Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 14:38:34 Player: Cog on my mind Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (214) 1070 Value Destroyed (8080) 8080 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (1001) 1001 TOTAL SCORE: 19431 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 1241 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -956 Cogmind --------- Core Integrity 0/1300 Matter 46/300 Energy 15/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Gravity Neutralizer Spectral Analyzer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Energy Well (309) Improved Medium Armor Plating Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Multireflex Exoskeleton Shield Leg Shield Leg Potential Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Heavy Armor Plating Advanced Thermal Shield Advanced EM Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Reinforced Fission Core Myomer Leg Potential Leg Energy Well High-capacity Matter Pod Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator Improved Force Field Improved Trap Extractor Thief Drone Bay Long-range Proton Cannon Heavy Disruptor Cannon Enhanced Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher Improved Remote Datajack Ionic Axe [Rating: 137] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 . 2 . . . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 1 . . . . 1 . . . . Utility 8 | . . . . . 2 . 1 . . . . . . . . . . . 1 . . 2 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 160 | 7 4 5 3 . 9 13 11 6 4 4 2 1 4 22 5 3 . . 12 . . 18 27 Power 16 | 1 1 1 . . . 1 3 1 . . . . . 1 1 . . . 1 . . 2 3 Engine 8 | 1 1 1 . . . 1 3 . . . . . . 1 . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Reactor 4 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 Propulsion 37 | 2 1 1 . . 3 5 . 3 1 . . . . 7 . . . . 2 . . 1 11 Treads 9 | 2 . . . . 1 2 . 3 . . . . . 1 . . . . . . . . . Leg 9 | . . . . . . . . . . . . . . 4 . . . . 1 . . 1 3 Wheel 10 | . 1 1 . . 2 2 . . 1 . . . . 2 . . . . 1 . . . . Hover 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Utility 57 | 2 1 2 1 . 3 4 3 2 1 4 2 . 3 9 1 1 . . 5 . . 7 6 Device 32 | 1 . 2 . . 1 4 1 1 1 2 2 . 2 4 . 1 . . 2 . . 5 3 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . 1 1 Hackware 4 | . . . . . . . . . . . . . . 3 . . . . . . . . 1 Protection 12 | . . . . . 1 . 2 1 . 1 . . 1 1 1 . . . 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 1 1 2 . 3 3 5 . 2 . . 1 1 5 3 2 . . 4 . . 8 7 Energy Gun 15 | . . . 1 . 1 . 3 . . . . . 1 1 . 1 . . 1 . . 3 3 Energy Cannon 8 | . . . . . 1 2 . . 2 . . . . . 1 1 . . . . . 1 . Ballistic Gun 6 | 2 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . . . 4 . . . . 2 . . 3 1 Launcher 7 | . . . . . . . 2 . . . . . . . 2 . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . 3 3 3 . . . . . . 4 . . . . 3 . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Lost 46 | . 3 3 . . . 3 . . . . 1 . 5 2 . 1 . 2 3 1 . . 22 Power 7 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . . 4 Propulsion 16 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . 13 Utility 15 | . . 1 . . . 3 . . . . 1 . 3 1 . . . . 2 . . . 4 Weapon 8 | . 1 1 . . . . . . . . . . 2 . . 1 . 2 . . . . 1 Highest Loss Streak 10 | . 3 3 . . . 2 . . . . 1 . 2 1 . 1 . 1 2 1 . . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 16 | 1 4 10 14 15 17 18 18 19 18 18 18 18 16 16 17 17 17 16 16 18 18 17 14 Power . | . . 1 1 2 2 1 1 1 . 1 1 1 1 1 . . . . . 1 1 1 . Propulsion 2 | . . . 2 5 4 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 Utility 7 | . . 2 5 5 4 5 5 7 9 9 10 10 8 6 7 7 8 8 8 8 8 9 7 Weapon 5 | . 3 6 5 3 6 7 8 7 6 4 4 4 4 4 6 6 6 5 5 7 7 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . . 3 1 . 1 6 5 3 2 . . . . 2 . . . . . . . 4 10 Power 4 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . 2 . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . 2 5 Weapon 18 | . . 3 . . . 4 4 . 1 . . . . 1 . . . . . . . 2 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 93 73 100 98 99 95 83 76 83 83 84 81 86 92 93 76 92 91 88 88 90 73 Engine 7 | . 13 14 14 14 9 9 14 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 3 Reactor 2 | . . . . . . . . 2 7 7 7 7 7 5 . . . . . . . 3 3 Treads 5 | . 23 2 . . 4 15 15 15 8 7 7 7 7 4 . . . . . . . . . Leg 9 | . . . . . . . . . . . . . . 11 26 26 26 26 27 23 23 21 17 Wheel 8 | . 3 21 28 28 31 20 15 6 5 7 7 7 7 5 . . . . . 5 5 4 . Device 12 | . 14 11 14 14 9 19 18 7 9 15 14 15 8 3 6 11 6 13 10 11 11 15 17 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 3 Processor 4 | . . . . . 8 5 . . . 