys Fired              78   | .   17  11  36  14  
  Largest                  3    | .   2   2   2   3   
  Hottest                  135  | .   80  40  90  135 
Shots Fired                158  | .   34  22  72  30  
  Gun                      158  | .   34  22  72  30  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  105  | .   30  22  47  6   
  Thermal                  2    | .   2   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          51   | .   2   .   25  24  
  Robot Hit Streak         32   | .   14  13  32  26  
  Robot Miss Streak        3    | .   3   2   3   1   
  Penetration Max          1    | .   .   .   .   1   
  Secondary Targets        6    | .   .   1   3   2   
    Max Gunslinging Chain  1    | .   .   1   1   1   
Shots Hit Robots           135  | .   27  19  60  29  
  Core Hits                71   | .   11  7   32  21  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1884 | .   306 230 832 516 
  Guns                     1739 | .   306 230 737 466 
  Cannons                  .    | .   .   .   .   .   
  Explosions               136  | .   .   .   86  50  
  Melee                    .    | .   .   .   .   .   
  Ramming                  9    | .   .   .   9   .   
  Kinetic                  1068 | .   296 230 406 136 
  Thermal                  146  | .   10  .   86  50  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          661  | .   .   .   331 330 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         11   | .   .   .   .   11  
  Average Corruption       7    | .   .   .   .   7   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            6    | .   .   .   4   2   
  Projectiles              .    | .   .   .   .   .   
  Explosions               6    | .   .   .   4   2   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      86   | .   .   .   54  32  
  Shots                    3    | .   .   .   2   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   .   1   .   
  Kicked                   1    | .   .   .   1   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        171  | .   36  13  126 171 
  Average Temperature      43   | .   13  7   39  62  
  Received Heat Transfer   447  | .   120 27  237 63  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   1   
  Parts Fried              1    | .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   
  Heat Transferred         225  | .   25  .   150 50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      3    | .   .   .   2   1   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             255  | .   136 144 209 255 
  Average Influence        99   | .   56  79  122 167 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         97   | 100 100 100 99  84  
  Level 1                  2    | .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   2   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   8   6   21  11  
  Peak Tracking Total      7    | .   3   3   5   7   
  Tactical Retreats        4    | .   .   2   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          2    | .   .   .   1   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   .   .   1   6   
  Successful               7    | .   .   .   1   6   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   6   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   
  Scan Component           4    | .   .   .   .   4   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     64   | .   .   .   .   64  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               1483 | 67   399  217  562  238  
Spaces Moved               568  | 42   177  80   201  68   
  Core                     14   | 13   .    1    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     554  | 29   177  79   201  68   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  210  180  150  
  Average Speed            180  | 129  177  225  186  150  
  Slowest Speed            1200 | 200  210  1200 210  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       20   | 5    32   27   28   12   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    4    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      11   | .    .    .    4    7    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      871  | 51  230 96  320 174 
  Wait                     152  | .   10  .   61  81  
  Move                     564  | 41  176 79  200 68  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 4   7   1   6   3   
  Fast Attach              18   | 6   6   2   1   3   
  Attach                   8    | .   1   .   4   3   
  Detach                   7    | .   4   2   1   .   
  Swap                     12   | .   3   1   6   2   
  Drop                     10   | .   6   .   4   .   
  Fire                     78   | .   17  11  36  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  440 | -10/Materials | Discovered new exit (range 7)
  467 | -10/Materials | Entered Mines
  626 | -10/Mines     | Build established: Hauler-Mutant
  661 | -10/Mines     | Discovered new exit (range 12)
  684 | -10/Mines     | Entered Materials
  684 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1215 | -9/Materials  | Discovered new exit (range 18)
 1246 | -9/Materials  | Entered another Materials area
 1246 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1406 | -8/Materials  | Repaired Carbon-fiber Leg
 1434 | -8/Materials  | Repaired Aluminum Leg
 1466 | -8/Materials  | Crushed by falling debris
 1478 | -8/Materials  | Crushed by falling debris
 1478 | -8/Materials  | System corruption reached 10%
 1484 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01466_ Aluminum Leg destroyed.
01466_ System corrupted by crushing effect (+3).
01466_ Gauss Rifle destroyed.
01466_ System corrupted by crushing effect (+2).
01468_ Slug penetrates Earth.
01474_ Penetrated by Slug.
01474_ Repair Station disabled.
01475_ EM Shotgun destroyed.
01475_ Y-45 Defender destroyed.
01477_ Penetrated by Slug.
01478_ The unstable cave ceiling collapses.
01478_ Crushed by falling debris.
01478_ Visual Processing Unit destroyed.
01478_ System corrupted by crushing effect (+3).
01478_ Aluminum Leg destroyed.
01478_ EM Shotgun destroyed.
01478_ System corrupted by crushing effect (+3).
01478_ Imp. Ion Engine crushed.
01479_ Acquired 35 matter.
01480_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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|      ???????????????????????###??????????????????? |
|      ???????????????????????   ? ????????????????? |
|      ???????????????????????    ?????????????????? |
|      ??????????????????????     ?????????????????? |
|      ??????????????????????      ????????????????? |
|      ?????????????????????? """"" ???????????????? |
|      ??????????????######## """""   #????????????? |
|      ????######?#### """  # """""  ??????????????? |
|      ????#      #  # "R"  #    ??????????????????? |
|      ????# ===  #  # "    ;##???????#####????????? |
|      ????# ===  +  +      #*##=!        ?????????? |
|      ????# ===  #  #     @%=h=[[#????????????????? |
|      ????#      #  #     ===!#% #????????????????? |
|      ????#! !  ?#  ######;##*#? #????????????????? |
|      ?###########  #????###?##???????????????????? |
|      ?#         +  #?????????????????????????????? |
|      ?#         #        ????????????????????????? |
|      ?#  """    #              ??????????????????? |
|      ?# """""   #  ##########    ????????????????? |
|      ?# """""   #  #?????????????????????????????? |
|      ?# """""   #  ###???????????????????????????? |
|      ?#  """    +    ????????????????????????????? |
|      ?#         #   ?????????????????????????????? |
|      #######+####  #?????????????????????????????? |
|      #     # #??#  #?????????????????????????????? |
|      #     # ####  #?????????????????????????????? |
|      #     +       #?????????????????????????????? |
|      #     #       #?????????????????????????????? |
|      #     ## ### ##?????????????????????????????? |
|      #     ## #?# #??????????????????????????????? |
|      #     ## #?# #??????????????????????????????? |
|      #     ##=#?# #??????????????????????????????? |
|      #     ##[#?# #??????????????????????????????? |
|      #     ##/###/####???????????????????????????? |
|      #     ##%=* %   #???????????????????????????? |
|      #     ##=!=% """#???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainRagnarokDrive
  Manual?         0
Play Time         00:32:05
  Cumulative      18.7 hours
  Start           2020.03.25 @ 22:32:17
  End             2020.03.25 @ 23:01:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           28
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b9eb30f-597e-4a51-a9d2-c7bb760adf2e