Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 18:31:18 Player: MrFartsburg Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (407) 407 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2992 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 99/100 System Corruption 12% Temperature Warm (166) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Experimental Sensor Array Matter Filter Hardened Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Armored Wheel Improved Terrain Scanner Medium Laser Assault Rifle [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 1 2 Weapon 1 | . . . 1 . . Parts Attached 29 | 6 1 . 6 7 9 Power 4 | 1 . . 1 2 . Engine 3 | 1 . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 . . 2 . 3 Treads 1 | . . . . . 1 Leg 4 | 2 . . . . 2 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 . 1 2 4 Device 6 | . 1 . . 1 4 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 9 | 2 . . 2 3 2 Energy Gun 4 | 1 . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 1 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 19 | . . . . 2 17 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 5 | . . . . 1 4 Weapon 7 | . . . . 1 6 Highest Loss Streak 11 | . . . . 1 11 To Critical Strikes . | . . . . . . Average Backups 6 | 3 4 5 7 7 5 Power . | . 1 1 . . . Propulsion 3 | 1 2 2 5 3 3 Utility . | . . . 1 1 . Weapon 1 | 1 1 1 . 2 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 2 3 Power . | . . . . . . Propulsion 4 | . . . . 2 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 87 100 99 88 71 Engine 12 | . 14 14 22 17 4 Core 2 | . . . . . 4 Leg 10 | . 28 28 2 . 9 Wheel 8 | . . . 19 18 5 Device 11 | . 2 14 1 6 17 Storage 8 | . 14 14 11 9 4 Processor 1 | . . . 9 2 . Protection 3 | . . . . 8 3 Energy Gun 8 | . 14 14 11 3 6 Ballistic Gun 12 | . 14 14 12 16 11 Special Weapon 2 | . . . 9 7 . Peak Build Rating 49 | 6 7 8 14 33 49 Average Rating 22 | 3 6 7 13 26 33 On Entrance 10 | . 6 7 8 14 29 Avg Prop Armor Cover (%) 12 | . . . . . 12 Naked Turns 2 | . . . . . 2 Heaviest Build 42 | 14 15 15 19 41 42 Greatest Support 45 | 20 20 20 24 24 45 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 6 5 7 8 8 8 Average Carried 6 | 3 4 5 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 4 7 8 8 . Class Distribution -------------------- 35% | Gunner 34% | Mutant 23% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 419 | 181 . 85 . 153 . Remotely . | . . . . . . Salvage Created 377 | . . 33 . 342 2 Parts 21 | . . 3 . 18 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 9 | . . 2 . 7 . Guns 9 | . . 2 . 7 . Classes Destroyed 3 | . . 1 . 2 . Swarmer 2 | . . 2 . . . Grunt 6 | . . . . 6 . Sentry 1 | . . . . 1 . Best Kill Streak 5 | . . 1 . 5 . Combat Bots Only 5 | . . 1 . 5 . Max Kills in Single Turn 2 | . . 1 . 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 317 | . 2 19 6 54 236 Missed 124 | . . 11 2 17 94 Hits 193 | . 2 8 4 37 142 Projectile 193 | . 2 8 4 37 142 Critical Strikes 10 | . . . . 2 8 Part Disruptions 1 | . . . . . 1 Damage Taken 2742 | . 24 69 56 673 1920 Core 972 | . 12 18 13 224 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 88 96 59 . Volleys Fired 43 | . . 8 3 17 15 Largest 3 | . . 2 3 3 3 Hottest 111 | . . 70 90 111 111 Shots Fired 88 | . . 16 7 44 21 Gun 84 | . . 16 6 41 21 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . . . 1 3 . Kinetic 51 | . . 8 3 33 7 Thermal 16 | . . 8 4 3 1 Explosive . | . . . . . . Electromagnetic 21 | . . . . 8 13 Robot Hit Streak 10 | . . 3 . 10 5 Robot Miss Streak 5 | . . 4 4 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 54 | . . 8 . 33 13 Core Hits 36 | . . 2 . 27 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 916 | . . 102 . 680 134 Guns 862 | . . 100 . 667 95 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 44 | . . 2 . 3 39 Kinetic 645 | . . 48 . 542 55 Thermal 62 | . . 52 . 10 . Explosive . | . . . . . . Electromagnetic 165 | . . . . 125 40 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . . . . 1 14 Shots . | . . . . . . Rammed 9 | . . . . 1 8 Targets Rammed 19 | . . 2 . 1 16 Kicked 10 | . . 2 . . 8 Crushed . | . . . . . . Highest Temperature 581 | . . . 50 581 200 Average Temperature 219 | . . . 21 253 80 Received Heat Transfer 447 | . 12 . 9 360 66 Effects 25 | . . . . 25 . Shutdowns 5 | . . . . 5 . Energy Bleed 1 | . . . . 1 . Interference 6 | . . . . 6 . Matter Decay 3 | . . . . 3 . Damage (minor) 3 | . . . . 3 . Damage (major) 6 | . . . . 6 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 259 | . . 222 . 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 115 | . . 50 20 115 47 Initial 47 | . . . 9 . 47 Average 12 | . . 17 5 32 7 Influence Increases 378 | . . 95 30 205 48 Destroy 0b10 Robot/C 180 | . . 40 . 