6 7 7 7 5 6 6 6 6 5 5 5 8 7 Hackware 1 | . . . . . . . . . . . . . . 5 6 6 6 6 1 . . . . Protection 6 | . . . . . 8 1 7 15 12 6 7 7 11 8 6 1 6 . 8 11 11 8 3 Energy Gun 3 | . . . . 14 1 . 4 . 6 . . . 3 3 . 5 1 6 5 5 5 7 9 Energy Cannon 5 | . . . . . 2 15 9 . 6 15 15 12 10 1 . 11 1 5 . . . . . Ballistic Gun 3 | . 28 28 2 14 13 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 11 19 1 . 6 9 10 11 7 1 Peak Build Rating 137 | 7 7 14 15 16 27 40 51 66 69 63 63 63 63 84 82 84 84 84 94 90 85 110 137 Average Rating 62 | 4 6 8 9 15 25 35 47 57 63 62 61 63 61 74 81 83 68 82 88 85 85 100 105 On Entrance 54 | . 7 7 10 15 16 27 39 48 66 64 62 63 63 60 76 82 84 84 76 90 85 85 108 Avg Prop Armor Cover (%) 7 | . 14 14 . . 7 10 8 7 7 11 11 11 10 9 . . . . 2 2 2 2 1 Naked Turns 51 | . . . . . . . . . . . . . . . . . . . . . . . 51 Heaviest Build 113 | 14 29 28 52 52 57 70 101 107 111 93 94 94 96 102 93 93 91 83 99 97 89 109 113 Greatest Support 140 | 40 40 26 26 26 52 36 24 140 140 28 28 28 28 104 104 104 104 104 122 104 104 129 134 Greatest Overweight (x) 4 | . 1 1 1 1 1 2 4 4 3 3 3 3 3 3 . . . . . . . 1 . Average Overweight (x) 1 | . . 1 . 1 . 1 3 1 2 3 3 3 3 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 2 8 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 Average Carried 18 | 1 4 13 15 16 18 18 18 19 19 19 20 20 19 19 19 19 19 18 18 20 20 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 14 15 20 20 18 19 20 20 20 20 20 19 20 20 19 19 18 20 20 20 20 3 Class Distribution -------------------- 43% | Mutant 15% | Gunner 13% | Tank 12% | Scavenger-Mutant 7% | Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -4/Factory Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Matter Collected 5757 | 290 297 143 30 33 190 234 271 195 80 178 100 30 115 687 332 438 . 189 517 69 . 806 533 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8551 | 66 456 218 . 85 193 1058 560 . 329 120 176 21 1297 688 246 342 . 514 439 56 . 775 912 Parts 435 | 7 26 16 . 1 11 41 47 . 13 5 6 . 53 37 11 17 . 24 14 6 . 44 56 Haulers Intercepted 11 | . . . . . . 5 2 . . . . . . 1 . . . . 1 . . 2 . Recyclers Shooed 8 | . . 2 . . . . . . . . . . . 3 . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . . . 15 17 . 24 . 10 2 . 9 . 4 . . . Prevented 74 | . . . . . . . . . . 4 9 . 34 . . 14 . 13 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 156 | . 10 4 . . 4 14 15 . 3 2 4 . 22 10 10 8 . 13 5 5 . 13 14 Melee 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 Guns 26 | . 10 4 . . 2 2 1 . . . . . 2 . . 1 . . 2 . . 1 1 Cannons 75 | . . . . . 2 10 1 . 2 2 3 . 13 6 8 3 . 10 3 1 . 6 5 AOE 36 | . . . . . . . 12 . . . . . 2 3 2 3 . 1 . 4 . 5 4 Classes Destroyed 17 | 2 3 . . . 2 2 3 . . 1 . 1 2 1 . . . . . . . . . Worker 10 | . . . . . . . 4 . . . . . . 1 . . . . . . . . 5 Builder 8 | . . . . . . . . . . . . . . 3 . . . . . . . 3 2 Tunneler 5 | 1 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 11 | . . . . . . 5 2 . . . . . . 1 . . . . 1 . . 2 . Recycler 7 | 1 1 . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . Minesweeper 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Operator 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 Drone 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . Watcher 9 | . 1 . . . . 2 2 . 1 . . . . . . . . . . . . 1 2 Swarmer 45 | . 3 . . . . . 10 . . 1 3 . 4 1 5 3 . 5 . 5 . 5 . Grunt 42 | . 7 4 . . . 7 3 . 1 1 . . 9 2 4 . . 3 . . . . 1 Brawler 5 | . . . . . . 1 . . 1 . . . 3 . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . Sentry 21 | . . . . . 3 4 1 . 1 . . . 1 3 1 1 . . 1 . . 3 2 Hunter 14 | . . . . . 1 2 . . . . . . 2 . . 3 . 2 2 . . . 2 Programmer 22 | . . . . . . . 1 . . . . . . 4 . 1 . . 2 . . 5 9 Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Wasp 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Best Kill Streak 12 | 2 5 1 . 1 2 6 7 . 2 2 2 1 8 5 4 3 . 4 2 5 . 5 12 Combat Bots Only 8 | . 4 1 . . 2 4 6 . 2 1 2 . 8 3 4 3 . 4 1 5 . 5 6 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 3 . 3 1 1 1 3 2 1 2 . 2 1 4 . 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . . . . . 2 2 1 2 . 1 . 4 . 3 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Hostile Shots Fired 1259 | . 76 33 . . 21 77 58 . 31 2 36 . 93 97 54 46 . 56 31 13 . 33 502 Missed 452 | . 25 9 . . 6 16 19 . 18 1 12 . 25 30 22 23 . 20 11 5 . 19 191 Deflected 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 Hits 807 | . 51 24 . . 15 61 39 . 13 1 24 . 68 67 32 23 . 36 20 8 . 14 311 Melee 6 | . . . . . . 5 . . . . . . 1 . . . . . . . . . . Projectile 801 | . 51 24 . . 15 56 39 . 13 1 24 . 67 67 32 23 . 