Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.23 @ 13:20:44

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (367)      367
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 3425

 Bonus
-------
Follower Combat Kills      73
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             539/550
Matter                     300/300
Energy                     1604/1650
System Corruption          0%
Temperature                Warm (156)
Movement                   Hovering (52)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
         Light Ion Engine
         Light Ion Engine
>              --- PROPULSION (3) ---
               Hover Unit
               Hover Unit
      Improved Hover Unit
>              --- UTILITY (4) ------
         Small Storage Unit
               Superbattery
               Weight Redist. System
      Improved Signal Interpreter
>              --- WEAPON (2) -------
         Heavy EM Shotgun
         Heavy Particle Gun
>              --- INVENTORY (8) ----
      Improved Sensor Array
  Experimental Sensor Array
               ECM Suite
               Thief Drone Bay
         Heavy Particle Gun

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
         Small Storage Unit
               Superbattery
               Weight Redist. System
      Improved Signal Interpreter
>              --- WEAPON -----------
         Heavy EM Shotgun
         Heavy Particle Gun
>              --- INVENTORY --------
      Improved Sensor Array
  Experimental Sensor Array
               ECM Suite
               Thief Drone Bay
         Heavy Particle Gun
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             20   | 2   3   1   .   1   13  
  Power                    1    | .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   .   1   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  8    | .   2   .   .   1   5   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   3   
    Device                 1    | .   .   .   .   .   1   
    Storage                1    | .   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   1   .   .   4   
    Energy Gun             4    | .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   88  99  85  85  87  
  Engine                   15   | .   14  14  14  14  17  
  Wheel                    3    | .   27  .   .   .   .   
  Hover                    23   | .   .   28  28  28  26  
  Device                   1    | .   .   .   .   .   3   
  Storage                  13   | .   14  14  14  14  12  
  Processor                11   | .   3   14  14  14  9   
  Energy Gun               9    | .   14  13  .   .   16  
  Ballistic Gun            10   | .   14  14  14  14  1   
Peak Build Rating          32   | 6   7   12  12  12  32  
  Average Rating           13   | 6   6   8   11  12  23  
  On Entrance              9    | 6   6   7   11  12  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 11  11  12  12  12  22  
  Greatest Support         25   | 20  20  12  12  12  25  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         8    | 8   8   8   8   8   8   
  Most Carried             8    | 6   7   8   8   8   8   
  Average Carried          6    | 5   4   7   7   8   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   6   7   8   8   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           442  | 185 49  21  .   47  140 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            660  | .   50  .   .   40  570 
  Parts                    47   | .   9   .   .   5   33  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   .   .   .   3   7   
  Guns                     10   | .   .   .   .   3   7   
Classes Destroyed          8    | .   1   .   .   1   6   
  Worker                   3    | .   .   .   .   .   3   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  6    | .   .   .   .   3   3   
  Grunt                    2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   1   .   .   3   6   
  Combat Bots Only         4    | .   .   .   .   3   4   
Max Kills in Single Turn   2    | .   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        28   | .   1   .   .   20  7   
  Missed                   11   | .   .   .   .   8   3   
Damage Taken               120  | .   9   7   .   73  31  
  Core                     35   | .   9   7   .   8   11  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Ignored by Resistances   39   | .   3   2   .   24  10  
  Regen/Repaired (Parts)   23   | .   .   .   .   .   23  
Core Remaining (%)         95   | 100 .   .   .   90  .   
Volleys Fired              37   | .   5   .   .   9   23  
  Largest                  2    | .   2   .   .   1   2   
  Hottest                  105  | .   70  .   .   33  105 
Shots Fired                65   | .   10  .   .   9   46  
  Gun                      65   | .   10  .   .   9   46  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  14   | .   5   .   .   9   .   
  Thermal                  28   | .   5   .   .   .   23  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          23   | .   .   .   .   .   23  
  Robot Hit Streak         18   | .   3   .   .   2   18  
  Robot Miss Streak        3    | .   1   .   .   2   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           47   | .   5   .   .   5   37  
  Core Hits                28   | .   3   .   .   3   22  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1049 | .   50  .   .   111 888 
  Guns                     967  | .   50  .   .   111 806 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               82   | .   .   .   .   .   82  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  124  | .   13  .   .   111 .   
  Thermal                  453  | .   37  .   .   .   416 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          472  | .   .   .   .   .   472 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            31   | .   .   .   .   .   31  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               31   | .   .   .   .   .   31  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        261  | .   30  .   .   .   261 
  Average Temperature      92   | .   18  .   .   .   99  
  Received Heat Transfer   15   | .   6   .   .   .   9   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         790  | .   111 .   .   .   679 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   .   .   2   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             298  | .   100 33  .   73  298 
  Initial                  33   | .   .   33  .   .   .   
  Average                  56   | .   46  22  .   29  116 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 .   100 84  
  Level 1                  4    | .   .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   7   .   .   3   15  
  Peak Tracking Total      3    | .   2   .   .   3   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   3   2   1   .   4   
  Terminals                6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   13  2   1   .   15  
  Successful               22   | .   8   2   1   .   11  
  Failed                   9    | .   5   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   4   .   1   .   4   