140 . Destroy Leader 30 | . . 10 . 20 . Successful Hack 18 | . . . . . 18 Disable Machine 90 | . . . 30 45 15 Lose Combat Pursuer 60 | . . 45 . . 15 Influence Decreases 378 | . . 70 55 100 153 Entered New Map 74 | . . . 16 . 58 Time Decay 269 | . . 70 39 80 80 Lost Part 35 | . . . . 20 15 Squads Dispatched 5 | . . . 1 2 2 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 5 5 4 14 5 Peak Tracking Total 8 | . 6 3 3 8 4 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . . . 2 3 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled 4 | . . . 2 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 2 | . . . . . 2 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 5 | . . . . . 5 Successful 2 | . . . . . 2 Failed 3 | . . . . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 352 | . . . . . 352 Sensors 352 | . . . . . 352 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1274 | 64 51 199 191 252 517 Spaces Moved 946 | 49 40 141 162 140 414 Core 138 | 14 . . . . 124 Treads . | . . . . . . Legs 370 | 35 40 141 7 . 147 Wheels 438 | . . . 155 140 143 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 Average Speed 104 | 100 120 120 91 101 104 Slowest Speed 300 | 120 120 120 120 105 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 3 12 26 19 18 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1112 | 64 43 154 182 194 475 Wait 11 | . 2 1 . 4 4 Move 942 | 48 39 140 161 140 414 Hop . | . . . . . . Pick Up 34 | 10 1 3 4 9 7 Fast Attach . | . . . . . . Attach 24 | 6 1 . 2 3 12 Detach 2 | . . . . . 2 Swap 12 | . . . 4 6 2 Drop 11 | . . . 1 7 3 Fire 43 | . . 8 3 17 15 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 10 | . . 2 . . 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 15 | . . . 7 8 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 8) 116 | -10/Materials | Entered Mines 191 | -10/Mines | Learned Materials interactive machine intel 211 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 214 | -10/Mines | Found Prototype Device 286 | -10/Mines | Discovered new exit (range 14) 300 | -10/Mines | Build established: Mutant 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 316 | -9/Materials | Loaded intel: 18 interactive machine locations 492 | -9/Materials | Discovered new exit (range 11) 506 | -9/Materials | Entered another Materials area 506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -8/Materials | Discovered new exit (range 16) 758 | -8/Materials | Entered Factory 758 | -7/Factory | Evolved 2 slots: Utility x2 760 | -7/Factory | Identified Exp. Sensor Array 813 | -7/Factory | Identified exit to Garrison 1170 | -7/Factory | Core integrity fell below 50% 1177 | -7/Factory | Lost 11 parts (2p3n3u3w) 1224 | -7/Factory | System corruption reached 10% 1261 | -7/Factory | Core integrity fell below 20% 1266 | -7/Factory | Lost 4 parts (2n1u1w) 1275 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Dropped Med. Laser. Acquired Hvy. Laser. Slammed into P-60 Hacker. P-60 Hacker knocked back. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6I. Slammed into P-60 Hacker. Arm. Wheel destroyed. Hrd. Light Armor Plating destroyed. / P63UYU Destabilizing: System corrupted (+1). Hvy. Laser destroyed. System corrupted: Heat flow error (+234). Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#############?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ??????????????###### #?????????????????? | | ??????????????# pp @ #?????????????????? | | ? ??????????# #### #?????????????????? | | # ###+##### #??# p #?????????????????? | | ?? " #??######+######?????????????????? | | ???????## #??????# #####?##??????????????? | | ????????# ######## # ?????????????? | | ????????# ! # """ ""??????????????? | | ????????############# # """ """?????????????? | | ????????????????????# # """ """ ????????????? | | ????????????????????/ # ????????????? | | ??????????????????? # # """ """ ????????????? | | ?????????????????? # / """ """?????????????? | | ?????????????????? ?# # """ """ """?????????? | | ?????????????????" ?# # ?????? | | ????????????????""??# ##+########???????????? | | ??????????????? ???# #??????????????????? | | ???????????????? ???# #??????????????????? | | ????????????????????# ####???????????????? | | ????????????????????# #############???? | | ????????????????????# ??? | | ??????????????????### ??? | | ?????????????? ?? | | ?????????????? ?? | | ??????????????? ?? | | ??????????????? ############### ##### ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 279 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearChromionBlade Manual? 0 Play Time 00:27:28 Cumulative 10.8 hours Start 2026.01.28 @ 17:31:32 End 2026.01.28 @ 18:31:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88b01892-03ae-4a7f-a047-a33dbc47980d