36 20 8 . 14 311 Critical Strikes 37 | . 2 1 . . . . 1 . . . . . 1 3 1 . . 2 . . . 2 24 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 13329 | . 538 385 . . 244 742 569 . 637 36 365 . 1240 1201 557 327 . 513 424 125 . 302 5124 Core 1989 | . 18 149 . . . . 66 . 130 . 45 . 69 54 75 16 . 18 21 . . 20 1308 Absorbed by Shields 129 | . . . . . 36 82 . . . . . . . . . . . . . . . 11 . Ignored by Resistances 1074 | . . . . . . . . . . . . . . . . . . . . . . . 1074 Regen/Repaired (Parts) 1306 | . . . . . . . . 331 99 5 140 . 731 . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 33 . 100 . . . . . . 55 . . . . 80 . . 97 98 . Volleys Fired 535 | 5 46 41 . 1 16 57 35 . 23 5 19 2 57 39 17 13 . 22 31 3 . 44 59 Largest 3 | 2 2 2 . 2 2 2 2 . 2 2 2 2 2 3 3 3 . 3 3 3 . 3 3 Hottest 225 | 40 40 40 . 90 93 136 136 . 138 138 138 138 145 145 121 221 . 190 114 114 . 180 225 Shots Fired 1067 | 10 90 80 . 2 32 112 54 . 37 10 37 5 109 73 38 37 . 61 69 7 . 98 106 Gun 416 | 10 90 80 . 2 26 16 11 . 5 . . . 26 16 . 12 . 21 21 2 . 31 47 Cannon 618 | . . . . . 6 96 29 . 32 10 37 5 83 53 32 24 . 39 48 4 . 65 55 Launcher 33 | . . . . . . . 14 . . . . . . 4 6 1 . 1 . 1 . 2 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 492 | 10 90 80 . 1 25 16 . . . . . . . 46 32 2 . 19 48 4 . 64 55 Thermal 203 | . . . . 1 7 96 29 . 8 . . . 8 20 . 1 . . 19 2 . 12 . Explosive 33 | . . . . . . . 14 . . . . . . 4 6 1 . 1 . 1 . 2 4 Electromagnetic 339 | . . . . . . . 11 . 29 10 37 5 101 3 . 33 . 41 2 . . 20 47 Robot Hit Streak 19 | 1 9 7 . 4 13 14 15 . 5 4 12 7 17 7 5 14 . 13 11 2 . 19 7 Robot Miss Streak 6 | 3 5 5 . 1 4 2 3 . 4 2 2 1 6 6 3 3 . 4 3 2 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Secondary Targets 5 | . 4 . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 637 | 3 57 47 . 2 21 74 32 . 15 7 27 4 65 39 15 23 . 42 36 3 . 59 66 Core Hits 362 | 4 24 17 . 1 9 30 39 . 28 4 5 1 31 31 16 11 . 21 17 4 . 29 40 Critical Kills 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . . 2 . . . . . . 1 2 2 . . . 1 . . 4 9 Meltdown 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Blast 16 | . . . . . . . . . . . . . . 2 2 . . . 1 . . 4 7 Corrupt 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 Melee Attacks 29 | . . . . . . 2 . . 4 1 . 2 . 6 . . . . . . . 5 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . 2 . 6 . . . . . . . 5 9 Piercing 7 | . . . . . . 2 . . 4 1 . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 . . . 1 . 1 . 2 . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22522 | 37 640 376 . 33 359 1591 2035 . 978 270 545 193 2083 2351 1148 882 . 1265 1317 468 . 2579 3372 Guns 3954 | 37 626 376 . 33 236 166 133 . . . . . 184 132 . 131 . 247 312 19 . 417 905 Cannons 11370 | . . . . . 123 1375 485 . 443 199 545 125 1609 898 419 425 . 951 915 64 . 1361 1433 Explosions 6335 | . . . . . . . 1417 . 535 . . . 290 1077 729 326 . 67 90 385 . 549 870 Melee 805 | . . . . . . 50 . . . 71 . 68 . 244 . . . . . . . 234 138 Ramming 58 | . 14 . . . . . . . . . . . . . . . . . . . . 18 26 Kinetic 6947 | 37 626 376 . 18 218 166 . . . . . . . 865 419 81 . 386 915 64 . 1343 1433 Thermal 3691 | . . . . 15 141 1375 485 . . . . . 428 627 . 93 . . 312 19 . 196 . Explosive 4978 | . . . . . . . 1417 . . . . . . 615 729 256 . 67 90 385 . 549 870 Electromagnetic 6043 | . . . . . . . 133 . 978 199 545 125 1655 . . 452 . 812 . . . 239 905 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 684 | . . . . . . . . . . . . 68 . 244 . . . . . . . 234 138 Piercing 121 | . . . . . . 50 . . . 71 . . . . . . . . . . . . . Highest Corruption 30 | . 1 1 1 1 . 9 2 2 5 5 5 5 5 4 . 1 1 1 7 7 7 12 30 Average Corruption 3 | . 1 1 1 1 . 8 2 2 3 5 5 5 5 3 . 1 1 1 6 7 7 3 10 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 243 | . 2 8 4 2 . 16 2 6 17 24 28 7 27 18 . 2 2 4 26 5 1 20 22 Message Errors 53 | . 1 1 . . . 2 . 2 4 5 5 1 4 3 . . . 1 8 3 1 5 7 Matter Fused 54 | . . 1 2 . . . . 2 2 8 9 1 8 7 . 1 . . 5 . . 5 3 Heat Flow Errors 38 | . 1 . 2 2 . 3 . 1 2 4 5 2 2 2 . . 1 3 5 . . 2 1 Energy Discharges 29 | . . 4 . . . 3 1 . 3 3 1 1 4 2 . 1 . . 3 . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 26 | . . 1 . . . 5 . 1 3 2 3 . 3 2 . . . . 2 2 . 1 1 Data Loss (major) 13 | . . . . . . 2 1 . . 1 2 . 1 1 . . 1 . 1 . . 2 1 Misfires 11 | . . . . . . . . . 2 . . 1 2 . . . . . 1 . . 4 1 Alerts 5 | . . . . . . . . . 1 . 2 1 . . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 7 | . . 1 . . . 1 . . . . 1 . 1 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 999 | . . . . . . 60 44 . 22 18 4 56 104 161 20 66 . 37 57 27 . 189 134 Projectiles 443 | . . . . . . 