  Terminals                22   | .   13  .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   6   2   1   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   
  Locate Traps             2    | .   2   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   4   
  Terminals                6    | .   2   .   .   .   4   
    Track                  3    | .   1   .   .   .   2   
    Botnet                 3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     132  | .   .   .   .   .   132 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      42   | .   .   .   .   42  42  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             311  | .   .   .   .   .   311 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2269 | 5   300 593 260 497 614 
Spaces Moved               2067 | 1   281 296 463 616 410 
  Core                     .    | .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   262  | 1   261 .   .   .   .   
  Hover                    1805 | .   20  296 463 616 410 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            52   | 80  56  56  56  56  52  
  Average Speed            58   | 80  78  56  56  56  52  
  Slowest Speed            80   | 80  80  56  56  56  56  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       53   | 2   46  71  71  96  37  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   .   3   10  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   
  AOE                      10   | .   .   .   .   .   10  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      3066 | 4   351 724 463 758 766 
  Wait                     913  | .   56  423 .   133 301 
  Move                     2062 | .   280 295 462 615 410 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | .   5   2   1   .   10  
  Fast Attach              2    | .   .   .   .   .   2   
  Attach                   10   | .   1   .   .   .   9   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     9    | 2   2   1   .   1   3   
  Drop                     14   | 2   2   3   .   .   7   
  Fire                     37   | .   5   .   .   9   23  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  328 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  376 | -10/Mines     | Learned Materials stockpile data
  380 | -10/Mines     | Discovered new exit (range 7)
  380 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  382 | -10/Mines     | Found Prototype Device
  385 | -10/Mines     | Identified exit to Materials
  394 | -10/Mines     | Found the Drone Emporium
  398 | -10/Mines     | Found Prototype Device
  812 | -10/Mines     | Discovered new exit (range 5)
  831 | -10/Mines     | Identified exit to Subcaves
  856 | -10/Mines     | Identified exit to Exiles
  882 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  897 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  899 | -10/Mines     | Entered Exiles
  913 | -10/Exiles    | Met 8R-AWN
  922 | -10/Exiles    | Met EX-HEX
  938 | -10/Exiles    | Met EX-BIN
  945 | -10/Exiles    | Aligned with FarCom system
  946 | -10/Exiles    | Given EX-Vault access code
  965 | -10/Exiles    | Opened EX-Vault
  968 | -10/Exiles    | Found Superbattery
  979 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  996 | -10/Exiles    | Met EX-DEC
 1018 | -10/Exiles    | Discovered new exit (range 14)
 1159 | -10/Exiles    | Identified exit to Mines
 1159 | -10/Exiles    | Left Exiles lab with Superbattery
 1159 | -10/Exiles    | Entered Mines
 1454 | -9/Mines      | Discovered new exit (range 10)
 1458 | -9/Mines      | Identified exit to Materials
 1620 | -9/Mines      | Discovered exit to Materials (range 6)
 1621 | -9/Mines      | Learned location of Storage (-8)
 1656 | -9/Mines      | Entered Materials
 1656 | -8/Materials  | Accompanied by 2 allies
 1656 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1657 | -8/Materials  | Identified exit to Storage
 1661 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1869 | -8/Materials  | Repaired Hover Unit
 1938 | -8/Materials  | Repaired Corrupted Imp. Signal Interpreter
 2000 | -8/Materials  | Repaired Corrupted Imp. Sensor Array
 2270 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02240_ R-06 Scavenger destroyed.
02240_ Chain reaction triggered in Lgt. Ion
  Engine.
02240_ Destroyed Sml. Matter Pod.
02240_ K-01 Serf destroyed.
02246_ K-01 Serf collects debris.
02252_ U-05 Engineer builds a Door.
02252_ K-01 Serf cleans the Atomic Centrifuge.
02254_ T-07 Excavator is excavating.
02260_ O-16 Technician distress signal alerts
  nearby ally.
02260_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02263_ T-07 Excavator is excavating.
02264_ O-16 Technician uses terminal to summon
  reinforcements.
02264_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
02264_ O-16 Technician locks terminal.
02267_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ###   +?  ""  ????????  """??????????????????????? |
|       #? ""S ????????   """#?????????????????????? |
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| "" ==!# ] ???????####    ????????????????????????? |
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|      !% !=%*=     =%      +         #????????????? |
|       ############"""###  # """ """??????????????? |
| ""    ###????????#####?#  # """ ""???????????????? |
| "" %% #????????????????#  + """ ""???????????????? |
| "" %  #????????????????# ##         #????????????? |
|       #??#######???????# #???       #????????????? |
|    %% #?       #???????# #?????=    #????????????? |
| " %  %#?"""    #?????### #???????   #????????????? |
| ""    # "Y"    #?????# # ######+########?????????? |
| ""    #        #?????#                   ????????? |
|       +        #?????###                 ????????? |
|      %#  """   #???????#                 ????????? |
| " = %%#? """   ???######+##############??????????? |
| ""    #??"""  ????#[     #???????????????????????? |
| ""%   #????  ?????#  """ #???????????????????????? |
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| R"#?# #???????????#  """ #   o           ????????? |
| ""#?# #???????????#  """ @    a          ????????? |
| #####+#####???????#  """ # u             ????????? |
| %*!       #???????#      #+#Y#######     ????????? |
| #!      T #???????#  """ #???  ??????????????????? |
| # """     #???????#  """ #????   ????????????????? |
| # """ !   #???????#  """ #??????!!???????????????? |
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|        ##????#    #??????????????????????????????? |
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|        T#????######??????????????????????????????? |
| !!     "#????????????????????????????????????????? |
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|            +  "  !#??????????????????????????????? |
| """        # """  #??????????????????????????????? |
| """        # ""   #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            1650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyFusionObliterator
  Manual?         0
Play Time         00:27:07
  Cumulative      79.9 hours
  Start           2025.01.23 @ 12:52:19
  End             2025.01.23 @ 13:20:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          81
  Rogue           0
  Adventurer      77
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a628a47-31f1-46b1-a9c5-55dafc9b9b5e