40 13 . 22 18 4 38 63 10 1 1 . 37 47 . . 69 80 Explosions 401 | . . . . . . . 31 . . . . . 41 131 19 65 . . 10 27 . 27 50 Melee 155 | . . . . . . 20 . . . . . 18 . 20 . . . . . . . 93 4 Knockbacks 43 | . . . . . . . . . . . . . . 5 3 . . 3 7 1 . 8 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . . . . . . . . . 5 2 . . 2 7 1 . 7 15 Secondary 4 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 Self-Inflicted Damage 499 | . 7 . . . . . 33 . 86 . . . 56 111 16 . . . 52 . . . 138 Shots 15 | . . . . . . . 2 . 3 . . . 1 4 1 . . . 1 . . . 3 Rammed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . . . 1 4 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 168 36 112 128 120 258 156 76 273 240 323 184 199 340 90 164 230 30 64 . . 39 74 Average Temperature 70 | . 27 11 53 49 26 78 28 44 102 59 72 81 78 90 39 61 116 30 34 . . 39 39 Received Heat Transfer 1579 | . 213 198 . . 36 180 72 . 18 9 . . 225 195 183 12 . 54 9 . . . 175 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 122 | . . . . . . . . . . . . . . . . . . . . . . . 122 Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . 43 Robots Disrupted 8 | . . . . . . . . . 5 . . . 1 . . . . 2 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . Robots Corrupted 18 | . . . . . . . 1 . 1 . 2 . 5 . . 1 . 2 . . . 2 4 Combat Hostiles 15 | . . . . . . . 1 . 1 . 1 . 5 . . 1 . 2 . . . 1 3 Parts Fried 46 | . . . . . . . 1 . 1 3 3 1 6 . . 6 . 5 . . . 3 17 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . Heat Transferred 5508 | . . . . 37 259 2479 740 . . . . . 435 546 . 87 . . 555 37 . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 3 . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Maximum Alert Level 2 | . . . . . . . 2 . 2 . . . . 2 . . . . 1 . . . 1 Low Security (%) 67 | 100 100 100 . 100 100 100 36 100 25 . . . . . . . . . 61 . . 100 77 Level 1 24 | . . . . . . . 45 . 16 . . . . 81 . . . . 38 . . . 22 Level 2 8 | . . . . . . . 18 . 58 . . . . 18 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 594 | 10 112 35 . 5 65 132 504 174 594 . . . . 480 . . . . 372 . . 175 321 Initial 480 | . . 17 . . . 20 56 174 . . . . . 480 . . . . 372 . . 14 5 Average 153 | . 56 4 . . 16 31 255 61 341 . . . . 361 . . . . 199 . . 77 100 Influence Increases 8142 | 10 252 150 . 5 170 639 794 . 974 266 326 . 579 1100 325 200 . 320 563 110 . 505 854 Destroy 0b10 Robot/C 3780 | . 200 80 . . 80 360 420 . 300 160 180 . 460 200 200 160 . 220 100 100 . 260 300 Destroy 0b10 Robot/NC 330 | 10 10 10 . 5 . 35 50 . 35 5 5 . 10 45 . . . 10 10 . . 40 50 Destroy Leader 884 | . 42 20 . . 40 104 100 . 84 30 40 . 50 72 20 40 . 30 42 10 . 76 84 Allied During Kill 693 | . . . . . . 73 122 . 320 71 41 . 59 . . . . . . . . . 7 Trap Triggered on 0b10 50 | . . 10 . . . . . . . . . . . 40 . . . . . . . . . Successful Hack 158 | . . . . . 20 3 12 . 25 . . . . 28 . . . . . . . 43 27 Disable Machine 405 | . . . . . . 45 15 . 135 . . . . 120 . . . . 45 . . . 45 Destroy Structure 462 | . . . . . . 4 75 . 75 . . . . 70 . . . . 66 . . 86 86 Advance Influence 750 | . . . . . . . . . . . . . . 450 . . . . 300 . . . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 615 | . . 30 . . 30 15 . . . . 60 . . 60 105 . . 60 . . . . 255 Influence Decreases 7866 | 10 206 196 . 5 120 563 422 498 416 655 415 80 530 771 491 385 27 205 571 151 43 518 588 Entered New Map 1112 | . . 29 . . . 30 70 324 . 207 33 80 . 19 141 41 27 . 43 41 13 9 5 Time Decay 5553 | 10 176 157 . 5 120 382 332 174 286 428 382 . 420 612 350 334 . 185 398 100 30 359 313 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . 100 . . . . 100 . . . . Lost Part 430 | . 30 10 . . . 30 . . . . . . 50 20 . 10 . 20 30 10 . . 220 Lost Ally 349 | . . . . . . 49 20 . 130 20 . . 60 20 . . . . . . . . 50 Purge Threat 222 | . . . . . . 72 . . . . . . . . . . . . . . . 150 . Squads Dispatched 43 | . 1 1 . . . 5 6 . 4 . . . 1 9 . . . . 5 . . 5 6 Investigation 4 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . 1 Extermination 17 | . . . . . . . 1 . 2 . . . . 5 . . . . 2 . . 4 3 Reinforcement 13 | . . . . . . 3 4 . . . . . . 2 . . . . 1 . . 1 2 Assault 5 | . . . . . . . . . 2 . . . 1 2 . . . . . . . . . Garrison 4 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . . 1 1 . . . . . . 1 . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Distress Signals 14 | . 1 . . . . 3 2 . . . . . . 2 . . . . 2 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . 12 6 . . 7 22 27 . 16 3 12 . 24 26 20 8 . 18 14 5 . 20 51 Peak Tracking Total 11 | . 4 2 . . 3 4 4 . 4 1 3 . 7 8 4 3 . 5 3 5 . 5 11 Tactical Retreats 26 | . . 2 . . 2 1 . . . . 3 . . 3 6 . . 3 . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 18 | . 1 . . . . 2 3 . . . . . . 3 . . . . 3 . . 5 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . 1 . . . . . . . . . . . 4 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . 1 . . . . . . . . . . . 5 . . . . . . . . . Triggered 5 | . . 1 . . . . . . . . . . . 4 . . . . . . . . . Most Traps Carried 6 | . . 4 1 1 1 1 . . . 4 6 6 6 6 1 1 1 1 1 1 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 27 | . . . . . . 3 1 . 9 . . . . 8 . . . . 3 . . . 3 Max in Single Turn 4 | . . . . . . 1 1 . 4 . . . . 3 . . . . 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 55 | . . 3 2 . 3 8 5 . 3 . . . . 9 1 . 3 . 5 . . 10 3 Terminals 34 | . . . . . 3 8 3 . 2 . . . . 5 . . . . 3 . . 8 2 Fabricators 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . . . . . 2 . . . . . . . 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Total Hacks 149 | . . 3 24 . 10 16 11 . 7 . . . . 22 1 . 18 . 9 . . 22 6 Successful 90 | . . 3 24 . 6 6 4 . 5 . . . . 11 1 . 18 . 1 . . 9 2 Failed 58 | . . . . . 4 10 7 . 2 . . . . 11 . . . . 8 . . 12 4 Catastrophic 13 | . . . . . . 1 1 . 1 . . . . 1 . . . . 4 . . 3 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 44 | . . . 1 . 5 5 5 . 5 . . . . 10 . . . . 6 . . 5 2 Terminals 83 | . . . . . 10 16 8 . 5 . . . . 15 . . . . 6 . . 19 4 Fabricators 5 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 2 . . . . . . 5 . . . . . . . 3 2 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Terminal Hacks 68 | . . 3 24 . 4 4 1 . 2 . . . . 4 1 . 18 . . . . 6 1 Record 24 | . . . 23 . . . . . . . . . . . . . 1 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . Open Door 7 | . . 3 . . . 3 . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 Terminal Index 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 1 . . . . . . 4 . . . . . . . 1 1 Retrieve Study 7 | . . . . . . . 1 . . . . . . 4 . . . . . . . 1 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . . . . . 2 2 2 . 2 . . . . 2 . . . . . . . 2 . Terminals 12 | . . . . . 2 2 2 . 2 . . . . 2 . . . . . . . 2 . Botnet 12 | . . . . . 2 2 2 . 2 . . . . 2 . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 41 | . . . . . 3 7 5 . 3 . . . . 7 . . . . 5 . . 8 3 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . 16 . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . 1 . . . . . . 3 . . . . . . . 1 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total Allies 32 | . . . . . . 10 . 20 . . . . 2 . . . . . . . . . . Largest Group 20 | . . . . . . 10 7 20 20 6 5 3 4 2 . . . . . . . . . Highest-Rated Group 538 | . . . . . . 173 125 538 538 176 145 79 111 53 . . . . . . . . . Highest-Rated Ally 35 | . . . . . . 29 29 35 35 35 35 27 29 27 . . . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Ally Attacks 354 | . . . . . . 38 38 . 159 30 29 1 37 . . . . . . . . . 22 Total Damage 5483 | . . . . . . 450 414 . 3108 488 393 62 458 . . . . . . . . . 110 Kills 60 | . . . . . . 4 7 . 33 6 5 1 3 . . . . . . . . . 1 Allies Corrupted 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Active Infowar (turns) 6462 | 9 429 950 538 461 181 . . . . 1035 598 . . . . . . . . . . 1423 838 Optics 2261 | . . . . . . . . . . . . . . . . . . . . . . 1423 838 Sensors 1633 | . . . . . . . . . . 1035 598 . . . . . . . . . . . . Seismic 2568 | 9 429 950 538 461 181 . . . . . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 . 2 . . . . . . 1 1 3 . 2 . . 1 . . . . . Drone Launches 7 | . . . . . . . 2 . . . . . . . . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Turns Passed 17853 | 98 429 1185 538 461 322 1118 1008 518 828 1052 983 293 1068 2003 785 749 106 388 949 202 66 1792 912 Spaces Moved 12236 | 49 200 786 513 381 215 554 594 287 475 683 596 191 577 1379 680 632 93 294 670 177 62 1371 777 Core 130 | 5 . . . . . . . . . . . . . . . . . . . . . . 125 Treads 377 | 44 94 . . . . . . 162 77 . . . . . . . . . . . . . . Legs 5071 | . . . . . . . . . . . . . . 673 680 632 93 294 670 177 62 1371 419 Wheels 6425 | . 106 786 513 381 215 554 594 125 398 683 596 191 577 706 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 233 | . . . . . . . . . . . . . . . . . . . . . . . 233 Fastest Speed 32 | 50 115 105 90 105 90 98 120 150 145 145 145 145 145 87 87 108 108 87 92 108 108 84 32 Average Speed 117 | 148 138 109 100 105 102 115 137 155 147 145 145 145 145 111 103 108 108 105 109 108 108 105 80 Slowest Speed 240 | 160 240 115 105 105 105 120 150 160 160 145 145 145 145 145 108 108 108 108 111 108 108 158 117 Overloaded Moves 425 | . . . . . . . . . . . . . . 202 135 . . 40 12 . . 36 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Potential Cave-ins 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 37 94 92 88 26 66 18 95 18 77 77 12 80 36 72 81 69 48 20 35 14 40 29 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 5 | . . 2 1 . . . . . . . . . 1 . 1 . . . . . . . . Known Exits Taken 12 | . . . . . 1 1 . . 1 1 1 1 1 1 1 . . 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . . 1 1 . . 1 . 1 . Scrap Searched 17 | . . 1 . 2 . . . . . 2 3 . 5 . 2 2 . . . . . . . Spaces Dug 84 | . . . . . . 1 9 . 5 . . . 1 8 . 11 . 19 8 13 . 9 . Terrain Destroyed 448 | . . . . . . 1 74 . 24 . . . 11 74 70 17 . 26 34 15 . 39 63 Melee 7 | . . . . . . 1 . . 3 . . . . . . . . . . . . 3 . Projectile 103 | . . . . . . . 1 . 8 . . . 1 17 12 . . 7 24 2 . 19 12 AOE 338 | . . . . . . . 73 . 13 . . . 10 57 58 17 . 19 10 13 . 17 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total 14756 | 62 271 1049 537 440 290 927 727 364 562 733 676 200 699 1771 724 665 98 323 826 181 61 1628 942 Wait 1373 | . 13 195 14 54 41 251 52 50 35 30 57 4 41 264 12 7 . 4 77 . . 133 39 Move 12202 | 48 199 785 512 380 214 553 594 286 472 682 595 190 576 1378 679 631 92 293 669 176 61 1370 767 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Pick Up 121 | 2 7 12 4 5 4 10 8 6 4 4 . . 3 19 3 1 . . 10 . . 11 8 Fast Attach 117 | 7 2 4 . . 5 11 7 6 2 . 1 . 2 16 3 . 3 . 12 . . 18 18 Attach 46 | . 1 1 2 . 4 3 2 1 . 2 . . 4 9 1 1 . 1 4 . . 1 9 Detach 8 | . . 1 . . 1 1 1 1 1 . . . . 1 . . . . 1 . . . . Swap 103 | . 1 1 1 . . 3 14 . 9 5 3 2 1 10 5 11 . 3 4 2 . 12 16 Drop 160 | . 1 8 4 . 5 20 14 14 6 4 1 . 1 24 4 1 3 . 13 . . 28 9 Fire 535 | 5 46 41 . 1 16 57 35 . 23 5 19 2 57 39 17 13 . 22 31 3 . 44 59 Melee 29 | . . . . . . 2 . . 4 1 . 2 . 6 . . . . . . . 5 9 Ram 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . 16 . . 2 . . . . . . . . . 5 . . 5 . Rewire 18 | . . . . . . . . . 4 . . . 14 . . . . . . . . . . Trap 6 | . . 1 . . . . . . . . . . . 5 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 12) 411 | -10/Materials | Lost 3 parts (1p1n1w) 455 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Entered Mines 545 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 576 | -10/Mines | Learned location of Storage (-8) 634 | -10/Mines | Found a hidden stash of uninstalled traps 695 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 781 | -10/Mines | Lost 3 parts (1n1u1w) 913 | -10/Mines | Core integrity fell below 50% 926 | -10/Mines | Learned 8 Materials zone layouts 931 | -10/Mines | Discovered new exit (range 6) 1052 | -10/Mines | Found the Drone Emporium 1057 | -10/Mines | Found Prototype Device 1057 | -10/Mines | Identified Thief Drone Bay 1157 | -10/Mines | Build established: Scavenger-Mutant 1261 | -10/Mines | Met a Derelict shopkeep closing up shop 1345 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1676 | -10/Mines | Discovered new exit (range 6) 1709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1709 | -10/Mines | Discovered new exit (range 5) 1713 | -10/Mines | Entered Exiles 1742 | -10/Exiles | Met 8R-AWN 1758 | -10/Exiles | Met EX-HEX 1783 | -10/Exiles | Met EX-BIN 1808 | -10/Exiles | Met EX-DEC 1846 | -10/Exiles | Learned location of Zion (-7) 1919 | -10/Exiles | Visited The Gauntlet 2067 | -10/Exiles | Aligned with FarCom system 2069 | -10/Exiles | Given EX-Vault access code 2116 | -10/Exiles | Opened EX-Vault 2123 | -10/Exiles | Found Potential Leg 2125 | -10/Exiles | Found Potential Leg 2146 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2161 | -10/Exiles | Exiles lab attacked by MAIN.C 2235 | -10/Exiles | Discovered new exit (range 14) 2251 | -10/Exiles | Left Exiles lab with Potential Leg 2251 | -10/Exiles | Entered Mines 2299 | -9/Mines | Met a Derelict bent on vengeance 2354 | -9/Mines | Learned Materials terminal intel 2405 | -9/Mines | Learned Materials emergency access door positions 2582 | -9/Mines | Discovered new exit (range 7) 2712 | -9/Mines | Entered Materials 2712 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2713 | -8/Materials | Identified exit to Storage 2714 | -8/Materials | Identified exit to Factory 2716 | -8/Materials | Loaded intel: 12 terminal locations 3034 | -8/Materials | Entered Storage 3430 | -8/Storage | Build established: Mutant 3452 | -8/Storage | Used back door to open Recycling access 3452 | -8/Storage | Discovered new exit (range 5) 3620 | -8/Storage | Discovered exit to Factory (range 6) 3895 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3955 | -8/Storage | Garrison activated, responded to threat 4152 | -8/Storage | Entered Factory 4152 | -7/Factory | Accompanied by 7 allies 4152 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4207 | -7/Factory | Build established: Commander-Mutant 4881 | -7/Factory | Lost 3 allies 5017 | -7/Factory | Build established: Mutant 5117 | -7/Factory | Garrison activated, responded to threat 5160 | -7/Factory | Sucked down chute 5160 | -7/Factory | Entered Waste 5161 | -7/Waste | Joined by Warlord forces that had cleared the area 5462 | -7/Waste | Discovered new exit (range 11) 5678 | -7/Waste | Entered Factory 5678 | -7/Factory | Accompanied by 20 allies 5845 | -7/Factory | Assembled infested ambush trap array 5887 | -7/Factory | Lost 3 allies 5947 | -7/Factory | Identified exit to Lower Caves 5982 | -7/Factory | Lost 3 allies 6078 | -7/Factory | First assault squad dispatched 6331 | -7/Factory | Lost 3 allies 6352 | -7/Factory | Crushed by falling debris 6359 | -7/Factory | Crushed by falling debris 6506 | -7/Factory | Entered Lower Caves 6506 | -7/Lower Caves | Accompanied by 6 allies 7126 | -7/Lower Caves | Discovered new exit (range 15) 7159 | -7/Lower Caves | Identified exit to Lower Caves 7558 | -7/Lower Caves | Entered another Lower Caves area 7558 | -7/Lower Caves | Accompanied by 5 allies 7595 | -7/Lower Caves | Discovered new exit (range 8) 7605 | -7/Lower Caves | Identified exit to Factory 8167 | -7/Lower Caves | P-60 Hacker assimilated allied DZ-P20(g) 8195 | -7/Lower Caves | Discovered new exit (range 10) 8231 | -7/Lower Caves | Identified exit to Zion 8338 | -7/Lower Caves | Learned Factory emergency access door positions 8541 | -7/Lower Caves | Entered Zion 8541 | -7/Zion | Accompanied by 3 allies 8626 | -7/Zion | Attacked by Zionites 8726 | -7/Zion | Learned Factory stockpile data 8726 | -7/Zion | Discovered new exit (range 11) 8824 | -7/Zion | Identified exit to Proximity Caves 8834 | -7/Zion | Entered Proximity Caves 8834 | -6/Proximity Caves | Accompanied by 3 allies 8876 | -6/Proximity Caves | Spotted B-75 Beast 8967 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9009 | -6/Proximity Caves | Spotter reported a threat 9034 | -6/Proximity Caves | Destroyed 8 combat bots 9268 | -6/Proximity Caves | Spotter reported a threat 9321 | -6/Proximity Caves | Spotter reported a threat 9536 | -6/Proximity Caves | Learned 8 Factory zone layouts 9663 | -6/Proximity Caves | Learned Factory stockpile data 9894 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9902 | -6/Proximity Caves | Entered Factory 9902 | -6/Factory | Accompanied by 2 allies 9902 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9903 | -6/Factory | Identified exit to Factory 10127 | -6/Factory | Discovered new exit (range 11) 10252 | -6/Factory | Search patrols dispatched 10325 | -6/Factory | Identified exit to Lower Caves 10921 | -6/Factory | Build established: Skirmisher 11867 | -6/Factory | Cargo convoy interrupted 11905 | -6/Factory | Entered Lower Caves 11995 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12203 | -6/Lower Caves | Build established: Gunner 12453 | -6/Lower Caves | Spotted B-75 Beast 12669 | -6/Lower Caves | Identified exit to Lower Caves 12690 | -6/Lower Caves | Entered another Lower Caves area 12731 | -6/Lower Caves | Discovered exit to Factory (range 14) 12939 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13192 | -6/Lower Caves | Discovered new exit (range 12) 13203 | -6/Lower Caves | Encountered a Warlord checkpoint 13439 | -6/Lower Caves | Entered Data Miner 13441 | -6/Data Miner | Discovered new exit (range 6) 13462 | -6/Data Miner | Met Data Miner 13484 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13498 | -6/Data Miner | Received God Mode back door access code from Data Miner 13545 | -6/Data Miner | Entered Proximity Caves 13550 | -5/Proximity Caves | Spotter reported a threat 13550 | -5/Proximity Caves | Spotter reported a threat 13706 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13793 | -5/Proximity Caves | Learned location of 1 exit from Factory 13893 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13933 | -5/Proximity Caves | Entered Factory 13933 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13934 | -5/Factory | Identified exit to Factory 14233 | -5/Factory | Search patrols dispatched 14564 | -5/Factory | Build established: Tank 14630 | -5/Factory | Discovered new exit (range 5) 14636 | -5/Factory | Identified exit to Upper Caves 14869 | -5/Factory | Garrison activated, responded to threat 14882 | -5/Factory | Entered Upper Caves 15066 | -5/Upper Caves | Discovered new exit (range 7) 15084 | -5/Upper Caves | Entered another Upper Caves area 15134 | -5/Upper Caves | Discovered exit to Factory (range 15) 15150 | -5/Upper Caves | Entered Factory 15150 | -4/Factory | Evolved 2 slots: Utility x2 15526 | -4/Factory | Discovered new exit (range 8) 15771 | -4/Factory | Identified exit to Upper Caves 16130 | -4/Factory | Discovered new exit (range 5) 16205 | -4/Factory | Central database locked down 16308 | -4/Factory | Found Prototype Device 16308 | -4/Factory | Identified Adv. EM Shield 16587 | -4/Factory | Discovered new exit (range 22) 16665 | -4/Factory | System corruption reached 10% 16942 | -4/Factory | Entered Research 16942 | -3/Research | Evolved 2 slots: Utility x2 17006 | -3/Research | Identified exit to Armory 17006 | -3/Research | Identified exit to Testing 17227 | -3/Research | Build established: Gunner 17602 | -3/Research | System corruption reached 10% 17670 | -3/Research | Released all parts (15) 17694 | -3/Research | Lost 8 parts (2p4n2u) 17700 | -3/Research | Incoming investigation squad redirected 17709 | -3/Research | Lost 3 allies 17744 | -3/Research | Found Prototype Processor 17744 | -3/Research | Identified Spectral Analyzer 17747 | -3/Research | Core integrity fell below 50% 17845 | -3/Research | Core integrity fell below 20% 17847 | -3/Research | System corruption reached 30% 17854 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Antimatter Reactor. 17840_ S-43 Plague destroyed. 17843_ Impulse Thruster destroyed. 17843_ Field Propulsion Drive destroyed. 17844_ Drone sends a signal. 17844_ Field Propulsion Drive destroyed. 17844_ Penetrated by Slug. 17844_ Adv. Hacking Suite destroyed. 17845_ Penetrated by Slug. 17846_ Imp. Fusion Compressor destroyed. 17846_ P-80 Master resets S-43 Plague, system corruption cleaned. 17846_ Slug penetrates Wall. 17846_ Slug penetrates Door. 17846_ Penetrated by Slug. 17848_ Slug penetrates P-80 Master. 17848_ Penetrated by Slug. 17850_ Slug penetrates Wall. 17850_ Penetrated by Slug. 17851_ Imp. Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????##?????????????????????????? | | ?????????????????????? ?????????????????????????? | | #########????????????? ?????????????????????????? | | ""S""" #????????????? ?????????????????????????? | | "" """ #????????????? ?????????????????????????? | | #????????????? ?????????????????????????? | | #????????????? ?????????????????????????? | | #????????????? ?????????????????????????? | | #???????????###"#????????????????????????? | | #???????????# ????????????????????????? | | " """ #?????????### #???????????????????????? | | " """ #????????? # #???????????????????????? | | " """ #????????? + #???######????##########? | | #????????? # #?? * #????# ! #? | | #???????"" =# #?? #????# #? | | ##"#########????"" # #? "S #????#! """" #? | | #????"" # #? """ #????# """" !#? | | #????"" + # "" #????# """" #? | | [! ##???"" # # #????# """" !#? | | ! !! ## ??"" # @ #????# ## | | # #?? # # #?????? = # | | # #??? # # #???????? " | | # ######/### g####################"""" | | h p s %[ | | h = %[% | | *%! * | | ]== p |! | | #+#+### ] ######h######+#############+#### | | # g ## #? ????????? ?? | | # ## !# ????? | | # ## # #???# | | # ## """ # #???# | | # g + """ # #???# | | + ## """ # !! #???# | | ########+##### ## # !! #???# = | | # # ## # #???# | | # # ## !!! # = #???########## | | """ # + ## !!! ##########????????????? | | """ # # ## !! #?????????????????????? | | """ # # ##########?????????????????????? | | # ! # # #?????????????????????? | | # # # #?????????????????????? | | ? ######## # """ #?????????????????????? | | ###/########## # """ #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 44 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 30 Resistance: EM 50 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Remote Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Energy Well | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Linear Gravjet | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -7/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Imp. Carbon-fiber Leg | -4/Factory | Hacked Gamma Rifle | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DIY Cooler Deductive Reasoning Ghost 'Em Jackpot My Bad Physics Protects Sixth Sense Sprinter Suspicious Challenges ------------ None Game ------ Seed TargetingThermicCoupler Manual? 0 Play Time 02:16:02 Cumulative 582.8 hours Start 2025.10.25 @ 12:24:33 End 2025.10.25 @ 14:38:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 43 Types 21/2/8/2/1/0/4/3/1/1 Lore% 93 Gallery% 82 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81678a0c-14f2-4688-a12e-dbb9f55e00b2